Just a small poll about thieves...
Moderator: Moderators
- artic
- Supporting Member 2005
- Posts: 475
- Joined: Wed Apr 14, 2004 15:54 pm
- Location: Tallinn, Estonia
I like the hooded cloak idea, that would allow them to hide their real identity. Also i think it would be a very good idea to make them more the brute bandit, to differ them completely from the more dextrious shadowdancers. Although shadowdancers are more of the ritualistic-assasin type and can't really be mixed up with thieves.
If the bandits are good in both cities and nature, it would be nice to see them ambushing things in the wilderness- with high camouflage and maybe crossbows.
If the bandits are good in both cities and nature, it would be nice to see them ambushing things in the wilderness- with high camouflage and maybe crossbows.
- solar
- Supporting Member 2020
- Posts: 541
- Joined: Sat Apr 03, 2004 17:30 pm
- Location: Kalajoki/Oulu, Finland
The way I see it...
The way I see it, you're trying to change the concept of 'thieves' to playerkillers! Haha, now your plan is foiled since everyone now sees it the way I do!
No. Thieves and pkilling don't mix, shadowdancers are for that.
No. Thieves and pkilling don't mix, shadowdancers are for that.
Internet tough guy
Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.
- artic
- Supporting Member 2005
- Posts: 475
- Joined: Wed Apr 14, 2004 15:54 pm
- Location: Tallinn, Estonia
Re: The way I see it...
I did not even mention PK. as felgand suggested they could steal in combat. Thus i though they could ambush people and NPC's- similar to the current hunting, where you sit in a bush and wayt for an animal to come. Only the bandits wayt for merchants with way too heavy purses for them to keep.solar wrote:The way I see it, you're trying to change the concept of 'thieves' to playerkillers! Haha, now your plan is foiled since everyone now sees it the way I do!
No. Thieves and pkilling don't mix, shadowdancers are for that.
And i agree, bandits should not be motivated to kill players. As a matter of fact, they should gain nothing, by killing a player and lose quite a bit. Like maybe after a PK a new line appear on their wanted poster saying 'Dead or Alive'. Like 'no prison time for you, pal. your going straight to the executioner.' hmm, i think public display would be nice, with some NPC's throwing tomatos etc.
as long as they get a command ambush, that can be used to attack wandering merchants, i would be fairly happy, and it could be used on roads. and what about traps for that? you set a trap and prepare an ambush, then when the target comes, you set off the trap and attack while they are, say, putting the fires out in their clothes.
- artic
- Supporting Member 2005
- Posts: 475
- Joined: Wed Apr 14, 2004 15:54 pm
- Location: Tallinn, Estonia
Traps are a very good idea, for bandits. But as discussed before in a 'shadowdancer' topic they are very abusable. at least when i was suggesting that shadwodancers get tham, they were. Than again traps are a natural part of any fanatsy game i can name, so i believe if done right they would be very interesting in icesus aswell.
Praised be the god of fire, may he bless me and my dark brethren with the warmth, and save me from the light of hes holy flames.
ok i think that this guild should, first of all be a mainguild, and they need to have one hand free to do any of the thiefy skills, like stealing, or using a handful of sand to blind an enemy(stunning) and making it harder for them to hit for a little while. so i think they should have a one weapon skill, that helps them to block or hit better with the weapon and the off hand.
- artic
- Supporting Member 2005
- Posts: 475
- Joined: Wed Apr 14, 2004 15:54 pm
- Location: Tallinn, Estonia
I like the 'handful of sand' idea. A skill like 'dirty fighting' would be nice for bandits. Likea the rangers 'rural combat' that gives them bonuses when fighting animals. The bandits could get a chane to use dirty tricks in combat, where what trick they use, and what effects it migh have would depend on their knowledge of the skill.
thieves
I'm greatly against the idea that the thieves/bandist would be a guild open for everyone, Instead maybe there should be added few subguilds for two/different guilds to be joined. For example rangers would be able to take that bandit/ambusher subguild where skills like ambushing, camouflage, trapping and that kind of outdoors skills would be available. Dancers instead could be able to join a subguild that offers some bounty hunter's abilities and skills related to city environment and thieving there. And I think that it should be available that the thief has an ability to conceal his identity and outsiders would not know if they have bandit/thief levels or not.
i think, that if this subguild is guild specific, then there really is no way to find out, unless they use a title from it.
another one i would like is monks get a ninja subguild, one that lets them use some very limited weapons, such as using a chain to disarm an enemy or throwing stars(that require a special skill to use correctly) and they could possibly get move silently in the guild. another thing that would be cool is if there were a room in special areas, that if you walk through it while using move silently, everyone in the area gets aggro at you.(specifically, the floor of the room makes so much noise that they can tell if someone is trying to sneak in or if they are walking normally)
another one i would like is monks get a ninja subguild, one that lets them use some very limited weapons, such as using a chain to disarm an enemy or throwing stars(that require a special skill to use correctly) and they could possibly get move silently in the guild. another thing that would be cool is if there were a room in special areas, that if you walk through it while using move silently, everyone in the area gets aggro at you.(specifically, the floor of the room makes so much noise that they can tell if someone is trying to sneak in or if they are walking normally)
I'm kinda wondering something here. say about 2 months or so ago I noticed a idea from a guy for doing thieves in icesus but every one kept telling him it was a bad idea, but I went ahead and throught it out a little more, gots some ideas together to help flesh it out and then started talkin about it. I ran into the same thing he did, no one wanted to hear about it, it would be to easy to abuse, none of my ideas would really work to downtune it. Yet now I see a number of the same ideas; jailing system, wanted posters, skills geared toward dex and sneakyness; and everyone loves them. so what I would like to know is why now all of a sudden do people want thieves? and has anyone thought of the ramafications of highbies with millions of exp worth reinc to a thief? its hard enough now to keep highbies from not abuseing their lvl when preying on newbies.
- arkady
- Supporting Member 2007
- Posts: 48
- Joined: Fri Dec 10, 2004 07:22 am
- Location: Huntington Beach, CA
huh
Maybe I am too nice but I don't think highbies really care about newbies; I mean when you have one hundred million exp what does a dude with five million matter to you. Unless you mean overcharging us for eq
I think that theives would make highbies more likely to kill each other (hey you stole that eq monsters eq) I claimed it before the reboot...
honestly I think that the rouge, bandit thread within a thread was the most promissing idea in here sorta a minor fighter type with the ability to strip it's enemies gear while fighting it.
but I really want to make a fully open exp generating class I mean the shadow dancers can make soo much exp that it makes any other class seem like a waste of time and if it has to be a arms race I want a new gun.
I think that theives would make highbies more likely to kill each other (hey you stole that eq monsters eq) I claimed it before the reboot...
honestly I think that the rouge, bandit thread within a thread was the most promissing idea in here sorta a minor fighter type with the ability to strip it's enemies gear while fighting it.
but I really want to make a fully open exp generating class I mean the shadow dancers can make soo much exp that it makes any other class seem like a waste of time and if it has to be a arms race I want a new gun.
- solar
- Supporting Member 2020
- Posts: 541
- Joined: Sat Apr 03, 2004 17:30 pm
- Location: Kalajoki/Oulu, Finland
Zaec came up with good enough restrictions for this thread to blossom again.mandrake wrote:I'm kinda wondering something here. say about 2 months or so ago I noticed a idea from a guy for doing thieves in icesus but every one kept telling him it was a bad idea, but I went ahead and throught it out a little more, gots some ideas together to help flesh it out
8< SNAP, shortened a bit 8<----------------------
worth reinc to a thief? its hard enough now to keep highbies from not abuseing their lvl when preying on newbies.
Internet tough guy
Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.