I know it's just like a newb to go to a guild and then make suggestions for it's betterment, but I think it's a cool idea anyway...
everyone seems to be saying Airpriests need a revamp anywho, right?
Perhaps an offensive spell that channels some of the hp's taken back into party members. Obviously it woudln't have the same effect as healing, but would still heal up party members by 2 hps or so per hit (max, i'd say) depending on off ability and masteries, skills so on... Good followers of fury spell to make them more party-worthy, and it would fit well with the guild methinks. needless to say it would be good to not be an easily obtainable spell...
Air priests!
Moderator: Moderators
Air priests don't really need more power...they already occupy a crucial niche in most parties already. However, what would be interesting is for them to be more fleshed out and vivid beyond the normal "bread 'n butter" healing. Here's some suggestions:
- Allow high level/mastery air priests a pretitle that is comensurate with their ability in the guild.
A quest chain or several miniquests that could give guild-only benefits. This, in particular, does not have to involve mindless killing of monster X.
More utility spells that have decent situational use...some form of a personal transportation spell would do nicely here. In addition, cheap skills and abilities focused purely on nice rp with little or no practical use would be good here.
An improvement in soloing for lower level air priests (< 30m total worth) that doesn't force them to completely disregard being good at party healing to accomplish.