Militias are a very ugly guild... they lack style and that nice outer shell some other guilds have. Their strike, while effective, doesn't equal some other finely made combat skills... mainly whirling blades with their different patterns and blow of justice with its six supermegamultihypermasteryvirtueattackspecials (1 + 5 = 6)
Also a brief look into their masteries... Oh, they have masteries... but wait! They seem to have been made without much thought given into them, because people wanted militia-masteries. Sure they can enhance your abilities as a warrior, but that's all, it still doesn't make the guild look inviting... There used to be a 'sacrifice' mastery or some such for militias a while back, which allowed them to prevent front row dudes from getting slain in melee by moving their wide army-ass between the enemy and their comrade. This was (imho) a good idea(tm).
Grandmasteries are just that, use your weapon more and get better in using it. They are also effective but simple. The army way.
Shield wall, this one shows promise... (didn't they add this after sacrifice went away?)
Devastating strike... I'm not sure if this only affects the probability of that orange text which claims one's muscles to bulge in power and the time slowing down appearing when skilling. The only cool thing this mastery has is that it can be referred to as the 'deva strike'

Hopefully I didn't forget anything... important.
You no doubt have noticed that most of our militias are newbies... or players with low totals (yes, there is a difference). And those with more exp are templar-tanks (mage-exp defs) or Gaesati shapeshifters (offtanks). Now look at this issue like this: Isn't it "realistic" (well, atleast realistic in a fantasy-like setting Icesus has) that templar knight, a militant knight-priest of the elemental gods, would be stronger combatant than an army sub-officer? The way I see it that most templars are of lowbie to highbie level, and most of the militias just happen to be newbie-lowbie characters. Our militias are mostly "footmen", fodder, with the exception of some higher lvl militias, which are the high-ranking officers. I'm not sure what role shapeshifters would have in this point of view.
And as usual with my posts, you completely missed my point. Make militias more attractive to players. At the moment I think they are dull. I'd rather be a sucky melee ranger with style and delusions of grandeur than a brutish armydude who can only get two words out from his mouth: 'kill!' and 'spittle'. Perhaps light and heavy cavarly subguilds could be implemented, if the free-for-all riding guild isn't making its appearance soon.
Perhaps in the future, the higher-ranking militias could have some "npc" soldiers to party with... his 'underlings' or some such... nothing too rocking. Perhaps they could equal some 10k monster in combat ability. Just a thought. (and naturally these wouldn't be given to militias who themselves have hard time against these 10k monsters! But for those who can solo 50k+ monsters in one run). And there might be masteries involved in this thing too, squad leading.
Ack, this one got longer than I intended it to
