Coven guild rebalance

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zaltaiz
Wizard
Posts: 38
Joined: Sun Mar 28, 2004 15:21 pm
Location: dojo

Coven guild rebalance

Post by zaltaiz »

Short changelog from rebalance 11-13.3.2009

Most spells got a slight balance change, spcosts, casting times, damages, damagetypes got a browse through

Some skills/spells are available earlier in the structure.

Spell changes:
- venom needle
- needle storm
- toxic spike
+ thornblast (area damaging acid)
+ entropic fields (necrotic fields lite, area drain/magical damage)
+ withering (passive acid/asphyxiation damage spell)

New skills:
some defensive crap, some casting crap
enhance criticals will affect critical casts
archery in earnest

New abilities (some not yet in game)
archery, and ability to enhance bows with scourge spells
some other fancy ranged combat stuff
more crits, stronger crits (not yet implemented as today)
uzriel
Supporting Member 2009
Posts: 36
Joined: Mon Oct 25, 2004 22:34 pm

Post by uzriel »

Just to make a minor thing clear: toxic spike was not removed (it was removed a long time ago), it was kinetic spike.
jon
Supporting Member 2009
Posts: 3
Joined: Sat Sep 17, 2005 03:23 am

Post by jon »

Is it possible to get those new race bonuses to visible?
drakken
Posts: 63
Joined: Tue Nov 16, 2004 06:51 am

Post by drakken »

Saerka get about similar bonuses with trolls
Ciloss with spell weaver
Avan with elf, plus some extra features
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