Idling templars at guard duty

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ghir
Supporting Member 2011
Posts: 37
Joined: Sun Mar 28, 2004 19:05 pm

Re: Idlers and Reputation Gain

Post by ghir »

felgand wrote: While we're on the subject of gate guarding...I've a peeve with folks that feel it's fun to try and spam enter the city while I'm guarding the gate. It doesn't speed things up in any way and it's a really quick way for me to get annoyed and just attack. So out of courtesy, don't spam, eh?
As Misrobo already said, people run with aliases/type faster than the game responds to those commands. Sometimes I have spammed the templar a few hundred times or so because the commands are already in the command queue when my character reaches the gate. And once I have drowned myself because of a templar guarding a gate, but that's another story. Spam is irrelevant, templars guarding the gates are annoying :(

Ps. Guard the rift gate if spam is an issue, people rarely run that fast through there.
felgand
Posts: 196
Joined: Sun May 02, 2004 18:41 pm

Re: Idlers and Reputation Gain

Post by felgand »

Ps. Guard the rift gate if spam is an issue, people rarely run that fast through there.
I would if I could. :twisted:
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dracolipse
Posts: 20
Joined: Mon Mar 29, 2004 05:14 am
Location: San Diego, California, USA

Re: Idlers and Reputation Gain

Post by dracolipse »

felgand wrote:
Ps. Guard the rift gate if spam is an issue, people rarely run that fast through there.
I would if I could. :twisted:
It's possible to guard the rift gate. I personally like it since not a lot of people use it. However, the ones who do use it *really* don't like us being there :P
"If you love somebody, let them go. For if they return, they were always yours and if they dont, they never were. - Kahlil Gibran"
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dracolipse
Posts: 20
Joined: Mon Mar 29, 2004 05:14 am
Location: San Diego, California, USA

Re: triggers?

Post by dracolipse »

grainer wrote:
aaeli wrote:I never understood why those idling templars didnt just set a trigger to let people in. I know with my client it is very easy to do.
Maybe because they've read 'help triggers' ;)
Templars at the gate are annoying and some triggers are annoying. However, if you have a nice MUD client like ZMud, then there is a trigger that is legal that you can use. The trigger that I use captures the text saying that someone wants to enter, it then strips out the name and places the name as part of an alias. Here are the steps.

1.) Trigger on "wants to enter" text.
2.) Capture the name
3.) Set an a ZMud alias, I use cp, to be "check " and the name from step 2. i.e. if the name was dracolipse, then the ZMud alias would be cp, and the text of that alias would now be 'check dracolipse'.
4.) Type the alias that the trigger set up for you in step 3.

The main benefit of this is that you only have to type 2 characters to let someone in, rather than trying to type "check Dakeyras" (or some other name that is easily mistyped).

Remember, having the mud client set an alias is ok. Having it send that alias to Icesus for you is not. The key is that you need to be controlling your character, not the computer.
"If you love somebody, let them go. For if they return, they were always yours and if they dont, they never were. - Kahlil Gibran"
janeti
Supporting Member 2006
Posts: 109
Joined: Wed Apr 28, 2004 03:46 am

Idle Templars

Post by janeti »

Similarly having your mud client buzz, flash or do a little dance when it recieves a request to enter should be legal.

On the subject of move alias', I have mine start and end at the T junction outside the south gate, or just outside the north. It's a little slower but you don't have to worry about Templars and it makes it easier to chain moves. Move from north to T-Junction, move from T-Junction to south.
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