Would you like to have alert channel to be specific to only areas nearby, to be left alone, or to be able to set it.
Argument one: set nearby means that only get alerts on spells cast in same zone or within 20 or so rooms.
Con: if entering new zone, may get hit in first room.
Argument two: left alone means always prepared.
Con: spammy
Argument three: Being able to set it means that you get best of both world.
Con: annoying to reset all the time, and may forget, read con 1.
Alert channel
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The existing system is already a _huge_ improvement what it used to be, doesnt alert every singe one spell with the color you've chosen.. And now it's easy to choose of where to go exp, deciding from alerts, if you see that area spells are beeing cast on certain area, you have a good reason not to go exping in there then, if you follow me..
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To help poor osma out here I was the one who sort of got the idea started. And this is not something which would be too hard to code. Check into movement code when you are changing from area to world map and leave that areas channel. Some work in channel code to actually have alert channel for each area but map the alert channel to channel specific to that area.echcua wrote:I love it out you offer these choices as if its a work in the park to do and you have the power to do them
I'm glad the majority vote to leave it alone, suits me a lot.
But, yes, it's no walk in the park and that's why I suggested poll. That code couldn't be used for anything else except maybe make statistics how much time players spend in each area(could be interesting).
That being said, seems like the players have spoken and it was bad idea to begin with.