Tiers.

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dunn
Posts: 162
Joined: Fri Feb 25, 2005 07:23 am
Location: Toronto, Canada

Tiers.

Post by dunn »

This originally started in the general forum but I thought it should be put in the Ideas forum under its own thread.

Should the exp cap be coded away towards something new?

I've gotten the idea that once a player has reached max regular exp, they could go into "tier" mode, where it would start at 1 and calculate from there any new exp until they get to the next tier(level).

Obviously, this is just a framework for something else that could be implemented to make use of a tier system. If exp goes into a variable on a player, I think an efficient coding option would be to pipe it to a new one and increment a tier variable once that has been reached.

This could at least be used to show off how much total worth a player has gathered, without having it unbalance the game. Sriel shouldn't have to fall behind in exp totals just because he's reached a cap.

At least the plaque could reflect that. (Tier 1) Being after regular exp cap has been reached.. And so on.

Exp suffeli!
rotax
Posts: 104
Joined: Sat Dec 25, 2004 21:46 pm
Location: Vermont, USA

Post by rotax »

I think if we implement a tier system, then the exp cap should be lowered by quite a bit and have several tiers.

You could also have different caps for different tiers. For example, 10m cap for tier one, then 20m more for tier 2, etc.
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dunn
Posts: 162
Joined: Fri Feb 25, 2005 07:23 am
Location: Toronto, Canada

Post by dunn »

Rotax, with that system we would have exactly what we have now, except with a higher exp cap since tiers like that would also cap out. :)

1 tier per 2.4b :P
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