Some light to different minions

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belannaer
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Some light to different minions

Post by belannaer »

Minions start at level 0.
All minions gain more hpmax, combat points and natural protection each level.
Animated dead, wraith and ethereal get more natural weapon damage every level.

walking dead
level 3: equip
level 4: strike
level 5: level 1 skills

zombie
level 1: putrid breath
level 3: equip
level 4: strike
level 5: level 1 skills

skeleton
level 3: equip
level 4: strike
level 5: level 1 skills

animated corpse
This undead works totally differently than other minions and doesn't have specific level bonuses.

skeleton warrior
starts with: strike
level 1: equip
level 3: level 1 skills
level 4: level 2 skills

wight
starts with: strike, level 1 skills
level 1: equip, wight drain
level 3: level 2 skills
level 5: level 3 skills

wraith
starts with: level 1 skills, soulburn
level 1: touch of the nether, wraith wail
level 2: level 2 skills
level 5: bane of the living

graveborn
starts with: level 1 skills, strike
level 1: equip, graveborn manabond
level 3: level 2 skills
level 4: level 3 skills
level 5: level 4 skills

lich
starts with: level 1 skills, soulburn, touch of the nether
level 1: equip, terrify
level 2: seismic shockwave
level 3: bane of the living
level 4: earth coffin
level 5: erosion

strigoi
starts with: level 2 skills, strike
level 1: equip, blood drain, blood frenzy, strigoi spell counter ability
level 3: level 3 skills
level 4: level 4 skills
level 5: level 5 skills

ethereal
starts with: level 2 skills, soulburn, touch of the nether
level 1: ethereal spell counter ability, ethereal drain, ethereal soulbind
level 2: seismic shockwave
level 3: bane of the living
level 4: earth coffin, ethereal weaponry
level 5: erosion
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daic
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In addition

Post by daic »

At level 4 ethereal gets a magical weapon.
And you cant see this information from previsious post, ok?
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aieon
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Post by aieon »

aaand at lvl 4 wraiths get seismic shockwave.
most ep know this but well, it's not on the list
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marzes
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Post by marzes »

It would also be nice to know how much mastery of necromancy% is needed for minions greater than wraith.

I hope that doesn't fall under sharing information category.
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belannaer
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Post by belannaer »

Minions come every 20% of combined necromancy + mastery of necromancy.
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marzes
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Post by marzes »

thanks for the info.
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goderic
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Post by goderic »

What are the level 1 / 2 / 3 / 4 / 5 skills?
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solar
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Post by solar »

goderic wrote:What are the level 1 / 2 / 3 / 4 / 5 skills?
When monsters are being coded, there are precoded set of skills/spells, known as 'kits'. These kits are ranked from 1 to 5, so my guess is that 'skills 5' would mean that the mob has 'skillkit #5'. As to what the exact values of them are, well, your guess is almost as good as mine :)
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allanon
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Post by allanon »

1 is dartspammer, 5 is blastslaughter. That's all you need to know. :)
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solar
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haunt

Post by solar »

Now that 'haunt' is in, could it be possible to add information regarding the haunt-effects of different minions to the list?
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belannaer
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Post by belannaer »

Last minion of the guild is Herald of death, reached at 200% combined skill and mastery.

It is basically similar to graveborn or strigoi that it uses weapons and gear that you give it to him and also has relatively good combat skills. In addition to this it uses some of the spells but not as many as lich or other casting minions. It can be bound like ethereal and gains similar benefits to it from the binding making it relatively strong tanking minion.

Special to this minion is that it also uses a new combat maneuver from the Scions of the cursed blood guild called "gangrenous eviscerate" that does moderate damage and adds a disease that ticks damage over time. Your local dhamphirs can combo some of their stuff with it if you happen to party with one (they have other stuff that you like to get from partying wih them). In addition to this they channel energies directly from nether, healing them and granting combat momentum for spells like soulburn, touch of the nether and bane of the living for their summoner, adding a new twist to exping that requires attention but rewards with increased damage with reduced sp costs.
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comas
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Post by comas »

This is so nice on paper, can t wait to get to that lvl of mastery to try it out ( so about 2 3 years :D)

but thanks, finally its here, the 200 necro minion, makes me even sadder to not be able to play atm.
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Post by agnes »

Now that Earth priests have the not so ultimate uber minion, herald of death. Maybe its possible to add the same info on heralds too.
jabari
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About different minions

Post by jabari »

I'm trying to figure out the best strategy for a earth priest who actually doesn't play 6h a day :)

Does anyone know (Belannaer does, but does he answer :wink:)
Is the lvl 0 minion of the higher tier always better than lvl 1 minion from the lower tier?

I managed to kick my necromancy to 97% and with the help of bloodskull and my whopping 1% of mastery I am able to dominate Wraith.

In the past when playing with my Wight it started to really work as it got lvl 1 but it required a 100k of XP to actually do it. Now the Wraith seems to require 95k to level up and I am trying to think.

Should an average 3h XP session be run with lvl 0 Wraith and maybe get it to lvl 1 at some stage. Or would Wight level up faster and would lvl 1 Wight actually rock more than lvl 0 Wraith? And what about knocking it down even further and leveling up a skeleton warrior? Could that bone pile get all the way to lvl 4 in same time and benefit from even bigger boosts?

I have never tried summoning a skeleton warrior never so I don't know how much XP it would need and what share it would get.

- Jabari

PS: Mastery of necromancy raises ridiculously slow
jabari
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Post by jabari »

Well tested out the thing after boot.
Lvl 0 wraith needs 110k xp to advance to level 1
Lvl 0 wight needs 95k xp to advance to level 1

So it seems pointless to use "older" minion if you can afford better one. *sigh*
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