pfloe wrote:-the army overwhelm order seems to only have an instant effect. It'd be a lot more useful if the shout would make party members target the chosen enemy for multiple rounds, the exact duration might depend on the skills of the army member shouting, and the military discipline skill of each member.
Now that army is mentioned, I wonder if there's yet 100% military tactics for light and heavy infantry? Those could be a nice addition. Light infantry could make use of Moraq's fancy targeting/crit code and heavy infantry could have a stun or wound immunity tactic or something.
For newbies, a 0% common tactic like simple flanking-tactic that would allow them to raise their tactical mastermind at low levels would also be a nice addition. My suggestion for flank would be that it would only work in parties and it would have a passive effect for lowering avoid/dodge of a lone monster. If people are into a more fancier effect, let it improve fighting capabilities of a partymember in following way: tank at 1,1 would boost 1,3 front rower and vice versa. As an added bonus a flanking soldier could participate in 'encirclement' pack tactic of the gaesati! Being a 0% tactic, it would not be of any _real_ use, save for mastery acquirement until the soldier gets relentless assault etc.
People have mentioned evasive combat method-like stuff for other guilds as well to make it possible for parties to have a 'main tank' and harassers, but it would be neat to have a general 'fatassed combat method' skill that could be toggled at N% (where N is the desired effectlevel and not the trained skillmax, since the tank might not be able to withstand full effect of the skill) effectiveness by any partymember to draw more attention from the mob to themselves. This way the barrier-protected templar could draw more attention while the ranger would be virtually untouchable by melee hits. This could be a skill given to fighting guilds and heavy infantry army would be the only one to get it to 100%.
Grapples are something currently only wilders have, but it makes sense that other guilds could benefit from grapple-like tactics as well. The only/most suitable ones I can think of are the boring monks and some of the shapeshifter forms/tactics. Maybe shadowdancers could have a garrotte thing they could use instead of a backstab if they would so decide, and some serpent shifters could try to constrict mobs. A radical tune would be to make 'wishbone' pack tactic a real 'grapple' instead of what it currently is.
I understand that one needn't reinvent the wheel or even fix the wheel if it isn't broken, but even a bad idea can lead to a good outcome, so I prattle on anyway. Forgive me.