Fixed a bug in monster's natural weapons, which means barehanded monsters will hit harder. Animals or other monsters with non-standard weaponslots (not just right and left hand) will hit a little bit less.
The effects of this bugfix will be monitored and will be tuned more, if necessary.
A special note who uses npcs to fight for them (epriests mainly): if your undead does more damage than it should do, report it. Running around with buggy undead isn't a good idea.
Monster natural weapon damage
Moderator: Wizards