master artisans

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janeti
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Artisans

Post by janeti »

How about the ability to recover metals from items, melt down that maul and make armour out of it.

For enchantment, how good a glow you can put on would obviously have to be related to your skill level (in "Enchanting") and each item should only be allowed ONE enchantment. If you want to upgrade it take it to the anti-magic guild to have the current one removed and then put a new one on it.

And a "+2 dex" should be higher level than a "+1 dex/+1 con".
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zaltaiz
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Post by zaltaiz »

The enchanting crafted items - part has been thoroughly planned and mostly coded for a while already, it has something to do with runes but probably not the way you were thinking of :>

And there will be no crafted mithril/ada items, never. The players will be able to do only basic stuff (letssay finesteel fp bp maybe with a glow), not the highend stuff crafted by master smiths ages ago etcetc.

But even these items will be quite nice for most of the players
janeti
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aRTISANS

Post by janeti »

zaltaiz wrote: And there will be no crafted mithril/ada items, never.
Pity. That was about the only thing I was interested in. I can't see the point in spending all that experience to be able to have a chance to make something that I could just have the smith make.

There is a limit to how far I'm willing to be inneficient just to keep up the roleplaying.

And I really do want that adamantium studded dragonscale.
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belannaer
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Re: aRTISANS

Post by belannaer »

janeti wrote: Pity. That was about the only thing I was interested in. I can't see the point in spending all that experience to be able to have a chance to make something that I could just have the smith make.
I'll remove smiths when artisans are ready :twisted:
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rixa
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Post by rixa »

Yep good thing that you cant make any "higher" materials eqs.
We have eq mobs for those thingies.

But Iam eagerly waiting todo fs chiti silk cap & leggings & gloves with glow! ;)
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belannaer
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Post by belannaer »

Also fine steel / titanium with really high qualites are GOOD
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zaltaiz
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Post by zaltaiz »

As belannaer said there will be no npc smiths after artisans are ready.

The artisans will be those who'll resize/repair eq's. If there's no player artisans around, you won't be able to do those things elsewhere.

And there will be lotsof stuff in artisans one can do to spend one's time, there's even a way to do experience with them. Quite nice for a newbie probably, though not so significant to higher level players.
janeti
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Artisans

Post by janeti »

So if there is no smithing of mith/adam does that mean there is going to be no mining of it?

I'll admit adding glows to my fs chit silk stuff would probably be nice. But I'd prefer being hit less often to minor bonus' to a few stats. So I'd prefer to be able to make better armour with no glow. Is the dragon scale a possibility to make (assuming you can find dragon skin)? I suppose I could live with fs or tit studding.

Are artisans going to be limited in the same way as the smith in what can be made out of what armour type and what bases various plating can be used on? Or can you 'experiment'.

And does that mean artisans will be doing 'marking'?
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iluth
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Post by iluth »

something about players being in charge of marking and resizing armour bothers me.

we'll need to ask on wanted for these services, probably dragging some highbie away from his exp party, meaning we'll be paying more money for these small services, or perhaps not even being able to find somebody to mark/resize our stuff at all, if the guild is unpopular this could be pretty bad

i guess i mark eq quite a lot, i wouldn't like to bother players with marking requests all the time
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zaltaiz
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Post by zaltaiz »

Artisans will be doing all the stuff npc smiths etc are doing atm.

And even if you aren't able to create new items from high-end materials there's still plenty of those which need repairing/resizing.

If there aren't any artisans around you won't be able to resize etc your items, and if they posses no raw materials for resizing / repairin they are unable to do those tasks

If resizing to smaller size -> there will be some leftower scrap material which may be used later for resizing to larger size etcetc

And there will be much more in artisans than just smithing services

And the artisans will be a MAINguild - they won't be in any exp parties. There's still a way for artisans to do some exp but perhaps not as much as in any other crafts.

edit: if i forgot to mention, the enchanters wont be able to enchant any other but crafted items, just before they are fully finished
janeti
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Artisans

Post by janeti »

I can see MAJOR problems with them being a main guild after the initial rush to try them out (if there is one).

I wouldn't mind one as a second char, if you were allowed second char, but as a primary? Or are you hoping that artisan/archers become popular for partying.

Otherwise I see people saving up their smithing needs (in a locker probably) then reincing as the artisan best suited to their requirements, doing all the work and reincing back to something more useful for adventuring.
ghir
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Re: Artisans

Post by ghir »

janeti wrote:I can see MAJOR problems with them being a main guild after the initial rush to try them out (if there is one).

I wouldn't mind one as a second char, if you were allowed second char, but as a primary? Or are you hoping that artisan/archers become popular for partying.

Otherwise I see people saving up their smithing needs (in a locker probably) then reincing as the artisan best suited to their requirements, doing all the work and reincing back to something more useful for adventuring.
Huh, that would require two reincs which can be as much as 100M in exp. I doubt you will be seeing that many people doing it.

Anyway, artisans sound nice but imo the real problem is the fact that Icesus does not currently have enough players to fully implement the artisans (ie. remove the current smiths etc.). The fact is people are reincing all the time and there would always have to be at least few SKILLED artisans in game, during rush hours probably as many as five. And I'm assuming being a skilled artisan requires a bit more than say 50M total worth or else there wouldn't be much use for 500M+ artisans. I'm just not able to see that happening with these player amounts. Another bad thing is naturally the fact that Icesus has not increased much in player amounts, in fact I personally think the player amounts have lately dropped a bit and the upcoming summer is going to take it's toll too.
janeti
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Re: Artisans

Post by janeti »

ghir wrote: Huh, that would require two reincs which can be as much as 100M in exp.
That's why I think highbies will wait until they REALLY want to do things. And they'll do it ONCE. Probably taking commissions from other highbies and with the agreement that it's somebody elses turn next time.

And you only need to train those skills recessary for the job(s) you want to do. Any idea what happens if you reinc with safe exp still on?
felgand
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Main guild

Post by felgand »

I think it would not be a poor idea to create a main guild that has very little to no fighting/partying ability, yet perform a vital function in the mud (restoring armors, let's say) that nothing else in the game can match. Let's take several examples:

Master Artisan (Example 1):
He logs into the game and no one needs armor work done...he can't do much else other than fishing because he has no fighting skills and can't earn anything resembling exp or money for himself. He gets bored and reincarnates or leaves. He is completely under the mercy of someone else's demands.

Lowbie (Example 2):
Logs in with no armor and little money, there is a single player online that is a master artisan and since he has the complete monopoly on forged armor, he can charge whatever price he wishes. Lowbie gets annoyed at the imbalance and leaves the game, perhaps permenantly.

General Public (Example 3):
Player can only log into Icesus at a certain time in the day (say evenings in the US...when there are generally few people on Icesus. No master artisan even logs in at these times. Why? Because no one at this time even has enough exp to make a master artisan work.

These are but a few of a the many reasons why a scheme like this will be detrimental to Icesus. It would be more interesting if Master Artisans were allowed as an open subguild as there is definately a shortage of them (many classes can't even reach level 100 under the current scheme) and this allows artisans some other means of enjoying Icesus instead of sitting around collecting iron/steel commodities and triggering forging.
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stalker
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Re: Main guild

Post by stalker »

felgand wrote:I think it would not be a poor idea to create a main guild that has very little to no fighting/partying ability, yet perform a vital function in the mud (restoring armors, let's say) that nothing else in the game can match. Let's take several examples:

Master Artisan (Example 1):
Lowbie (Example 2):
General Public (Example 3):


These are but a few of a the many reasons why a scheme like this will be detrimental to Icesus. It would be more interesting if Master Artisans were allowed as an open subguild as there is definately a shortage of them (many classes can't even reach level 100 under the current scheme) and this allows artisans some other means of enjoying Icesus instead of sitting around collecting iron/steel commodities and triggering forging.
Hmm thanks for, in my opinion, a very insightful review of the problems that a main guild of craftsmen would cause.

Perhaps the problems expressed could be alleviated if the current Vaerlon smith would continue to forge weapons and armour, but perhaps of lesser materials and quality. Newbies could then still order the items but would, after 20-30 levels, need to contact players for the purposes of purchasing better equipment. At this stage a player has, i reckon, become aquainted enough with the game to manage the encumbrance of transatlantic timezones :?:

The problem about a highbie player reincing in, doing a load of stuff for her and her highbie friends is, indeed, another likely scenario. Hindering the possibility to reinc in and out would help, but I guess it ought not be the best solution. :|
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