Range and approach

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blaze
Posts: 32
Joined: Mon Jan 28, 2008 23:29 pm

Range and approach

Post by blaze »

To me it seemed akward that when you cast a ranged attack (spells) the opponent can hit you almost immediatel. Even if your in a room you there should be a delay between there approach. Something like "(monster) closes, in melee, retreat to projectile. something close to that (both players and monster can do as well)
vadun
Supporting Member 2009
Posts: 13
Joined: Thu Jan 24, 2008 04:22 am

Post by vadun »

Simulated with an archer in the back row opening combat, with a tank in front.
blaze
Posts: 32
Joined: Mon Jan 28, 2008 23:29 pm

Post by blaze »

What if your soloing then what? To make it easy every first ranged attack should stunned to simulated the monster closing in for an attack. Or you could get a counter in return (both sides get stunned this way), or wouldn't even hit the opponent at all.
cadus
Posts: 7
Joined: Sun Jun 12, 2005 10:51 am

Post by cadus »

blaze wrote:What if your soloing then what? To make it easy every first ranged attack should stunned to simulated the monster closing in for an attack. Or you could get a counter in return (both sides get stunned this way), or wouldn't even hit the opponent at all.
The guilds that tend to use strong, non-melee attacks (eg. ranger archers, mages, shadowdancers) to solo have ways of working around this limitation. I suggest playing a bit more and acquiring more levels so you know what they are and can make more informed suggestions.
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