Mythbusting Icesus
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On rite of success, Does it raise the effective skill/spell %'s thus affecting things that rely on the spell %?
for instance, using rite of success before conjure undead, would the undead conjured need less exp to level because the spell was "blessed" to a higher % by the rite of success?
Have tried testing, but sometimes my minion requires 70k and sometimes 50k or somewhere in between so I can't get an accurate estimation if rite actually helps that aspect.
Also, How much exp is stored when you recast conjure undead to banish your minion? is it a set percent or fluctuating amount? Is the exp gained through the conjure undead spell saved as well?
for instance, using rite of success before conjure undead, would the undead conjured need less exp to level because the spell was "blessed" to a higher % by the rite of success?
Have tried testing, but sometimes my minion requires 70k and sometimes 50k or somewhere in between so I can't get an accurate estimation if rite actually helps that aspect.
Also, How much exp is stored when you recast conjure undead to banish your minion? is it a set percent or fluctuating amount? Is the exp gained through the conjure undead spell saved as well?
wuter priest
hallo, I just wanted to know if essence of true ritual shortens spellbinding time.
b) does spellbinding also get affected by the amount of % that your spell has?
C) can arcane flux cold infused raise your tidal dominion mastery?
d) what is needed to raise your elemental guidance
e) is more dex going to help to how fast i can spellbind or more wis?
f) what is secrets of water only used with albila's blessing?
Thanks for answering
b) does spellbinding also get affected by the amount of % that your spell has?
C) can arcane flux cold infused raise your tidal dominion mastery?
d) what is needed to raise your elemental guidance
e) is more dex going to help to how fast i can spellbind or more wis?
f) what is secrets of water only used with albila's blessing?
Thanks for answering
- solar
- Supporting Member 2020
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- Joined: Sat Apr 03, 2004 17:30 pm
- Location: Kalajoki/Oulu, Finland
Some guilds have abilities that derive their effects from worn equipment. Mainly the chitinium silk = natural armour in Slumdogs and medium/heavy armours = natural armour in Civilized city dwellers.
1)
Does the mechanic behind the bonus calculation differentiate between using armours that take multiple slots (cuirass vs breastplate+bracers), or wearing those pieces in non-hitslots?
2)
Do they have an effect cap, such as you only need to wear ~9 pieces of EQ to get it all, in case of non-standardly built races who might have fewer or more hitslots than the default humanoid body?
AND
3)
Weapons gain bonus damage from the number of magic_properties() in them.
Do armours gain AC bonus from the number of magic_properties() in them?
Or how come NPC made fs fp fullplate gives inferior base AC than other fs fullplate with worse quality, but maybe with some magic stats?
The lower one is NPC-made with imbued inferior protection shard. It has higher quality (exceptional comes after high in help adjectives) than the one above it, +magical bonus to ac, yet its ac is lower than the 2con+light greaves has? :o
Weird, huh?
EDIT2:
How would shard of enhancement magic perform on such a smithy-made item? Would it jog the AC value back to normal (if smith-made armours are someway penalized) and then heighten it even more by adding to the quality?
EDIT:
Once more with a feeling!
4)
Do monsters in Zaec's Nefankaz area give less experience than they would by default, considering their toughness?
And for good measure:
5)
Are regular melee hits with higher accuracy (dagger vs two-handed sword, or accurate combat style vs berserk combat style) harder to parry/defend against, other than the obvious not hitting the monster past avoid hits at all part of inaccuracy?
1)
Does the mechanic behind the bonus calculation differentiate between using armours that take multiple slots (cuirass vs breastplate+bracers), or wearing those pieces in non-hitslots?
2)
Do they have an effect cap, such as you only need to wear ~9 pieces of EQ to get it all, in case of non-standardly built races who might have fewer or more hitslots than the default humanoid body?
AND
3)
Weapons gain bonus damage from the number of magic_properties() in them.
Do armours gain AC bonus from the number of magic_properties() in them?
Or how come NPC made fs fp fullplate gives inferior base AC than other fs fullplate with worse quality, but maybe with some magic stats?
Code: Select all
This item is Fine steel greaves named "2con+light" (glowing) <intense green glow>
It is made of fine steel, and it is worn on 2 legs.
Its type is full plate, and it has an adequate armour class (ac).
It is of high quality.
It emits light.
It has a basic positive effect (2) on your constitution.
Code: Select all
This item is fine steel full plate greaves of protection named "def" <intense blue glow>
It is made of fine steel, and it is worn on 2 legs.
Its type is full plate, and it has an useful armour class (ac).
It is of exceptional quality.
It offers slightly more (25) protection.
Weird, huh?
EDIT2:
How would shard of enhancement magic perform on such a smithy-made item? Would it jog the AC value back to normal (if smith-made armours are someway penalized) and then heighten it even more by adding to the quality?
EDIT:
Once more with a feeling!
4)
Do monsters in Zaec's Nefankaz area give less experience than they would by default, considering their toughness?
And for good measure:
5)
Are regular melee hits with higher accuracy (dagger vs two-handed sword, or accurate combat style vs berserk combat style) harder to parry/defend against, other than the obvious not hitting the monster past avoid hits at all part of inaccuracy?
Last edited by solar on Sun Feb 10, 2013 11:07 am, edited 1 time in total.
Internet tough guy
Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.
Racial Info:
At http://i.imgur.com/e7K9Y.png, there is an image of the spreadsheet as given in the 'gameinfo' command.
Can you explain the significance of the 'B Mod' value and what it affects?
At http://i.imgur.com/e7K9Y.png, there is an image of the spreadsheet as given in the 'gameinfo' command.
Can you explain the significance of the 'B Mod' value and what it affects?
stunned
Does opponent's stunned status affect the hit chance (hit roll) of the attacker? Does unconcious status give even more hit roll bonuses?
Does it affect chances for crit hit? (kind of common sense suggest it should)?
Does it affect chances for crit hit? (kind of common sense suggest it should)?
telekinetic celerity
What skills, masteries and stats affect telekinetic celerity momentum chances?
And which ones affect the number of hits in the momentum.
And which ones affect the number of hits in the momentum.
What does melee actually do, and how much benefit is there to getting it past 100?
Does essence of true ritual help with channeling or spellbinding?
What things can affect templar bonds and bond regeneration? Is there actually any contraband that a templar can find through guard duty? Does the templar ring have any powers without leading at least one subguild in templars?
And what percents of hp can you sacrifice with blow of justice? is there a minimum possible?
Edit part two
What sort of things help with templar virtues?
Does essence of true ritual help with channeling or spellbinding?
What things can affect templar bonds and bond regeneration? Is there actually any contraband that a templar can find through guard duty? Does the templar ring have any powers without leading at least one subguild in templars?
And what percents of hp can you sacrifice with blow of justice? is there a minimum possible?
Edit part two
What sort of things help with templar virtues?