1. I own a cart, and I use it to basically store my treasure. I realize that I could use it for transport, but I mainly just store stuff in it (because it's lockable). So, my suggestion is that, if the cart is locked, the owner can enter the cart and lock it back automatically. For example:
>lock cart
You lock the large covered cart.
>enter cart
You unlock the cart, climb into it, and lock it again.
>exit cart
You unlock the cart, exit it, and lock it again
2. Currently, if you make a typo in the target of your spell, the spell finishes but doesn't cast at a monster. Would it be possible to check for the spell target before you are allowed to cast (instead of having to wait for the timer to reach 0)? My spells fail enough without me having to worry about my typing
![Smile :)](./images/smilies/icon_smile.gif)
3. I think it would be interesting to allow people to cast below 0% mana (having negative % beyond), much like you can do with EP. Casting that really expensive spell wouldn't necessarily mean you have to wait for a pulse of mana in order to cast something...Maybe even trading 1 mana for 2 health or something like that?
4. Selling stuff would be a lot easier if promissory notes or credit could be extended to players. Some kind of exchange command would be really useful...It's not a problem handing another person the item after the money is transferred, but it would make things simpler and more formal, I think.
5. Could some kind of message be given to a player who is in a party already (but is being asked by another player to join his party)? A lot of times I forget that I was even in a party 2 hours ago, and it would save me a little confusion and the other person from having to say, "Leave your party, dolt!"
6. A share command would be nice for parties...Whenever I'm hunting it's sometimes awkward (who gets the loot?) Items, I don't worry about, but the cash is nice. I think something like a "Party share 100 platinum" that would distribute 100 platinum evenly between all members of the party (left-overs would be the leaders).
7. It's kind of just a pet peeve, but whenever I cast my fire spells at monsters and they die due to burning (not me casting directly, but as a result of them catching on fire), I don't receive experience. I think I should
![Smile :)](./images/smilies/icon_smile.gif)
8. Last but not least, I think that wearable containers are needed in the game. I long to wear a backpack or something to reduce the bulkiness of carrying tons of magical weapons. I feel like I have my sleeping bag, my leather bag, my tasty bread made of wheat, and my 3 claymores jacked up under my arms as I run into the heat of battle. I think that a back slot for backpacks, a shoulder slot (for satches, quivers, etc.) and a belt slot (for pouches, scabbards, etc.) are needed.