Wilderness Retreat
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Wilderness Retreat
I was thinking wilderness retreat could either be learnable by doing or trainable in the survival guild. What do you think?
- solar
- Supporting Member 2020
- Posts: 541
- Joined: Sat Apr 03, 2004 17:30 pm
- Location: Kalajoki/Oulu, Finland
wilderness retreat
I don't agree with you, because it's a skill that even rangers get to train in their last subguild. Well, should it be tuned in a manner you speak of, it should be trainable earlier in that guild... and to higher %.
Internet tough guy
Icesus is not just my life - it's the lack of it.
Icesus is not just my life - it's the lack of it.
- artic
- Supporting Member 2005
- Posts: 475
- Joined: Wed Apr 14, 2004 15:54 pm
- Location: Tallinn, Estonia
I personally think that to some level some sort of a retreat skill should be learnable by doing. Than again, i think a lot of skills that currently are not, should be learnable to a low level. Like bowery, fletchery, mixing etc. I even think that one should be able to get very low % of skills from people that one parties with. (Like when you party a LOT together with a mage, you will learn something about magic lore- enough to recognise if someone is casting- because you have seen your companion do it so MANY times.) So i see no reason why you shouldnt learns something about retreating, after getting your ass beat, say something like, 1000 times.
But, that is just my view on thing, and 'Icesus is Icesus'!
But, that is just my view on thing, and 'Icesus is Icesus'!
Retreat
I don't think the Survivalists should teach it. They are more likely to teach you not to attack things that are too big for you.
But a new skill 'Retreat' or 'Retreat in Disarray' could be put in, learnable by doing but not as good as Wilderness or Controlled. Either only learnable to low level or with rapidly decreasing returns so that 20% is maybe 10 times as good as 1% and 100% is only 2 or 3 times as good as 20%. And if you make it ONLY learnable by doing I doubt many people are going to get a high skill in it.
But a new skill 'Retreat' or 'Retreat in Disarray' could be put in, learnable by doing but not as good as Wilderness or Controlled. Either only learnable to low level or with rapidly decreasing returns so that 20% is maybe 10 times as good as 1% and 100% is only 2 or 3 times as good as 20%. And if you make it ONLY learnable by doing I doubt many people are going to get a high skill in it.
Everything should be learnable by doing...
That include every single skill and spell in the game.
Even if there was 0.000001% chance of ever even accidentally learning that skill/spell, we should have the chance!
Yes, that would mean healers with fireballs and tanks with healing spells eventually (10+ rl years of gameplay with same character w/o reincs) but should someone want to do it, they should have that possibility.
That include every single skill and spell in the game.
Even if there was 0.000001% chance of ever even accidentally learning that skill/spell, we should have the chance!
Yes, that would mean healers with fireballs and tanks with healing spells eventually (10+ rl years of gameplay with same character w/o reincs) but should someone want to do it, they should have that possibility.
I semi agree with Suron.
Everything in your main guild/subs should be learnable by doing..
Of course, not to the same efficiency as training, but the chance for bettering yourself over the course of much adventuring should be there. Perhaps as rare as getting a gain in bargaining when selling, but definately, for everything.
That doesn't mean you could necessarily learn things that your class prevents you from learning because you are essentially classed. This is a guild system, so no tanks with fireballs.
Everything in your main guild/subs should be learnable by doing..
Of course, not to the same efficiency as training, but the chance for bettering yourself over the course of much adventuring should be there. Perhaps as rare as getting a gain in bargaining when selling, but definately, for everything.
That doesn't mean you could necessarily learn things that your class prevents you from learning because you are essentially classed. This is a guild system, so no tanks with fireballs.