Now I saw this comment as part of a different thread on a different topic, however I've seen this said on misc. channels as well.Moraq wrote:...and a standard for forged eq (the new greatQ titanium that some artisans are able to craft have seriously lowered the already low prices).
Being part of the team that is creating these greatQ titanium items, I have a bit different perspective than some others. So I will share my perspective and hopefully others will share theirs as well.
Artisans is all about player to player economy. In general, a free market (not one guided with rules, restrictions, and regulations) will tend to follow the rules of supply and demand. In case some have not taken any economics that covers these ideas, they can generally (and I mean very generally) be expressed as the following:
1.) The price of goods and services will change according to the intersection of supply and demand.
2.) Generally speaking the different intersections of supply and demand are as follows (assuming the normal case of demand being greater with lower prices and supply being greater with higher prices):
High demand + High supply = depends on which changes more
High demand + low supply = Higher prices
Low demand + High supply = Lower prices
Low demand + low supply = depends on which changes more
Same demand + lower supply = higher prices
Same demand + higher supply = lower prices
Lower demand + same supply = lower prices
Higher demand + same supply = higher prices
Generally speaking high quality expensive eq's in Icesus are high demand + low supply schedule. Many people want high end eq, but there is not a lot of high end eq to go around.
I suspect that this low supply is not a result of the eq not existing, but rather the players owning them keeping the supply low in order to keep the value of the eq high. However, this is supposition on my part since I do not have access to any one's house to check. As circumstantial evidence, I can point to the eq train of 9 players that has been running for at least a week now, and will probably go on for a few more weeks. Even though eq is getting generated by the train in what I would guess would be significant quantities, the general amount of eq available on sales has not increased dramatically. However, over time as the eq is obtained by more and more people, the prices do eventually drop as the supply is increased. This can be seen with many eqs (raptor eq, rings of the night, etc, and low end df stuff).
However, where the previous paradigm was to horde eq and dole it out when necessary, artisans by their very nature want to sell as much as possible. The goal of the miner to smith guild chain is to make lots of money. This means miners want to mine a lot (better material = better pay), refiners want to refine a lot (better material = bettery pay), and smiths/geologist want to make a lot of eq to sell. Since the goal is to make lots of money as compared to making the maximum amount of money, artisans can sell items at cheaper prices and still have it be worth their time and energy. This is the same concept as chain stores or casinos. They don't have to take a lot of money, just a little from a lot of people.
Obviously this is not so good for the people hording eq or attempting to buy/trade eq for profit, since the prices for these high end eq's may result in a drop in prices for those spare eqs that might be sold later. However, as far as I know (and I'm pretty confident), the *only* titanium eq sold so far were throwing daggers for 300k a piece. While one titanium tower shield was made, and priced at 2.5M on sales, it *did not* sell. What this says to me is that from an artisan stand point is this: If we can't sell the eq for what others think is a really low price, then what makes those people think we could sell it for a higher price?. Obviously, if an artisan is not making money, and wants to make money, but isn't getting something sold, then they lower the price. It simple from a sellers standpoint, a piece of eq (or 5 or 10 or however many) sitting in inventory does not give us any money. In this particular case, demand for the goods at the prices we've made is non-existant. Since we want to sell, we lower prices. If people bought them, and there was an increase in demand, then the prices might be raised.
So my posited question is this: If you had a piece of eq that was valuable, but held no value to you personally (you couldn't use it, resize would cost 50M, etc), but you did desire some money, would you lower the price to a point where you know (or greatly expected) that it would be sold?
My personal answer is yes, and I've seen some people selling raptor bracers for 500k, and I'd guess their answer is also yes.
My other posited question is this: If no one wants to buy a piece of eq at 2.5M, what is the logic behind saying to the seller that they shouldn't sell for that much, but should instead charge 20M?
From my point of view, if it's not selling for 2.5M, there is no way that it is going to sell for 20M. I'm not talking about a different piece of eq, but the same exact one.
Footnote:
Refining recipes have recently been tuned so that it is considerably harder to make the bars necessary to create these items. This should exacerbate the problem even further since demand is the same, but supply is going to be lower than it is now. This suggests that the sellers will want to increase their prices, however if zero people buy the items, the artisans may be forced to lower prices just to get eq sold.