Militia uptune

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gummi
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Militia uptune

Post by gummi »

Mmh.. a little skill which would make militia a bit better guild to be in: Double strike... would allow one to pull another strike after first one. Ofcourse the latter would not be nearly as powerful as first one, but would allow one to do a bit more damage...
Maybe it could be got to low percents from basic inf. and maxed at elite or weapon masters...
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moraq
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Post by moraq »

Double-strike skill imho wouldn't be that good of a addition, but that kind of a mastery.. or implementing that to devastating strike mastery would be neat.

Ofcourse the damage shouldn't be even close to the actual strike and the endurance point cost for the following strike should be kinda big. But that would certainly help bring the militia back in the leaque with other guilds.


--Mora
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yoz
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Post by yoz »

make strike to stun worth using again and militia offies suddenly are good again.
felgand
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Post by felgand »

They'd be powerful for sure....but still boring. :P
agnes
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Post by agnes »

I sounds nice but doesn't interest peolpe enough. I think militia could get something that is similiar in a real army. For a example the ranking is one. We should more something like that. I know that militia should be just a regular melee guild for newbies. I don't know about army much what its like nowdays , but still militia needs something more.

:D
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asventral
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Re: Militia uptune

Post by asventral »

gummi wrote:Mmh.. a little skill which would make militia a bit better guild to be in: Double strike... would allow one to pull another strike after first one. Ofcourse the latter would not be nearly as powerful as first one, but would allow one to do a bit more damage...
Maybe it could be got to low percents from basic inf. and maxed at elite or weapon masters...
As far as i know skills like "continuous assault" and more specialised skills linked with weapon types and combat style already give some chance to strike more than one time in a row.
If i remember well, it sounds like:
You strike xxxx ....
... and quickly slash again ...

I remember seeing at least 3 hits in a row.
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solar
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Clarification

Post by solar »

To clarify something: clearly Gummi meant that 'double strike', would be an addition to militias' primary combat maneuver 'strike'.

Like:

You unleash a STONE-CRUSHING strike in an attempt to injure X, OBLITERATING everything in the weapon's path
... and skilfully reverse the blow, striking X yet another time!
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syder
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Post by syder »

Militia, as trained infantryman eventually an elite infantry. I guess they know what everyone is supposed to do in combat, some bonus to other meleeclasses and for party in general could do the trick.
To err is human, to forgive is divine.
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suron
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Post by suron »

Militiamen should get a regular paycheck from the guild, something like 50k/boot when they have logged in during the boot.

In addition militiamen could use extra guild commands to harass the sleeping people on the streets of vaerlon, not unlike a police force(guild command arrest to send sleeping vagrants into a holding cell for few minutes for example.

Nightsticks would be introduced which could be used to defend the denizens of vaerlon from hostile attacks from players (would have a really high stun special against players when USING it on upper Vaerlon-area for city defence only). And several repeated successful stunning would result in unconsiousness and such person could be arrested for a longer period of time in the holding cells, maybe even executed. (would be really cool to have public hangings or beheadings)
OK, I know some people would think it gross and distasteful procedure even in a game like this where you kill monsters by poking them with pointy metal thingys, but there could be a different room for this in Vaerlon and the event-channel could announce such events.

See, you could make this guild a bit more interesting w/o actually raising the exp/min ratio for them (Which would also need some improvement). But the paycheck would be helpful for the newbies w/o affecting the higher players.

(And for people who thing that templars should have the nightsticks instead of militiamen, I think that the militiamen are the doughnut-eating-overweighty-policemen who harass normal folks and templars are more like special forcers charged with the defence of Vaerlon)
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artic
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Post by artic »

suron wrote:Militiamen should get a regular paycheck from the guild, something like 50k/boot when they have logged in during the boot.
50k might be the months pay for a general but not for a simple footsoldier.

If you want more things to do:
Someone suggested multy-guild events- militia defending a caravan and shadowdancers ambushing it.
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suron
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Post by suron »

Artic wrote:
50k might be the months pay for a general but not for a simple footsoldier.
¨


50k isn't that much even for a newbie who can score loads of money from the rathouse but true enough, you could make the salary militia rank based system where lower rank militiamen would get less and when they get promoted they get a raise. but the amounts should still be fairly high to have some meaning instead of scoring 2145 silver/day which is an insult itself for this fine (and carefully thought up!) idea of mine.

Or instead of cold hard cash they could get money on their 'training' fund where money would be automatically taken when they train before actual money is reduced from their person/bank.

Throw some comments people, Icesus needs you!
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artic
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Post by artic »

Cheaper training and mony because youwere online seems a bit abuse.
I agree that giving militia men some pay for their work is a good idea, but consider the abuse-ability of it all. Reinc to milita and idle to get money? 50K/boot is more than i make with *quite* active playing- seems an insult that someone would get it by just being online, especially is it a level 20 player in the rank of 'sergante first class'.

However, if militiamen would get payed depending on how many (rep) monsters they killed, with how many other militia-men the partied and rank, it might even be a good idea.
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suron
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Post by suron »

Not trying to offend you but if you cannot get 50000 silver/boot with your character...you just...well...I mean you certainly don't know howto make money then :/
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solar
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I think someone farted :(

Post by solar »

Nah, regular paycheck as a form of training money that can only be used to train is a great idea. And while you are at it, make that rank affect it... so that people wouldn't just reinc to militia in order to get cheap 'lvlxp -> statxp' conversion

(Artic, Just because you can't make money isn't a good enough reason to deny others that chance. And why would you even care how the things are in Vaerlon? Aren't you a shadowdancer and have possibly no idea how boring a guild militia can be. They are _the_ suckiest. If it's so much of an insult, reinc and be a militia then, enjoy the benefits of army setting you up for life :) And about that reincing into the guild part... you don't get rank for "idling". So if you intend to idle, don't expect to cash in a fat paycheck, Also reputation already affects training costs and moneymaking rate in general, so no need to make the paycheck depend on the number of reputation monsters slayed.)

Some 30k worth of 'training money' per real life week is good enough pay for the most lowest of ranks... in a world where a piece of bread costs nearly three hundred... and doesn't even fill you up.

The 'generals' could get several hundreds of kilos... like 500k for the number one, and lessening to lower ranked ones.

And to make the guild "more interesting" (an uptune)... the skillbonus to all melee partymembers is a good idea(tm), proposed by Syder. IMHO, some +5% to skills (melee,avoid hits,dodge,parries,battle strategies,find weakness,enhance criticals and so on) to weapon-handling guilds (other militias, rangers,templars... perhaps even shadowdancers) but make it so that the militia would have to be the party leader.

Militias need better ( = more stylish) masteries... just that once in a blue moon devastating strike isn't that nice... also that grandmastery thing could be made a bit-, actually way better than it currently is.
That sacrifice mastery that allowed to parry hits that could have killed other members of the party was a good idea (as I have said before in this thread).

Also, some suggestions have been made concerning light and heavy cavalry subguilds for the army.
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felgand
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Post by felgand »

Actually, I think 30-50k at the top spot would be much more reasonable with the lowest spots giving a couple hundred silver. You have to remember that players are getting money outside of this and that this extra salary is really more of a suppliment than anything else. In addition, they should only get paid for the time they spend either patrolling Vaerlon (perhaps an ongoing event can be added for militia) or are out actively fighting. In addition, any of the salary they don't spend as a militia would be lost either within a set amount of time or during a reinc.

Under your plan, Solar...where the highest ranking member gets 500k/boot, you have to remember that players worth 1 bil+ have around 500m in skills trained which means they have spent approximately 160m to get there. At your rate, they could reach those skill totals and have an extra 160m in their bank account by the end of it...which is entirely unrealistic and unreasonable.
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