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Sample map:
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Generic modules
- Entrance room (basic room, has main controls, stockpile of materials)
- Storage room (your standard rack & chest rooms)
- Garden (grow your own shrooms and herbal products, outside room)
- Stall
- Crafter's hall (workbench in a mansion!)
- Alchemist's quarters (makes better/more potions than normally)
- Library (temporary learning buff)
- Servant's quarters
- Altar (altar for all gods, can take blessings from too)
- Trophy room
- Chronomancer beacon
- Guest room (room that can be given for other players to use)
Guild modules
- Sorcerer's nexus (+dam etc)
- Scion's blood shrine (private bloodpool -> increases your bloodmax etc.)
- Monk's quarters (private meditation room for ^x faster meditation)
- Priesthood chapels (+effect,dam, store minion over boot etc.)
- Mage's spire (+dam, swarms, etc.?)
- Wilder sanctuary (build your shrine inside your own mansion!)
- Gaesati totem (totem for your own form, +something)
- Templar warshrine (+bond regens or something?)
- Shadowdancer (increased devotion gain, personal prayer gains?)
- Psionicist's crystal (better meditation, +psi strength)
- Army sparring room (?)
- Ranger grove (?)
- Coven (?)
While anything up till now are doable with just money building the modules will require an additional materials to build them.
List of materials:
- Money
- Wood (loggers)
- Clay (clay pits)
- Stone (quarry)
- Iron (mined)
- Reed (collected from riverbeds, straw from gardens for thatching)
Each act of tree felling, mining etc. will create a certain amount of material that will be moved into player's personal stockpile at the material market. From this stockpile player can convert the products into "units" of that material to be sold at the market and to be used for building. There will be a market where any producing player can sell their materials to the market at fixed prices even if there isn't anyone currently buying anything to a certain amount after which the prices will start to drop from over inflation of that material. Mansion owners can buy the materials from the market at these same fixed prices if there is materials available and they will be transported to their mansion to be used for building.
An example of possible fixed prices for materials per unit:
Wood - 10000 silver
Clay - 15000 silver
Stone - 25000 silver
Iron - 50000 silver
Reed - 5000 silver
Theory behind this is that for example if a wizard wanted to define price for example altar module to be 5 million silver he could make the room cost 2.5m money and combination of materials costing 2.5m like 100 units of clay, 20 units of stone and 50 units of wood. A rich player could simply buy the materials from the material market if there are some available and build his room without hastle. A less rich player might instead go and try to gather up the materials himself to reduce the building costs. Materials may be directly transfered between players without payment so using secondary characters or friends is possible as well.
All ways of production will be available as open guilds that are possible to take with profession levels so anyone can quite easily start producing materials if he wishes to do so.
Any comments, ideas, "fuck you we've had enough of you and your ideas"?