Range and approach
Moderator: Moderators
Range and approach
To me it seemed akward that when you cast a ranged attack (spells) the opponent can hit you almost immediatel. Even if your in a room you there should be a delay between there approach. Something like "(monster) closes, in melee, retreat to projectile. something close to that (both players and monster can do as well)
The guilds that tend to use strong, non-melee attacks (eg. ranger archers, mages, shadowdancers) to solo have ways of working around this limitation. I suggest playing a bit more and acquiring more levels so you know what they are and can make more informed suggestions.blaze wrote:What if your soloing then what? To make it easy every first ranged attack should stunned to simulated the monster closing in for an attack. Or you could get a counter in return (both sides get stunned this way), or wouldn't even hit the opponent at all.