telekinetic thrust

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Joined: Thu Sep 08, 2005 15:02 pm
Location: Coimbra, Portugal

telekinetic thrust

Post by andr » Thu Dec 13, 2012 21:48 pm

A simple (and not very original) idea:
Telekinetic thrust can be done with a weapon in the inventory,
which returns after usage.

Weapon class/mass affect the bonus damage.
Mass increases (significantly) the costs and cast time.
Combined telekinetic power (mastery+skills+stats) define the max mass limit (shown in infecti status).

Wepon type can define the effect of a critical throw
(e.g. piercing - extradamage, bludgeoning - interrupt, slashing - wound)

Many many options to choose from :)

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