There is a whole problem with pvp in Graemor. In Icesus terms it's not pvp, but pvp-wipe. This isn't your hack and slash mud where every guild is supposed to have a fair chance in a battle.
. Ie, a mage doesn't have as many hit points as a warrior but will do more damage to make up for it. But will still tank with that warrior toe to toe.
Graemor in the case for pvp, is a place where you take your chances if you're a caster since you can be easily stunned/wiped by melee. Although I haven't seen many templars and militia hanging out around graemor, waiting to catch players as they train. That would be pretty annoying. Let's hope we get hunting back.
I think the whole idea for a city pk zone is wrong because 1) all guilds are not included (don't have a fair chance of encounters, Graemor is pretty far from the rest of the world) 2) The pvp occurs mostly due to accidents. (People not wanting to get killed but accidentally catching some person at it which will inadvertantly become a nuisance to watch out for even if they only meant to play by the rules.)
And dancers are not that much of a pk factor anyway, since they take forever to stab and anyone with less than maximal dark vision will be tipped off to that huge globe of darkness in the room.
So all you're left with are unprepared players, that can be wiped after hours of trying to make that level. There's no fun in that.
You also don't catch formations in Graemor to allow that to be a part of the fun. There should be regular mob areas that are pk zones, not cities, in my opinion.
If Graemor was an area, I say thumbs up. Great concept.
As a pk guild/city area, uh, I can understand why people are becoming annoyed. My point is that a pk area can be made much better and much more pk-oriented if it was done outside a city. Not to mention fun for all.
YES!
As a Graemorian, you willingly allow others the chance of killing you when you are in the city. If you don't want to be killed, don't live there, eh?
Ok, I don't agree that if you choose Graemor as a hometown you give players permission to kill you. The RULES give players the ability to kill YOU. If I pick Graemor as a hometown, I give myself permission to run.
If your hometown is Graemor you are a target for an abusable area. Period.
If you want to say that you agree to pk merely by being a citizen of Graemor then the guilds should be moved outside the city. (It's not a 2 for 1 deal with a catch, just because you want to try playing an earth priest or a shadow dancer. It shouldn't have to be.)
Then that would be fair to say.
And wouldn't more powerful Graemorian guilds just WORSEN the situation?! You would get killed faster then, and whine more. Oh, look! There was another e_priest training, and wow, that lich wields a mean sword - no wait! URGGGKKK (10 points for drama!).
Remove the guilds, then no one would complain. (They would still require/maintain citizenship.)
If Graemor is a pk zone, as I'm sure it always will, there's no point in having local guilds there, right?
Move the epriests outside the city - heck, give them a nearby outer temple. Make the dancer mansion a pk-safe haven. Problem solved.
Unless of course, the above quote is your idea of "O.K" with a dozen roses.