I sometimes use the skill "Leatherworking" and with my skinning skill %, I get big skins from enemies like Moose, Bear, etc.
So IF I do an earring from the goddamed bear skin, my char uses it up, totally. So how bout if you could use a large skin to do multiple earrings, few at time or use the same skin few times.
I do not know how big thing it is to code that way, but it would be kinda cool, and eaven realistic.
Skinning / leatherworking
Moderator: Moderators
- artic
- Supporting Member 2005
- Posts: 475
- Joined: Wed Apr 14, 2004 15:54 pm
- Location: Tallinn, Estonia
As far as i can see, leatherworking is quite random. I have been successful at making glowing earrings at 0% skill, whereas at 50+% skill i have made none. Of course having made only a few glowing things with leatherworking it does not give me a perfect picture of the skill and offers only very wrong statistics, but... It seems to me that every time you use leatherworking it has a equal chance of becoming a glow eq. This seems wrong to me. The quality of the skin, the level of your skilling skill and your leatherworking skill should affect the chance of getting a glowing eq. Currently these thing only seem to affect to quality and value of a crafted object. Also the type of skin should creatly affect the chance to get a glow eq. Seems logical to me that the skin of a unicorn (animal considered to be the symbol of pure magic) should have a higher chance of becoming a magical eq, than the skin of a rat, moose or rabit.
I can say with some certainity that you do not always have equal chance to get a glow eq from leatherworking. I made (without lying...much) just about 1000-1500 leatherworking items and got 0 (zero) glow eq. Not until I got some advancement points and my dex raised higher did I start creating glow eq. It seemed that having some minimum dex was required to create glow eq.
(And as we are talking about Galieres code, we talk about base stats, not the stats boosted with blessings and eq.)
And no, the dex req was not high, it was close to butterfingered.
(And as we are talking about Galieres code, we talk about base stats, not the stats boosted with blessings and eq.)
And no, the dex req was not high, it was close to butterfingered.