There used to be a time when air_priests could gain some experience points by healing other players. How about bringing that back? Might nudge some of the players into reincing into a healer - they, especially the good ones, are in short supply as fire_priests opened and attracted a huge number of players into their ranks. The ones that stayed, well, most of them are fake. They just idle all day long, which does little to serve the needs of the rest of the mud :P
I have heard that some camp healers could actually benefit from the healing experience by chaining healing wind on some eq monsters and thus actually gain exp that way. Maybe the healing experience could be formed into an experience pool that gradually fills back to its max if the old way was deemed too good, so that people could no longer 'abuse' it that way? Or were there other reasons for it?
Like, every five minutes the pool would fill up with a level dependant amount of experience points that could be earned by healing damage of others and purging diseases, and it would take a few hours for it to get from 0 to its level dependant max, so that a sitting camp healer chaining healing wind would quickly exhaust his/her pool of bonus points and stop earning them, whereas a healer in an exp party would not. (Unless the tanks would not know how to def and the healer would have to chain healing all the time to keep them alive.)
Thoughts? Comments? Boogie?
Healing pool for healers
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Healing pool for healers
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Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.