- First and foremost, I (Of course) have to give ideas for soloing. Archery is a fairly important part in two guilds, the way I see it: rangers and wilders. No other guilds have a specific archery sub(Yes, royal archers is available to everyone except wilders, I know... But it's also considered a subguild of rangers, and you know that). Rangers can use move silently, hide in shadows, etc to solo with their archery, making a ranger archer a not-too-obsurd idea. However, wilder archers currently have nothing to use to be able to solo with archery beyond the first shot. Sure, you can just drag out your axe assuming you have the skills (and con) to take the mob, but so can rangers get out their sabres etc. Anyway, were wilder archers to solo I would think it would be in some way related to snap shot, since that's basically the only skill difference between ranger and wilder archers (Besides the wilders not being able to train the skills nearly as much... But they do fine anyway

- Higher archery mastery to reduce the epcost of firing shots, if it doesn't already. Wilder archers fly through the ep because they shoot so fast; It makes sense that someone who's shot a bow several thousand times would have some idea of how to do it a bit less wastefully, eventually.
- The skill anatomy to help get in special shots. These could give more stuns, better wounds, etc because the archer would know where to aim for to get the best effect.
- Being able to use mortal blow and snap shot in conjunction. The archer could wait for the very split second that the enemy loses his concentration or focus and deliver a snap shot, much like mortal blow with an axe.
- In chanting for guidance, maybe being able to put arrows in the shrine like totems instead of guidance to just come upon the arrows in your inventory; it gets kind of obnoxious to have to bo^H^H move arrows constantly whenever you're guiding them.
These are just a few ideas I came up with; maybe I can come up with more (Chant for arrows of tornadoslash!) and post them later, and get flamed more!
Edit: Forgot to mention on that soloing part, maybe some mercenary-type NPC's that you can find/hire to papertank for you. The first and second ideas are probably more important/useful/balanced, I'm not really sure that wilder archers really need tons of +damage on the shots.