There has been a bit comfusion what certain shards give. Bela informed us a bit.
Belannaer <newbie>: "spmax" : "magic power",
Belannaer <newbie>: "hpmax" : "haleness",
Belannaer <newbie>: "epmax" : "stamina",
Belannaer <newbie>: "pspmax" :"mental strength",
Belannaer <newbie>: "spregen" : "magic might",
Belannaer <newbie>: "hpregen" : "health",
Belannaer <newbie>: "epregen" : "vigor",
Belannaer <newbie>: "pspregen" : "willpower",
Crystallized shards
Moderator: Moderators
Crystallized shards
Little Orcs, Burarum!
They come with axes, they come with fire, gnawing, biting, burning hacking, breaking!
Destroyers and usurpers curse them!
They come with axes, they come with fire, gnawing, biting, burning hacking, breaking!
Destroyers and usurpers curse them!
- solar
- Supporting Member 2020
- Posts: 541
- Joined: Sat Apr 03, 2004 17:30 pm
- Location: Kalajoki/Oulu, Finland
Help shards is a helpful file to read, but when imbueing it is a good rule of thumb to remember that:
STAT goes first. DEFIANCE goes last. Anything else goes in-between.
IRONTHREAD:
You can reimbue (overwrite same type with a shard of different magnitude) skills in the item, damagetype for weapons, resistance for head/torso armour, celerity/alacrity/prowess/thaumaturgy/infusion/defiance for all items.
Disclaimer: Use common sense. Believe at your own risk.
These are given according to my knowledge of the system Mar 22nd 2011, the system may change - this post, not necessarily.
STAT goes first. DEFIANCE goes last. Anything else goes in-between.
IRONTHREAD:
Code: Select all
Safe imbueing order for a non-magical item:
Weapons:
1: stat
2: skill
3: damagetype
4: celerity/alacrity/prowess/thaumaturgy/infusion
5: defiance
Armour
1: stat
2: resistance if head/torso
3: skill
4: spelldamage if applicable (ring/earring/clothes/amulet/misc)
5: celerity/alacrity/prowess/thaumaturgy/infusion
6: defiance
Disclaimer: Use common sense. Believe at your own risk.
These are given according to my knowledge of the system Mar 22nd 2011, the system may change - this post, not necessarily.
Internet tough guy
Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.
- solar
- Supporting Member 2020
- Posts: 541
- Joined: Sat Apr 03, 2004 17:30 pm
- Location: Kalajoki/Oulu, Finland
About void shards.
There are also special shards around. They are called 'void shards'.
When they are imbued on an item, all of that item's generic magic properties are completely wiped out. It'll lose its normal magical abilities, but retain anything fancy and flashing that isn't related to the magic property system. For example, a voided weapon will still have its special_hit, voided Barrimundo greatsword will still have its delicate make to annoy the living daylights out of you, some weapons that use a variant damagetype system to deal 100% elemental damage will still do so, as it's not been made with the generic magical property system.
So, when imbueing normal items with void shard, there's no catch, but when voiding any fancy and flashing gear, you can expect them to retain some of their special stuff.
When they are imbued on an item, all of that item's generic magic properties are completely wiped out. It'll lose its normal magical abilities, but retain anything fancy and flashing that isn't related to the magic property system. For example, a voided weapon will still have its special_hit, voided Barrimundo greatsword will still have its delicate make to annoy the living daylights out of you, some weapons that use a variant damagetype system to deal 100% elemental damage will still do so, as it's not been made with the generic magical property system.
So, when imbueing normal items with void shard, there's no catch, but when voiding any fancy and flashing gear, you can expect them to retain some of their special stuff.
Internet tough guy
Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.
Re: Void Shards
If you use a void shard on a mere or a warscythe, will the weapon still retain its "greatly increases shapeshifters natural damage" and its "enhances wilder storm" properties?
Re: Void Shards
Yes.drakken wrote:If you use a void shard on a mere or a warscythe, will the weapon still retain its "greatly increases shapeshifters natural damage" and its "enhances wilder storm" properties?