Necropolis
Moderator: Moderators
Actually, it's ++++++++++ or so. And that monster was...well, that was an intended feature. Not an oversight.zohlor wrote:Oh boy. Just don't put another mob with a +++++damage hitslot. That way we wouldn't fuck up the alltime skill/spell damages.
And they should be cleared anyway.

Don't worry, most undead would be humanoid in shape, so I probably can't make any truly weak spots.
By the way, it absorbs acid damage, so if you're looking for a "clean" alltime damage record, there's your ticket.
If you really want to have true alltime damage records, then they should be based on "base damage", not total damage. That is, the amount of damage calculated before resists and hitslot weaknesses. This way, such monsters could exist in harmony with the records...
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Wasn't Tumi saying on ice a few days ago, that if a player comes up with a detailed area description, and provides all of the wanted functions (along with descs and eq and such) that he will provide the coding side of the area and implement it? I can't be the only person who saw that, try sending Tumi a mudmail and asking him.