Oh, that sounds like a good addition too. Emercengy swap...
'Course, it doesn't make the Party Wimpy idea obsolete. Say one of your tanks took a head crit and dropped from 90-45% and took a wound (yes, exaggerating) in one blow, in that sort of situation even if you're at full alertness it would be nice to have auto-run.
I'll even propose an addition to that.
"Party Swap"
If the party's nominal leader is...
Idle for more than <x> minutes;
Linkdead;
Just dead
![Wink :wink:](./images/smilies/icon_wink.gif)
;
Or in some other way incapable of actions, the party leadership automatically switches to the vice-leader.
This function of party would of course be optional, because not all leaders want to automatically give up lead while idling at regen or such. "party swap" turns it on or off.
The <x> for idle minutes would be an additional argument to "party swap", as in "party swap 5", where leadership is transferred after 5 minutes of idling.
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