Icesus area contest 2010

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belannaer
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Joined: Sun Mar 28, 2004 15:23 pm
Location: Oulu, Finland

Icesus area contest 2010

Post by belannaer »

It is time once again to fire up an area creation contest.

What?

All mortals regardless of their experience can participate by sending a mudmail containing a preliminary plan to Belannaer. The area plan should contain information as to where you think your area would fit best. In addition the plan should describe the theme of your area, the monsters (if any) inhabiting it, and a rough layout. The more detailed the better.

Theme of the contest this year is Interesting places to exp. Basically this means that you should consider what kind of areas you like to exp in and what makes them so fun and good places and then apply that to your own area. Otherwise the theme is fairly loose as long as it fits the general theme of the game.

Requirements?

Your area should:
- Contain around 30-50 rooms but no more.
- Contain at least one quest
- Cannot contain eq monsters or any "big" monsters
- No "good" equipment

The areas will be scored based on their originality, how well they fit the theme and how well they work in general. The more you force the quality checker to debug your area the worse the area is so do not try to go over the top with originality and funky special things.

Note that the time to make the area is fairly short so do not try to plan massive areas with loads of stuff in it. Simplicity is adviced.

Note: You aren't required to create an area all by yourself. Feel free to enter the competition with your friend.

Prizes?

1. 1000 PDF and a powerful, customised unique item
2. 750 PDF and a moderately powerful, customised unique item
3. 750 PDF

In addition, each and every player who get their area through quality check will receive 500 PDF.

Deadline?

Deadline for participants to finish their areas is 30.9.2010. After this they will be quality checked and added into game. Prizes will be awarded after all the areas finished by the deadline have been added into game.
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