I am certain many have noticed the randomness that allows mobs to repop almost instantly after they have been slaughtered. It is a reason to be happy it it carries df or whateva but if it was a battle to the edge and the player is left with quite few hp this can turn into a nightmare. Not only solo guyz can experience this "terror", even party members and such. It would be so sweeeet to be a delayer for repop starting at mobs death and continuing till the killer has left the room to a max of 2 minutes ...after that the repoping could continue normally and exp! would be satisfied once again
I think there are two BIG reasons for such a delay:
1. it is at least silly to see the mob instantly repop
2. hard worked exp can go down the drain without player's fault
NPC respawn-joy and terror
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