A simple (and expensive) solution to the housing-problem

Share your ideas about the future of the game with other players and wizards.

Moderator: Moderators

ghir
Supporting Member 2011
Posts: 37
Joined: Sun Mar 28, 2004 19:05 pm

Post by ghir »

Well one house per player is really not an option unless you could add twenty-thirty-maybe fifty rooms to that one house. I currently have only two rooms and a large sized locker and I'm out of space -all- the time. And the other problem is what Zohlor already mentioned.

But it is true, adding houses isn't the solution at the moment. If you add hundred houses, it's a matter of days (or minutes even?) before certain individuals buy them all :)
User avatar
rixa
Posts: 34
Joined: Sun Mar 28, 2004 22:25 pm
Location: Tampere, Finland

Post by rixa »

Yep and remember. You can pay houses only by cash so no credit. Of course you can withdraw money. And also remember that racks&chests cost quite a lot money too.
User avatar
croli
Posts: 17
Joined: Mon Mar 29, 2004 00:20 am
Location: Tromsø, Norway

a (maybe stupid) idea for dynamic housing

Post by croli »

Steal the merchant code.

Replace booth with house, slot with room. Make it much more expensive per room and start with a 1 room house. Make it impossible to summon your house more than once (or twice) per incarnation, so the Vaerlon/Graemor problem gets solved. Make big fields (100x100, 1000x1000, no idea) that can contain houses in each city, and make it so the summon house spell works there and *only* there.

No, I don't think having one or two levels in a special guild ("house owners" :P ) is a big disadvantage.

That way, the price of a house becomes a moot point (because you get it for joining the guild) and you can move it to another spot after reincing.

(disclaimer: I don't have a house and therefore have not much of an idea what I am talking about here... but I still think it's something for the wizzes to consider, especially if they're doing houses by hand)
User avatar
tanstai
Posts: 72
Joined: Mon Mar 29, 2004 00:36 am
Location: Wyoming, USA

Post by tanstai »

Ghir said...As Zohlor said. The problem with 1 house solution is if you live in Graemor and your house is in Vaerlon or other way. And also that Graemor is pkill free zone...
I had previously said...
I'm not against selling the one you own, and buying a new one though.
Please reply again with this in mind. Of course, this also keeps in mind that there ARE enough houses to go around...and you could easily do that.

Tanstai
wield Life
You don't have a Life.
User avatar
huck
Wizard
Posts: 20
Joined: Wed Mar 31, 2004 20:42 pm
Location: Ireland
Contact:

Re: Housing

Post by huck »

stalker wrote: The province system has been designed years and years ago, but I still hope one day it'll see daylight, for it would allow dynamic creation of houses and housing thus removing the problems described in this and the previous point.
Amen to that. I believe that the introduction of the province system would greatly change the economy along with the entire housing situation.
|I|C|E|S|U|S| my anti-drug
User avatar
tanstai
Posts: 72
Joined: Mon Mar 29, 2004 00:36 am
Location: Wyoming, USA

Post by tanstai »

Sounds great...I think there will be icesus wide collective sigh of relief when that makes it to the showroom floor. :)

Tanstai
wield Life
You don't have a Life.
User avatar
labinac
Posts: 37
Joined: Wed Mar 31, 2004 21:34 pm
Location: south carolina
Contact:

Post by labinac »

(not sure if it already is but...) architecture (wether it be the physical labor part or the mathematics and designing) COULD be a background option right? the nerdy/smart ppl would probly benefit from the geometry/mathematics training (not sure what kind of bonuses youd get.. but i bet mathematics is somehow involved in chronomancy :P) and of course theres the physical labor big/ugly/mean ppl would benefit from (much like a roadbuilder....plus it might help SOMEWHAT with intelligence.. what with having to build according to measurements and such...or something like that right...?)

ok enough of the rambling thoughts there...down to the reason for the post :P

setting up provinces would be awesome.... what if there were player houses outside of the cities? for instance i am a county resident... but not a city resident (dont pay city taxes etc .. dont get city water and all that stuff)... then the rep problems wouldnt REALLY be an issue... of course as developements started coming up... a community will evolve into a city etc etc (not sure what the plans are for what used to be Teladan but thats an opening for an idea right there :P) but yeh... what if i a ranger wanted to be one of those elves that stayed in trees and baked cookies all day? im just saying.. not ALL housing developements HAVE to be in the city... a group of gaesati might enjoy living in a small village community (maybe even just 2 or 3 huts lol) with one another right? of course this is still just a game... but yeh...

maybe you could have "state-supported" housing for newbie? cities would have housing for "newbies" (of course the newbie player would have to "register" for the housing or something... so that youre not obligated to provide housing for EVERY character that is ever created) they could even be apartments i guess...of course theyd be much crappier houses....but they could be cheaper right?

i dunno... just some random ideas and thoughts on it... sort through em best you can.. doubt i could sort through them myself :P

lab
---------------------------------------
"The good are innocent and create justice. The bad are guilty, wich is why they invent mercy."
User avatar
labinac
Posts: 37
Joined: Wed Mar 31, 2004 21:34 pm
Location: south carolina
Contact:

Post by labinac »

also wanted to add.... one reason for keeping it so that newbies dont get houses is simply that ppl should be encouraged to travel and explore :P (wich they might do anyways) but buying a house would be similar to "Settling down" right? im just saying it does make sense SOMEWHERE about highbies being the ones with houses...

also something that might be neat.... is having a lottery for a particular housing... ppl pay for a lotto ticket etc etc but instead of winning money they win a house (doesnt have to be a very regular drawing either) and a portion (maybe a small percent) of the ticket sales is given to the winner to somewhat "help" them furnish the housing...
but still to keep the rich from getting richer you might have to limit something like that... sort of like how you have to apply for grants and stuff from the government.. and i think even in South Carolina's education lottery you have to apply and meet certain reqs (have to be poor enough :P)

just some more ideas wanted to toss around.. so toss em around lol...

lab
---------------------------------------
"The good are innocent and create justice. The bad are guilty, wich is why they invent mercy."
User avatar
grainer
Supporting Member 2015
Posts: 87
Joined: Sun Mar 28, 2004 19:15 pm
Location: Suomi Finland Perkele

Re: a (maybe stupid) idea for dynamic housing

Post by grainer »

croli wrote:Steal the merchant code....
I kind of like croli's idea, but the spell ought to be a plain command that only houseowners would use (like permissions-command) and only 1-2 times a reinc.
User avatar
cromin
Supporting Member 2008
Posts: 20
Joined: Mon Mar 29, 2004 17:03 pm

Post by cromin »

I think the best solution would be to add like hundred more houses and increase the cost of buying one a bit... no-one would bother to buy them just for profit anymore.
So keep on working on that dynamic housecreation code.
User avatar
maruxus
Wizard
Posts: 53
Joined: Sun Mar 28, 2004 18:45 pm
Location: Virginia, home of the hillbillies

Post by maruxus »

Increasing the cost wouldn't stop people buying them for profit, it would just make them charge more when they sold them off again.
User avatar
grainer
Supporting Member 2015
Posts: 87
Joined: Sun Mar 28, 2004 19:15 pm
Location: Suomi Finland Perkele

Post by grainer »

I think only thing that will prevent people from making money from houses would be to make virtually infinite houses (like lockers). Every time someone buys a house game creates a new room for the house, thus people could buy house from the town, not some real-estate-millionare-player in the game. Of course the list price for a house ought to go up, up, up.
User avatar
iskey
Supporting Member 2010
Posts: 18
Joined: Sun Mar 28, 2004 19:03 pm
Location: Helsinki, Finland
Contact:

Post by iskey »

Well, doesn't that sounds like having another locker in another town? Only difference is name and size.
Omoshiroi
User avatar
yzuepd
Posts: 4
Joined: Mon Mar 29, 2004 18:58 pm

Post by yzuepd »

well, i would hope you wouldn't have to rent a house you just bought....otherwise no, there doesn't appear to be much difference...
User avatar
grainer
Supporting Member 2015
Posts: 87
Joined: Sun Mar 28, 2004 19:15 pm
Location: Suomi Finland Perkele

Post by grainer »

iskey wrote:Well, doesn't that sounds like having another locker in another town? Only difference is name and size.
Nope since lockers can't be bought for good, you can pay 10m for a loooong rental, but eventually you have to pay more, with houses you don't have to. And that's very fundamental difference.
Post Reply