This originally started in the general forum but I thought it should be put in the Ideas forum under its own thread.
Should the exp cap be coded away towards something new?
I've gotten the idea that once a player has reached max regular exp, they could go into "tier" mode, where it would start at 1 and calculate from there any new exp until they get to the next tier(level).
Obviously, this is just a framework for something else that could be implemented to make use of a tier system. If exp goes into a variable on a player, I think an efficient coding option would be to pipe it to a new one and increment a tier variable once that has been reached.
This could at least be used to show off how much total worth a player has gathered, without having it unbalance the game. Sriel shouldn't have to fall behind in exp totals just because he's reached a cap.
At least the plaque could reflect that. (Tier 1) Being after regular exp cap has been reached.. And so on.
Exp suffeli!
Tiers.
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