Talk about guilds and classes.
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midrien
Posts: 48 Joined: Tue Nov 01, 2005 00:09 am
Location: Albany, New York. USA
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by midrien » Thu Mar 09, 2006 06:31 am
Well, topic pretty much says it all.
I really need something different from the Army now. Its starting to grate on me. Ooh, kill mob > x > use strike at to injure > x.
Repeat ad nauseum. Really doesnt feel fun anymore.
Wilders seem fun enough to warrant a change, or are they still under testing?
misrobo
Wizard
Posts: 190 Joined: Thu Apr 01, 2004 01:46 am
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by misrobo » Thu Mar 09, 2006 08:36 am
Shh... Never heard of such a thing.
lipides
Supporting Member 2011
Posts: 67 Joined: Mon May 10, 2004 15:36 pm
Location: Kemi Finland
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by lipides » Thu Mar 09, 2006 09:52 am
Whats wilders? a new guild?
solar
Supporting Member 2020
Posts: 541 Joined: Sat Apr 03, 2004 17:30 pm
Location: Kalajoki/Oulu, Finland
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by solar » Thu Mar 09, 2006 11:21 am
OMGLOL, We're finally getting an Oscar Wilde guild?!
*droolz* :P~~~~~~~~~~~~~~~~
Internet tough guy
Icesus is not just my life - it's the lack of it.
iluth
Posts: 164 Joined: Mon Mar 29, 2004 16:55 pm
Location: Blighty
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by iluth » Sat Mar 11, 2006 23:16 pm
solar wrote: OMGLOL, We're finally getting an Oscar Wilde guild?!
*droolz*
~~~~~~~~~~~~~~~~
Hmm, Templars?
apex
Posts: 182 Joined: Fri Apr 02, 2004 01:17 am
Location: OOO ESSS AYYY
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by apex » Tue Apr 04, 2006 00:33 am
Oscar Wilde guild?
That would be interesting:) a guild with spells that don't really hurt/help people, just made pretty things to look at. And then of course, maybe some analrape skills.
solar
Supporting Member 2020
Posts: 541 Joined: Sat Apr 03, 2004 17:30 pm
Location: Kalajoki/Oulu, Finland
Post
by solar » Tue Apr 04, 2006 10:24 am
apex wrote: maybe some analrape skills.
I don't think they'll have any chance of getting those said skills... the wizards try to keep all the guilds 'original' and unique...
But back to original the topic!
The wilders have been opened to the public some time ago!
This means they'll have a chance to rock - until they're tuned to hell... (once people abuse abusehigh masteries to themselves)
The guild depends heavily on the use of axes, just to let you know.
Internet tough guy
Icesus is not just my life - it's the lack of it.
minny
Posts: 58 Joined: Mon Jan 10, 2005 01:48 am
Location: No where and everywhere!
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by minny » Sun Apr 16, 2006 09:59 am
Maybe some players of the guild can share their neat/not-so-neat experiences?
yoz
Supporting Member 2009
Posts: 226 Joined: Wed Nov 10, 2004 22:02 pm
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by yoz » Mon Apr 17, 2006 21:43 pm
they use axe!
minny
Posts: 58 Joined: Mon Jan 10, 2005 01:48 am
Location: No where and everywhere!
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by minny » Tue Apr 18, 2006 07:18 am
yoz wrote: they use axe!
What an insightful piece of information...
yoz
Supporting Member 2009
Posts: 226 Joined: Wed Nov 10, 2004 22:02 pm
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by yoz » Tue Apr 18, 2006 16:58 pm
minny wrote: yoz wrote: they use axe!
What an insightful piece of information...
np. rumours also say that they have shrines at are very benefitable when you break them!
zohlor
Supporting Member 2019
Posts: 86 Joined: Sun Mar 28, 2004 21:38 pm
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by zohlor » Wed Oct 25, 2006 20:57 pm
Could contact reflexes be made to work against wilder
axe special hits? Since they are physical damage after
all. If not, then what's the logic in this suffeli chocolate?
After all, contact reflexes does work against spells that cause
physical damage.
You see us comin'
And you all together run for cover
We're taking over this town
yoz
Supporting Member 2009
Posts: 226 Joined: Wed Nov 10, 2004 22:02 pm
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by yoz » Thu Oct 26, 2006 02:08 am
i canta say much than just agree with zohlor.
kraven
Supporting Member 2012
Posts: 93 Joined: Mon Mar 29, 2004 15:43 pm
Location: Finland
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by kraven » Thu Oct 26, 2006 04:57 am
hmm,i got contact reflex message against dark druids physical spells long time ago..
moraq
Posts: 194 Joined: Sun Jun 13, 2004 18:48 pm
Location: Kemi, Finland
Contact:
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by moraq » Fri Oct 27, 2006 01:11 am
retar^h^h^hKraven wrote: hmm,i got contact reflex message against dark druids physical spells long time ago..
Omg, you did?!