Icesus race info *complete list*

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ghir
Supporting Member 2011
Posts: 37
Joined: Sun Mar 28, 2004 19:05 pm

Icesus race info *complete list*

Post by ghir »

03.05.2010 Checked every race and updated this list accordingly. Mostly tweaks to newer races like Reed and Saerka. Also check out the race comparer in Icesus Wiki. Link below.

07.10.2008 Added a new race called Antaeun.

25.06.2008 New update! Changes include 4 new races as well as minor changes to few other races. Note that starting alignment is a bit random so that if the in-game help shows very nice starting alignment for a certain race and it says nice in this post, it's just that, random.

27.06.2006 Updated the changes that were made 22.03.2006. Also updated dwarf vision. If anyone cares ;)

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Race comparer:http://icesus-wiki.studt.net/index.php/Race_comparer

List of adjectives in order:

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no
insignificant
inferior
minimal
pitiful
poor
petty
low
minor
unsatisfactory
basic
mediocre
average
intermediate
moderate
useful
adequate
considerable
good
high
exceptional
great
major
superb
outstanding
excellent
awesome
marvelous
superior
maximal
MAXIMAL

Antaeun

Antaeuns are a race of intelligent bipedal elephantine mammals, closely related to mammoths. Towering at over 3 meters in height and being very sturdy in body structure they are an impressive sight to encounter in the cold wastes of the southern parts of the valley. Both male and female antaeuns sport large bone white tusks, although males have larger and more impressive ones. They don't really use these tusks in fights
but they could easily kill most of the smaller races if caught in the way of them. Antaeuns also have a custom of carving designs on their tusks to show their rank in the tribe. Majority of their body is covered on very thick fur ranging from brown to gray depending on the age, sex and other factors. Their feet are very similar to feet of a mammoth but somewhat more suitable for bipedal walk. On the other hand they have humanoid
hands and fingers allowing them to nimbly handle items and weapons regardless of their massive size and thick skin and fur.

Antaeuns form small bands and some times even larger tribes that live nomadic life on the southern parts of the valley at at the edge of the glaciers and plains where they can still hunt for large creatures living in the glaciers but still roam easily through the areas where large forests and hills do not hinder their ovement. They rarely stay long in a same area and move in cycles around the edge of the southern glaciers with their mammoths who they use as their massive pack animals. Few times per year some of them trek to the north to trade their hunted items, such as bone and furs in large communities for metal items and cloth that they themself cannot produce due to their nomadic life style. They value large metallic weapons, such as great axes, highly as they are an impressive way to show their rank and status and as they also double as tools that are needed in nomadic life. Lifespan of the antaeuns is relatively long and that they do not have many enemies in the southern glaciers that could prematurely end their life many of the antaeuns manage to gather many metallic items, even highly magical ones. Some of the elder antaeuns who manage to gather enough personal possessions usually tend to retire in communities of other races when they reach certain point in their life and become familiar enough with the odd cultures. Young antauns occasionally seek adventurous life and wander towards the north in seek of knowledge. They are often hired as mercenaries and bodyguards due to their impressive figure, eventhough they are quite peaceful.

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 Charisma       minor    
 Intelligence   minor    
 Strength       intermediate
 Wisdom         mediocre 
 Dexterity      minor    
 Constitution   adequate 
 Size           gigantic 

 Spell point regen        average  
 Endurance point regen    intermediate
 Hit point regen          useful   
 Starting alignment       neutral  
 Ability to see in light  intermediate
 Ability to see in dark   moderate 
 Experience gain rate     good     

 They have a lifespan of approximately 200 years.
 Antaeuns have adequate natural resistance against cold damage.

 Slots:
   1 miscellaneous slots, 1 belt slots, 1 cloak slots, 1 head slots, 1
clothes slots, 2 arm slots, 1 neck slots, 2 finger slots, 1 amulet slots, 2
leg slots, 2 ear slots, 1 torso slots and 2 hand slots.

Avan

The Avans are peculiar, rarely seen creatures that live far in the northern reaches of the valley. They can usually be seen flying in the morning breeze, dancing around mountain tops in the nseen currents. It is said that seeing them dance is the most beautiful sight one can see.

The avan's body is strangely structured, it consists of four limbs, connected to the trunk that is the main body. The head is small and child-like. What is so peculiar about them that their bodies are almost see-through, almost completely transparent, only their silvery skeletal structures are in view, their flesh and organs being quitetranslucent. Their hues vary from clear red to yellow and pale blue, with few golden ones and purple avan's around. The colour of their translucent body usually presents their rank in the avan society, the golden ones being the leaders. For any observer, the first sight of a flying skeleton, surrounded by haze-like body that emits it's own pale light is a strange and peculiar happening indeed, but once the dance starts, they would give anything for it never to stop.

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 Intelligence   mediocre    
 Charisma       high     
 Strength       poor     
 Size           small    
 Wisdom         high 
 Dexterity      adequate 
 Constitution   poor     

 Experience gain rate     exceptional
 Hit point regen          considerable
 Ability to see in dark   intermediate
 Endurance point regen    mediocre 
 Starting alignment       neutral  
 Ability to see in light  average  
 Spell point regen        good     


 Special abilities for avans:
   Major 'charming dance'-ability
   Major 'fly'-ability

 They have a lifespan of approximately 25 years.
 Avans have moderate natural resistance against lightning damage.
 Avans have moderate natural resistance against acid damage.
 Avans have moderate natural resistance against cold damage.
 Avans have moderate natural resistance against fire damage.
 Avans have insignificant natural vulnerability against physical damage.

 Slots:
   1 amulet slots, 1 neck slots, 4 finger slots, 2 belt slots, 1 head
slots, 4 arm slots, 4 ear slots and 1 miscellaneous slots.

B'rogh

B'roghs are the biggest race in Icesus. They are tall and slim humanoid giants, who can become up to five meters tall. Their skin is an ochre or orange colour, which is the result of living in the hot deserts of Aegic. They have sharp, angled features with a flat nose and pointed ears. B'roghs have no beard and are often bald on the top of their head, but they let the hair growing from the back of their head grow to waist-length. B'roghs nowadays live in villages of simple huts on the plains in Icesus, preferably near one of the volcanoes or in another similar warm spot. The b'rogh society is strictly clannish, with an intricate system of rulership passed from one clan to another in a cycle. No outsider has ever been able to research this system closer. Apart from their clans, b'rogh are somewhat simpleminded and have a singletracked mentality, but are much feared as warriors. They tend to keep to themselves and not join in other races' wars, unless forced to by the circumstances.

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 Size           HUGE     
 Wisdom         poor     
 Dexterity      poor     
 Constitution   high     
 Charisma       poor     
 Intelligence   inferior 
 Strength       high     

 Spell point regen        petty    
 Ability to see in dark   average  
 Ability to see in light  average  
 Endurance point regen    moderate 
 Hit point regen          exceptional
 Experience gain rate     exceptional
 Starting alignment       neutral  

 They have a lifespan of approximately 60 years.
 NOTE: b'roghs have trouble seeing in less than good light!

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Beholder

Beholders are globular, carnivorous and floating creatures known for their cunning and aggressiveness. They were considered to be just a myth, but recently several beholders have surfaced from their hidden underground lairs. Surprisingly, most of them did not live up to their name, seeking refuge instead of a fight. A beholder's spherical body can be up to 3 meters in diameter, and on top of it are up to ten small eyestalks, while in its central area are a large central eye and a mouth filled with pointed teeth. They do not have legs or arms, but have psionic powers of telekinesis, allowing them to float around slowly and manipulate objects. The body of a beholder is protected by a hard, chitinous covering, but the eyes are not equally well protected and are rather vulnerable. Each eye of a beholder can perform a magical function, making these beings a powerful yet hateful force. Beholders are solitary creatures, but occasionally form clans to achieve a common goal. Sometimes a beholder is born with less than the normal number of eyes, or some of the eyes not working properly. These handicapped beholders are either killed or exiled by the clan, forcing the rejected ones to seek the company of other races. Mages sometimes employ them as guards or subjects of magical experiments, but there also tales of adventuring beholders with unusually good social skills. Even then they find it very hard to gain a respectable reputation in the eyes of others due to the malign behaviour of the race in general.

Beholders are naturally adept in using telekinesis and gain extra effectiveness on telekinetic disciplines.

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 Size           large    
 Wisdom         adequate 
 Dexterity      poor     
 Constitution   adequate 
 Charisma       poor     
 Intelligence   adequate 
 Strength       poor     

 Spell point regen        superb   
 Ability to see in dark   useful   
 Ability to see in light  average  
 Endurance point regen    average  
 Hit point regen          average  
 Experience gain rate     high     
 Starting alignment       very evil


 Special abilities for beholders:
   Major 'carnivorous digestion'-ability

 They have a lifespan of approximately 35 years.

 Slots:
   1 belt slots, 1 cloak slots, 2 ear slots, 1 head slots and 5 finger slots.

Brownie

Brownies are small, peaceful and friendly humanoids. They resemble small elves, but their hair is usually shorter and of brown colour, and their bright blue eyes resemble those of humans. Brownies prefer to live in pastoral regions where they farm and harvest grain. Although peaceful and friendly, they are often somewhat suspicious of people from other, bigger races, themself only standing somewhat over half a meter high. Once you gain their trust, however, it is hard to find more helpful and loyal friends.

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 Size           very small
 Wisdom         adequate 
 Dexterity      high     
 Constitution   minor    
 Charisma       adequate 
 Intelligence   intermediate
 Strength       poor     

 Spell point regen        exceptional
 Ability to see in dark   moderate 
 Ability to see in light  average  
 Endurance point regen    average  
 Hit point regen          minor    
 Experience gain rate     good     
 Starting alignment       righteous 

 They have a lifespan of approximately 60 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Cancun

The cancuns are close relative to the thri-kreens, rather like the derro are to the dwarves. They are shorter, though, usually no higher than 1 meter and 20 centimeters at the most, and are of a mottled brown colour. Their main distinguishing feature is their hands, which are grown together and forms one large claw, which they skillfully use as a weapon. This makes it hard for them to wield ordinary weapons. They can separate their hands if they wish, but the process is painful. The frail body of a cancun is covered with a tough exoskeleton.

Like the thri-kreen, cancuns live a nomadic life. They reproduce quickly, but their habit of constantly fighting each other for rulership keeps their overall number in check. Cancuns are known as a evil and malicious race who have been known to toy with their defeated enemies before slaying them. They need very little reason for attacking anyone, and none at all for attacking thri-kreens which they hate deeply. The thri-kreens return the feeling completely, and the past wars between these two races are the bloodiest and cruelest seen in Icesus. Luckily the cancuns living in the normal society with other races have learned to control their temper.

Cancuns have the race ability of blinding their opponents by raking the forehead and the eyes of the foe. Also they can combine their two hands into a powerful large claw. They have harder exoskeleton than most of the other races.

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 Size           somewhat small
 Wisdom         minor    
 Dexterity      high     
 Constitution   minor    
 Charisma       poor     
 Intelligence   minor    
 Strength       adequate 

 Spell point regen        unsatisfactory
 Ability to see in dark   good     
 Ability to see in light  unsatisfactory
 Endurance point regen    moderate   
 Hit point regen          useful
 Experience gain rate     good    
 Starting alignment       very nasty

 They have a lifespan of approximately 60 years.

 Slots:
   1 neck slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 hand slots, 2 finger slots and 1 amulet slots.

Centaur

Centaurs are one of the most mysterious races in the valley of Icesus. They have body of a horse, but the upper body has human torso, head and arms. Centaurs usually live in meadows and forests with deciduous trees. They usually live in small nomadic bands that wander around gathering food from the nature and by hunting. Bands are lead by the strongest male in the band. He is the law in the band and he leads it in hunting, battles and every day life.

Many other races count them as a beast men and simple race as they do not wear clothes, build houses or other permanent settlement or perform any arts.

The truth is that they are no more simple than normal humans, they just don't have a need for those stuff. They are very skilled musicians but they hide their rituals and other events where the music is played carefully from outsiders. It is known that they are highly skilled with lyre. They often perform ceremonies to uphold the nature which gives them everything they ever need to survive.

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 Size           large    
 Wisdom         minor    
 Dexterity      intermediate
 Constitution   adequate 
 Charisma       poor     
 Intelligence   minor    
 Strength       adequate 

 Spell point regen        unsatisfactory
 Ability to see in dark   moderate 
 Ability to see in light  average  
 Endurance point regen    superb   
 Hit point regen          useful   
 Experience gain rate     good     
 Starting alignment       neutral  

 They have a lifespan of approximately 80 years.
 Centaurs have moderate natural resistance against cold damage.

 Slots:
   2 barding slots, 1 neck slots, 1 torso slots, 1 head slots, 4 horse leg slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Chitine

Chitines are a race of small humanoids, somewhat over one meter tall. They have four arms with multiple joints, which allows them to move skillfully among the branches in the dense forests they live in. Their faces look much like those of humans, but they have multifaceted eyes and mandibles protruding from their mouths. Their hair is long and stringy, usually black, and grows in a tangle from their skulls and continues down their backs as a mane.

The chitines live in great communities deep in dark woods, where they build with webbing they can produce. They live mostly high above the ground, not liking to actually walk along the ground under usual circumstances. Their spider-like appearance has caused many other races to shun them, and also made the chitines themselves bitter and often aggressive against strangers from other races.

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 Size           somewhat small
 Wisdom         minor    
 Dexterity      high     
 Constitution   intermediate
 Charisma       poor     
 Intelligence   intermediate
 Strength       mediocre 

 Spell point regen        unsatisfactory
 Ability to see in dark   maximal  
 Ability to see in light  insignificant
 Endurance point regen    unsatisfactory
 Hit point regen          average  
 Experience gain rate     good     
 Starting alignment       mischievous

 They have a lifespan of approximately 90 years.
 NOTE: chitines have trouble seeing in normal daylight or brighter!

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 4 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 4 hand slots and 1 amulet slots.

Ciloss

Ciloss' upper part of the body contains the sensory organs, for example the eyes of a ciloss that are like two single-coloured oval-shaped orb-like jewels. Vertically in the middle of this upperpart goes a small eminence that races down from the top of the head and ends into a small sharp beak that serves as a mouth. On top of the head in this eminence is a gem-like bodypart that looks like it would have been embedded into it but it really is real part of their body. This weird "gem" is formed from special kind of cartilage that is very hard. They vary in colour, mostly being different shades of blue. Some people value these gems a lot and have slaughtered many cilosses because of them. This upperpart of the body forms the head of these mysterious creatures, while the lower part, that contains the various organs associated with the circulatory systems, digestion and so on, forms the body. Cilosses seem to possess both gills and lungs thus allowing them to live both in many large lakes of the valley and on land. Both the upper part and the lower part of the body are supported on a framework of cartilage, that is at the same time strong and elastic.

They have four powerful tentacles, two to each side, that a ciloss may use to move itself about or to grasp things. Mostly they are used only to move around. In addition they have two tentacle on each side, bit upper than the rest of the tentacles. These two tentacles are not as long but they are small and, apparently, more flexible. These tentacles are used preferentially by the ciloss for manipulating things. Weird make-up of their body seems to render them immune to coldness brought by harsh weathers of the valley and they seem to survive very well in cold water too.

Cilosses are masters of magic and politics, two skills that go very well together. In the rulers courts, nobles are supposedly chosen by merit, but with a little magic and a little deceit almost anyone can rise to power. In the end, those who do control what goes on in the ciloss society tend to be unscrupulous and understandably paranoid though only the smartest and most cunning ciloss' rise to the top. This single-mindedness serves them well in government, where rank is everything.

Warriors are rare in the ciloss society because of their tentacles are unable to handle delicated weapons and thus they mainly use spears, staves and other similar kind of weapons. Luckily cilosses are unmatched in magical skill and they have even hints of possessing some mental abilities like telepathy and some rumor that they might even possess other more greater mental abilities. Eventhough they are amazingly good in magical skill cilosses prefer to scheme in the background, using their mystical talents to jockey for position and power. Because of this many other races see them as cunning, unscrupulous and very mysterious race that are feared and hated. Mostly because of their unnatural appearance.

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 Intelligence   high     
 Charisma       mediocre 
 Strength       minor    
 Size           medium   
 Wisdom         intermediate
 Dexterity      minor    
 Constitution   minor    

 Experience gain rate     high     
 Hit point regen          mediocre 
 Ability to see in dark   MAXIMAL  
 Endurance point regen    unsatisfactory
 Starting alignment       mischievous
 Ability to see in light  average  
 Spell point regen        exceptional


 Special abilities for cilosses:
   Major 'water breathing'-ability

 They have a lifespan of approximately 200 years.
 Cilosses have adequate natural resistance against cold damage.
 Cilosses have basic natural vulnerability against fire damage.

 Slots:
   1 neck slots, 1 torso slots, 1 belt slots, 1 cloak slots, 1 clothes slots, 1 head slots, 1 miscellaneous slots, 2 finger slots, 1 amulet slots and 6 arm slots. 

Dark elf

Dark elves are closely related to ordinary elves, so much that it has been argued the two are not really different races. No-one says this to a member of either race, though, since they hate each other with deep passion. The dark elves have swarthy skin and pale, long hair. They are a short and slender race, at most slightly under one and the quarters of a meter tall. Their fingers and toes are long and delicate, and their eyes slightly slanted.

Dark elves live in great cities deep under the ground, which have made them very sensitive to sunlight. They are known as a evil and malicious race and shunned by many other races. Dark elves do not seek to do evil for its own sake, though, but rather seek to power and rulership over others, at whatever cost. They rather operate from the shadows than rise to an all-out confrontation, and they often use magic to further their own dark ends.

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 Size           medium   
 Wisdom         adequate 
 Dexterity      high     
 Constitution   mediocre 
 Charisma       minor    
 Intelligence   adequate 
 Strength       mediocre 

 Spell point regen        adequate 
 Ability to see in dark   MAXIMAL  
 Ability to see in light  average  
 Endurance point regen    unsatisfactory
 Hit point regen          mediocre 
 Experience gain rate     good     
 Starting alignment       evil     


 Special abilities for dark elves:
   Major 'ambidexterity'-ability
 They have a lifespan of approximately 525 years.
 NOTE: dark elves take damage from daylight!

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.
Derro

The derro are a race closely related to the dwarves, but of a malign and evil nature. They stand somewhat over a meter tall, slightly shorter than a dwarf. Their skin is pale and rough, often with a slightly bluish tint. Their hair and beard are ragged and hang straight and untrimmed. Their most distinguishing feature is their eyes, which are all white, without pupils.

Derro are known as being a very cruel race, who hate the dwarves above all else. They live in dark caverns deep under the ground, where they plan and build devices for their own dark purposes. They do not like to come to the surface in daytime, but have been known to raid villages during the night.

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 Size           somewhat small
 Wisdom         mediocre     
 Dexterity      intermediate
 Constitution   adequate 
 Charisma       poor     
 Intelligence   mediocre 
 Strength       intermediate

 Spell point regen        basic    
 Ability to see in dark   MAXIMAL  
 Ability to see in light  mediocre 
 Endurance point regen    adequate 
 Hit point regen          major    
 Experience gain rate     exceptional     
 Starting alignment       vicious     

 They have a lifespan of approximately 255 years.
 Derroes have moderate natural resistance against cold damage.
 Derroes have moderate natural resistance against fire damage.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Dwarf

The dwarves is one of the numerally largest races in Icesus. They are a race of small and sturdy, hard-working people. They are from 1 to 1 1/4 meters high and usually stocky and muscular. All respectable dwarves have beards which they value greatly, grooming and trimming it, and their hair is usually long.

Although they originally lived in their great underground cities, and still feel most at home in caves underneath the earth, they also build and live in cities overground, for trading purposes. The gems and metals they find and work on are much wanted by others. Like the rock they are so familiar with, dwarves are hard and unyielding: once their mind is set, it is almost impossible to change. This has led to some long and bloody wars in their past, especially with their sworn enemies, the derro. Dwarves tend to be suspicious of magic.

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 Size           somewhat small
 Wisdom         mediocre 
 Dexterity      intermediate
 Constitution   adequate 
 Charisma       mediocre 
 Intelligence   mediocre 
 Strength       adequate 

 Spell point regen        mediocre 
 Ability to see in dark   outstanding   
 Ability to see in light  average  
 Endurance point regen    adequate 
 Hit point regen          considerable
 Experience gain rate     high     
 Starting alignment       nice     

 They have a lifespan of approximately 300 years.
 Dwarves have useful natural resistance against physical damage.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Elf

Elves resemble humans, but look more frail and delicate outwards. Looks can be deceiveful, though, although elves in general tend to work with their mind rather than with their body. They are slightly shorter than an average adult human. Their skin is light and fair. They usually have golden, blond hair, but that may differ as much as with humans. Their eyes are deep shades of blue or green. Their ears narrow somewhat towards the top but are not actually pointed.

The elves count themselves as being the oldest of the races, and can appear somewhat patronizing towards other races. This has caused trouble on several occasions throughout their history. They live in great cities and have a highly organized society. Their political system is intricate to the point of being unwieldy, although they have one Queen as supreme ruler, in theory at least. They often find other races to be crude and hasty. Elves are natural born riders giving them massive bonus in the field of warfare thus benefitting them a small bonus to all riding related skills.

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 Size           medium   
 Wisdom         intermediate
 Dexterity      adequate 
 Constitution   mediocre 
 Charisma       adequate 
 Intelligence   intermediate
 Strength       mediocre 

 Spell point regen        good     
 Ability to see in dark   outstanding
 Ability to see in light  good     
 Endurance point regen    intermediate
 Hit point regen          intermediate
 Experience gain rate     good     
 Starting alignment       nice     


 Special abilities for elves:
   Major 'rest'-ability

 They have a lifespan of approximately 525 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Firbolg

Firbolgs are powerful, giant creatures. They look pretty much like humans, but they are almost three and a half meters tall when adult. They like to wear their beards and hair long, thick and untrimmed. Firbolgs live in caves or villages they build out of stone. They like to take their time and think things through, which hastier races sometimes mistake for lack of intelligence. In fact, firbolgs know a surprising amount of things about the world, which they share only with those who prove themselves trustworthy. Some firbolgs even have some skill in magic, albeit not great.

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 Size           gigantic 
 Wisdom         minor    
 Dexterity      minor    
 Constitution   adequate 
 Charisma       mediocre 
 Intelligence   mediocre 
 Strength       high     

 Spell point regen        unsatisfactory
 Ability to see in dark   intermediate
 Ability to see in light  average  
 Endurance point regen    useful   
 Hit point regen          high     
 Experience gain rate     good     
 Starting alignment       righteous

 They have a lifespan of approximately 120 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Gnome

The gnomes are closely related to the dwarves as a race. They are slightly shorter, standing just barely over one meter when they are adult. They are nimbler than dwarves and wear their beards short and stylishly trimmed. They take great pride in their noses, which often are huge. Their skin colour is dark or woody brown, with pale hair and blue eyes. Gnomes do not mine or smithy as the dwarves, but take great interest in gathering information about anything and everything. They are much respected as scholars. Rumours tell of immense libraries that they gather in their underground dwellings. Gnomes are often interested in all forms of magic. They are a very peaceful race, going to great lengths to avoid fights or wars with other races. It is said, though, that if you push them to their limit of their great patience, they can take quite drastic actions.

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 Size           small    
 Wisdom         high     
 Dexterity      intermediate
 Constitution   mediocre 
 Charisma       mediocre 
 Intelligence   adequate 
 Strength       poor     

 Spell point regen        exceptional
 Ability to see in dark   moderate 
 Ability to see in light  average  
 Endurance point regen    unsatisfactory
 Hit point regen          unsatisfactory
 Experience gain rate     considerable
 Starting alignment       righteous

 They have a lifespan of approximately 150 years.
 Gnomes have adequate natural resistance against psionic damage.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Halfling

Halflings resembles small humans, being slightly under one meter tall. Usually they have dark brown or hazel curly hair, and quite hairy hands and feet.

They live in small or slightly bigger villages which also resemble human villages, but there are both underground burrows and overground cottages and combinations of the both. Halflings like to live in peace, eat plenty of food and smoke some good tobacco in their pipes. Few halflings take up adventuring, but those that do often become known as resourceful and loyal people.

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 Size           somewhat small    
 Wisdom         intermediate
 Dexterity      high     
 Constitution   mediocre 
 Charisma       mediocre 
 Intelligence   mediocre 
 Strength       mediocre     

 Spell point regen        good     
 Ability to see in dark   intermediate
 Ability to see in light  average  
 Endurance point regen    intermediate
 Hit point regen          average  
 Experience gain rate     exceptional    
 Starting alignment       very nice

 They have a lifespan of approximately 90 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Human

Humans are one of the most widely spread races in Icesus. They are also one of the races which vary most in appearance. Usually tan adult human is about one meter and 75 centimeters tall.

The humans are the most versatile of the races, quickly adapting to new conditions. They can be found living in almost any place, from solitary huts in deep forests to great cities. Their nature also vary widely; some are good, some evil, some friendly, some aggressive. This uncommon feature has made some races slightly distrustful of them, like the elves. Although humans are quick learners of all kinds of arts, there is usually some other race which is even more proficient in that than the humans. Although humans have their greater diversity as an advantage, this still has made many humans feel a need to prove themselves to the other races, giving them a reputation of fearless leaders of men.

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 Size           medium   
 Wisdom         mediocre 
 Dexterity      mediocre 
 Constitution   mediocre 
 Charisma       mediocre 
 Intelligence   mediocre 
 Strength       mediocre 

 Spell point regen        moderate 
 Ability to see in dark   intermediate
 Ability to see in light  average  
 Endurance point regen    average  
 Hit point regen          intermediate
 Experience gain rate     exceptional
 Starting alignment       neutral  


 Special abilities for humans:
   Major 'educe'-ability
   Major 'leadership'-ability

 They have a lifespan of approximately 75 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Leprechaun

Leprechauns are a race of small, glad people. They are slightly over half a meter tall, and resemble halflings somewhat, but with distinct features of elves or faerie-kin. Their ears are pointed and big, and their noses also usually end in a tapered point. Most males have short beards. Their hair and beards are often of a red colour and curled.

Leprechauns enjoy jokes and wordplay and are fond of some harmless mischief, although others often disagree about the degree of harmlessness. They are often knowledgeable of magic, but prefer simple magic tricks rather than spending time studying the art more closely. Leprechauns value family and relations and therefore often have large families of 20 people or more.

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 Size           very small
 Wisdom         mediocre 
 Dexterity      high     
 Constitution   poor     
 Charisma       high     
 Intelligence   adequate 
 Strength       poor     

 Spell point regen        good     
 Ability to see in dark   intermediate
 Ability to see in light  average  
 Endurance point regen    mediocre 
 Hit point regen          mediocre 
 Experience gain rate     exceptional
 Starting alignment       neutral  

 They have a lifespan of approximately 120 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Mold man

Mold men are short, vaguely humanoid, two-legged creatures. Their skin is of a green-tinted, grayish colour, with weed-like fur growing all over their bodies. Their hair resembles thin, white tendrils, and grows from the top of their head, often falling down to almost half the length of their bodies. They have small, white eyes which adjust well to both darkness and light.

Mold men usually live in small communities deep within the forests, hunting and scavenging, where they are seldom disturbed by anyone else. Due to their small size, being under half a meter tall, they seek to avoid the other, bigger races as much as possible. Mold men live in close communion with the nature and use their knowledge to hide and mask themselves when need be so that very few others can find them.

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 Size           tiny     
 Wisdom         mediocre 
 Dexterity      intermediate
 Constitution   intermediate
 Charisma       poor     
 Intelligence   mediocre 
 Strength       mediocre 

 Spell point regen        moderate 
 Ability to see in dark   maximal  
 Ability to see in light  major    
 Endurance point regen    intermediate
 Hit point regen          intermediate
 Experience gain rate     major    
 Starting alignment       neutral  


 Special abilities for mold men:
   Major 'plant life symbiosis'-ability

 They have a lifespan of approximately 120 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Orc

Orcs are a race of aggressive, bestial humanoids. They can have quite varying appearances, as they often crossbreed with other species. The most usual skin colour is green-gray. An adult orc is about 1 meter and 75 centimeters long, although their stooped posture often make then appear shorter. They have snouts instead of noses, with a highly developed sense of smell, and sharp canine teeth. Their ears are pointed. They have a slight reddish tint in their otherwise humanoid eyes, caused by a pigment which gives them good night vision.

Orcs live in tribes of varying sizes, which are led by the strongest warrior in the tribe. They are always seeking to expand their territories, partly because they reproduce quickly and partly just to have a reason to wage war. They especially like attacking elves or dwarves, but are not too particular about it, often attacking other tribes of orcs too. Although not known for their intelligence, one should not underestimate the cunning of an orc in a battle.

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 Size           medium   
 Wisdom         minor    
 Dexterity      minor    
 Constitution   adequate 
 Charisma       poor     
 Intelligence   minor    
 Strength       adequate

 Spell point regen        unsatisfactory
 Ability to see in dark   great    
 Ability to see in light  basic    
 Endurance point regen    intermediate
 Hit point regen          moderate 
 Experience gain rate     exceptional
 Starting alignment       mischievous


 Special abilities for orcs:
   Major 'smell'-ability
   Major 'carnivorous digestion'-ability

 They have a lifespan of approximately 90 years.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.
Reed

The Reed, as other dwellers call them are quite mysterious, and rarely seen outside their natural habitat, the marshlands in the southern edge of the valley. They have almost no contact with other races, preferring to stay in the deepest reaches of the swamplands, in solitude, gathering together only at rare festives and feeding sprees. Only at those rare gatherings they can be observed, their eerie rituals creating much wonder and amazement and to say simply, horror.

Physically, they differ from most races quite a lot, their body is reed-thin, thus their name, the original being too difficult to pronounce by most other races. They have normal, or at least mostly normal limbs, arms and legs, their fingers and toes longer than you'd imagine and thin, seeming almost to be in verge of breaking apart at any time. Their bodies have absolutely no fat, nor much meat in them, only thin bones and thick greenish grey skin, their eyes almost burning with green gaze. Their face is very narrow and teeth long and sharpened, with moss-green hair, usually uncut and flowing free around their narrow shoulders and far into their back. They are extremely tall, but being thin as they are, their bulk is not greater than any medium-sized race.

The Reed are rarely in contact with most other races, but those few contacts have all been violent. Considering their strange body structure and inability to store little energy to their bodies they have evolved into new symbiotic ways to regenerate. They usually bind nutritious materials, most often corpses, humanoid preferred, to their back and start to merge with them, the rotting flesh becoming construction material and nutrition source, allowing them to regenerate at normal speed. This need for rotting flesh greatly concerns other races, and they are often killed in sight, if one is able to.

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 Intelligence   high     
 Charisma       adequate 
 Strength       minor    
 Size           HUGE     
 Wisdom         minor    
 Dexterity      high     
 Constitution   poor     

 Experience gain rate     good     
 Hit point regen          mediocre    
 Ability to see in dark   MAXIMAL  
 Endurance point regen    mediocre    
 Starting alignment       wicked   
 Ability to see in light  average  
 Spell point regen        moderate 


 Special abilities for reeds:
   Major 'merge'-ability
   Major 'carnivorous digestion'-ability

 They have a lifespan of approximately 12 years.
 Reeds have adequate natural resistance against psionic damage.

 Slots:
   1 neck slots, 1 torso slots, 1 belt slots, 1 cloak slots, 1 clothes slots, 2 leg slots, 1 head slots, 1 miscellaneous slots, 2 finger slots, 1 amulet slots, 2 hand slots, 2 foot slots, 2 arm slots and 2 ear slots.

Saerka

The Saerka are strange creatures, usually living very near the main volcanos of the valley. They are slightly taller than humans, and have tan, quite thick skin, black piercing eyes, crimson red hair and in their back, two great leathery black wings. They can be seen flying around the volcanos at night-time, guarding their territory and attacking anything that comes close to their habitats in the edges of these fire-spitting pits. In the process of living close to the hot flames, they have grown to be quite resistant against fire. Their bodies are quite lean, with clawed hands and feet.


A rumour goes by that the Saerka were once the guardians and creations of the great dragon Alzurienchamal, but apparently if you suggest so to one of the Saerka, you will probably end up dead, they are very secretive about their origins, but it is written that they appeared around the same time than the great dragon was finally defeated.

The Saerka's weapon of choice is a bow, usually a short recurve bow that gives them ability to shoot accurately while flying. Training of young Saerka in the art of archery starts very early and thus every Saerka has a great ability with the bow, their rituals making them the best archers in the valley, despite their fairly mediocre physical abilities.

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 Intelligence   poor     
 Charisma       minor    
 Strength       mediocre 
 Size           somewhat large
 Wisdom         minor    
 Dexterity      high 
 Constitution   intermediate 

 Experience gain rate     good     
 Hit point regen          moderate 
 Ability to see in dark   MAXIMAL  
 Endurance point regen    useful   
 Starting alignment       wicked   
 Ability to see in light  basic    
 Spell point regen        mediocre 


 Special abilities for saerkas:
   Major 'fly'-ability
   Major 'carnivorous digestion'-ability
   Major 'uncanny precision'-ability

 They have a lifespan of approximately 40 years.
 Saerkas have adequate natural resistance against fire damage.

 Slots:
   1 neck slots, 1 belt slots, 1 torso slots, 1 clothes slots, 2 leg slots, 1 head slots, 1 miscellaneous slots, 4 finger slots, 1 amulet slots, 2 hand slots, 2 arm slots and 2 ear slots.

Shadowperson

The shadowpeople are one of the more mysterious races of Icesus, of which outsiders know very little. They resemble slim and gangly apes, with long claws on their hands and feet which enables them to climb easily where many other cannot. Their heads are small and hairy, with pointed ears and sharp fangs. Their cat-like eyes are often green or amber. Smooth, dark fur covers their bodies, and a long, thin and stretchable membrance connects their arms to their flanks. This membrane enables them to glide longer distances through the air.

Shadowpeople live underground in small, self-contained communities, which few outsiders have ever seen. They are rumoured to have knowledge about many things forgotten by others, passed down to them through their racial memory, They are known to have a strong talent for psionics. Although peaceful and non-agressive, they will defend themselves effectively if provoked. It is known that they on such occasions hide in the shadows and surprise their enemies, killing them swiftly and then disappearing again.

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 Size           medium   
 Wisdom         mediocre 
 Dexterity      adequate 
 Constitution   mediocre 
 Charisma       intermediate
 Intelligence   mediocre 
 Strength       intermediate

 Spell point regen        moderate 
 Ability to see in dark   MAXIMAL  
 Ability to see in light  pitiful  
 Endurance point regen    moderate 
 Hit point regen          useful   
 Experience gain rate     good     
 Starting alignment       neutral  

 They have a lifespan of approximately 90 years.
 NOTE: shadowpersons have trouble seeing in normal daylight or brighter!

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Snakeman

Snakemen, as the name implies, are humanoid creatures with the appearance of a cross between humans and giant snakes. They are slightly over one meter tall, with scales covering most of their bodies. The scales grow especially thick along their arms. They have burning, yellow-orange eyes with a narrow pupil, and two long fangs protruding from their mouth. Their whole head is slightly flat and lack a visible nose, although they do have nostrils. The scales covering their delicate bodies does not offer much actual protection, and they get injured easily.

Snakeman originally lives in long, dark warrens under the ground, but now also build overground buildings. Their buildings imitate the warrens of past, with long and narrow tunnels, or then they build high and narrow towers. They live in loose communities, wanting private space. They are convinced their race is superior to others and are very proud, and often are convinced of their own superiority over others of the same race too. If some outside force threatens one of them, though, they might join forces and ruthlessly destroy the threat, using their great cunning and knowledge of the magic arts.

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 Size           small    
 Wisdom         high     
 Dexterity      intermediate
 Constitution   minor    
 Charisma       minor    
 Intelligence   high     
 Strength       poor     

 Spell point regen        superb   
 Ability to see in dark   useful   
 Ability to see in light  average  
 Endurance point regen    average  
 Hit point regen          mediocre 
 Experience gain rate     considerable
 Starting alignment       very nasty

 They have a lifespan of approximately 75 years.
 Snakemen have useful natural resistance against poison damage.

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.

Spell weaver

The spell weavers are not originally from Aegic, but arrived to the planet from another dimension, fleeing evil creatures which had almost extincted them in their own world. They are only vaguely humanoid and short, seldom more than 65 centimeters tall. Their lower body is snakelike, with no legs, and their long, slim arms could be mistaken for tentacles, although they have hands with long and delicate fingers. Their head is oval-shaped, with two very large and all black eyes. Spell weavers have blue skin and quite frail bodies.

The spell weavers have adjusted well to life in Icesus. They do not live in any organized communities that anyone else could notice, but their great telepathic abilities allow them to communicate with each other over long distances and form one big community in that way. When communicating with other races, they usually use normal speech. They were named 'spell weavers' when their talent for learning and using magic was discovered, and are now respected because of that ability. They dislike using their magic to harm, but will not hesitate to do so if needed. Because of their familiarity with magic, they are immune to the condition known among other races as magical weakness, that comes with exhausting your magic powers. They have also natural ability to defend them against offensive magic.

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 Size           very small
 Wisdom         adequate 
 Dexterity      intermediate
 Constitution   poor     
 Charisma       poor     
 Intelligence   high     
 Strength       poor     

 Spell point regen        excellent
 Ability to see in dark   intermediate
 Ability to see in light  average  
 Endurance point regen    minor    
 Hit point regen          low      
 Experience gain rate     good
 Starting alignment       neutral  


 Special abilities for spell weavers:
   Major 'magic endurance'-ability

 They have a lifespan of approximately 255 years.

 Slots:
   1 neck slots, 1 clothes slots, 1 torso slots, 1 head slots, 3 belt slots, 1 cloak slots, 3 ear slots, 2 arm slots, 2 finger slots, 1 amulet slots and 2 hand slots.

Thri-kreen

The thri-kreens are a race of large, intelligent insects. A mature thri-kreen is about two meters tall. Thri-kreens have six limbs, of which the lower four are used for walking. The two front limbs are more fragile than the two sturdier rear legs used for walking and leaps. The other two end in two-fingered hands with which they can grip objects quite hard. Thri-kreens usually keep their arms folded in an awkward way, because underneath both of their forearms is a spiny ridge that be used as a weapon if the need arises. Their bodies are covered with a hard, green exoskeleton. They have two compound eyes and two antennas, which help them move around in darkness. Thri-kreens can inject a paralyzing venom into an opponent by biting her.

Thri-kreens live as nomads, having no permanent villages or cities. They move around in small groups of clannish nature, but do not fight each other under normal circumstances. The thri-kreens usually wander around in desert, savannahs and plains, hunting for their food. They are a very warrior-like race with strict rules of honour. Their swords, the tziraans, are much sought after by warriors of every race, and thri-kreen warriors can wield their tziraans with deadly accuracy. However, they cannot handle other weapons with equal ease because of their two-fingered hands.

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 Size           somewhat large
 Wisdom         poor     
 Dexterity      adequate 
 Constitution   intermediate
 Charisma       poor     
 Intelligence   intermediate
 Strength       adequate 

 Spell point regen        basic    
 Ability to see in dark   intermediate
 Ability to see in light  good     
 Endurance point regen    average  
 Hit point regen          intermediate
 Experience gain rate     good     
 Starting alignment       neutral  


 Special abilities for thri-kreens:
   Major 'bite'-ability

 They have a lifespan of approximately 45 years.

 Slots:
   1 neck slots, 4 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 2 cloak slots, 2 arm slots, 2 ear slots, 4 leg slots, 2 finger slots and 1 amulet slots.

Troll

Trolls are tall humanoids that can be found living in all climates. They can grow to be almost three meters tall. Their skin is green or gray and has a rubbery quality to it which makes it hard to pierce. Although trolls appear gangly and thin, they are very strong. Their noses are wide, and they are usually bald or only have some hair growing from the back of their head.

Trolls usually live solitary or in small groups or families, dwelling in some shelter they can find, usually in caves. They can roam far in search for food, and eat almost any meat they find. Occasionally they also go on a killing rampage for no other reason than the fun of smashing things. Trolls are feared opponents because of their unpredictability and their racial ability to regenerate fast, healing their wounds.

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 Size           very large
 Wisdom         inferior 
 Dexterity      mediocre 
 Constitution   adequate 
 Charisma       inferior 
 Intelligence   inferior 
 Strength       high     

 Spell point regen        petty    
 Ability to see in dark   MAXIMAL  
 Ability to see in light  minimal  
 Endurance point regen    useful   
 Hit point regen          superb   
 Experience gain rate     good     
 Starting alignment       wicked   


 Special abilities for trolls:
   Major 'regeneration'-ability
   Major 'carnivorous digestion'-ability

 They have a lifespan of approximately 150 years.
 NOTE: trolls have trouble seeing in normal daylight or brighter!

 Slots:
   1 neck slots, 1 clothes slots, 2 foot slots, 1 torso slots, 1 head slots, 1 belt slots, 1 cloak slots, 2 arm slots, 2 ear slots, 2 leg slots, 2 finger slots, 2 hand slots and 1 amulet slots.
[/url]
Last edited by ghir on Mon May 03, 2010 15:13 pm, edited 7 times in total.
User avatar
belannaer
Wizard
Posts: 566
Joined: Sun Mar 28, 2004 15:23 pm
Location: Oulu, Finland

Post by belannaer »

Thanks Ghir for posting this information here. It's pretty nice when there's no race infos on webpages anymore.
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artic
Supporting Member 2005
Posts: 475
Joined: Wed Apr 14, 2004 15:54 pm
Location: Tallinn, Estonia

Post by artic »

Could this thread be made sticky?

...Thanks!
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phu
Posts: 23
Joined: Fri Jul 30, 2004 10:04 am
Location: Lost in america

Post by phu »

um, could this/should this be in newbie area?
Run!! its the Mooses again!!
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brich
Posts: 86
Joined: Wed Apr 14, 2004 16:39 pm
Location: Bacau, Romania

psionics

Post by brich »

It would be nice if a bit more info would be posted here regarding each races psionic abilities.
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mudley
Posts: 13
Joined: Wed May 12, 2004 17:33 pm
Location: Oulu, Finland

Post by mudley »

Each and every race has the same psionic strength, at least this is the official statement.
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dracolipse
Posts: 20
Joined: Mon Mar 29, 2004 05:14 am
Location: San Diego, California, USA

Can this topic be moved to the newbie forum?

Post by dracolipse »

Any chance of getting this moved to the newbie forum? I had a friend who hasn't played yet ask me about all the races, I told him they were in the web forums, but he can't access the general forum without first having an account. However, he can access the newbie forum.
"If you love somebody, let them go. For if they return, they were always yours and if they dont, they never were. - Kahlil Gibran"
shyress
Supporting Member 2005
Posts: 25
Joined: Sat Sep 11, 2004 18:48 pm

Post by shyress »

Just wondering has there been any tunes to race profile? Does the one above need some refreshing?
ghir
Supporting Member 2011
Posts: 37
Joined: Sun Mar 28, 2004 19:05 pm

Post by ghir »

Cancuns and Thri-kreens have received a major..well, feature. The Hive, 5 level subguild. You can get certain racial abilities from the guild but I'm not updating the first post here to include those abilities since the in-game race helps don't list the abilities either. For more info about the abilities, go here http://www.icesus.org/Forums/viewtopic.php?t=718
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allanon
Posts: 162
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Location: 94018

Post by allanon »

Edit: my mistake, wasn't aware that was not fit for public release yet. Apologies.
Last edited by allanon on Fri Jan 13, 2006 02:12 am, edited 1 time in total.
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aarmon
Posts: 104
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Location: Austria
Contact:

Post by aarmon »

are they a playable race yet?
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klarh
Supporting Member 2008
Posts: 75
Joined: Wed May 19, 2004 00:13 am

Race changes

Post by klarh »

There have been tunes to derroes, halflings, and spell weavers. Here is the new information:

(Ghir got it)
Last edited by klarh on Sat Jul 22, 2006 21:44 pm, edited 1 time in total.
ghir
Supporting Member 2011
Posts: 37
Joined: Sun Mar 28, 2004 19:05 pm

Re: Race changes

Post by ghir »

klarh wrote:There have been tunes to derroes, halflings, and spell weavers. Here is the new information:
Updated the first post. Halflings, Centaurs, Spell Weavers, Derroes and Orcs got changed. And thanks for reminding although I'm few months late now :)
khazadhum
Posts: 19
Joined: Thu Feb 28, 2008 20:07 pm

Post by khazadhum »

I would like to see the ratings for stats in order, is mediocre better than intermediate or worse, is poor better than inferior or worse.
osma
Posts: 179
Joined: Wed Aug 17, 2005 05:09 am
Location: Mississippi

Post by osma »

help adjectives gives adjective order
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