Newbie Guide: Making money in 2019

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solar
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Newbie Guide: Making money in 2019

Post by solar » Sun Mar 31, 2019 20:45 pm

Moneymaking tips for New Players, 2019 edition
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A recent tune has changed how npcs carry coinage on their person. Overall,
the trend is now that killing npcs for pocket change is no longer as viable
as it used to be. But there are still ways of making money.

1) At very low levels, you can still run the Rat-infested warehouse AKA
Newbie warehouse AKA Vizra's Warehouse. Kill rats, pick up their corpses,
and then present those corpses to vizra. This works for a few levels early
on, but it doesn't make you rich. It does, however, give you some starting
money to train your first skills with.
See:
help newbie areas
get corpse
present corpse to vizra

2) Skinning corpses. Anyone can 'skin corpse', having a dagger or especially
a knife helps with this. Most monsters with a skin should be skinnable, and
that skin can be quite valuable. Physically large corpses can yield as many
as 5 pieces of skin when skinned. These skins are sellable to a fur trader,
such as Denso whose shop is in the northeastern corner of the starting city
Vaerlon. Some skins are worthless, though.
See:
help skin
skin corpse [with <knife>]
skin corpse
skin corpse with "skinner"

3) Leatherworking skins and selling the products to armour store. This can
yield more money than selling the skins alone, but it takes some extra time
to process the skins. You can also fumble and destroy a skin entirely. You
can train leatherworking as a talent straight from Denso, but you can also
join the leathercrafting profession guild with either normal or profession
levels (you have 1 profession level for each 5 levels you normally have),
with 'join' or 'join as profession', leveling up is with 'advance' or
'advance as profession'. Having high dexterity makes the quality of work
better and thus makes the products more valuable. Some of your crafted
goods may also become magical, which may make them potentially desired by
the rest of the player base, who can be willing to pay a lot more for them
than the npc store would. Making single slot earring pieces with magical
bonuses seems to be a product that has had a market throughout the years,
given how many or few single slot magical earring items the game has, and
how difficult they are to find.
help talents
help skill leatherworking
"use leatherworking at make <armour> from <skin> [for <race>]
"use leatherworking at make ring from skin for leprechaun"
help armour types

4) Hauling trash. Basically, run around, pick stuff from the floor, sell
that stuff to the shops. Made more profitable by having a higher carrying
capacity and exploring new areas which more experienced players run,
leaving the npc drops behind. Shanty town, the orc village to the west of
the starting city (you go through the tunnel to get to the other side of
the mountain) is a good spot for hauling trash. The city of Atherton to
the northeast of the starting city (the road eventually leads there) is
another. If you invest in a mount capable of pulling wagons or carts, you
can increase the volume of trash you can move around on a single trip.
Some materials are naturally more valuable than others. Stone, bone, wood,
clay etc are almost worthless, but iron, steel, silk, aluminium and some
bronze armours can be quite valuable for how much they weigh.

5) Fishing for karma, selling the karma to players. This can be quite a
good source of money. You get around 1 karma for every 2 fish you release,
and depending on demand, a single point of karma can be sold for 10k on a
good day, but probably around 6k on a slow day. To fish you need some basic
fishing gear. A fishing rod is required. A shovel is needed to dig for worms
to be used as fish bait. A spring balance is needed if you want to weigh
the catches for all-time fish records. Giving a big enough a fish to Astug,
the npc fisherman, can also get you a nifty reward.
See:
help fish
dig for worms
fish south with rod
weigh fish
fish release fish

6) Hunting. You can use the 'hunt' command in the outworld to slowly spawn
animals, which you can then kill for their skin (see #2, #3). Against hunted
enemies, your initial first hit gains a damage bonus. If you one-hit-kill
the hunted prey, their skin becomes more valuable. Psionic and asphyxiation
damage also leaves behind undamaged skins, but those damage types can be
hard to have as a low level character.
See:
help hunt
help skill hunting
help throw
help shoot
help ranged weapons
help aim

7) Exploring areas to find out where low level enemies with valuable stuff
reside. There are some low level creatures in the Valley who carry items
that are worth a good amount of money. For example, in the halfling village
of Highhill, north of the starting city, there is a gardener who has a
glowing knife. The gardener is not difficult to kill. The newbie temple
are right outside the north gate of the starting city can also have
valuable secrets for a clever explorer.

8) Being lucky. Every time you kill a creature, there is a chance of finding
rare treasures. These treasures, depending on what they are, can yield
quite a lot of money from other players who have an use for them. Crystallized
shards are used to enchant items, so coming across a fairly useful one can be
a good source of money. Even the worst shard can be used to enchant a decent
base item to make them valuable - not valuable enough to be sold, but valuable
enough to be sacrificed for a monetary benefit equal to at least 150k. Thus,
even the worst crystallized shard has a minimum price around that price range.
Some other valuable treasures are racial boons, especially human and dwarf
boons. They are useful for people who have race guild levels, as they can use
up to 4 boons to earn benefits equal to having up to 2 extra levels in the
race guild. These boons probably have a price around 2 million for these two
highly demanded races. Charms (help charm) can also be quite valuable depending
on what they are.
See:
help treasure
help shards
help charm
help racial guilds
help imbue

9) Handouts. Some times, for whatever reason, higher level players are giving
out free stuff. Yay, they can be valuable. Personally, I feel like while this
can be quite advantageous - to get good items above your current power level,
it can also potentially make the game boring. Especially if you get gear that
you can't then improve on easily. Improving yourself through your own efforts
is rewarding and keeps the game interesting. Actively going around asking for
free stuff, however, is frowned upon, unless it has to do with vision problems,
such as not being able to see in bright light and wanting nether torches or
darkness stuff.

10) Race guilds. Some race guild have perks that help with making money.
Civilized city dwellers has insider trading, which gives you extra profit
from selling stuff to npc stores. Slumdogs have merchant of death perk, which
gives you extra profit for selling weapons and armours to npc shops. Mountainfolk
has good brother agreements perk, which forces npc merchants to pay full price
for the stuff you sell to them, when they could otherwise start lowering the amount
of money they give you in return when selling in bulk.
See:
help racial guilds
help race
race list slumdogs
race info slumdogs merchant of death

11) Reputation. Positive reputation in some Cities has an impact on how much profit
you make by selling stuff. The starting city, Vaerlon, has such a reputation with
its respectable shops. It can be quite difficult to get and maintain high reputation,
however, but it is a good thing to keep in mind.
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