Firstly, stop using the same tired old phrase. This is, what, the fifth incarnation now?apex wrote: I honestly think that Shadowdancers should just suck it up.
The point I thought of making was that not everyone likes to RP, and Icesus is definitely RP-optional MUD. The fact that epriests or dancers are "darker" and have more risks to take in getting to guild, doesn't mean that those people who choose the guild are choosing it for the "enjoyment of living dangerously". Actually, I can't think of anyone who's told me they wanna be a dancer because
Afaik the scenario is either that a newbie starts out and aspires to be a dancer or epriest but doesn't have that 10M or so exp. Or, a midbie decides to reinc to dancer/epriest for a change. Or because yeah, they can be serious reapers of exp.anonymous dancer wannabe wrote: I am so looking forward to getting killed on the way to spending my hard-earned level exp!
The fact that you need to work towards being a (good) dancer or earth priest is a significant point. It's not a guild that you can just up and start with, or one that you can master without significant investment of time (think dancer devotion). So, you could say that the priviledge of joining these guilds is the reward for those who work hard enough to achieve them.
True, 10M exp is a pretty small number for most of us. But that isn't really relevant...I see no reason why there shouldn't be some tightening of pk-fairness rules in/around the Graemor area. People who work to get into dancers or earth priests should be rewarded with a fun guild experience, not punished with constant threat of death in the middle of their own guilds!
Oh, and additionally. What's hard about having an "assassin" guild and little legal pk options? Has the novelty of backstabbing NPC-monsters worn off? I'd think that plunging a dagger into a city guard's back (think: orc guards in shantytown) and getting a one-hit kill counts as an assassination, no?apex wrote: Having an assassin guild (essentially, what the shadowdancers are) is hard enough w/o legal pk throughout...
For those players with uncontrollable bloodlust / desire to harm others / testosterone etc., well, maybe you should go look for another, more pk-friendly MUD. Or stick to the arena and mindlessly slaughter your friends. It's hardly fair to change entire pk rules of Icesus just to appease a (minority, still) group of players.
On a side note...PK Flag is a good idea. Would be nice to have some sort of identification to tell who to steer clear from, and nicer still to stumble upon idle PK-flagged player who's not in a safe room...