Yeah, partying is not rewarding enough. The leader gets to micromanage his sanity away, while possibly scraping worse xprate with all those leechers than he would solo. Now, if the money loot is to be divided (some share, some don't), all that is 'better' from soloing is the hearts.zohlor wrote:But what I do not like is that two of the main classes that are build for partying seem to be making better solorates than when they're in a party. That being a mage and a airpriest (not talking about lvl 50sh people by the way..). And overall, the game seems to be heading much more towards soloing. On the other hand, lack of exp monsters for parties might explain it too.
But when healers don't want to party and instead go solo...
Also, the problem with solo air_priests leads to even less party healers than before.
And understandably, the melee damage tune made offtanks less useful, and there is a sudden growth of lvl 30+ mages and less partyarchers.
From what I've seen, the only people partying these days are: Wilders with their wilder parties, Earth_priests with their tanking minion, possibly with a blaster, and water priests/preceptors with mages. And newbies, with other newbies.
The rest, well, they can't get into parties (don't bother to lead, or don't have friends to party with, or are in the army), or solo at their own pace.
I've been watching 'who unidle' and 'who unidle partying' and from what I've seen, only 0-25% of the unidle people are actually partying. Be it utopia or not, but I wouldn't mind seeing this ratio a lot higher.
So, uh, partying should be more rewarding to make people party without having the ultimatemost guildcombos, and for them to even get close to their solorates. Partying should be the primary exping method, while solo and noshares parties should be used for money, but if soloing gets downtuned to shit, well, that would also theoretically lead to more wanted spam, while possiblty not really solving the problem.