<?xml version="1.0"?>
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	<id>https://naga.icesus.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cyto</id>
	<title>icesus - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://naga.icesus.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cyto"/>
	<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php/Special:Contributions/Cyto"/>
	<updated>2026-04-06T06:06:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.1</generator>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Association&amp;diff=5155</id>
		<title>Association</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Association&amp;diff=5155"/>
		<updated>2021-05-13T16:06:05Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Jää Association =&lt;br /&gt;
&lt;br /&gt;
[[File:Icesus staff.jpg|frame|right]]&lt;br /&gt;
&lt;br /&gt;
Jää ry is a registered non-profit association, whose main goal is to promote written English expression in a modern way. &lt;br /&gt;
&lt;br /&gt;
Instead of writing books and novels, we are creating a whole interactive text based world, that you can adventure in. Imagine it as a book where you can literally step inside the story. &lt;br /&gt;
&lt;br /&gt;
Our main service is a text-based online game, called Icesus. We develop and maintain the free service, and guarantee it will stay online.&lt;br /&gt;
&lt;br /&gt;
== Contact information ==&lt;br /&gt;
&lt;br /&gt;
Jää Ry&lt;br /&gt;
P.O. Box 561&lt;br /&gt;
90101 OULU&lt;br /&gt;
FINLAND&lt;br /&gt;
&lt;br /&gt;
Email contacts:&lt;br /&gt;
Association: idles at icesus dot org&lt;br /&gt;
Webmaster: www at icesus dot org&lt;br /&gt;
&lt;br /&gt;
Banking connection:&lt;br /&gt;
IBAN account number: FI9080001170535877&lt;br /&gt;
BIC Code: DABAFIHH&lt;br /&gt;
&lt;br /&gt;
Banking connection in Finland:&lt;br /&gt;
Sampo: 800011-70535877 &lt;br /&gt;
&lt;br /&gt;
== Join the association ==&lt;br /&gt;
&lt;br /&gt;
Apart from just keeping the server online, Jää ry welcomes new members to support the activity. &lt;br /&gt;
&lt;br /&gt;
Currently all members of Jää ry are invited join the meetings and other events arranged by the association and may use 250 Permanent Divine Favors on Icesus. &lt;br /&gt;
&lt;br /&gt;
The members also get discount when attending meetings or ordering products, such as upcoming Icesus T-shirts and Coding seminars. &lt;br /&gt;
&lt;br /&gt;
To join Jää ry costs 50€. You can either join by transfering the money to Jää ry's bank account. Continue to the joining page. &lt;br /&gt;
&lt;br /&gt;
Jää ry keeps a register of its members. See the register details.&lt;br /&gt;
&lt;br /&gt;
= Revered contributors =&lt;br /&gt;
&lt;br /&gt;
* Tuomas Kortelainen - wrote continuation of Icesus lore and provided it for the association to use.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Revenant,_ensconced_in_the_gloom_of_the_evernight&amp;diff=5139</id>
		<title>Revenant, ensconced in the gloom of the evernight</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Revenant,_ensconced_in_the_gloom_of_the_evernight&amp;diff=5139"/>
		<updated>2021-02-14T19:47:59Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{prestigious monster&lt;br /&gt;
|longdesc = The revenant is hardly more than a thin skeleton, wrapped in unimaginable power, the whispers of umbrage shrouding its body, tendrils of darkest energy snapping at you from its embrace.&lt;br /&gt;
|name = Revenant,ensconced_in_the_gloom_of_the_evernight&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Joining&amp;diff=5138</id>
		<title>Joining</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Joining&amp;diff=5138"/>
		<updated>2021-01-29T14:04:12Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Supporting Icesus by joining Jää Ry&lt;br /&gt;
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&lt;br /&gt;
&lt;br /&gt;
        Icesus is maintained by a registered non-profit assocation&lt;br /&gt;
        located in Finland, called Jää Ry. Check out&lt;br /&gt;
        http://www.icesus.org/Association/ for more information.&lt;br /&gt;
&lt;br /&gt;
        The server cost and other activities are all funded by the&lt;br /&gt;
        Jää assocation. You can help Icesus by joining Jää as a&lt;br /&gt;
        supporting member.&lt;br /&gt;
&lt;br /&gt;
        Supporting members receive various benefits:&lt;br /&gt;
&lt;br /&gt;
        . Join the meetings and other events&lt;br /&gt;
        . Use 250 Permanent Divine Favors on Icesus&lt;br /&gt;
        . Discounts from possible Icesus merchandice&lt;br /&gt;
        . 'finger' information shows you've supported Icesus&lt;br /&gt;
&lt;br /&gt;
        The yearly membership fee at the moment is 50 Euros.&lt;br /&gt;
&lt;br /&gt;
        You can sending cash via bank transfer and sending mud mail&lt;br /&gt;
        to Loffie with the date of bank transfer, your name, email&lt;br /&gt;
        address and your postal address. Also remember to mention&lt;br /&gt;
        your possible secondary character and sign-up for a forum&lt;br /&gt;
        account as it is needed for the membership bonuses.&lt;br /&gt;
&lt;br /&gt;
        Existing members can renew their membership by paying the&lt;br /&gt;
        membership fee. &lt;br /&gt;
&lt;br /&gt;
Payment info&lt;br /&gt;
=-=-=-=-=-=-&lt;br /&gt;
&lt;br /&gt;
        Use bank transfer using the information below:&lt;br /&gt;
&lt;br /&gt;
        Sampo bank - Jää Ry (Jaa Ry)&lt;br /&gt;
        Amount:              50 EUR&lt;br /&gt;
        Account number:      800011-70535877&lt;br /&gt;
&lt;br /&gt;
        IBAN account number: FI9080001170535877&lt;br /&gt;
        BIC code:            DABAFIHH&lt;br /&gt;
&lt;br /&gt;
        For bank transfers use the following reference number&lt;br /&gt;
        ('viitenumero'): 11015. Also please send mudmail to Loffie&lt;br /&gt;
        with details on the transfer.&lt;br /&gt;
&lt;br /&gt;
        Questions and comments directly to Loffie.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:rulebook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5130</id>
		<title>Stories</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5130"/>
		<updated>2020-12-18T15:13:00Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stories takes Icesus from the old reincarnation system to a new reincarnation system.&lt;br /&gt;
&lt;br /&gt;
Reincarnation process has been modified to provide more-customizable characters. Numerous other evolutionary improvements have also been incorporated:&lt;br /&gt;
* Before, there were size differences between races alone. Now, there are also size differences within races. For example, all dwarves are no longer leveled to 125cm, but can vary in height.&lt;br /&gt;
* This means that the re-sizing of weapons and armor will be more important.&lt;br /&gt;
* Also, if a dwarf had to use an ax with two hands, a dwarf tall enough might be able to use it with one hand only, and vice versa.&lt;br /&gt;
&lt;br /&gt;
With the new reincarnation mechanism in place, character creation now takes place according to the phasing which is described below.&lt;br /&gt;
&lt;br /&gt;
= New steps of reincarnation =&lt;br /&gt;
&lt;br /&gt;
# Gender and race are selected first. The hometown is no longer selected when the race is selected, but is selected later.&lt;br /&gt;
# Your character stats (strength, dexterity, constitution, intelligence, wisdom, charisma) are determined in this phase. You can modify your stats at this point in a way that depends on your chosen race. For example, strength comes cheap to an antaeun, whereas intelligence is expensive.&lt;br /&gt;
# At this point, you choose the kingdom of your character. The number of kingdoms you can choose from depends on your total worth in experience points. Note that new characters have to always choose Valkor, but the further you progress in the game, the more choices will open up for you. Once you have chosen your kingdom, you will have access to a selection of kingdom-related attributes, skills, spells, and resistances.&lt;br /&gt;
# Each kingdom has a varying number of stories. Stories offer a framework for starting the 'chosen career' of your character. They do not only help you define your initial traits, skills and spells, but they also help you define your character's overall take on life, his base philosophy, aspirations, fears, and so on. It is encouraged to use these elements for role-playing purposes too.&lt;br /&gt;
# Once the kingdom and story are chosen, it's time to choose your hometown. Aside from reputation, this choice is still otherwise purely cosmetic. Note that the number of your options now depends on the kingdom you have chosen, as well as your story. As before, new players can't choose their hometown and they will all start from Vaerlon.&lt;br /&gt;
# Your character creation is now complete. Once you have created your character, you will be granted access to use the new command 'kinfo', which will replace the command 'bginfo'.&lt;br /&gt;
&lt;br /&gt;
=You get one roll=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You get one roll, because that's how Gygax would do it.&amp;quot; - Dave Winters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that pretty much every step of reincarnation is now irreversible, and if you want to take any step again, you have to do the entire reincarnation again. You may not know right at the beginning of reincarnation how it will go and which doors will open along the way, and which will close.&lt;br /&gt;
&lt;br /&gt;
This takes character generation towards a &amp;quot;Gary Gygax&amp;quot; approach: You roll the dice and you are stuck with your roll. It's not always what the player wants, but it is what the dice wants - meaning you could potentially have a character with some qualities that you just have to live with. Good, bad or ugly, your attributes are what they are, and they can an impact on how effective your character will be in the game.&lt;br /&gt;
&lt;br /&gt;
If you don't qualify for the kingdom or story? You don't play it. Built into the system is this ethos we recognize, play according to this ethos and it changes everything about your experience, because suddenly, things are at stake. The finality is purposeful. We blanch and grit our teeth, because of course players always want what's best for players and in this case it is high stats/skills/spells/resistances. Of course everyone wants a good character.&lt;br /&gt;
&lt;br /&gt;
Our new reincarnation system follows this Gygax edict. It means there are consequences - you were born a certain way and you cope with it. Winters was clear about this - he maintained Gygax's implicit position in that have to enforce the rules for players so that the game, and the stakes of playing, feel real.&lt;br /&gt;
&lt;br /&gt;
= How to join =&lt;br /&gt;
&lt;br /&gt;
We are currently running beta tests, which are semi-open for everyone interested. Tell Cyto when you are about to reinc next time and you will be taken to the new reinc. After sufficient tests, the new reinc will replace the old reinc entirely. No-one will be force reinced at that point though - everyone can migrate to the new system whenever they want.&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
* This chapter is a shortened modification from David Goldfarb's awesome article &amp;quot;The dice can kill you&amp;quot; which you can find in full from here:&lt;br /&gt;
https://www.polygon.com/2014/7/14/5898063/the-dice-can-kill-you-why-first-edition-ad-d-is-king&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5129</id>
		<title>Stories</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5129"/>
		<updated>2020-12-18T15:11:43Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stories takes Icesus from the old reincarnation system to a new reincarnation system.&lt;br /&gt;
&lt;br /&gt;
Reincarnation process has been modified to provide more-customizable characters. Numerous other evolutionary improvements have also been incorporated:&lt;br /&gt;
* Before, there were size differences between races alone. Now, there are also size differences within races. For example, all dwarves are no longer leveled to 125cm, but can vary in height.&lt;br /&gt;
* This means that the re-sizing of weapons and armor will be more important.&lt;br /&gt;
* Also, if a dwarf had to use an ax with two hands, a dwarf tall enough might be able to use it with one hand only, and vice versa.&lt;br /&gt;
&lt;br /&gt;
With the new reincarnation mechanism in place, character creation now takes place according to the phasing which is described below.&lt;br /&gt;
&lt;br /&gt;
= New steps of reincarnation =&lt;br /&gt;
&lt;br /&gt;
# Gender and race are selected first. The hometown is no longer selected when the race is selected, but is selected later.&lt;br /&gt;
# Your character stats (strength, dexterity, constitution, intelligence, wisdom, charisma) are determined in this phase. You can modify your stats at this point in a way that depends on your chosen race. For example, strength comes cheap to an antaeun, whereas intelligence is expensive.&lt;br /&gt;
# At this point, you choose the kingdom of your character. The number of kingdoms you can choose from depends on your total worth in experience points. Note that new characters have to always choose Valkor, but the further you progress in the game, the more choices will open up for you. Once you have chosen your kingdom, you will have access to a selection of kingdom-related attributes, skills, spells, and resistances.&lt;br /&gt;
# Each kingdom has a varying number of stories. Stories offer a framework for starting the 'chosen career' of your character. They do not only help you define your initial traits, skills and spells, but they also help you define your character's overall take on life, his base philosophy, aspirations, fears, and so on. It is encouraged to use these elements for role-playing purposes too.&lt;br /&gt;
# Once the kingdom and story are chosen, it's time to choose your hometown. Aside from reputation, this choice is still otherwise purely cosmetic. Note that the number of your options now depends on the kingdom you have chosen, as well as your story. As before, new players can't choose their hometown and they will all start from Vaerlon.&lt;br /&gt;
# Your character creation is now complete. Once you have created your character, you will be granted access to use the new command 'kinfo', which will replace the command 'bginfo'.&lt;br /&gt;
&lt;br /&gt;
=You get one roll=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You get one roll, because that's how Gygax would do it.&amp;quot; - Dave Winters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that pretty much every step of reincarnation is now irreversible, and if you want to take any step again, you have to do the entire reincarnation again. You may not know right at the beginning of reincarnation how it will go and which doors will open along the way, and which will close.&lt;br /&gt;
&lt;br /&gt;
This takes character generation towards a &amp;quot;Gary Gygax&amp;quot; approach: You roll the dice and you are stuck with your roll. It's not always what the player wants, but it is what the dice wants - meaning you could potentially have a character with some qualities that you just have to live with. Good, bad or ugly, your attributes are what they are, and they can an impact on how effective your character will be in the game.&lt;br /&gt;
&lt;br /&gt;
If you don't qualify for the kingdom or story? You don't play it. Built into the system is this ethos we recognize, play according to this ethos and it changes everything about your experience, because suddenly, things are at stake. The finality is purposeful. We blanch and grit our teeth, because of course players always want what's best for players and in this case it is high stats/skills/spells/resistances. Of course everyone wants a good character.&lt;br /&gt;
&lt;br /&gt;
Our new reincarnation system follows this Gygax edict. It means there are consequences - you were born a certain way and you cope with it. Winters was clear about this - he maintained Gygax's implicit position in that have to enforce the rules for players so that the game, and the stakes of playing, feel real.&lt;br /&gt;
&lt;br /&gt;
= How to join =&lt;br /&gt;
&lt;br /&gt;
We are currently running beta tests, which are semi-open for everyone interested. Tell Cyto when you are about to reinc next time and you will be taken to the new reinc.&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
* This chapter is a shortened modification from David Goldfarb's awesome article &amp;quot;The dice can kill you&amp;quot; which you can find in full from here:&lt;br /&gt;
https://www.polygon.com/2014/7/14/5898063/the-dice-can-kill-you-why-first-edition-ad-d-is-king&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5128</id>
		<title>Stories</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5128"/>
		<updated>2020-12-18T15:11:33Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stories takes Icesus from the old reincarnation system to a new reincarnation system.&lt;br /&gt;
&lt;br /&gt;
Reincarnation process has been modified to provide more-customizable characters. Numerous other evolutionary improvements have also been incorporated:&lt;br /&gt;
* Before, there were size differences between races alone. Now, there are also size differences within races. For example, all dwarves are no longer leveled to 125cm, but can vary in height.&lt;br /&gt;
* This means that the re-sizing of weapons and armor will be more important.&lt;br /&gt;
* Also, if a dwarf had to use an ax with two hands, a dwarf tall enough might be able to use it with one hand only, and vice versa.&lt;br /&gt;
&lt;br /&gt;
With the new reincarnation mechanism in place, character creation now takes place according to the phasing which is described below.&lt;br /&gt;
&lt;br /&gt;
= New steps of reincarnation =&lt;br /&gt;
&lt;br /&gt;
# Gender and race are selected first. The hometown is no longer selected when the race is selected, but is selected later.&lt;br /&gt;
# Your character stats (strength, dexterity, constitution, intelligence, wisdom, charisma) are determined in this phase. You can modify your stats at this point in a way that depends on your chosen race. For example, strength comes cheap to an antaeun, whereas intelligence is expensive.&lt;br /&gt;
# At this point, you choose the kingdom of your character. The number of kingdoms you can choose from depends on your total worth in experience points. Note that new characters have to always choose Valkor, but the further you progress in the game, the more choices will open up for you. Once you have chosen your kingdom, you will have access to a selection of kingdom-related attributes, skills, spells, and resistances.&lt;br /&gt;
# Each kingdom has a varying number of stories. Stories offer a framework for starting the 'chosen career' of your character. They do not only help you define your initial traits, skills and spells, but they also help you define your character's overall take on life, his base philosophy, aspirations, fears, and so on. It is encouraged to use these elements for role-playing purposes too.&lt;br /&gt;
# Once the kingdom and story are chosen, it's time to choose your hometown. Aside from reputation, this choice is still otherwise purely cosmetic. Note that the number of your options now depends on the kingdom you have chosen, as well as your story. As before, new players can't choose their hometown and they will all start from Vaerlon.&lt;br /&gt;
# Your character creation is now complete. Once you have created your character, you will be granted access to use the new command 'kinfo', which will replace the command 'bginfo'.&lt;br /&gt;
&lt;br /&gt;
=You get one roll=&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You get one roll, because that's how Gygax would do it.&amp;quot; - Dave Winters''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that pretty much every step of reincarnation is now irreversible, and if you want to take any step again, you have to do the entire reincarnation again. You may not know right at the beginning of reincarnation how it will go and which doors will open along the way, and which will close.&lt;br /&gt;
&lt;br /&gt;
This takes character generation towards a &amp;quot;Gary Gygax&amp;quot; approach: You roll the dice and you are stuck with your roll. It's not always what the player wants, but it is what the dice wants - meaning you could potentially have a character with some qualities that you just have to live with. Good, bad or ugly, your attributes are what they are, and they can an impact on how effective your character will be in the game.&lt;br /&gt;
&lt;br /&gt;
If you don't qualify for the kingdom or story? You don't play it. Built into the system is this ethos we recognize, play according to this ethos and it changes everything about your experience, because suddenly, things are at stake. The finality is purposeful. We blanch and grit our teeth, because of course players always want what's best for players and in this case it is high stats/skills/spells/resistances. Of course everyone wants a good character.&lt;br /&gt;
&lt;br /&gt;
Our new reincarnation system follows this Gygax edict. It means there are consequences - you were born a certain way and you cope with it. Winters was clear about this - he maintained Gygax's implicit position in that have to enforce the rules for players so that the game, and the stakes of playing, feel real.&lt;br /&gt;
&lt;br /&gt;
= How to join =&lt;br /&gt;
&lt;br /&gt;
We are currently running beta tests, which are semi-open for everyone interested. Tell Cyto when you are about to reinc next time and you will be taken to the new reinc.&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
* This chapter is a shortened modification from David Goldfarb's awesome article &amp;quot;The dice can kill you&amp;quot; which you can find in full from here:&lt;br /&gt;
https://www.polygon.com/2014/7/14/5898063/the-dice-can-kill-you-why-first-edition-ad-d-is-king&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5127</id>
		<title>Stories</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Stories&amp;diff=5127"/>
		<updated>2020-12-18T15:10:52Z</updated>

		<summary type="html">&lt;p&gt;Cyto: Created page with &amp;quot;Stories takes Icesus from the old reincarnation system to a new reincarnation system.  Reincarnation process has been modified to provide more-customizable characters. Numerou...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stories takes Icesus from the old reincarnation system to a new reincarnation system.&lt;br /&gt;
&lt;br /&gt;
Reincarnation process has been modified to provide more-customizable characters. Numerous other evolutionary improvements have also been incorporated:&lt;br /&gt;
* Before, there were size differences between races alone. Now, there are also size differences within races. For example, all dwarves are no longer leveled to 125cm, but can vary in height.&lt;br /&gt;
* This means that the re-sizing of weapons and armor will be more important.&lt;br /&gt;
* Also, if a dwarf had to use an ax with two hands, a dwarf tall enough might be able to use it with one hand only, and vice versa.&lt;br /&gt;
&lt;br /&gt;
With the new reincarnation mechanism in place, character creation now takes place according to the phasing which is described below.&lt;br /&gt;
&lt;br /&gt;
= New steps of reincarnation =&lt;br /&gt;
&lt;br /&gt;
# Gender and race are selected first. The hometown is no longer selected when the race is selected, but is selected later.&lt;br /&gt;
# Your character stats (strength, dexterity, constitution, intelligence, wisdom, charisma) are determined in this phase. You can modify your stats at this point in a way that depends on your chosen race. For example, strength comes cheap to an antaeun, whereas intelligence is expensive.&lt;br /&gt;
# At this point, you choose the kingdom of your character. The number of kingdoms you can choose from depends on your total worth in experience points. Note that new characters have to always choose Valkor, but the further you progress in the game, the more choices will open up for you. Once you have chosen your kingdom, you will have access to a selection of kingdom-related attributes, skills, spells, and resistances.&lt;br /&gt;
# Each kingdom has a varying number of stories. Stories offer a framework for starting the 'chosen career' of your character. They do not only help you define your initial traits, skills and spells, but they also help you define your character's overall take on life, his base philosophy, aspirations, fears, and so on. It is encouraged to use these elements for role-playing purposes too.&lt;br /&gt;
# Once the kingdom and story are chosen, it's time to choose your hometown. Aside from reputation, this choice is still otherwise purely cosmetic. Note that the number of your options now depends on the kingdom you have chosen, as well as your story. As before, new players can't choose their hometown and they will all start from Vaerlon.&lt;br /&gt;
# Your character creation is now complete. Once you have created your character, you will be granted access to use the new command 'kinfo', which will replace the command 'bginfo'.&lt;br /&gt;
&lt;br /&gt;
=You get one roll=&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You get one roll, because that's how Gygax would do it.&amp;quot; - Dave Winters'' *&lt;br /&gt;
&lt;br /&gt;
Note that pretty much every step of reincarnation is now irreversible, and if you want to take any step again, you have to do the entire reincarnation again. You may not know right at the beginning of reincarnation how it will go and which doors will open along the way, and which will close.&lt;br /&gt;
&lt;br /&gt;
This takes character generation towards a &amp;quot;Gary Gygax&amp;quot; approach: You roll the dice and you are stuck with your roll. It's not always what the player wants, but it is what the dice wants - meaning you could potentially have a character with some qualities that you just have to live with. Good, bad or ugly, your attributes are what they are, and they can an impact on how effective your character will be in the game.&lt;br /&gt;
&lt;br /&gt;
If you don't qualify for the kingdom or story? You don't play it. Built into the system is this ethos we recognize, play according to this ethos and it changes everything about your experience, because suddenly, things are at stake. The finality is purposeful. We blanch and grit our teeth, because of course players always want what's best for players and in this case it is high stats/skills/spells/resistances. Of course everyone wants a good character.&lt;br /&gt;
&lt;br /&gt;
Our new reincarnation system follows this Gygax edict. It means there are consequences - you were born a certain way and you cope with it. Winters was clear about this - he maintained Gygax's implicit position in that have to enforce the rules for players so that the game, and the stakes of playing, feel real.&lt;br /&gt;
&lt;br /&gt;
= How to join =&lt;br /&gt;
&lt;br /&gt;
We are currently running beta tests, which are semi-open for everyone interested. Tell Cyto when you are about to reinc next time and you will be taken to the new reinc.&lt;br /&gt;
&lt;br /&gt;
= Appendix =&lt;br /&gt;
&lt;br /&gt;
* This chapter is a shortened modification from David Goldfarb's awesome article &amp;quot;The dice can kill you&amp;quot; which you can find in full from here:&lt;br /&gt;
https://www.polygon.com/2014/7/14/5898063/the-dice-can-kill-you-why-first-edition-ad-d-is-king&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Silverspire&amp;diff=5112</id>
		<title>Silverspire</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Silverspire&amp;diff=5112"/>
		<updated>2020-12-06T14:08:25Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The city of Silverspire is located at the border between the Eskaran and Children of Light regions. It is as such controlled by the Templars, but not in the same way under their iron fist as the other northern provinces in general. The city has been successful and its inhabitants enjoy relatively large freedoms. Opportunities to trade with the Nordic countries have also made it a city of great prosperity.&lt;br /&gt;
&lt;br /&gt;
The city is heavily fortified and contains over a thousand real houses and some small shacks. The city is home to a total of about five to ten thousand elves and dwarves who derive their income mainly from agriculture, although hunting and livestock breeding bring a little more variety to eating just bread and turnips. However, cattle rearing in particular has recently been difficult due to the escalation of raids by Eskarans. They have never reached the city, but grazing livestock outside is an attractive target for the horde.&lt;br /&gt;
&lt;br /&gt;
The official defense of the city is the responsibility of the elven kingdom of Silverspire and the dwarven kingdom of Khazakul. Riding soldiers can rally anywhere aroudn the city for less than half a day, but as it can take almost one day to get the word out of the countryside, the villagers in the area are accustomed to taking care of themselves and each other. Every house has spears and riche houses have even swords when needed. So far, the area's khan has watched this arming of peasants through his fingers because he is a man of common sense and understands the need for the city to defend itself against the Eskarese.&lt;br /&gt;
&lt;br /&gt;
In the city of Silverspire, as in many others, residents are known for their home houses. Generally, if only one family lives in one house, this is not a problem. If people of several families live in the same house, they are quickly considered to be members of the same family.&lt;br /&gt;
&lt;br /&gt;
= City Map =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^&lt;br /&gt;
^^^^^*^^^+-------------C--------------+^^^*^^^^^&lt;br /&gt;
^^^^^^^^/..............................\^^^^^^^^&lt;br /&gt;
^^^^+R-+.##############################.+-b+^^^^&lt;br /&gt;
^^^/....##............................##....\^^^&lt;br /&gt;
^^+.#####.##############h#############.#####.+^^&lt;br /&gt;
^^|.#....##..........................##....#.|^^&lt;br /&gt;
^^|.#.####.............#.#............####.#.|^^&lt;br /&gt;
^^|.#.#...............##.##..............#.#.|^^&lt;br /&gt;
^^|.#.#..####w#......##J.###.....####e#..#.#.|^^&lt;br /&gt;
^^|.#.#..#....#.....##.....##....#....#..#.#.|^^&lt;br /&gt;
^^|.#.#..#.W#A#....##..#B#..##...#X#E.#..#.#.|^^&lt;br /&gt;
^^|.#.#..#.####...##..###Q#..##..####.#..#.#.|^^&lt;br /&gt;
^^|.h.#..#....#...##..#F###..##..#....#..#.h.|^^&lt;br /&gt;
^^|.#.#..####.#....##..#Y#..##...#.#S##..#.#.|^^&lt;br /&gt;
^^|.#.#..#....#.....##.....##....#....#..#.#.|^^&lt;br /&gt;
^^|.#.#..#w####......###.G##.....####e#..#.#.|^^&lt;br /&gt;
^^|.#.#.........#V#...##.##..............#.#.|^^&lt;br /&gt;
^^|.#.####......#I#....#.#............####.#.|^^&lt;br /&gt;
^^|.#....###........................H##....#.|^^&lt;br /&gt;
^^+.#####.##############h#############.#####.+^^&lt;br /&gt;
^^^\....##............................##..../^^^&lt;br /&gt;
^^^^+i-+.##############################.+-f+^^^^&lt;br /&gt;
^^^^^^^^\............................../^^^^^^^^&lt;br /&gt;
^^^^^*^^^+-------------C--------------+^^^*^^^^^&lt;br /&gt;
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Legend:&lt;br /&gt;
* # : Inner walls&lt;br /&gt;
* ^ : Clouds and mountain slopes&lt;br /&gt;
* | : North-south running wall&lt;br /&gt;
* / : Northeast-southwest running wall&lt;br /&gt;
* - : East-west running wall&lt;br /&gt;
* \ : Northwest-southeast running wall&lt;br /&gt;
* + : Wall&lt;br /&gt;
* I : Silverspire Inn&lt;br /&gt;
* * : Pillars of magic&lt;br /&gt;
* w : Western Commercial district&lt;br /&gt;
* e : Eastern Commercial district&lt;br /&gt;
* A : Silverspire Armoury&lt;br /&gt;
* I : Tavern of the Famed&lt;br /&gt;
* C : Silverspire City Gates&lt;br /&gt;
* h : Silverspire inner gates&lt;br /&gt;
* X : Silverspire Smithy&lt;br /&gt;
* E : Silverspire Channeler&lt;br /&gt;
* V : Silverspire Stables&lt;br /&gt;
* J : Silverspire Jewelry&lt;br /&gt;
* B : Silverspire Bank&lt;br /&gt;
* W : Silverspire Weaponry&lt;br /&gt;
* Q : Temple of Shards&lt;br /&gt;
* F : Silverspire Garrison&lt;br /&gt;
* H : Cat Lady's house&lt;br /&gt;
* S : Silverspire General store&lt;br /&gt;
* G : Silverspire Adventurers guild&lt;br /&gt;
* Y : The Wyvern Gulch&lt;br /&gt;
* R : The Boreal Reach&lt;br /&gt;
* f : The Fjord of Last Rites&lt;br /&gt;
* i : The Infested Ruins&lt;br /&gt;
* b : The Bottom of Betrayal&lt;br /&gt;
* . : Streets of the City of Silverspire&lt;br /&gt;
&lt;br /&gt;
The city has also extensive sewer system which is a good source of newbie experience and silver.&lt;br /&gt;
&lt;br /&gt;
=Warfare (provinces) =&lt;br /&gt;
&lt;br /&gt;
This is a kingdom which is capable of using stealth and information superiority for tactical advantage. They are defined by a large army of stealth capable units, including the only stealth capable legion in the game. The elves are superior in espionage and use this power to sniff out allied codes (but not command codes) of the units they encounter, so this means your allied codes will not be safe if you deal with them. This means the elves might slip through your province security and use this opportunity to spy or steal your resources. Even Silverian trade caravans and other non-military units are able to go stealth. Best way to ensure this wont happen is to cycle your allied codes on a regular basis, especially if you have had any contact with them. This kingdom is of neutral alignment. The armies of Silverians consists of units which are driven mostly by the elves.&lt;br /&gt;
&lt;br /&gt;
=Battlefields=&lt;br /&gt;
&lt;br /&gt;
Silverspire is known across the realm for its arena-like battlefields. The City Hosts five massive battlefield housings, one of which is in center of the city, and four others are built around the outer perimeter of the city. The city is highly industrialized due to elven-dwarven collaboration and as such, it is becoming a natural choice for various war machine factories and testing areas. Many kingdoms let their forces fight each other in front of highly-placed representatives to encourage and strengthen their position among the high-ups in this powerhouse of the Valley. It was not long ago until these large events were informed and betting has commenced on outcomes of these fights in a very serious way. Also, many kingdoms use battlefields of Silverspire as training grounds for their fighting forces in which kingdoms and mercenaries combat for glory, gamblers place money on bets and fortunes trade owners daily.&lt;br /&gt;
&lt;br /&gt;
== Wyvern Gulch ==&lt;br /&gt;
&lt;br /&gt;
Scale: Skirmishes&amp;lt;br&amp;gt;&lt;br /&gt;
Description: The Wyvern Gulch is a massive arena housed right in the center of Silverspire and it is famous for (newbie) training opportunities it provides. It is suitable for battles consisting of 1-2 squads in both teams.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wyvern Gulch.png|none|left|The Battlefield of Wyvern Gulch.]]&lt;br /&gt;
&lt;br /&gt;
== Bottom of Betrayal ==&lt;br /&gt;
&lt;br /&gt;
Scale: Skirmish/minor battles&amp;lt;br&amp;gt;&lt;br /&gt;
Description: The Bottom of Betrayal is actually a re-enactment of a battle in a distant past, which took place in the bottom of a deep gorge. It is suitable for battles consisting of 3-4 squads on both sides (aka a platoon level battle).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Bottom of betrayal.png|none|left|This battlefield is known as the Bottom of Betrayal.]]&lt;br /&gt;
&lt;br /&gt;
== Infested Ruins ==&lt;br /&gt;
&lt;br /&gt;
Scale: Minor/major battles&amp;lt;br&amp;gt;&lt;br /&gt;
Description: In Infested ruins the other team holds position in a ruined fort, while the other team is trying to smoke them out. It is suitable for battles consisting of 1 or more platoons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Infested Ruins.png|none|left|The Infested Ruins.]]&lt;br /&gt;
&lt;br /&gt;
== Fjord of Last Rites ==&lt;br /&gt;
&lt;br /&gt;
Scale: Major battles&amp;lt;br&amp;gt;&lt;br /&gt;
Description: The Fjord of Last Rites is a famous battleground between two fjells in the outer rim of Silverspire. A flowing river splits the battleground in two while mountains block line of sight, making treacherous use of terrain a big part of a successful battle plan. Suitable for company (2 or more platoons) level battles.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Fjord of Last Rites.png|none|left|The Fjord of Last Rites.]]&lt;br /&gt;
&lt;br /&gt;
== Boreal Reach ==&lt;br /&gt;
&lt;br /&gt;
Scale: Epic battles (province level events)&amp;lt;br&amp;gt;&lt;br /&gt;
Description: The Boreal Reach is an area to the northeast in which an old abandoned castle juts out from the surrounding mountain side, making this an ideal setting for defending land. In epic scale battles, involvement of one or more companies is more a rule than an exception, and in battles of such proportions even provinces can change owners.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Boreal reach.png|none|left|The Battlefield of Boreal Reach.]]&lt;br /&gt;
&lt;br /&gt;
[[category:maps]][[category:kingdoms]][[category:worldbook]][[category:cities]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Valkor&amp;diff=5100</id>
		<title>Valkor</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Valkor&amp;diff=5100"/>
		<updated>2020-11-09T13:57:30Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page describes the kingdom of Valkor, or more commonly known as The Children of Light.&lt;br /&gt;
&lt;br /&gt;
=The Children of Light=&lt;br /&gt;
&lt;br /&gt;
The Children of Light is the collective name for those people in the Icesus valley who live in the Kingdom of Valkor, within the sphere of influence of the Church of Elements.  It includes [[human|humans]], [[elf|elves]] and [[dwarf|dwarves]], though there are smaller numbers (less than 5%) of [[orc|orcs]] and goblins.&lt;br /&gt;
&lt;br /&gt;
There is a rigid social structure within the Church which comprises three classes: the [[templars|Templars]] who are the ruling class, the Sectarians who preach the faith of the Church of Elements, and the common people who perform all the labour. In theory, the three groups are bound together by their faith in their elemental gods. In practice, the only unifying factor is that they all belong to the kingdom of Valkor.  This treatise will look at each of the three groups in turn.  &lt;br /&gt;
&lt;br /&gt;
To understand the reach of the Children of Light, it is necessary to understand the geography and politics of the Kingdom of Valkor.  &lt;br /&gt;
&lt;br /&gt;
=Geography (and Politics) of the Kingdom of Valkor=&lt;br /&gt;
&lt;br /&gt;
[[File:Provinces 14 growth 464.png|frame|right|Provinces, 14th day in the Month of Growth 464]]&lt;br /&gt;
&lt;br /&gt;
Geographically, the Kingdom of Valkor, occupies the northwest area of the Icesus valley - the lands conquered by the Templars over the past 2 generations.  But the Children of Light continue to live in the southern, more easily cultivated, lands and the Church and Templars hold the greatest power and influence close to the capital city of [[vaerlon|Vaerlon]]. &lt;br /&gt;
&lt;br /&gt;
To the north, the new doctrines and customs give room to traditional [[eskara|Eskaran]] ways.  The map shows that Valkor claims the northern provinces, but it is actually unclear where the lands of pagans  begin. Certainly the Eskaran pagans living in the northern forests do not respect the division of land made by the Templars, and rebel groups from Eskara continue to fight even today. The other pagan groups of Gaesati and [[wilders|Wilders]] move about as they please.&lt;br /&gt;
&lt;br /&gt;
To the south, the Children of Light are threatened by a different foe - the [[tyranus|Kingdom of Tyranus]]. Here the people worship their one-eyed Gods; some years they trade with Valkor, and other years they wage war.  &lt;br /&gt;
&lt;br /&gt;
Nearer to Vaerlon, a tense situation is developing. Recently, there have been problems with looting in the southeast provinces of Valkor (especially Clover and Heartlands). It is rumoured that many of these bandits are not ordinary bandits, but actually soldiers who have defected from the Templars and are now operating for the eastern [[graemor|czardom of Graemor]]. This gives rise to further rumours that the unified force of the Templars is disintegrating. In the two provinces, the Khatuns have hung several people alongside their families to stop the spreading of false rumors. But the stories whispered in streets continue to circulate. &lt;br /&gt;
 &lt;br /&gt;
The sectarians and common people of the Church of Elements do not put their faith in the rumors of the dissolution of the Templars. They  are seen to be bloody conquerors, and terrible rulers, but the common folk believe the Templars guarantee social peace and protect their subjects from both the pagans and the eastern Czardom of Graemor. It is also very difficult for both the people and the members of the sects to imagine a world without Templars. So far, rumors of unrest have largely been ignored and life has continued according to the old model.&lt;br /&gt;
&lt;br /&gt;
=Social Order=&lt;br /&gt;
&lt;br /&gt;
Under the laws of the Templar Kingdom of Valkor, only a Templar can own land and that land is inherited by the eldest male direct descendant. He becomes Khan, and his son will become Khan on his death. &lt;br /&gt;
 &lt;br /&gt;
If there is no son, the land will pass to the eldest daughter (if she is of age), and to her husband upon her marriage. If the daughter is not of age, or if there are no children, the man’s wife will become Khatun until such time as a ‘proper’ heir is identified.  &lt;br /&gt;
 &lt;br /&gt;
In the provinces, a landowner has the title of Khan or Khatun, and reigns as a complete monarch.&lt;br /&gt;
 &lt;br /&gt;
The laws of the Valkor kingdom require that Khans take care of all persons in their province, but they rarely do so. They give little consideration to reported crime, they are more likely to behead all persons involved, and levy increased taxes on the remaining family members.  The punishments that the Khans (and Khatuns) distribute to the lower classes tend to be cruel, straightforward, and often collective. &lt;br /&gt;
 &lt;br /&gt;
So the common folk hesitate to bring matters to the khan's attention, they have learned instead to settle things with the village elders. Troublemakers and peace breakers are brought under control by &amp;quot;stocks and sticks&amp;quot; where the guilty party is confined to wooden stock and the villages offered the opportunity to take their revenge with their choice of thick and thin sticks.  &lt;br /&gt;
 &lt;br /&gt;
Sectarians have slightly more leeway than the general population, but only so long as they do not interfere with secular politics. The Templars value the sects because they are useful for maintaining the peace of society.  However, if sects do begin to intervene in earthly affairs, they will very quickly arrive at the end of their rope, which usually means that they will be hanging by the neck of it in some tall spruce.&lt;br /&gt;
&lt;br /&gt;
=Marriage and Family=&lt;br /&gt;
&lt;br /&gt;
The Church has a fixed and limited attitude toward sex: the purpose of sex is to produce children, and people are to choose one spouse with whom to spend their lives. The church has an equally negative attitude towards sexuality, but people do not live by this principle: the common people living in barns find their comfort, pleasure, and safety in each other's bodies. The Templars also seek their comforts, but they do so with silk bed sheets.  As to the sectarians, there are many paths.  &lt;br /&gt;
 &lt;br /&gt;
For the sake of society, all Children of Light are considered to be strictly monogamous.  Where persons err (and the Templars are more likely to err than others) all children are born inside the marriage. Should it happen that a child is clearly not the child of the two parents, e.g. a half-elf child born to two humans, then the child will be considered to be an ‘outside child’ of the mother.  Each father (birth, family) has the option to claim the child as his own; and they can determine whether or not to grant an inheritance (and land).   &lt;br /&gt;
 &lt;br /&gt;
All property is inherited through the father. There are few inheritance disputes because the father ultimately determines the inheritance and the eldest son inherits everything. An eldest boy will easily find a willing spouse when he reaches a suitable age, while the younger ones will have to earn their place in the world.&lt;br /&gt;
 &lt;br /&gt;
At the marriage ceremony, the man's father brings his son to the prayer pole, where he hands his son to his future wife. Then the Church priest will give a short sermon, urging the spouses to love each other and to be faithful one another; he will advise the man to make wise decisions and the woman to obey her husband. Once the ceremony is completed, the woman moves to live in the man's house along side his parents and siblings.  &lt;br /&gt;
&lt;br /&gt;
=Templars=&lt;br /&gt;
&lt;br /&gt;
The Templars originate from the eastern steppes and remnants of their past shape their culture today. All children are raised to be worthy riders and warriors. Where the older children (sons and daughters) are tied to the land and businesses, many of the younger offspring will join the Templar knights as a way to see the world.    &lt;br /&gt;
 &lt;br /&gt;
Templars place complete control of emotions and unquestioning loyalty to the higher power as a measure of humanity. Their iron will and discipline, combined with superb organization skills (compared to those of many surrounding nations), have allowed them to conquer vast areas and unite the new provinces into what has become the invincible Valkor empire.&lt;br /&gt;
 &lt;br /&gt;
The Templars can be divided into nobles (land-owning tribes of khans and khatuns), and the temple knights. Over the generations the noble families have developed court etiquette, customs and culture, which dictates their day-to-day behaviour, lifestyle, and dress. On the other hand, the temple knights are soldiers, they are the same ferocious and ruthless horsemen as originally rode in from the eastern steppes, and they have little tolerance for the finer elements of court life. Indeed, friction has begun to form between the two groups: the noble families regard the temple knights as foolish and uneducated, while the knights regard the noble families as weak and soft.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
All of the land in the Kingdom of Valkor has been divided into provinces by the Templars. Within the province, the landowner has the right to call him- or herself as a Khan or Khatun. Women may rule the province for some period of time, but the land always passes through marriage to the man and in turn it is passed to the eldest son, so this state of affairs is usually self-correcting.&lt;br /&gt;
 &lt;br /&gt;
The status of a Khan is determined by the number of temple knights he has the right to keep in his arms. An araw-Khan has the right to keep ten templar knights, a khan with status  &amp;quot;zuut&amp;quot; has one hundred, and status “minghan” has one thousand knights.  Valkor does not currently have a minghan-Khan or Khatun. Templars are by no means the only servants or even soldiers of the Khans, but it is the number of temple knights that indicates the power of the Khan or Khatun.&lt;br /&gt;
 &lt;br /&gt;
Khans are rulers in their province, but they swear allegiance to the ruler of the capital of Vaerlon. In turn, the ruler of Vaerlon pledges allegiance to the Horduk-khan Kendal Vinistek; a dwarven woman who is leader of the entire Templar order who has tens of thousands of Templar knights under her wing. &lt;br /&gt;
 &lt;br /&gt;
At the moment, the situation is somewhat confusing because Vaerlon's heir (Morgan Tensldor) is a girl of 15 years, and she will not become Khatun for another 13 years. Each of the Khans swore allegiance to her father and his heirs (and therefore to Morgan) but many are uncomfortable with the idea of a Khatun of Vaerlon. Some of the bolder Templar rulers in the south have gone so far as to suggest that they might be more appropriate to the task. In the north, there are Khans who resent that they do not receive enough support from ‘the girl in Vaerlon’, that it would be different if there were a ‘proper Khan’.  The stronger zuut-Khans of the north are already skirmishing with each other, competing to be seen as the strongest force against the pagans (and therefore a possible ruler for Vaerlon and the entire kingdom).   The administration of the Templars is confused across the kingdom and especially so in the north. The threat of a civil war rustles in the air. &lt;br /&gt;
 &lt;br /&gt;
There are still some army troops in the kingdom of Valkor, known as Army of Vaerlon, who work for the City. While their duty is to protect the heir of Vaerlon (who will one day be a Khatun) they are actually independent of the system Khans and Khatuns. The cost of supporting the Army is borne by the city of Vaerlon, paid from business taxes, import duties, fines, etc.. &lt;br /&gt;
 &lt;br /&gt;
The army of Vaerlon is organized according to the same principle of &amp;quot;ten&amp;quot; as the Khans:  an araw-Commander of the army commands ten fighters, paying for their maintenance and support; a &amp;quot;zuut&amp;quot; commands one hundred and the &amp;quot;minghan&amp;quot; would lead a thousand men to the battle.  Again there are no minghans in the kingdom. Military leaders do not own land, as this is the exclusive right of the khan. Instead, they get their food and other supplies from the khan or khatun on whose land they are stationed.&lt;br /&gt;
&lt;br /&gt;
==Right and Wrong==&lt;br /&gt;
 &lt;br /&gt;
The Templars believe that every human being is an integral representative of his family first and his khan second. Public behavior is of the utmost importance, and public disgrace is directed at both the individual and his family. Oddly enough, secret sins are not condemned as they are unseen, and therefore do not tarnish the reputation of the sinner or his family.&lt;br /&gt;
 &lt;br /&gt;
Templars respect power and detachment and despise weakness in all forms. In particular, they disregard any public display of emotion. Only the strong and the cold can survive in this world, the weak are a burden on their families and the khans.&lt;br /&gt;
 &lt;br /&gt;
Loyalty and courage are everything to the Templars. A templar must show absolute and unquestionable loyalty to parents, family, ancestors, and the Khan. Any templar is presumed to be ready to slit his own throat with his ritual knife at the whim of his khan or khatun. As head of the family, the khan may be selfish, corrupt, or stupid, but his subordinates would never say so.  They are, at all times, loyal to him and will obey him without question.&lt;br /&gt;
 &lt;br /&gt;
The courage of the Templar must be shown in all situations; cowardice is the worst kind of weakness. Courage should not be confused with hot-headedness or stupidity, it is assumed that Templar will consider carefully the risks and consequences of his actions. &lt;br /&gt;
 &lt;br /&gt;
A Templar attaches particular importance to the presentation of a calm demeanor at all times, he will work to ‘keep the face’, meaning the face of his family. All family members will  observe manners, will follow agreed rituals and at all times will remain calm. A person who fails to do so, by being publicly embarrassed or showing his feelings too clearly, is said to have ‘lost the face’ which is the face of the family.&lt;br /&gt;
 &lt;br /&gt;
Honour is of great importance to the Templars. Whether a promise is made in private or public, a Templar will keep his word. ‘Honorary debt’ is a special kind of promise or commitment, it happens when one templar assists another, and it must be repaid within the shortest time possible. Sometimes this debt can be so large (e.g. keeping a secret sin from being known, thus preventing the shame and destruction of the entire family) that the Templar will spend the rest of their lives searching desperately for the opportunity to provide a similar response to his helper or their family. &lt;br /&gt;
&lt;br /&gt;
==Templar Customs==&lt;br /&gt;
&lt;br /&gt;
Horses are especially important animals in Templar culture, and the relationship between Templar and horse begins as soon as a child has the balance to sit upright.  They are essential to the Templar knights, and even an ordinary knight will own at least three. The knights prefer mares because the milk provides an extra source of food during long war rides and they are generally easier to train than stallions. &lt;br /&gt;
 &lt;br /&gt;
The Templar knights live and work as soldiers, they wear simple and functional clothing. Furs are leather and are preferred over fabric clothing which is less durable. The soldiers wear little jewelry and carry weapons almost everywhere. In their behavior they are generally silent, expressionless and straightforward to the point of brutality.&lt;br /&gt;
 &lt;br /&gt;
Noble Templars, on the other hand, strive to wear the finest clothes possible. The rich and mighty bring silk from far away lands for their pleasure; they also wear large amounts of gold and silver jewelry.  To make it easier to ‘keep the face’ (and preserve their honour and the honour of their family), noble Templars will cover the lower part of their face with a scarf or cloth, except in the presence of their friends and relatives. &lt;br /&gt;
 &lt;br /&gt;
All Templars are very polite in their behavior, even with their enemies; they identify behavior as the decisive difference between humans and animals. A skilled templar can (and will) insult a competitor or enemy subtly and seemingly politely and do so unendingly. It is not at all uncommon in official circumstances for two longtime enemies to swap courtesies for several hours at a time, and do so with great devotion, each trying to goad the other into to losing his temper and thus ‘lose the face’.&lt;br /&gt;
 &lt;br /&gt;
As they greet each other, Templars politely bow their arms crossed over their chest or kneel in front of truly high-profile women.&lt;br /&gt;
 &lt;br /&gt;
Templars tend to exchange small gifts in many situations, such as when guests arrive or when they meet an old acquaintance after a long time. A good gift is elegant rather than functional, and comes with an interesting detail or story. However, the gift should not be too expensive or spectacular, because the receiving party must reciprocate with an equally marvelous gift and story, and do so within a reasonable time. &lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
&lt;br /&gt;
Templar knights are intimidating opponents, both as individuals and as a military unit. They prefer to fight from horseback, and their skill is unrivalled.  &lt;br /&gt;
 &lt;br /&gt;
They are divided into archer knights and lance knights. Archer knights wear light armours, and their main weapon is the Templar’s dreaded  bone bow. Their favoured method of attack is to swoop in on horseback, shoot a volley of arrows at their opponents' necks and flee before the opponent has had time to react. Their skill is so great that they are able to shoot their arrows straight back as they flee the battlefield.&lt;br /&gt;
 &lt;br /&gt;
Lance knights wear heavy armours and carry wooden lances with an iron tip. They also carry a sword and shield which are used after the first attack.  They typically attack in a wedge-shaped formation, but only after archer knights have first weakened an enemy.   &lt;br /&gt;
 &lt;br /&gt;
Today, the Templars continue their expansion across the sparsely populated and rugged terrain of the north. Here there is no room for large cavalry tactics, and the Templars recruit large numbers of infantry from their newly conquered territories. The Templar knights are ready to fight on foot as well, using a long, slightly curved and narrow-edged sword that easily cuts through the pagan-made armors.&lt;br /&gt;
&lt;br /&gt;
==Well-known Templars==&lt;br /&gt;
&lt;br /&gt;
===Katrina Lohengrin===&lt;br /&gt;
&lt;br /&gt;
Katrina Lohengrin, a human woman, currently controls most of the power in Vaerlon. Ten years ago, she was the chief of the guard of Gradon Tensldor, son and heir of Tegiv Tensldor, the former Khan of Vaerlon.  When Tegiv was assassinated, alongside his wife and son, Katrina managed to save Morgan from the assassins. To prevent the kingdom from drifting into chaos, Katrina assumed command of the Army of Vaerlon and proclaimed herself a deputy governor until the heiress Morgan Tensldor has reached the age of majority. &lt;br /&gt;
 &lt;br /&gt;
Katrina has proven herself to be a determined, brave and strong-willed woman, though she is not very sophisticated as a ruler. Katrina has a reputation for being a loyal and honorable soldier, and her position has been recognized by most khans. Still many court members wonder if she really plans to relinquish power when Morgan reaches the age of twenty-eight in thirteen years.&lt;br /&gt;
 &lt;br /&gt;
Katrina is about forty years old; she is in top physical shape and her intelligence is sharper than ever.  She has numerous scars on her face and hands, from battlefields and bar brawls (she is known to become nasty if drunk). She wears the simple clothing of a soldier, though covers her face as required by the noble court etiquette. She has made a statement indicating preparations are being made for war against the Eskarans, though some will whisper that it is only a blunder and the real target is Maelyrra Maerlith-Madris.&lt;br /&gt;
&lt;br /&gt;
===Maelyrra Maerlith-Madris===&lt;br /&gt;
&lt;br /&gt;
Maelyrra Maerlith-Madris is a sophisticated Templar, elite from the brow of her elite elven brow to the soles of her elite elven feet. Even at the age of over 800, she easily breaks the hearts of young men (and possibly women) of the court. &lt;br /&gt;
&lt;br /&gt;
Her every movement and word conveys a sense of aesthetics and beauty, whether it is her home, her company or her body.  Her tall, dark-skin body is always dressed in the most fashionable clothes and stylish jewelry.  Maelyrra has never married, but recently she said she has finally found the ‘one’.  She has not gone so far as to identify her intended.  &lt;br /&gt;
 &lt;br /&gt;
Maelyrra has sworn to her loyalty to Morgan Tensldor, Heir of Vaerlon, but has refused to recognize Katrina Lohengrin's role as deputy ruler.  With Templar politeness, she has hinted that Katrina Lohengrin holds the heir hostage. &lt;br /&gt;
&lt;br /&gt;
Maelyrra is said to have the widest and most skilled network of spies and blackmailers in the entire valley, and many khans are said to have secretly sworn allegiance to her. She is suspected of plotting against Tegiv Tensldor, the former khan of Vaerlon (father of Morgan Tensldor).  Other people have believed she attempted to kidnap Gradon Tensldor (former heir, brother of Morgan Tensldor) with the intent of entering into a forced marriage.  There are more than a few people who believe she is responsible for the assassination of Tegiv and Gradon Tensldor.  &lt;br /&gt;
&lt;br /&gt;
Bandits are a constant scourge in Maelyrra's world and she is looking for a way to defeat them, especially in her province of Knightsword (near Vaerlon). A less cunning Khan would probably use force and collective punishment, but Maelyrra does not want to risk the serfs' rebellion in the current turbulent political situation.  So the unrest in Knightsword has been allowed to build.  &lt;br /&gt;
&lt;br /&gt;
===Tuatha Khazakul===&lt;br /&gt;
&lt;br /&gt;
Tuatha is a member of the relatively powerful Khazakul dwarf family and is a controversial figure in Vaerlon. He is not humble in the way a dwarf representative of the court is expected to be, and otherwise violates the label blatantly and repeatedly. An example is that court etiquette requires that love matters be handled subtly. However, Tuatha flaunts his numerous (short- and long-term) romantic relationships with elves rather than hiding them discreetly. &lt;br /&gt;
 &lt;br /&gt;
Tuatha does not seem to have any political ambition of his own. He is possibly the best duelist in the whole of Valkor, and the Khazakul's family decision-makers are happy to use him as a tool against their enemies. More than once they have manufactured a situation where they claim defamation that can only be resolved by a duel. It is said that none of his opponents have been able to face the stare of his eyes in the duel, but they all have had to turn their gaze aside. &lt;br /&gt;
 &lt;br /&gt;
Tuatha himself dreams of a chance to test his skills against Fauldron the Bandit. He would also be happy to encounter pagan protagonists and heroines on the battlefield, but so far the chances have been low.&lt;br /&gt;
 &lt;br /&gt;
Tuatha is a short and heavy dwarf, a little over 200 years old, His face is, in a word, ugly, and his hands are big and coarse. He wears very plain and simple clothing, preferring a black scarf to cover the lower part of his face, often it has the image of  a red screaming monster. Only rarely is his rough voice heard cutting through the air, and then his words are usually as sharp as his axe. &lt;br /&gt;
 &lt;br /&gt;
In battle, Tuatha is completely unrestrained. He does not follow traditional fighting styles or rules, but punches his opponent with the back of his axe, his elbow or knee, or even with his head. People have not actually accused Tuatha of ‘witchcraft’, but he is still known to have been subjected to the so-called seven strikes of pre-mothers while in battle.&lt;br /&gt;
&lt;br /&gt;
=Sectarians=&lt;br /&gt;
&lt;br /&gt;
Some people want to walk more closely with their god, and these are the people who  become Sectarians in the Church of Elements. It is a long journey, filled with sacrifice.  &lt;br /&gt;
 &lt;br /&gt;
The  aspirant sets foot on the path by seeking out a patriarch or matriarch of a nearby monastery or church and tries to convince them of the sincerity of his priestly intentions. Usually the patriarch accepts the newcomer as a novice, and so begins a strict and regular life under the watchful eye of the clergy of the monastery. Novices are responsible for all day-to-day chores in the monastery and are often allowed to work until their backs are sore and nails boody, it is said this helps to refine their souls.&lt;br /&gt;
 &lt;br /&gt;
At some point the patriarch will determine that the novice has attained the necessary maturity, and he will appoint the aspirant as a priest or priestess, and grants them the right to leave the monastery to spread the word of the Church of Element.  It depends on the novice how long it takes for spiritual growth to become a priest, but rarely is it less than ten years.&lt;br /&gt;
 &lt;br /&gt;
All sectarians--novices, priests and patriarchs--are expected to refrain from all bodily pleasures while serving in the monastery. After leaving the monastery, they are expected to continue a clean and abstinent life at least until marriage.  Or the priest may choose to swear an oath of chastity. This is not compulsory, but it is regarded as a sign of great virtue.  Priests and priestesses who swear this oath are called ‘white robes’ (the white robe is forbidden to all other priests), and patriarchs are almost invariably among this group.&lt;br /&gt;
 &lt;br /&gt;
In principle, any priest can establish a new monastery and become its patriarch or matriarch. In practice, this requires a large number of followers, as well as outside supporters (to provide food), and permission from a landowner (to provide shelter). It is surprisingly difficult to obtain the necessary resourcesl, and new monasteries are usually established mainly in border areas, where there are plenty of pagans to be converted.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
When the Templars declared the Church of Element to be the official religion in the kingdom of Valkor, they simultaneously issued an order that barred the Church from ever having a central leadership. The official explanation for the ordinance was the need to preserve the purity of the faith and to help the clergy work more closely with the people. But the true reason was no doubt clear to all by then: the Templars wanted to limit the power of the Church. The Church could only consist of individual monasteries, each led by a patriarch with the power of spirit in that monastery. Other monasteries in the Church of Elements have no power over other patriarchs, though their patriarchs and matriarchs can express disapproval.&lt;br /&gt;
 &lt;br /&gt;
The Templars mandate was a success, and the Church of Elements is today a fragmented entity, both physically and scholastically. However, people cannot be prevented from organizing as they please, and sects based on the elements have arisen within the Church. These began to evolve from the recorded teachings of individual wise priests, and today there are extensive scholarly entities that are recognized by tens of thousands of people throughout the valley.&lt;br /&gt;
 &lt;br /&gt;
Each elemental sect represents a specific interpretation of the doctrine of the Church of Elements, and while most monasteries acknowledge the support of a single sect, there are  some monasteries that have priests of several sects. So the members of a sect are not united by a common leader, but rather by a common ideology and morality. Church members of the same sect usually offer strong support to each other.&lt;br /&gt;
 &lt;br /&gt;
The ordinary people are unaffected by this arrangement. They are lectured in weekly sermons by the priest from a nearby monastery, and otherwise have no time for in-depth reflection on Church doctrine. However the sects are not always capable of peaceful coexistence, and the common people sometimes become pawns, and the different sects struggle to claim their souls while slandering the other sects as heretics.&lt;br /&gt;
&lt;br /&gt;
==Right and Wrong==&lt;br /&gt;
&lt;br /&gt;
The sectarian perception of right and wrong is strongly based in Church doctrine, and the tenets of their specific elemental sect. Abstaining from bodily pleasures and desires is common to all sects, as is living up to spiritual values. In addition, many monasteries have a very strong internal discipline that their members are expected to follow. To question the prevailing hierarchy, its representatives, or the goodness and omnipotence of the Church or the sect, is utterly unacceptable.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Customs==&lt;br /&gt;
&lt;br /&gt;
With regard to appearance, the sectarians tend to be more alike than they are different.  Novices dress in plain simple robes, the colour identifies the sect (red for fire, blue for water, brown for earth, yellow for air).  Priests and Patriarchs continue to wear coloured robes of heavier weight (and warmth). Higher rank priests and may have embroidery and small ornamentation on their robe, but as a group, most sectarians do not wear jewelry. &lt;br /&gt;
 &lt;br /&gt;
If a priest has sworn an oath of chastity, they will wear a white robe regardless of their sect.&lt;br /&gt;
 &lt;br /&gt;
Sometimes there are differences within a sect, some monasteries require that all members shave their heads bald, others prohibit any cutting of body hair.  &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
All Sectarians are maintained by a Church teacher, and most follow the traditional teaching of the Church of Elements.  A few members of sects follow other, less respected, paths… and some of these do so secretly, others unknowingly.  This is a much wider topic than can be discussed in this treatise at this time.  &lt;br /&gt;
&lt;br /&gt;
==Warfare==&lt;br /&gt;
&lt;br /&gt;
Sectarians do not use any kind of weaponry. This is prohibited not only by their doctrine of peace, but also by the law of the Templars. A small number of fighters or Templar knights are sometimes placed in monasteries where defense is required. &lt;br /&gt;
 &lt;br /&gt;
In practice, this is not always enough to keep bandits or Eskarite rebels at bay, and many monasteries in dangerous areas are protected by a stone or wood palisade wall which, when in distress, is raised up by a crowd of people swarming in from nearby villages as alarmed by monastery bells.&lt;br /&gt;
 &lt;br /&gt;
Church priests who travel alone to spread the word of the Church of Elements are often much more vulnerable than their brethren living in monasteries and have to rely on the good will of others on the road. Because the goodwill of other people is often a luxury in the valley, many wandering priests quickly learn to defend themselves with a wooden staff cut from the forest, their bare hands, or everyday tools such as a hatchet designed to split firewood.&lt;br /&gt;
&lt;br /&gt;
==Well-known sectarians==&lt;br /&gt;
&lt;br /&gt;
===Amaury the Hermit===&lt;br /&gt;
&lt;br /&gt;
Amaury is said to have lived his entire life as a hermit in the northern forests, and joined the Church of Elements from following the teachings of the sect of Mystical Wisdom. He traveled south to Vaerlon and gathered a significant number of zealot followers. Today he is feared at Vaerlon's court and many influential members of the Church of Elements, such as Alice the Merciful, accuse him of elevating himself to the level of elemental gods. &lt;br /&gt;
 &lt;br /&gt;
Amaury and his followers have been accused of libel, idolatry, and the use of many drugs. However, no one can deny the power of Amaury, or the power of his faith, for he is the only person who has been able to stop the powerful epilepsy seizures of Morgan Tensldor,  the heir of Vaerlon.  Previous to his arrival, countless church priests and Templar mystics tried to help the heir and failed. Amaury’s success provided entry to the court. Katrina Lohengrin needs him to guarantee the health of the heir, and he is seen to have considerable influence with the heir and the deputy ruler. &lt;br /&gt;
 &lt;br /&gt;
However, the court has not completely accepted the man from the backwoods with open arms. Amaury has been subjected to numerous assassination attempts, but all have failed.  It is said he possesses superhuman perseverance and power.&lt;br /&gt;
 &lt;br /&gt;
Amaury is tall and flabby. Even in the court, he wears a simple robe with a piece of string as a belt. He rarely rinses or bathes, body or clothing, but he is said to carry no smell.  Certainly, he is known to appear in the midst of a crowd, seemingly unnoticed like a cat. &lt;br /&gt;
 &lt;br /&gt;
Amaury's hair is a messy and thickety black bush, and his eyes are burning and his followers claim he can penetrate the veil of flesh and stare directly into the human soul. It is believed that Amaury knows the ‘inner truth’  of each person he meets. Certainly many men fall silent under his gaze, preferring silence to the risk of being caught in a lie.&lt;br /&gt;
 &lt;br /&gt;
There are many rumours about an ugly scar that runs around Amaury’s neck - he wrapped a rope of fire around his neck; he got it from hanging from a tree, by the neck for three days; an assassin cut off his head but his body secured it back in place. No story seems to outrageous, and Amaury only smiles and nods when a new tale is offered.  &lt;br /&gt;
 &lt;br /&gt;
No one doubts the power of Amaury, but some argue that his light does not shine as brightly as it once did; some say that perhaps the light is becoming a darker blue.&lt;br /&gt;
&lt;br /&gt;
===Alise the Merciful===&lt;br /&gt;
&lt;br /&gt;
At 40 years, Alise is very young to be a matriarch. She was born of a noble Templar family, but left her former life behind to follow the path of the Church of Elements in the monastery. Alise rose to the position of a matriarch very quickly, and malicious tongues claim that her high-born lineage made it happen. Alise  leads the White Monastery, and she is possibly the strongest matriarch in the sect of the Sisters of Grace. She has no official position, nor is she allowed by the laws of the Templars, but she is respected so much that there are at least five patriarchs and matriarchs who are ready to obey her without questioning. Alice is said to still be in contact with some of the Templars, and Maelyrra Maerlith-Madris is said to be a personal friend.&lt;br /&gt;
 &lt;br /&gt;
Alise is a rotund, sturdy woman who wears a white robe (meaning she has taken an oath of chastity).  She always speaks softly and softly, and her followers say there is compassion and understanding in her big eyes. A couple of hours of conversation with her is said to have led many hardened criminals and murderers to improve their ways. She has created her position as a skilled peacemaker and negotiator with an almost supernatural ability to find the root of the problems and make people settle things in peace. &lt;br /&gt;
 &lt;br /&gt;
Alise is sometimes suspected of witchcraft. She is said to be relatively modest (TOO modest) for a matriarch of the monastery, and she only rarely shines the light of the church.&lt;br /&gt;
&lt;br /&gt;
===Cecily the Chaste===&lt;br /&gt;
&lt;br /&gt;
The young priestess of the sect of Illuminating Flame is the only person to have survived the strange plague which killed all the other members of her village in the province of Stormshield. Cecily was only a child at that time and she claims to have had a vision of [[zrammas|Zrammas]] that told her to assemble an Orthodox army of the Fire and free the valley of its oppressive darkness and sin. &lt;br /&gt;
 &lt;br /&gt;
Cecily joined the monastery, graduated as a priestess at an unprecedented pace, and has since toured the provinces, gathering followers who she commands to leave behind all their worldly possessions. The number of her followers has grown almost explosively, and she has next announced that she will head to [[atherton|Atherton]], where, according to her, &amp;quot;the flood of pure faith will sweep away the dam of filth built by sinners.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
Cecily is young, just over 20 years and always wears a red robe that covers her whole body, leaving only her face visible. She has gotten her nickname from the fact that she doesn't take off her robe, even in the heat of summer, and no one is known to have ever seen her without it. Cecily's eyes are big and her complexion is lean. She is relatively tall as a woman and has an internally driven heat and conviction when speaking about things of faith.&lt;br /&gt;
&lt;br /&gt;
=Common People=&lt;br /&gt;
&lt;br /&gt;
The common people of the valley are the most numerous. They are the foundation upon which the society of Children of Light is built: serfs, artisans, hunters, fishermen, fighters and merchants. The common people are diverse in size and in appearance, but also in their habits, wealth and appearance. The lineage and customs of the common people of the north combined with those of the new settlers from the east of the kingdom; and mingled again with the lifestyle of the settlers who migrated from the south-east. Nowadays, most common people have a touch of Templar blood and tradition, even though the gap between these particular groups is huge.&lt;br /&gt;
 &lt;br /&gt;
The worst off of the common people are the serfs in the south and the poor in the cities. The life of a serf, from birth to death, is to work in the Khan’s fields; to try to choose to do otherwise is to invite the threat of the death penalty. &lt;br /&gt;
 &lt;br /&gt;
Urban poverty offers more in terms of freedom - you can die of hunger and cold in your own peace. In Vaerlon and elsewhere, members of the common people who have been able to demonstrate to the Templars that they possess rare and useful skills have been more successful.&lt;br /&gt;
 &lt;br /&gt;
Representatives of the common people are generally more closely monitored and more severely stomped on by the Templar iron boot in the southern provinces than in the northern frontier. In the border areas, life is dangerous due to Wilder and Eskaran raids, but people may have greater liberties because their effective around-the-clock monitoring is not possible.&lt;br /&gt;
 &lt;br /&gt;
As a result, some members of the common people have fled to the northern forests and asked to join the Eskarite rebels. This is not easy, as Eskarans, on the basis of their experience, presume that any person arriving is probably a Templar spy. But some ‘southerners’ do manage to win Eskaran trust and create some sort of position among the rebels.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Khans tend to distribute cruel and collective punishments, so common people have developed their own systems for dealing with disagreements and disputes. Usually, the parties will agree to ask a respected resident of the village to serve as an impartial third party in disputes between the others. If a settlement is not reached, the elder of the village, often known as the Seeress, will be consulted. This particular village elder then decides what to do. Only if this fails will the parties approach the province courts where the Khans of important houses make the decision.&lt;br /&gt;
 &lt;br /&gt;
Some rich tradesmen and craftsmen are able to live outside of this system. They have been fortunate enough to raise enough money and influence, and the support of a sympathetic Templar which allows them to have more control of their dailing living and working situation. These people are often able to hire assistants, and even fighters , but they are free to go about their lives as they choose. However, their success and spirit is also hanging by a thread of hair, or more precisely, the favor of the khan that rules the area. Just one blatant mistake and their heads fall like any other member of the common people who stepped on the toes of the Templars.&lt;br /&gt;
 &lt;br /&gt;
A third group of common people is made up of urban thieves who have developed around cities. They earn their livelihood by extortion, theft and trafficking of illegal goods. It is not clear how much their thief activity is formally networked, but it is certain that any merchant who wants to succeed also needs the recommendation of some thief high-up.&lt;br /&gt;
&lt;br /&gt;
==Right and Wrong==&lt;br /&gt;
&lt;br /&gt;
The life of the common people is simple, uncomplicated, and usually filled with hard manual labor; they live where they are told, work as they are told, and feed and clothe themselves as best they can. Their perception of what is good and what is bad is guided by whether it benefits or harms the village. Laziness or avoiding work is seen as wrong, as is stealing from another villager or destroying his property.  But it is wrong to complain about a wrongdoer to the Khans because the only possible result is that the entire village will be punished.  The village is all important, and there is no feeling for outsiders.  &lt;br /&gt;
 &lt;br /&gt;
The common people have no use for courage, bravery or even intelligence. You can do better as a slave by keeping your eyes to the earth and by working tirelessly. But the fireside tales tell of heroes who cheat the noble families, who trick the knights... but these are heroes to be wondered at, not role models for the children.  &lt;br /&gt;
 &lt;br /&gt;
The common people appreciate humility, thrift, and helpfulness. They take care of the poor and the needy because the valley winter is cold and merciless. However, no one will be given more than what they need, and everyone’s first priority is to ensure the feeding of their own family. Moderate hospitality is an absolute must among the common people. No matter how poor the house is, one night on the floor and, if possible, something small to eat, must be offered to strangers. No one is driven into a cold night.&lt;br /&gt;
&lt;br /&gt;
==Appearance and Customs==&lt;br /&gt;
&lt;br /&gt;
The common people usually wear very simple and practical clothing, usually made of undyed sheep’s wool. Jewelry is scarce, if it exists it is made of wood, bone or, more rarely, copper. There are many kinds of people among the commoners, but in the west and south people are generally lighter in both skin and hair color than in the east and north. However, all members of the people are usually weather-beaten and sunburned in the summer. &lt;br /&gt;
 &lt;br /&gt;
Wealthy merchants differ somewhat from the rest of the nation, as they can usually afford finer fabrics and jewelry and to stay indoors when the weather is unpleasant.&lt;br /&gt;
 &lt;br /&gt;
The common people tend to shake hands when meeting each other and then look each other in the eye. It is an honor to keep your clothes and body as clean as possible (which is often not all that clean) and so people bathe or sauna at least once a week. Bathing is important especially in the winter, as the sauna is often the only place where a commoner will actually feel warm. &lt;br /&gt;
 &lt;br /&gt;
Most of the food is bread and porridge, and root vegetables (rutabaga, potatoes, carrots). A well-off household will, with some luck, have some fish or meat several times in a month.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
&lt;br /&gt;
Common people have adopted the faith of the Church of Elements, but the old pagan practices linger on and have recently gained new vitality. Within most villages, there are both true worshipers of the Church of Elements (who condemn all forms of witchcraft as evil) and full-blooded pagans (who oppose the spread of Church doctrines). However, most of the people are in the midst of these two extremes. The faith of the Church of Elements is strongest in the southern provinces around Vaerlon, the heathen are the most vibrant in the northern frontiers.&lt;br /&gt;
 &lt;br /&gt;
A typical commoner worships the Church of Elements sincerely, but will use hex words when needed. They will also practice the old worship rites, and not see that they conflict with the Church. Being practical, they know there are a lot of powerful supernatural beings in the world and it is common sense that you try to have a good relationship with everyone. Commoners approve of the wisdom of the priests and priestesses of the Church of Elements, but they believe that in the ordinary world, there are other, more practical ideas which must be taken into consideration, and the Church does not seem to be aware of those forces.   &lt;br /&gt;
 &lt;br /&gt;
==Warfare==&lt;br /&gt;
&lt;br /&gt;
The common people can defend themselves with sticks, sickles, staffs and whatever against whoever.  But they have no right to bear arms without a special permit. The people who receive this permit from the khan are called &amp;quot;fighters,&amp;quot; and they have the task of preserving peace in the provinces.  They also have the task of dying in the Templar armies in any major battle.&lt;br /&gt;
&lt;br /&gt;
==Well-known Commoners==&lt;br /&gt;
&lt;br /&gt;
===Fauldron the Bandit===&lt;br /&gt;
&lt;br /&gt;
Fauldron is Vaerlon's most wanted, feared and admired bandit, and his reputation has already reached such a level that he is rumoured to carry out the thefts of any ten men combined. Fauldron leads his own band of robbers, called Fauldron's claws.  However, he loves adventures and often works alone. &lt;br /&gt;
 &lt;br /&gt;
Most of Fauldron's crimes have been committed on the land of Khatun Maelyrra Maerlith-Madris; she has promised a great reward for Fauldron dead, and twice the reward for Fauldron alive. The Khatun would be happy to chat with Fauldron for a few days (or weeks) in the torture chamber of her castle.&lt;br /&gt;
 &lt;br /&gt;
Fauldron is about thirty, tall and unnaturally skinny. He is inordinately fond of feathers - wearing them as decorations in his clothes and hair, and even the butt end of his fighting spear. However, Fauldron's strongest weapon is his scream which is seen as a kind of witchcraft.  He is said to have screamed so loud on a battlefield that survivors swear they saw a tree fall as if it were cut by his voice. People have been knocked out, deafened or even killed by his screaming.&lt;br /&gt;
&lt;br /&gt;
===Aeryn the Cunning===&lt;br /&gt;
&lt;br /&gt;
The title &amp;quot;cunning&amp;quot;, in the opinion of many, does not do justice to Aeryn. But nor do the other words used to describe her: Aeryn the clever, the gimmicky and (less flattering) the insidious.  Aeryn is the richest and most influential representative of Atherton, as her numerous shops, workshops and taverns tell. Aeryn is also said to control the local bandit forces and is suspected by some to be even more powerful than an average Khan. It is certain that Aeryn's rival's merchant booths tend to burn mysteriously and appear otherwise surprisingly susceptible to robbery and damage, and their owners appear equally susceptible to murder. &lt;br /&gt;
 &lt;br /&gt;
Aeryn is said to have recently sought to expand her sphere of influence also within the Templars and the Church of Elements. The famous Preacher Cecily the Chaste has sworn to cleanse Atherton of criminals, sinners, and corrupt officials, which many take to include Aeryn. So far, Aeryn has reacted to these covert threats by donning a red road and acting out the possibilities of Cecily in the streets of Atherton, to the loud laughter of her friends and bystanders. In the streets, however, it is reported that her bandits are preparing for a clash ahead.&lt;br /&gt;
 &lt;br /&gt;
Aeryn is a fat, middle-aged woman who always wears expensive clothes and a large amount of jewelry. She is rarely seen without several guards and never without her pet a skinny greyhound named for a marking on one ear.  Commoners talk of ‘the White Spot’, whispering that the pet is a useful partner to her mistress in _too_ many ways. Aeryn's intelligence is sharp and her ‘street smarts’ are unmatched throughout the valley. She is also known to control some lesser animal spirits and even some wilders.&lt;br /&gt;
&lt;br /&gt;
===Drudus the Strong===&lt;br /&gt;
&lt;br /&gt;
Drudus is rumored to be the strongest man in the entire valley, and to date he is undefeated in arm wrestling and wrestling. There have been enough challengers, and the Khatun of the province of Harvest has promised to organize a big party in honor of the winner of Drudus, when one will finally be found.&lt;br /&gt;
 &lt;br /&gt;
Drudus is a giant-sized and big bellied b'rogh man in his thirties. He speaks slowly and uses simple words, and this has earned him a reputation of being stupid. Drudus is good-natured and always believes in good people. Although everyone in his village admires him for his power, he is also laughed at behind his back for his simplicity. This is despite the fact that Drudus does the work of four men in the village. Drudus became a widower a year ago and has been looking for a wife ever since. Many women have made themselves available, but Drudus has so far rejected their advances.&lt;br /&gt;
&lt;br /&gt;
=Children of Light themed playlist=&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=OPlK5HwFxcw Pyotr Ilyich Tchaikovsky - Hymn of the Cherubim]&lt;br /&gt;
* [https://www.youtube.com/watch?v=g_sLUsxDc1U The Myth of Darkmoon (Eye of the Beholder II)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fqa3Ed9hHq8 Dune music cover - Sign Of The Worm]&lt;br /&gt;
* [https://www.youtube.com/watch?v=F7UhANJlofg Dune - Sietch Tabr / Fremen theme]&lt;br /&gt;
* [https://www.youtube.com/watch?v=8EPqLnIAHFQ Museo Rosenbach - L'ultimo Uomo]&lt;br /&gt;
&lt;br /&gt;
[[category:kingdoms]][[category:worldbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=File:Provinces_14_growth_464.png&amp;diff=5099</id>
		<title>File:Provinces 14 growth 464.png</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=File:Provinces_14_growth_464.png&amp;diff=5099"/>
		<updated>2020-11-09T13:57:06Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Provinces, 14th day in the Month of Growth 464&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Category:Kingdoms&amp;diff=5098</id>
		<title>Category:Kingdoms</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Category:Kingdoms&amp;diff=5098"/>
		<updated>2020-11-09T10:38:17Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The landmass of planet [[aegic|Aegic]] has been divided into more than one hundred provinces. A province is an administrative division within a kingdom. While some provinces are created by colonial powers, others were formed around local groups with their own ethnic identities. While some kingdoms may bear the name of some specific location, their sphere of influence is not locked to that specific location. Each province can be independent, or belong to one of the kingdoms. The purpose of this page is to describe all kingdoms. &lt;br /&gt;
&lt;br /&gt;
If you own a province, you can choose whether to stay independent or pledge allegiance to some specific kingdom. If you don't own a province, you don't benefit from kingdoms or choosing allegiance directly, but it may affect into which 'circles' you are accepted if you choose to enter provinces play. Recommendation is to own at least one province before selecting allegiance to any specific kingdom. If you decide to stay independent - meaning no allegiance to any kingdom, you will have only trade caravans available for your province and no economical boons nor banes. &lt;br /&gt;
&lt;br /&gt;
Only if you pledge allegiance to a kingdom will you be able to get military units, including the advantages and disadvantages of that specific kingdom. All provinces of a regent must pledge allegiance to the same kingdom, so you cant have provinces with mixed kingdoms. If you choose your allegiance, changing it afterwards will be ridiculously expensive (100,000,000,000 silver) so consider carefully before making your decision over the kingdom and think of this decision as final. The allegiance will persist over reinc, so even reinc will not set you free from your selected allegiance. &lt;br /&gt;
&lt;br /&gt;
Use command 'allegiance' to select your character's allegiance. You can select it also if you don't have a province, but you will just not gain any benefits from it though. The regent of a province cannot be changed without a wizard, and wizard doesn't change it lightly. Your secondary char, if you have one, must have the same kingdom than your primary character. So one player can have two allegiances via his/her secondary character, but those decisions are pretty much final, and regency cannot be changed back and forth.&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Uc&amp;diff=5097</id>
		<title>Uc</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Uc&amp;diff=5097"/>
		<updated>2020-11-08T10:33:51Z</updated>

		<summary type="html">&lt;p&gt;Cyto: Created page with &amp;quot;&amp;lt;pre&amp;gt; Use this command for unit conversions. Currently supported conversions:      from: cm       to: feet         from: feet     to: cm           from: kg       to: lbs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
Use this command for unit conversions. Currently supported conversions:&lt;br /&gt;
&lt;br /&gt;
    from: cm       to: feet    &lt;br /&gt;
    from: feet     to: cm      &lt;br /&gt;
    from: kg       to: lbs     &lt;br /&gt;
    from: lbs      to: kg      &lt;br /&gt;
    from: c        to: f       &lt;br /&gt;
    from: f        to: c       &lt;br /&gt;
&lt;br /&gt;
Syntax:  uc &amp;lt;units&amp;gt; &amp;lt;unit A&amp;gt; to &amp;lt;unit B&amp;gt;&lt;br /&gt;
Example: uc 180 cm to feet&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ Category:Commands ]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Main_Page&amp;diff=5096</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Main_Page&amp;diff=5096"/>
		<updated>2020-11-02T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome! =&lt;br /&gt;
Icesus is a multi-user online roleplaying game (MUD) focusing on combat, character development, player interaction and economy. Icesus MUD is maintained and operated by a [[Association | non-profit association]]. &lt;br /&gt;
&lt;br /&gt;
* [[Icesus:About | Read about the game]]&lt;br /&gt;
* [[Features | See our game features]]&lt;br /&gt;
* [[Quickstart | Quick start guide]]&lt;br /&gt;
* [[Getting-started | Getting started]]&lt;br /&gt;
&lt;br /&gt;
= Latest, bigger changes/additions to Icesus =&lt;br /&gt;
* Transition to 64-bit&lt;br /&gt;
* [[Provinces (game feature) | Provinces]] Build your own castle, build troops, command them, rule over the province, set taxes for the population and more!&lt;br /&gt;
* [[Markets | Markets]] Hunt and sell to live off as a merchant!&lt;br /&gt;
* [[Battlefields | Battlefields]] Province-related, adding a different kind of combat system to the game&lt;br /&gt;
* [[Navigator order | Navigator order]] Start exploring the moons!&lt;br /&gt;
* [[Silverspire]] New city&lt;br /&gt;
* [[Mantis]] new way to keep track of bugs reported by players, and a way for players to contribute in form of new ideas for game mechanics, features etc.&lt;br /&gt;
* [[Biomes]] The outworld of Icesus just got more dangerous, and interesting!&lt;br /&gt;
* Official Icesus wikipedia is FINALLY here! In the past, wiki has been built and maintained by players and some Wizards, and being hosted in various locations. Now the wiki is official, and in Icesus' own server!&lt;br /&gt;
* [[Codeslave]] New (Semi-)AI for generating content on [[Spheres]].&lt;br /&gt;
&lt;br /&gt;
= Game manuals =&lt;br /&gt;
* [[:Category:Player's Handbook|Player's Handbook ]]&lt;br /&gt;
* [[:Category:Worldbook|Worldbook ]]&lt;br /&gt;
* [[:Category:Commands|Command Book ]]&lt;br /&gt;
* [[:Category:Rulebook|Rulebook ]]&lt;br /&gt;
* [[:Category:Newbie_tome|Newbie tome ]]&lt;br /&gt;
&lt;br /&gt;
= Get yourself a MUD client and start playing! =&lt;br /&gt;
* [[Mudlet | Download Mudlet the MUD client + Instructions ]]&lt;br /&gt;
&lt;br /&gt;
= Helpful links =&lt;br /&gt;
&lt;br /&gt;
* [[moneymaking tips| Moneymaking tips for new players]]&lt;br /&gt;
* [https://naga.icesus.org/forum/ Icesus forums]&lt;br /&gt;
* [[mantis|Instructions on reporting bugs, typos, ideas and issues]]&lt;br /&gt;
* [[gallery|How to use Icesus Player Gallery]]&lt;br /&gt;
* [http://naga.icesus.org/ Icesus homepage]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5095</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5095"/>
		<updated>2020-11-02T16:42:38Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
This is an opportunity for new players to make money by hunting and selling their catch wisely and form relations with provinces.&lt;br /&gt;
&lt;br /&gt;
= To merchants (=players without a province) wishing to sell food to a province =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Finding meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
== Where to sell it ==&lt;br /&gt;
&lt;br /&gt;
Go to the said province (all of them are visible in our Atlas map of Icesus valley), enter it, and you will see a food/meat shop. Go inside the shop, and look at the plaque for more instructions.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province.&lt;br /&gt;
&lt;br /&gt;
Note also that once your provincial funds run out, the province will not buy any more foodstuffs.&lt;br /&gt;
&lt;br /&gt;
== Procurement ==&lt;br /&gt;
&lt;br /&gt;
Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. &lt;br /&gt;
&lt;br /&gt;
Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch.&lt;br /&gt;
&lt;br /&gt;
== Effects of food ==&lt;br /&gt;
&lt;br /&gt;
Each guild and mine in your province has personnel, who will produce you supplies, iron, wood or crystals in exchange for food which they eat. From now on, you will get no food by ruling. Your province will get food ''only'' via its food market activity. &lt;br /&gt;
&lt;br /&gt;
Also, from now on, you need food units to be able to get supplies from your guilds and mining products from your mines. So it is essential that you feed your people to keep your province productive.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5094</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5094"/>
		<updated>2020-11-02T16:41:39Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
This is an opportunity for new players to make money by hunting and selling their catch wisely and form relations with provinces.&lt;br /&gt;
&lt;br /&gt;
= To merchants (=players without a province) wishing to sell food to a province =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Finding meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province.&lt;br /&gt;
&lt;br /&gt;
Note also that once your provincial funds run out, the province will not buy any more foodstuffs.&lt;br /&gt;
&lt;br /&gt;
== Procurement ==&lt;br /&gt;
&lt;br /&gt;
Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. &lt;br /&gt;
&lt;br /&gt;
Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch.&lt;br /&gt;
&lt;br /&gt;
== Effects of food ==&lt;br /&gt;
&lt;br /&gt;
Each guild and mine in your province has personnel, who will produce you supplies, iron, wood or crystals in exchange for food which they eat. From now on, you will get no food by ruling. Your province will get food ''only'' via its food market activity. &lt;br /&gt;
&lt;br /&gt;
Also, from now on, you need food units to be able to get supplies from your guilds and mining products from your mines. So it is essential that you feed your people to keep your province productive.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5093</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5093"/>
		<updated>2020-11-02T16:41:24Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
This is an opportunity for new players to get money by hunting and selling their catch wisely.&lt;br /&gt;
&lt;br /&gt;
= To merchants (=players without a province) wishing to sell food to a province =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Finding meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province.&lt;br /&gt;
&lt;br /&gt;
Note also that once your provincial funds run out, the province will not buy any more foodstuffs.&lt;br /&gt;
&lt;br /&gt;
== Procurement ==&lt;br /&gt;
&lt;br /&gt;
Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. &lt;br /&gt;
&lt;br /&gt;
Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch.&lt;br /&gt;
&lt;br /&gt;
== Effects of food ==&lt;br /&gt;
&lt;br /&gt;
Each guild and mine in your province has personnel, who will produce you supplies, iron, wood or crystals in exchange for food which they eat. From now on, you will get no food by ruling. Your province will get food ''only'' via its food market activity. &lt;br /&gt;
&lt;br /&gt;
Also, from now on, you need food units to be able to get supplies from your guilds and mining products from your mines. So it is essential that you feed your people to keep your province productive.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5092</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5092"/>
		<updated>2020-11-02T16:41:01Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
= To merchants (=players without a province) wishing to sell food to a province =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Finding meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province.&lt;br /&gt;
&lt;br /&gt;
Note also that once your provincial funds run out, the province will not buy any more foodstuffs.&lt;br /&gt;
&lt;br /&gt;
== Procurement ==&lt;br /&gt;
&lt;br /&gt;
Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. &lt;br /&gt;
&lt;br /&gt;
Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch.&lt;br /&gt;
&lt;br /&gt;
== Effects of food ==&lt;br /&gt;
&lt;br /&gt;
Each guild and mine in your province has personnel, who will produce you supplies, iron, wood or crystals in exchange for food which they eat. From now on, you will get no food by ruling. Your province will get food ''only'' via its food market activity. &lt;br /&gt;
&lt;br /&gt;
Also, from now on, you need food units to be able to get supplies from your guilds and mining products from your mines. So it is essential that you feed your people to keep your province productive.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5091</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5091"/>
		<updated>2020-11-02T16:39:30Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
= To merchants wishing to sell food =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Finding meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province.&lt;br /&gt;
&lt;br /&gt;
Note also that once your provincial funds run out, the province will not buy any more foodstuffs.&lt;br /&gt;
&lt;br /&gt;
== Procurement ==&lt;br /&gt;
&lt;br /&gt;
Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. &lt;br /&gt;
&lt;br /&gt;
Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch.&lt;br /&gt;
&lt;br /&gt;
== Effects of food ==&lt;br /&gt;
&lt;br /&gt;
Each guild and mine in your province has personnel, who will produce you supplies, iron, wood or crystals in exchange for food which they eat. From now on, you will get no food by ruling. Your province will get food ''only'' via its food market activity. &lt;br /&gt;
&lt;br /&gt;
Also, from now on, you need food units to be able to get supplies from your guilds and mining products from your mines. So it is essential that you feed your people to keep your province productive.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5090</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5090"/>
		<updated>2020-11-02T16:36:44Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
= To merchants wishing to sell food =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Getting meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
If you find some customers offending, you can also place bans on those customers, being unable to sell their goods to your province.&lt;br /&gt;
&lt;br /&gt;
Note also that once your provincial funds run out, the province will not buy any more foodstuffs.&lt;br /&gt;
&lt;br /&gt;
== Procurement ==&lt;br /&gt;
&lt;br /&gt;
Once the meat is sold to a province, it is procured by the province. This process converts the meat into provincial food units. Here it is important to notice that you get better steaks out of beef than lizards. So depending on the species of the meat, you will be able to procure less or more. &lt;br /&gt;
&lt;br /&gt;
Sometimes, people might just drop a bag of starving newts to get silver. Don't expect to be able to procure much from this kind of a catch.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5089</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5089"/>
		<updated>2020-11-02T16:33:22Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
= To merchants wishing to sell food =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
== Getting meat to sell ==&lt;br /&gt;
&lt;br /&gt;
Each type of living creature belongs to one of the above mentioned species class. So by e.g. hunting in outworld you will be able to encounter various creatures the meat of which can be sold to provinces. Then just skin the corpse to get the meat.&lt;br /&gt;
&lt;br /&gt;
Note that some particular types of game are registered to a province (like Wagyu beef in RL), and selling it outside of that province will be considered poaching. To see if your meat is local, just look at the carved meat. If it is 'local' it has a notice of it. If not, you can sell it anywhere.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5088</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5088"/>
		<updated>2020-11-02T16:30:27Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
= To merchants wishing to sell food =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
In the picture above, you see province of Midnight currently interested in buying various types of food. It will pay 100 silver per kilo of most foods. However, it is not interested in buying bear (N/B), and for canine meat it will pay only 10 silver per kilo.&lt;br /&gt;
&lt;br /&gt;
So use markets command to see where you can get the best price from each foodstuff.&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
The better price you can offer, the more business you can expect.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5087</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5087"/>
		<updated>2020-11-02T16:28:50Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
= To merchants wishing to sell food =&lt;br /&gt;
&lt;br /&gt;
The command to see market status is &amp;quot;markets &amp;lt;market type&amp;gt;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: Currently only food market exists, so see &amp;quot;markets food&amp;quot; to see its current status.&lt;br /&gt;
&lt;br /&gt;
[[File:Food markets.png|80%px|frame|center|Food markets.]]&lt;br /&gt;
&lt;br /&gt;
= Province owners =&lt;br /&gt;
&lt;br /&gt;
Each province may select whether they are going to buy foods from players or not. This is done via provincial commands - province owners, go see market related commands in your province's stone keep. In order for a province to be able to buy foods, it has to have allocated some silver to its provincial fund. Use command &amp;quot;credit&amp;quot; in your province keep to do this.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=File:Food_markets.png&amp;diff=5086</id>
		<title>File:Food markets.png</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=File:Food_markets.png&amp;diff=5086"/>
		<updated>2020-11-02T16:28:35Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Food markets.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5085</id>
		<title>Markets</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Markets&amp;diff=5085"/>
		<updated>2020-11-02T16:22:38Z</updated>

		<summary type="html">&lt;p&gt;Cyto: Created page with &amp;quot;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Markets are a provinces related game feature that allows players to act as producers and suppliers of various market goods and sell them to provinces which need these goods to keep their wheels spinning.&lt;br /&gt;
&lt;br /&gt;
[[category:Player's_Handbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Sun&amp;diff=5083</id>
		<title>Sun</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Sun&amp;diff=5083"/>
		<updated>2020-10-24T14:23:51Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sun.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
See: [https://naga.icesus.org/icesus/solar/ Solar System of Icesus]&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4749</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4749"/>
		<updated>2020-08-17T14:18:02Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We use a web-based tool called Mantis for reporting bugs, typos, ideas and issues.&lt;br /&gt;
&lt;br /&gt;
Mantis can be found from [https://naga.icesus.org/mantis here]:&lt;br /&gt;
&amp;lt;pre&amp;gt;https://naga.icesus.org/mantis/&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use Mantis, you have to create an account which you can do by clicking on the above link.&lt;br /&gt;
&lt;br /&gt;
Create an user to Mantis with the same name as your Icesus character (e.g. if my Icesus character's name is Cyto, I create an account named 'cyto' to Mantis). &lt;br /&gt;
&lt;br /&gt;
Once your Mantis user is created, a confirmation mail is sent to your email address.&lt;br /&gt;
&lt;br /&gt;
However, as our server is not a 100% trusted email sender, some email services such as google might block our mails (some do not, e.g. outlook receives them just fine). We are working on getting our mail server into more trusted.&lt;br /&gt;
&lt;br /&gt;
'''If the confirmation mail doesn't arrive to your inbox within a minute or so, paste this the line below to Icesus and wizards will be alerted to confirm your user account.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;accounts I want my Mantis account activated.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you get a reply from a wizard containing your password, your account is active. Most of the time it should take just a few hours, depending on how active wizards are.&lt;br /&gt;
&lt;br /&gt;
Below you will find instructions on how to create a bug reports, typo reports, idea suggestions and issues in a way that they have the best chances of getting processed and done.&lt;br /&gt;
&lt;br /&gt;
All report types below require you to login to Mantis first and clicking on &amp;quot;report issue&amp;quot; as your very first thing:&lt;br /&gt;
[[File:Report issue.png|none]]&lt;br /&gt;
&lt;br /&gt;
= Creating a bug report =&lt;br /&gt;
&lt;br /&gt;
''Tip: Think carefully whether to create tickets public or private. Rule of thumb: Any &amp;quot;personal issues&amp;quot; = it is directly between you and the game, e.g. reimbursements = private. Anything else, especially tune proposals which concern more people than just ticket creator and the game = public.''&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''bug'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the bug happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the bug is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the bug is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the bug (if you want your bug report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the bug once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your bug report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: just a little aesthetic tune please.&lt;br /&gt;
** &amp;quot;minor&amp;quot;: the bug bothers a little, and mainly only you, in a very specific situation which doesn't affect gameplay or create abuse holes.&lt;br /&gt;
** &amp;quot;major&amp;quot;: the bug bothers you quite a lot, but mainly only you, in generic situations which can affect your gameplay and also your fellow players' gameplay.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: you did this and game crashed. Very serious bug and almost always earns you PDF if caught by your report.&lt;br /&gt;
** &amp;quot;block&amp;quot;: this bug bothers you a lot and is almost ruining your gameplay experience (almost because if it did, you wouldn't be reporting bugs right?). These bugs will be prioritized to the highest priority, but don't use this severity in vain. As in if there are people who are reporting only blocker bugs, and others are not bothered by it at all, there might be a problem with the people who do that, not in the game.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in bug reporting. Only wizards can set this on a bug. It means it has been screened by a wizard and he has concluded that it is not a bug, rather a feature.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in bug reporting at all.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on bugs. Leave this to wizards who screen the bugs and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that is bugging.'''&lt;br /&gt;
* Summary: Write a short one-liner about the bug, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the bug as you like. Don't write how you managed to make it happen (it comes next). Write what the bug is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the bug. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a typo report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''typo'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the typo happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the typo is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the typo is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the typo (if you want your typo report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the typo once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity: '''text'''&lt;br /&gt;
* Select priority: '''Please do not set priority on typos. Leave this to wizards who screen the typos and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that contains the typo.'''&lt;br /&gt;
* Summary: Write a short one-liner about the typo, which is search friendly (meaning other players who ponder about the same typo can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the typo as you like. Don't write how you managed to make it happen (it comes next). Write what the typo is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the typo. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a new idea =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''idea'''&lt;br /&gt;
* Select reproducibility: Choose any option you like, it doesn't matter.&lt;br /&gt;
* Select severity: How important do you think this feature would be for the whole of Icesus? Use same guidelines as in bug reporting.&lt;br /&gt;
* Select priority: '''Please do not set priority on ideas. Leave this to wizards who screen the ideas and then prioritize them in order of implementation.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who agree who is going to do this feature.'''&lt;br /&gt;
* Summary: Write a short one-liner about the idea, which is search friendly (meaning other players who ponder about the same idea can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the idea as you like. Don't write about technical aspects of the idea, just what the idea is about.&lt;br /&gt;
* Steps to reproduce: Here, write more technical description of the idea. Feel free to include logs and auxiliary files to help get the image. If the idea description is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating an issue =&lt;br /&gt;
&lt;br /&gt;
Issue is a formal proceeding for approaching the administration when you have encountered a situation (issue) in which you feel the administration should intervene. These situations occur most commonly in regard to player killing (see 'help player killing') and losing equipment (see 'help reimburse').&lt;br /&gt;
&lt;br /&gt;
There are several requirements an issue-report must fulfill to be qualified for investigation by the administration. The issue-report must include at least the following information concerning the arisen situation:&lt;br /&gt;
&lt;br /&gt;
# exact time, duration and location&lt;br /&gt;
# names of all relevant characters&lt;br /&gt;
# detailed description of the situation and the contribution of each relevant character&lt;br /&gt;
# quotations of all relevant discussions relating to the situation&lt;br /&gt;
# a claim for reimbursement and/or retribution&lt;br /&gt;
# legal basis for the claim (e.g. references to the relevant rules or help files)&lt;br /&gt;
&lt;br /&gt;
If the issue fails to meet the aforementioned requirements, the administration may dismiss the issue without further investigating the facts and circumstances of the case.&lt;br /&gt;
&lt;br /&gt;
Issues directed at other characters (&amp;quot;issue add &amp;lt;player&amp;gt;&amp;quot;) will be forwarded to the concerned defendant. The defendant shall provide a thorough statement of defence. The statement must include well-founded rebuttal of all claims put forth by the complainant. Failing to provide such defence the administration may give judgment without further investigating the facts and circumstances and thus constitute judgment on the issue-report alone.&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''issue'''&lt;br /&gt;
* Select reproducibility: Choose any you like, doesn't matter&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your issue report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: maybe just a reminder is enough&lt;br /&gt;
** &amp;quot;minor&amp;quot;: there was an infraction or violation of rules which should come with sanctions, but not too severe.&lt;br /&gt;
** &amp;quot;major&amp;quot;: there was a major infraction or violation of rules which should come with major sanctions. Robotting and multiplaying fall here. Chance of earning PDF here.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: '''please do not use this severity in reporting issues.'''&lt;br /&gt;
** &amp;quot;block&amp;quot;: this is about an abuse of a bug or some infringement of great magnitude, which has brought monetary or other rewards to a player or a group of players (even worse). This is a major accusation and will be dealt with the most meticulous investigation and harshest penalties. This will always bring PDF to the reporter, if the issue is deemed valid.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on issues. Leave this to wizards who screen the issues and then prioritize them in order of prosecution.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is the best person to handle this.'''&lt;br /&gt;
* Summary: Write a short one-liner about the issue, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the issue as you like, according to the description of what issue means above. Remember, you need all six points mentioned in that description to have an issue.&lt;br /&gt;
* Steps to reproduce: Here, write how the infraction happened technically and how you managed to catch it. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues, but understanding the sensitivity of some cases private is OK as well.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4736</id>
		<title>Icesus:About</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4736"/>
		<updated>2020-07-28T07:53:26Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Valley of Icesus =&lt;br /&gt;
&lt;br /&gt;
The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
[[File:Cs.png|frame|right|Central Square of Vaerlon.]]&lt;br /&gt;
&lt;br /&gt;
Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the original realistic combat system and an innovative spell system, Icesus also has a variety of interesting [[features | features]] sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general MUD genre.&lt;br /&gt;
&lt;br /&gt;
= The Fast Show =&lt;br /&gt;
&lt;br /&gt;
I guess most people have watched the famous british comedy show, The Fast Show. However, not many know that Paul Whitehouse, one of the creators and actors in the series, also played Icesus in his spare time! Yes, it's true. And he liked the game so much, he planned to do an Icesus Special Episode for the Fast Show. This idea was eventually discarded as not too many would have understood that episode. Luckily, the manuscript to that show wasn't deleted. So here it is: the manuscript for: [[the fast show|The Fast Show - The Icesus Special Episode!]]&lt;br /&gt;
&lt;br /&gt;
= World's Bliss =&lt;br /&gt;
&lt;br /&gt;
We were on Canadian radio CRFC in 2020-18-07.&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=ZcEhi2efwaw&lt;br /&gt;
|alignment=right&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4735</id>
		<title>Icesus:About</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4735"/>
		<updated>2020-07-28T07:52:35Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Valley of Icesus =&lt;br /&gt;
&lt;br /&gt;
The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
[[File:Cs.png|frame|right|Central Square of Vaerlon.]]&lt;br /&gt;
&lt;br /&gt;
Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the original realistic combat system and an innovative spell system, Icesus also has a variety of interesting [[features | features]] sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general MUD genre.&lt;br /&gt;
&lt;br /&gt;
= The Fast Show =&lt;br /&gt;
&lt;br /&gt;
I guess most people have watched the famous british comedy show, The Fast Show. However, not many know that Paul Whitehouse, one of the creators and actors in the series, also played Icesus in his spare time! Yes, it's true. And he liked the game so much, he planned to do an Icesus Special Episode for the Fast Show. This idea was eventually discarded as not too many would have understood that episode. Luckily, the manuscript to that show wasn't deleted. So here it is: the manuscript for: [[the fast show|The Fast Show - The Icesus Special Episode!]]&lt;br /&gt;
&lt;br /&gt;
= World's Bliss =&lt;br /&gt;
&lt;br /&gt;
We were featured on Canadian radio in 2020.&lt;br /&gt;
&lt;br /&gt;
{{#evt:&lt;br /&gt;
service=youtube&lt;br /&gt;
|id=https://www.youtube.com/watch?v=ZcEhi2efwaw&lt;br /&gt;
|alignment=right&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4734</id>
		<title>Icesus:About</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4734"/>
		<updated>2020-07-28T07:51:57Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Valley of Icesus =&lt;br /&gt;
&lt;br /&gt;
The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
[[File:Cs.png|frame|right|Central Square of Vaerlon.]]&lt;br /&gt;
&lt;br /&gt;
Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the original realistic combat system and an innovative spell system, Icesus also has a variety of interesting [[features | features]] sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general MUD genre.&lt;br /&gt;
&lt;br /&gt;
= The Fast Show =&lt;br /&gt;
&lt;br /&gt;
I guess most people have watched the famous british comedy show, The Fast Show. However, not many know that Paul Whitehouse, one of the creators and actors in the series, also played Icesus in his spare time! Yes, it's true. And he liked the game so much, he planned to do an Icesus Special Episode for the Fast Show. This idea was eventually discarded as not too many would have understood that episode. Luckily, the manuscript to that show wasn't deleted. So here it is: the manuscript for: [[the fast show|The Fast Show - The Icesus Special Episode!]]&lt;br /&gt;
&lt;br /&gt;
= World's Bliss =&lt;br /&gt;
&lt;br /&gt;
We were featured on Canadian radio in 2020.&lt;br /&gt;
&lt;br /&gt;
[youtube]https://www.youtube.com/watch?v=ZcEhi2efwaw[/youtube]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4733</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4733"/>
		<updated>2020-07-27T09:14:18Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We use a web-based tool called Mantis for reporting bugs, typos, ideas and issues.&lt;br /&gt;
&lt;br /&gt;
Mantis can be found from [https://naga.icesus.org/mantis here]:&lt;br /&gt;
&amp;lt;pre&amp;gt;http://naga.icesus.org/mantis&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use Mantis, you have to create an account which you can do by clicking on the above link.&lt;br /&gt;
&lt;br /&gt;
Create an user to Mantis with the same name as your Icesus character (e.g. if my Icesus character's name is Cyto, I create an account named 'cyto' to Mantis). &lt;br /&gt;
&lt;br /&gt;
Once your Mantis user is created, a confirmation mail is sent to your email address.&lt;br /&gt;
&lt;br /&gt;
However, as our server is not a 100% trusted email sender, some email services such as google might block our mails (some do not, e.g. outlook receives them just fine). We are working on getting our mail server into more trusted.&lt;br /&gt;
&lt;br /&gt;
'''If the confirmation mail doesn't arrive to your inbox within a minute or so, paste this the line below to Icesus and wizards will be alerted to confirm your user account.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;accounts I want my Mantis account activated.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you get a reply from a wizard containing your password, your account is active. Most of the time it should take just a few hours, depending on how active wizards are.&lt;br /&gt;
&lt;br /&gt;
Below you will find instructions on how to create a bug reports, typo reports, idea suggestions and issues in a way that they have the best chances of getting processed and done.&lt;br /&gt;
&lt;br /&gt;
All report types below require you to login to Mantis first and clicking on &amp;quot;report issue&amp;quot; as your very first thing:&lt;br /&gt;
[[File:Report issue.png|none]]&lt;br /&gt;
&lt;br /&gt;
= Creating a bug report =&lt;br /&gt;
&lt;br /&gt;
''Tip: Think carefully whether to create tickets public or private. Rule of thumb: Any &amp;quot;personal issues&amp;quot; = it is directly between you and the game, e.g. reimbursements = private. Anything else, especially tune proposals which concern more people than just ticket creator and the game = public.''&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''bug'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the bug happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the bug is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the bug is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the bug (if you want your bug report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the bug once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your bug report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: just a little aesthetic tune please.&lt;br /&gt;
** &amp;quot;minor&amp;quot;: the bug bothers a little, and mainly only you, in a very specific situation which doesn't affect gameplay or create abuse holes.&lt;br /&gt;
** &amp;quot;major&amp;quot;: the bug bothers you quite a lot, but mainly only you, in generic situations which can affect your gameplay and also your fellow players' gameplay.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: you did this and game crashed. Very serious bug and almost always earns you PDF if caught by your report.&lt;br /&gt;
** &amp;quot;block&amp;quot;: this bug bothers you a lot and is almost ruining your gameplay experience (almost because if it did, you wouldn't be reporting bugs right?). These bugs will be prioritized to the highest priority, but don't use this severity in vain. As in if there are people who are reporting only blocker bugs, and others are not bothered by it at all, there might be a problem with the people who do that, not in the game.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in bug reporting. Only wizards can set this on a bug. It means it has been screened by a wizard and he has concluded that it is not a bug, rather a feature.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in bug reporting at all.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on bugs. Leave this to wizards who screen the bugs and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that is bugging.'''&lt;br /&gt;
* Summary: Write a short one-liner about the bug, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the bug as you like. Don't write how you managed to make it happen (it comes next). Write what the bug is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the bug. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a typo report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''typo'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the typo happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the typo is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the typo is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the typo (if you want your typo report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the typo once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity: '''text'''&lt;br /&gt;
* Select priority: '''Please do not set priority on typos. Leave this to wizards who screen the typos and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that contains the typo.'''&lt;br /&gt;
* Summary: Write a short one-liner about the typo, which is search friendly (meaning other players who ponder about the same typo can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the typo as you like. Don't write how you managed to make it happen (it comes next). Write what the typo is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the typo. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a new idea =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''idea'''&lt;br /&gt;
* Select reproducibility: Choose any option you like, it doesn't matter.&lt;br /&gt;
* Select severity: How important do you think this feature would be for the whole of Icesus? Use same guidelines as in bug reporting.&lt;br /&gt;
* Select priority: '''Please do not set priority on ideas. Leave this to wizards who screen the ideas and then prioritize them in order of implementation.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who agree who is going to do this feature.'''&lt;br /&gt;
* Summary: Write a short one-liner about the idea, which is search friendly (meaning other players who ponder about the same idea can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the idea as you like. Don't write about technical aspects of the idea, just what the idea is about.&lt;br /&gt;
* Steps to reproduce: Here, write more technical description of the idea. Feel free to include logs and auxiliary files to help get the image. If the idea description is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating an issue =&lt;br /&gt;
&lt;br /&gt;
Issue is a formal proceeding for approaching the administration when you have encountered a situation (issue) in which you feel the administration should intervene. These situations occur most commonly in regard to player killing (see 'help player killing') and losing equipment (see 'help reimburse').&lt;br /&gt;
&lt;br /&gt;
There are several requirements an issue-report must fulfill to be qualified for investigation by the administration. The issue-report must include at least the following information concerning the arisen situation:&lt;br /&gt;
&lt;br /&gt;
# exact time, duration and location&lt;br /&gt;
# names of all relevant characters&lt;br /&gt;
# detailed description of the situation and the contribution of each relevant character&lt;br /&gt;
# quotations of all relevant discussions relating to the situation&lt;br /&gt;
# a claim for reimbursement and/or retribution&lt;br /&gt;
# legal basis for the claim (e.g. references to the relevant rules or help files)&lt;br /&gt;
&lt;br /&gt;
If the issue fails to meet the aforementioned requirements, the administration may dismiss the issue without further investigating the facts and circumstances of the case.&lt;br /&gt;
&lt;br /&gt;
Issues directed at other characters (&amp;quot;issue add &amp;lt;player&amp;gt;&amp;quot;) will be forwarded to the concerned defendant. The defendant shall provide a thorough statement of defence. The statement must include well-founded rebuttal of all claims put forth by the complainant. Failing to provide such defence the administration may give judgment without further investigating the facts and circumstances and thus constitute judgment on the issue-report alone.&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''issue'''&lt;br /&gt;
* Select reproducibility: Choose any you like, doesn't matter&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your issue report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: maybe just a reminder is enough&lt;br /&gt;
** &amp;quot;minor&amp;quot;: there was an infraction or violation of rules which should come with sanctions, but not too severe.&lt;br /&gt;
** &amp;quot;major&amp;quot;: there was a major infraction or violation of rules which should come with major sanctions. Robotting and multiplaying fall here. Chance of earning PDF here.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: '''please do not use this severity in reporting issues.'''&lt;br /&gt;
** &amp;quot;block&amp;quot;: this is about an abuse of a bug or some infringement of great magnitude, which has brought monetary or other rewards to a player or a group of players (even worse). This is a major accusation and will be dealt with the most meticulous investigation and harshest penalties. This will always bring PDF to the reporter, if the issue is deemed valid.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on issues. Leave this to wizards who screen the issues and then prioritize them in order of prosecution.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is the best person to handle this.'''&lt;br /&gt;
* Summary: Write a short one-liner about the issue, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the issue as you like, according to the description of what issue means above. Remember, you need all six points mentioned in that description to have an issue.&lt;br /&gt;
* Steps to reproduce: Here, write how the infraction happened technically and how you managed to catch it. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues, but understanding the sensitivity of some cases private is OK as well.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4732</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4732"/>
		<updated>2020-07-27T09:12:52Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We use a web-based tool called Mantis for reporting bugs, typos, ideas and issues.&lt;br /&gt;
&lt;br /&gt;
Mantis can be found from [https://naga.icesus.org/mantis here]:&lt;br /&gt;
&amp;lt;pre&amp;gt;http://naga.icesus.org/mantis&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use Mantis, you have to create an account which you can do by clicking on the above link.&lt;br /&gt;
&lt;br /&gt;
Create an user to Mantis with the same name as your Icesus character (e.g. if my Icesus character's name is Cyto, I create an account named 'cyto' to Mantis). &lt;br /&gt;
&lt;br /&gt;
Once your Mantis user is created, a confirmation mail is sent to your email address.&lt;br /&gt;
&lt;br /&gt;
However, as our server is not a 100% trusted email sender, some email services such as google might block our mails (some do not, e.g. outlook receives them just fine). We are working on getting our mail server into more trusted.&lt;br /&gt;
&lt;br /&gt;
'''If the confirmation mail doesn't arrive to your inbox within a minute or so, paste this the line below to Icesus and wizards will be alerted to confirm your user account.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;accounts I want my Mantis account activated.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you get a reply from a wizard containing your password, your account is active. Most of the time it should take just a few hours, depending on how active wizards are.&lt;br /&gt;
&lt;br /&gt;
Below you will find instructions on how to create a bug reports, typo reports, idea suggestions and issues in a way that they have the best chances of getting processed and done.&lt;br /&gt;
&lt;br /&gt;
All report types below require you to login to Mantis first and clicking on &amp;quot;report issue&amp;quot; as your very first thing:&lt;br /&gt;
[[File:Report issue.png|none]]&lt;br /&gt;
&lt;br /&gt;
= Creating a bug report =&lt;br /&gt;
&lt;br /&gt;
''Tip: Think carefully whether to make new tickets public or private. rule of thumb: &amp;quot;personal issues&amp;quot; = it is directly between you and the game, e.g. reimbursements = private. anything else, especially tune proposals which concern more than just ticket creator and the game = public.''&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''bug'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the bug happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the bug is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the bug is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the bug (if you want your bug report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the bug once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your bug report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: just a little aesthetic tune please.&lt;br /&gt;
** &amp;quot;minor&amp;quot;: the bug bothers a little, and mainly only you, in a very specific situation which doesn't affect gameplay or create abuse holes.&lt;br /&gt;
** &amp;quot;major&amp;quot;: the bug bothers you quite a lot, but mainly only you, in generic situations which can affect your gameplay and also your fellow players' gameplay.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: you did this and game crashed. Very serious bug and almost always earns you PDF if caught by your report.&lt;br /&gt;
** &amp;quot;block&amp;quot;: this bug bothers you a lot and is almost ruining your gameplay experience (almost because if it did, you wouldn't be reporting bugs right?). These bugs will be prioritized to the highest priority, but don't use this severity in vain. As in if there are people who are reporting only blocker bugs, and others are not bothered by it at all, there might be a problem with the people who do that, not in the game.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in bug reporting. Only wizards can set this on a bug. It means it has been screened by a wizard and he has concluded that it is not a bug, rather a feature.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in bug reporting at all.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on bugs. Leave this to wizards who screen the bugs and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that is bugging.'''&lt;br /&gt;
* Summary: Write a short one-liner about the bug, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the bug as you like. Don't write how you managed to make it happen (it comes next). Write what the bug is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the bug. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a typo report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''typo'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the typo happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the typo is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the typo is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the typo (if you want your typo report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the typo once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity: '''text'''&lt;br /&gt;
* Select priority: '''Please do not set priority on typos. Leave this to wizards who screen the typos and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that contains the typo.'''&lt;br /&gt;
* Summary: Write a short one-liner about the typo, which is search friendly (meaning other players who ponder about the same typo can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the typo as you like. Don't write how you managed to make it happen (it comes next). Write what the typo is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the typo. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a new idea =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''idea'''&lt;br /&gt;
* Select reproducibility: Choose any option you like, it doesn't matter.&lt;br /&gt;
* Select severity: How important do you think this feature would be for the whole of Icesus? Use same guidelines as in bug reporting.&lt;br /&gt;
* Select priority: '''Please do not set priority on ideas. Leave this to wizards who screen the ideas and then prioritize them in order of implementation.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who agree who is going to do this feature.'''&lt;br /&gt;
* Summary: Write a short one-liner about the idea, which is search friendly (meaning other players who ponder about the same idea can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the idea as you like. Don't write about technical aspects of the idea, just what the idea is about.&lt;br /&gt;
* Steps to reproduce: Here, write more technical description of the idea. Feel free to include logs and auxiliary files to help get the image. If the idea description is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating an issue =&lt;br /&gt;
&lt;br /&gt;
Issue is a formal proceeding for approaching the administration when you have encountered a situation (issue) in which you feel the administration should intervene. These situations occur most commonly in regard to player killing (see 'help player killing') and losing equipment (see 'help reimburse').&lt;br /&gt;
&lt;br /&gt;
There are several requirements an issue-report must fulfill to be qualified for investigation by the administration. The issue-report must include at least the following information concerning the arisen situation:&lt;br /&gt;
&lt;br /&gt;
# exact time, duration and location&lt;br /&gt;
# names of all relevant characters&lt;br /&gt;
# detailed description of the situation and the contribution of each relevant character&lt;br /&gt;
# quotations of all relevant discussions relating to the situation&lt;br /&gt;
# a claim for reimbursement and/or retribution&lt;br /&gt;
# legal basis for the claim (e.g. references to the relevant rules or help files)&lt;br /&gt;
&lt;br /&gt;
If the issue fails to meet the aforementioned requirements, the administration may dismiss the issue without further investigating the facts and circumstances of the case.&lt;br /&gt;
&lt;br /&gt;
Issues directed at other characters (&amp;quot;issue add &amp;lt;player&amp;gt;&amp;quot;) will be forwarded to the concerned defendant. The defendant shall provide a thorough statement of defence. The statement must include well-founded rebuttal of all claims put forth by the complainant. Failing to provide such defence the administration may give judgment without further investigating the facts and circumstances and thus constitute judgment on the issue-report alone.&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''issue'''&lt;br /&gt;
* Select reproducibility: Choose any you like, doesn't matter&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your issue report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: maybe just a reminder is enough&lt;br /&gt;
** &amp;quot;minor&amp;quot;: there was an infraction or violation of rules which should come with sanctions, but not too severe.&lt;br /&gt;
** &amp;quot;major&amp;quot;: there was a major infraction or violation of rules which should come with major sanctions. Robotting and multiplaying fall here. Chance of earning PDF here.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: '''please do not use this severity in reporting issues.'''&lt;br /&gt;
** &amp;quot;block&amp;quot;: this is about an abuse of a bug or some infringement of great magnitude, which has brought monetary or other rewards to a player or a group of players (even worse). This is a major accusation and will be dealt with the most meticulous investigation and harshest penalties. This will always bring PDF to the reporter, if the issue is deemed valid.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on issues. Leave this to wizards who screen the issues and then prioritize them in order of prosecution.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is the best person to handle this.'''&lt;br /&gt;
* Summary: Write a short one-liner about the issue, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the issue as you like, according to the description of what issue means above. Remember, you need all six points mentioned in that description to have an issue.&lt;br /&gt;
* Steps to reproduce: Here, write how the infraction happened technically and how you managed to catch it. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues, but understanding the sensitivity of some cases private is OK as well.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4728</id>
		<title>Icesus:About</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4728"/>
		<updated>2020-07-23T08:50:02Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Valley of Icesus =&lt;br /&gt;
&lt;br /&gt;
The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
[[File:Cs.png|frame|right|Central Square of Vaerlon.]]&lt;br /&gt;
&lt;br /&gt;
Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the original realistic combat system and an innovative spell system, Icesus also has a variety of interesting [[features | features]] sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general MUD genre.&lt;br /&gt;
&lt;br /&gt;
= The Fast Show =&lt;br /&gt;
&lt;br /&gt;
I guess most people have watched the famous british comedy show, The Fast Show. However, not many know that Paul Whitehouse, one of the creators and actors in the series, also played Icesus in his spare time! Yes, it's true. And he liked the game so much, he planned to do an Icesus Special Episode for the Fast Show. This idea was eventually discarded as not too many would have understood that episode. Luckily, the manuscript to that show wasn't deleted. So here it is: the manuscript for: [[the fast show|The Fast Show - The Icesus Special Episode!]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4727</id>
		<title>Icesus:About</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Icesus:About&amp;diff=4727"/>
		<updated>2020-07-23T08:49:41Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Valley of Icesus =&lt;br /&gt;
&lt;br /&gt;
The world of Icesus is set upon the planet Aegic, a planet created long ago by a clash of the elemental planes. As a result of battles between the elemental Gods, the planet was recently covered completely in ice, except for the valley of Icesus. Having recovered from the shock and starting to rebuild cities and nations, the races of Icesus have already had one major war.&lt;br /&gt;
&lt;br /&gt;
= Game =&lt;br /&gt;
[[File:Cs.png|frameless|center|Central Square of Vaerlon.]]&lt;br /&gt;
&lt;br /&gt;
Icesus is a very original LPMUD set in a seamless fantasy theme, and a vast world full of secrets to explore. Apart from the original realistic combat system and an innovative spell system, Icesus also has a variety of interesting [[features | features]] sure to distract you from mindless expmaking. The overall feeling and mood of the world will hold you in its grip like an icy cold hand of a wraith. Run on a dedicated server/connection by an equally dedicated staff, Icesus is truly a refreshing exception in the general MUD genre.&lt;br /&gt;
&lt;br /&gt;
= The Fast Show =&lt;br /&gt;
&lt;br /&gt;
I guess most people have watched the famous british comedy show, The Fast Show. However, not many know that Paul Whitehouse, one of the creators and actors in the series, also played Icesus in his spare time! Yes, it's true. And he liked the game so much, he planned to do an Icesus Special Episode for the Fast Show. This idea was eventually discarded as not too many would have understood that episode. Luckily, the manuscript to that show wasn't deleted. So here it is: the manuscript for: [[the fast show|The Fast Show - The Icesus Special Episode!]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=File:Cs.png&amp;diff=4726</id>
		<title>File:Cs.png</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=File:Cs.png&amp;diff=4726"/>
		<updated>2020-07-23T08:49:30Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cs&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Biomes&amp;diff=4725</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Biomes&amp;diff=4725"/>
		<updated>2020-07-23T08:45:00Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Biomes.png|600px|frameless|center|Biomes.]]&lt;br /&gt;
&lt;br /&gt;
= Climate =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The climate in the world of Icesus is very cold. The valley where we are living is surrounded by ice. The glacier rises up to 500 meters at the border of the valley.  &lt;br /&gt;
&lt;br /&gt;
== Forcefield ==&lt;br /&gt;
At the top of the valley is a magical forcefield - who created it and why - who knows? (remember to read 'help world history') Anyways, it's magical and creates a greenhouse effect to the valley. &lt;br /&gt;
&lt;br /&gt;
== Temperature ==&lt;br /&gt;
The heat coming from outside the valley from the sun (there is only one sun, and six moons (Lhundaer, Aythzilla, Aqueous, Infernus, Sorcerus, Chto) is not enough, but there are volcanoes at the valley, which produce the needed extra heat. Currently, the ground is very volcanic, and there are three major volcanoes visible.&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
The flora of Icesus could best be described as &amp;quot;Scandinavian&amp;quot;. Between the two extremes of the nature - the glaciers on the outer edges (Iceland), through volcanoes, fertile fields and forests (Mid-Sweden) - lies normal Scandinavian nature. If you want to know what it looks like in the great elven forests up north you can look at the forests in the middle to north parts of Finland, and if you wonder what kind of scenery meets your eyes near Hgulh, take a look at the mountains in the southern parts of Norway.&lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
The fauna of this valley is Scandinavian and medieval/fantasy theme. Typical animals are mammals and birds, such as rabbits, foxes, mooses and falcons. Also all fantasy elements are there, like undeads, dreads and so on. Use your imagination and keep in mind that it is cold out there - so kangaroos are not going to survive.&lt;br /&gt;
&lt;br /&gt;
''Idles, (C) 1995-1999''&lt;br /&gt;
&lt;br /&gt;
= On the origin of species, according to Icesus =&lt;br /&gt;
&lt;br /&gt;
Biomes are regions in Icesus with varying geographical features, flora, heights, temperatures, humidity ratings, and sky and foliage colors. Biomes separate the world of Aegic into different environments, such as forests, jungles, deserts, and taigas. The landmass of Aegic has been divided into 144 unique biomes. The biome types are listed below.&lt;br /&gt;
&lt;br /&gt;
= Biome types =&lt;br /&gt;
&lt;br /&gt;
== Arctic ==&lt;br /&gt;
&lt;br /&gt;
Arctic biomes are low on temperature and low on food. This limits the size of both flora and fauna. No snakes.&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
&lt;br /&gt;
Cool biomes attract occasional visitors from arctic regions in search of food. No snakes.&lt;br /&gt;
&lt;br /&gt;
== Boreal ==&lt;br /&gt;
&lt;br /&gt;
Boreal biomes host rugged life, and the animal life offers opportunities for an occasional apex predator.&lt;br /&gt;
&lt;br /&gt;
== Temperate ==&lt;br /&gt;
&lt;br /&gt;
Temperate biomes are rich in life and attract temporary visitors from all other biomes as opportunities are plentiful.&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
&lt;br /&gt;
While warmth of planet [[aegic | Aegic]] is a relative concept, there are biomes which are clearly warmer than others. Warm biomes are infested with vermin as high availability of food combines to higher ambient temperature.&lt;br /&gt;
&lt;br /&gt;
= The wildlife =&lt;br /&gt;
&lt;br /&gt;
A vast number of unique creatures inhabit the biomes of Aegic. The system is 'alive' - for example, if the conditions of a biome change, the creatures will migrate accordingly. For example, if the temperature of an arctic biome rises, e.g. polar bears will leave the biome. The ecosystem of each biome is unique. For example, any wildlife you encounter in swamp A might not be the same composition of wildlife you will encounter in swamp B. That's the wonder of biomes - you can actually get to learn your forests and swamps, for their unique fauna and flora. You know where to find the best red deer. You know which forest has brownies and which has not. You know that if the balance of ecosystem changes, these areas will change accordingly. The biomes depend on a lot of environmental factors, both geographical, provincial and even celestial. And as e.g. moon states persist over boot, do not expect to see all creatures there are to see during one boot. Depending on the current unique conditions of the environment, you might need to wait over the boot, or even two boots, to find what you're looking for. Some creatures will not come out before it is night. Know that especially old dragons are rare, and there might be boots during which they are not found from anywhere at all. The categorization of creatures, with some important remarks, is listed below.&lt;br /&gt;
&lt;br /&gt;
= Spotting =&lt;br /&gt;
&lt;br /&gt;
You can help the wildlife reserach by spotting creatures - see 'help spot' in game. For each creature you haven't seen before, you are able to spot, you will get experience and divine favor. It works just like explore count, but with any new creatures you see and are able to spot. The categorization of creatures from all biomes is listed below. Note that whenever you look at a creature, you will see into which category it belongs to.&lt;br /&gt;
&lt;br /&gt;
= Animals =&lt;br /&gt;
Animals is a broad category of wildlife. Animals are mostly non-magical. The amount of animal wildlife correlates with environment temperature and abundance of food.&lt;br /&gt;
&lt;br /&gt;
== Bears ==&lt;br /&gt;
Bears are the carnivorous animals from family ursidae. They include e.g. black bears, brown bears and polar bears. They are considered as mascots of the Icesus world.&lt;br /&gt;
&lt;br /&gt;
== Canines ==&lt;br /&gt;
Canines are wolves, dogs, hyenas, foxes etc. They are carnivorous.&lt;br /&gt;
&lt;br /&gt;
== Felines ==&lt;br /&gt;
Felines are cat-like predators such as lions, tigers, panthers, ocelots, etc. Felines are mostly non-magical. The amount of feline wildlife correlates with environment temperature and abundance of food.&lt;br /&gt;
&lt;br /&gt;
== Horses ==&lt;br /&gt;
Horses are our non-magical equestrian friends who are used as mounts for traveling, for war, and for cargo hauling. This category includes e.g. mules, ponies, and of course, horses of various breeds.&lt;br /&gt;
&lt;br /&gt;
== Amphibians ==&lt;br /&gt;
Amphibians thrive in humid and warm environments. Some of them employ poisons as their defense. This category includes mainly frogs.&lt;br /&gt;
&lt;br /&gt;
== Mustelidae ==&lt;br /&gt;
Mustelidae, also known as 'marten animals', the fur of these non-magical ferocious creatures is in high demand for luxury wear. This category includes e.g. martens, wolverines, badgers, minks, etc.&lt;br /&gt;
&lt;br /&gt;
== Snakes ==&lt;br /&gt;
Snakes are a subcategory of animals. Contains both poisonous and non-poisonous snakes alike. Snakes do not carry any money, but poisonous snakes can be harvested for their venom glands. Snakes tend to get more poisonous the more warm and humid the environment is. Extremely dangerous snakes in the world are: black mamba (temperate and warm biomes both night and day), taipan (only warm biomes both night and day). Highly dangerous snakes: cobra (temperate and warm biomes at nights), blue krait (warm biomes at night), tic-polonga (warm biomes at night), saw-scaled viper (temperate and warm biomes both night and day). Both have devastating venom and extremely high mortality rate upon bit. There are no snakes in arctic or cool biomes. Animal lore and rural concealment help you in avoiding snakes. Snakes can be hiding in terrains with thick foliage: s, S, f, F, e, E, d, D, w, W.&lt;br /&gt;
&lt;br /&gt;
== Birds ==&lt;br /&gt;
This subcategory of animals contains birds of all kinds. Birds do not carry any money.&lt;br /&gt;
&lt;br /&gt;
= Beasts =&lt;br /&gt;
Beasts are monstrous animals with no to little intelligence of whom some may be magical, e.g. bulettes, basilisks, hydras. The amount of beasts correlates with environment temperature and abundance of food.&lt;br /&gt;
&lt;br /&gt;
= Humanoids =&lt;br /&gt;
Humanoids are mostly non-magical, some magical, creatures which are in likeness to humans. They usually have two arms, two legs, and a head. This category includes e.g. dwarves, firbolgs, goblins, orcs and ogres. Watch out for crones and hags - they eat humanoids and are healed by each corpse they eat - including yours.&lt;br /&gt;
&lt;br /&gt;
= Feys =&lt;br /&gt;
Feys are, often magical, creatures of the forests and woodlands. The more forests in a biome, the greater the likelihood of a strong fey population. Many feys prefer to hide instead of stand and fight. Especially sprites are very cunning - they coat their arrows with sleep inducing substances and when the attacker wakes up, they are gone. This category includes e.g. satyrs, sprites, dryads, nymphs, and many others.&lt;br /&gt;
&lt;br /&gt;
= Aquatics =&lt;br /&gt;
Sometimes magical, mostly natural, they are the creatures of the rivers and lakes and seas. This category includes e.g. merfolk, kelpie, crustaceans, many others. Watch out for chuuls. They are powerful deep water lobster like creatures, which, if they manage to grab you in their both pincers, will try to decapitate you. Electric eels will shock you real good, so better leave them alone as they are not aggro.&lt;br /&gt;
&lt;br /&gt;
= Monsters =&lt;br /&gt;
Monsters are creatures which are native to Aegic but are endowed with prominent magical properties. They are connected to the magical power of the land their number and strength correlates with the number of magical crystal deposits of the biome. This category includes e.g. manticores, chimeras, basilisks, etc.&lt;br /&gt;
&lt;br /&gt;
= Vermin =&lt;br /&gt;
Usually non-magical creatures from no intelligence to animal intelligence at most, which are harmful to the societies, and which spread diseases and promote uncleanliness. They thrive wherever there is enough food and warmth. Their high numbers can become a real nuisance in biomes with high temperatures and a lot of food available. They carry with them diseases, which, when caught, will take long time to heal - they feel like ever so slight poisoning, but the feeling will persist. The best way to avoid contracting disease is to not let them touch you - either cleanse them with e.g. fire, or hit them so hard they can't bite you back. Getting rid of vermin is a beneficial act for any society, so killing vermin will give you an occasional karma drop. This category includes e.g. flies, rats, termites, centipedes, etc. Warning: Among the most powerful of the vermin, the 'tunnel worm' is capable of tearing through equipment easily. DO NOT MESS with tunnel worms unless you are ready to get serious equipment damage. They are not aggro. Any losses inflicted by tunnel worms will not be reimbursed.&lt;br /&gt;
&lt;br /&gt;
Read more about vermin and how to make a living by killing them: [[vermin|vermin]]&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Small in numbers. Old dragons are extremely tough and prestigious. Their deadliness is due to their powerful breath weapons which they do not hesitate to use against their enemies. All of them have a reputation so avoid killing good dragons to stay in good terms with kingdoms. This category includes e.g. wyverns, drakes, dracolisks, true dragons, etc.&lt;br /&gt;
&lt;br /&gt;
= Undead, the =&lt;br /&gt;
Always hostile towards life. Immune to psionic powers. Will appear when moons [[aythzilla|Aythzilla]] and [[sorcerus|Sorcerus]] are strong, and even then mostly at nights. Nightshades are an especially dangerous breed of undeads. They are towering, night-black demonic giants whose arms end in massive blades.&lt;br /&gt;
&lt;br /&gt;
= Plants =&lt;br /&gt;
Can be both mobile and immobile and both magical and non-magical. Includes carnivorous plants which are dangerous to humanoids and other lifeforms. Plants are usually vulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
= Oozes =&lt;br /&gt;
Voracious amoeba like lifeforms with acid based attacks that will eventually damage your equipment. Due to their amorphous nature they are from somewhat to completely resistant to physical attacks. They are invulnerable to psionic powers and asphyxiation because they do not have centralized thinking (brain). If hit, they tend to split into smaller parts. You will not get exp from killing oozes until you have killed all of its parts. The leave no body behind when they die. There are two types of oozes: oozes, jellies and puddings. Puddings are the strongest of oozes, even freakishly strong. Their shotgun like acidic attacks can wear your equipment down faster than in usual combat. Mustard jellies used to be powerful mages who suffered a horrible fate due to polymorphing magic. They still possess spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
= Elementals = &lt;br /&gt;
The presence and strength of these creatures depends on power of the corresponding elemental moon. For example, Infernus is the moon of elemental fire. Therefore creatures of elemental fire will not be on [[aegic|Aegic]] if [[infernus|Infernus]] is not visible. The higher the moon gets, the stronger the creatures will become. The pure elemental forms leave no corpse behind. The enigmatic Salamander race originates from [[infernus|Infernus]].&lt;br /&gt;
&lt;br /&gt;
= Outsiders =&lt;br /&gt;
Strange beings who visit our world from beyond time and space during the rise of moon of elemental magic, the Sorcerus. They are usually very powerful.&lt;br /&gt;
&lt;br /&gt;
= Aberrations =&lt;br /&gt;
Appear only when the moon of anti-life, [[chto|Chto]], is becoming strong. They are bizarre and horrible in their appearance and usually very powerful. They have a ravenous appetite towards every living being. They are always hostile towards life and cause ecological disaster wherever they roam.&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Biomes&amp;diff=4724</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Biomes&amp;diff=4724"/>
		<updated>2020-07-23T08:44:24Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Biomes.png|frameless|center|Biomes.]]&lt;br /&gt;
&lt;br /&gt;
= Climate =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The climate in the world of Icesus is very cold. The valley where we are living is surrounded by ice. The glacier rises up to 500 meters at the border of the valley.  &lt;br /&gt;
&lt;br /&gt;
== Forcefield ==&lt;br /&gt;
At the top of the valley is a magical forcefield - who created it and why - who knows? (remember to read 'help world history') Anyways, it's magical and creates a greenhouse effect to the valley. &lt;br /&gt;
&lt;br /&gt;
== Temperature ==&lt;br /&gt;
The heat coming from outside the valley from the sun (there is only one sun, and six moons (Lhundaer, Aythzilla, Aqueous, Infernus, Sorcerus, Chto) is not enough, but there are volcanoes at the valley, which produce the needed extra heat. Currently, the ground is very volcanic, and there are three major volcanoes visible.&lt;br /&gt;
&lt;br /&gt;
== Flora ==&lt;br /&gt;
The flora of Icesus could best be described as &amp;quot;Scandinavian&amp;quot;. Between the two extremes of the nature - the glaciers on the outer edges (Iceland), through volcanoes, fertile fields and forests (Mid-Sweden) - lies normal Scandinavian nature. If you want to know what it looks like in the great elven forests up north you can look at the forests in the middle to north parts of Finland, and if you wonder what kind of scenery meets your eyes near Hgulh, take a look at the mountains in the southern parts of Norway.&lt;br /&gt;
&lt;br /&gt;
== Fauna ==&lt;br /&gt;
The fauna of this valley is Scandinavian and medieval/fantasy theme. Typical animals are mammals and birds, such as rabbits, foxes, mooses and falcons. Also all fantasy elements are there, like undeads, dreads and so on. Use your imagination and keep in mind that it is cold out there - so kangaroos are not going to survive.&lt;br /&gt;
&lt;br /&gt;
''Idles, (C) 1995-1999''&lt;br /&gt;
&lt;br /&gt;
= On the origin of species, according to Icesus =&lt;br /&gt;
&lt;br /&gt;
Biomes are regions in Icesus with varying geographical features, flora, heights, temperatures, humidity ratings, and sky and foliage colors. Biomes separate the world of Aegic into different environments, such as forests, jungles, deserts, and taigas. The landmass of Aegic has been divided into 144 unique biomes. The biome types are listed below.&lt;br /&gt;
&lt;br /&gt;
= Biome types =&lt;br /&gt;
&lt;br /&gt;
== Arctic ==&lt;br /&gt;
&lt;br /&gt;
Arctic biomes are low on temperature and low on food. This limits the size of both flora and fauna. No snakes.&lt;br /&gt;
&lt;br /&gt;
== Cool ==&lt;br /&gt;
&lt;br /&gt;
Cool biomes attract occasional visitors from arctic regions in search of food. No snakes.&lt;br /&gt;
&lt;br /&gt;
== Boreal ==&lt;br /&gt;
&lt;br /&gt;
Boreal biomes host rugged life, and the animal life offers opportunities for an occasional apex predator.&lt;br /&gt;
&lt;br /&gt;
== Temperate ==&lt;br /&gt;
&lt;br /&gt;
Temperate biomes are rich in life and attract temporary visitors from all other biomes as opportunities are plentiful.&lt;br /&gt;
&lt;br /&gt;
== Warm ==&lt;br /&gt;
&lt;br /&gt;
While warmth of planet [[aegic | Aegic]] is a relative concept, there are biomes which are clearly warmer than others. Warm biomes are infested with vermin as high availability of food combines to higher ambient temperature.&lt;br /&gt;
&lt;br /&gt;
= The wildlife =&lt;br /&gt;
&lt;br /&gt;
A vast number of unique creatures inhabit the biomes of Aegic. The system is 'alive' - for example, if the conditions of a biome change, the creatures will migrate accordingly. For example, if the temperature of an arctic biome rises, e.g. polar bears will leave the biome. The ecosystem of each biome is unique. For example, any wildlife you encounter in swamp A might not be the same composition of wildlife you will encounter in swamp B. That's the wonder of biomes - you can actually get to learn your forests and swamps, for their unique fauna and flora. You know where to find the best red deer. You know which forest has brownies and which has not. You know that if the balance of ecosystem changes, these areas will change accordingly. The biomes depend on a lot of environmental factors, both geographical, provincial and even celestial. And as e.g. moon states persist over boot, do not expect to see all creatures there are to see during one boot. Depending on the current unique conditions of the environment, you might need to wait over the boot, or even two boots, to find what you're looking for. Some creatures will not come out before it is night. Know that especially old dragons are rare, and there might be boots during which they are not found from anywhere at all. The categorization of creatures, with some important remarks, is listed below.&lt;br /&gt;
&lt;br /&gt;
= Spotting =&lt;br /&gt;
&lt;br /&gt;
You can help the wildlife reserach by spotting creatures - see 'help spot' in game. For each creature you haven't seen before, you are able to spot, you will get experience and divine favor. It works just like explore count, but with any new creatures you see and are able to spot. The categorization of creatures from all biomes is listed below. Note that whenever you look at a creature, you will see into which category it belongs to.&lt;br /&gt;
&lt;br /&gt;
= Animals =&lt;br /&gt;
Animals is a broad category of wildlife. Animals are mostly non-magical. The amount of animal wildlife correlates with environment temperature and abundance of food.&lt;br /&gt;
&lt;br /&gt;
== Bears ==&lt;br /&gt;
Bears are the carnivorous animals from family ursidae. They include e.g. black bears, brown bears and polar bears. They are considered as mascots of the Icesus world.&lt;br /&gt;
&lt;br /&gt;
== Canines ==&lt;br /&gt;
Canines are wolves, dogs, hyenas, foxes etc. They are carnivorous.&lt;br /&gt;
&lt;br /&gt;
== Felines ==&lt;br /&gt;
Felines are cat-like predators such as lions, tigers, panthers, ocelots, etc. Felines are mostly non-magical. The amount of feline wildlife correlates with environment temperature and abundance of food.&lt;br /&gt;
&lt;br /&gt;
== Horses ==&lt;br /&gt;
Horses are our non-magical equestrian friends who are used as mounts for traveling, for war, and for cargo hauling. This category includes e.g. mules, ponies, and of course, horses of various breeds.&lt;br /&gt;
&lt;br /&gt;
== Amphibians ==&lt;br /&gt;
Amphibians thrive in humid and warm environments. Some of them employ poisons as their defense. This category includes mainly frogs.&lt;br /&gt;
&lt;br /&gt;
== Mustelidae ==&lt;br /&gt;
Mustelidae, also known as 'marten animals', the fur of these non-magical ferocious creatures is in high demand for luxury wear. This category includes e.g. martens, wolverines, badgers, minks, etc.&lt;br /&gt;
&lt;br /&gt;
== Snakes ==&lt;br /&gt;
Snakes are a subcategory of animals. Contains both poisonous and non-poisonous snakes alike. Snakes do not carry any money, but poisonous snakes can be harvested for their venom glands. Snakes tend to get more poisonous the more warm and humid the environment is. Extremely dangerous snakes in the world are: black mamba (temperate and warm biomes both night and day), taipan (only warm biomes both night and day). Highly dangerous snakes: cobra (temperate and warm biomes at nights), blue krait (warm biomes at night), tic-polonga (warm biomes at night), saw-scaled viper (temperate and warm biomes both night and day). Both have devastating venom and extremely high mortality rate upon bit. There are no snakes in arctic or cool biomes. Animal lore and rural concealment help you in avoiding snakes. Snakes can be hiding in terrains with thick foliage: s, S, f, F, e, E, d, D, w, W.&lt;br /&gt;
&lt;br /&gt;
== Birds ==&lt;br /&gt;
This subcategory of animals contains birds of all kinds. Birds do not carry any money.&lt;br /&gt;
&lt;br /&gt;
= Beasts =&lt;br /&gt;
Beasts are monstrous animals with no to little intelligence of whom some may be magical, e.g. bulettes, basilisks, hydras. The amount of beasts correlates with environment temperature and abundance of food.&lt;br /&gt;
&lt;br /&gt;
= Humanoids =&lt;br /&gt;
Humanoids are mostly non-magical, some magical, creatures which are in likeness to humans. They usually have two arms, two legs, and a head. This category includes e.g. dwarves, firbolgs, goblins, orcs and ogres. Watch out for crones and hags - they eat humanoids and are healed by each corpse they eat - including yours.&lt;br /&gt;
&lt;br /&gt;
= Feys =&lt;br /&gt;
Feys are, often magical, creatures of the forests and woodlands. The more forests in a biome, the greater the likelihood of a strong fey population. Many feys prefer to hide instead of stand and fight. Especially sprites are very cunning - they coat their arrows with sleep inducing substances and when the attacker wakes up, they are gone. This category includes e.g. satyrs, sprites, dryads, nymphs, and many others.&lt;br /&gt;
&lt;br /&gt;
= Aquatics =&lt;br /&gt;
Sometimes magical, mostly natural, they are the creatures of the rivers and lakes and seas. This category includes e.g. merfolk, kelpie, crustaceans, many others. Watch out for chuuls. They are powerful deep water lobster like creatures, which, if they manage to grab you in their both pincers, will try to decapitate you. Electric eels will shock you real good, so better leave them alone as they are not aggro.&lt;br /&gt;
&lt;br /&gt;
= Monsters =&lt;br /&gt;
Monsters are creatures which are native to Aegic but are endowed with prominent magical properties. They are connected to the magical power of the land their number and strength correlates with the number of magical crystal deposits of the biome. This category includes e.g. manticores, chimeras, basilisks, etc.&lt;br /&gt;
&lt;br /&gt;
= Vermin =&lt;br /&gt;
Usually non-magical creatures from no intelligence to animal intelligence at most, which are harmful to the societies, and which spread diseases and promote uncleanliness. They thrive wherever there is enough food and warmth. Their high numbers can become a real nuisance in biomes with high temperatures and a lot of food available. They carry with them diseases, which, when caught, will take long time to heal - they feel like ever so slight poisoning, but the feeling will persist. The best way to avoid contracting disease is to not let them touch you - either cleanse them with e.g. fire, or hit them so hard they can't bite you back. Getting rid of vermin is a beneficial act for any society, so killing vermin will give you an occasional karma drop. This category includes e.g. flies, rats, termites, centipedes, etc. Warning: Among the most powerful of the vermin, the 'tunnel worm' is capable of tearing through equipment easily. DO NOT MESS with tunnel worms unless you are ready to get serious equipment damage. They are not aggro. Any losses inflicted by tunnel worms will not be reimbursed.&lt;br /&gt;
&lt;br /&gt;
Read more about vermin and how to make a living by killing them: [[vermin|vermin]]&lt;br /&gt;
&lt;br /&gt;
= Dragons =&lt;br /&gt;
Small in numbers. Old dragons are extremely tough and prestigious. Their deadliness is due to their powerful breath weapons which they do not hesitate to use against their enemies. All of them have a reputation so avoid killing good dragons to stay in good terms with kingdoms. This category includes e.g. wyverns, drakes, dracolisks, true dragons, etc.&lt;br /&gt;
&lt;br /&gt;
= Undead, the =&lt;br /&gt;
Always hostile towards life. Immune to psionic powers. Will appear when moons [[aythzilla|Aythzilla]] and [[sorcerus|Sorcerus]] are strong, and even then mostly at nights. Nightshades are an especially dangerous breed of undeads. They are towering, night-black demonic giants whose arms end in massive blades.&lt;br /&gt;
&lt;br /&gt;
= Plants =&lt;br /&gt;
Can be both mobile and immobile and both magical and non-magical. Includes carnivorous plants which are dangerous to humanoids and other lifeforms. Plants are usually vulnerable to fire.&lt;br /&gt;
&lt;br /&gt;
= Oozes =&lt;br /&gt;
Voracious amoeba like lifeforms with acid based attacks that will eventually damage your equipment. Due to their amorphous nature they are from somewhat to completely resistant to physical attacks. They are invulnerable to psionic powers and asphyxiation because they do not have centralized thinking (brain). If hit, they tend to split into smaller parts. You will not get exp from killing oozes until you have killed all of its parts. The leave no body behind when they die. There are two types of oozes: oozes, jellies and puddings. Puddings are the strongest of oozes, even freakishly strong. Their shotgun like acidic attacks can wear your equipment down faster than in usual combat. Mustard jellies used to be powerful mages who suffered a horrible fate due to polymorphing magic. They still possess spellcasting abilities.&lt;br /&gt;
&lt;br /&gt;
= Elementals = &lt;br /&gt;
The presence and strength of these creatures depends on power of the corresponding elemental moon. For example, Infernus is the moon of elemental fire. Therefore creatures of elemental fire will not be on [[aegic|Aegic]] if [[infernus|Infernus]] is not visible. The higher the moon gets, the stronger the creatures will become. The pure elemental forms leave no corpse behind. The enigmatic Salamander race originates from [[infernus|Infernus]].&lt;br /&gt;
&lt;br /&gt;
= Outsiders =&lt;br /&gt;
Strange beings who visit our world from beyond time and space during the rise of moon of elemental magic, the Sorcerus. They are usually very powerful.&lt;br /&gt;
&lt;br /&gt;
= Aberrations =&lt;br /&gt;
Appear only when the moon of anti-life, [[chto|Chto]], is becoming strong. They are bizarre and horrible in their appearance and usually very powerful. They have a ravenous appetite towards every living being. They are always hostile towards life and cause ecological disaster wherever they roam.&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=File:Biomes.png&amp;diff=4723</id>
		<title>File:Biomes.png</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=File:Biomes.png&amp;diff=4723"/>
		<updated>2020-07-23T08:44:11Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Biomes&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Spheres&amp;diff=4701</id>
		<title>Spheres</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Spheres&amp;diff=4701"/>
		<updated>2020-06-24T06:43:31Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                                 ,_,_______                                &lt;br /&gt;
                         ,_gum#&amp;amp;Q#q8WT#BM##BM#Ng,_                         &lt;br /&gt;
                     __gM#W#q&amp;amp;QQ&amp;amp;kENN&amp;amp;NKMNN&amp;amp;M#BK&amp;amp;&amp;amp;M&amp;amp;a_                     &lt;br /&gt;
                  _gBDNBd#j#DNN@NB#M#MMMNK#@BMMM@#&amp;amp;MNQ#L_                  &lt;br /&gt;
                ypBKNM#MFb&amp;amp;##p&amp;amp;NyERMDM#MMMHRB&amp;amp;&amp;amp;BN#E^Y@BB#p,                &lt;br /&gt;
              jM##NNM&amp;amp;#msqp@MNMMNQ#Q&amp;amp;Q#B$MRM#W#A&amp;amp;N&amp;amp;r@gBH#NMWg              &lt;br /&gt;
            xBN@&amp;amp;NM8RZMM8K@&amp;amp;M@U?K&amp;amp;N8B#Qbg#ME&amp;amp;N@@QMQmQMM#NMM#MQ,            &lt;br /&gt;
           #&amp;amp;4B##N&amp;amp;a,75*Gry&amp;amp;MW#MRB&amp;amp;K&amp;amp;&amp;amp;EZE,   4MNNNQE#MB#NBRQDM#g           &lt;br /&gt;
         ,M8BMDM&amp;amp;NM#(y&amp;amp;D6 OMEp###MNN#&amp;amp;M&amp;amp;'9qz}jmgR#M#~#QNMM&amp;amp;M&amp;amp;XDM#,         &lt;br /&gt;
        ]D&amp;amp;MMM##@N@53MMM8kzZMN&amp;amp;MMD@QNb' *##&amp;amp;B#N##KR*,1gDWKMMB@@7WQx        &lt;br /&gt;
       JB$E&amp;amp;'#M#Bg@]Q#M8N#m~#QN&amp;amp;MpN&amp;amp;V :gMNQ$M28D#MDQ%]WZKM#x1W8VZQBL       &lt;br /&gt;
      jMM#K&amp;amp;MV&amp;amp;ms~ b9#ANNMm}r@&amp;amp;M&amp;amp;~M  M1R8#BWN-GGhMMG*SV#WB$#'@#X WN&amp;amp;&amp;amp;      &lt;br /&gt;
     JQ##D#KmR&amp;amp;N# ##pj749N&amp;amp;  Q&amp;amp;DK   :$#@#&amp;amp;#G# :~BEWp# %QGV~~~##1 #MMQg     &lt;br /&gt;
    .MMb&amp;amp;&amp;amp;Q#(QM4`#dE#Ix-    ) S:~ ^/%K#M4Q&amp;amp;E= @EE@9#&amp;amp; MC#&amp;amp; N#@MS ~MTB@,    &lt;br /&gt;
    AKrMNQQWt3G ~#&amp;amp;QNMQ1S          9S48Q@*e&amp;amp;  xN#FQNR %C# zMNEFz  @N&amp;amp;MQ    &lt;br /&gt;
   jEMRH~3ZQ     #MGK!T1~           9mN&amp;amp;J-     ~MMwF9  (  ,MD!^}  #N&amp;amp; Nc   &lt;br /&gt;
   MGMMr        --rX$(~~            -$          -- ^^ -    ^      ^$k M&amp;amp;   &lt;br /&gt;
   tr&amp;amp;^~^     - ~                       -          ~     -         7&amp;amp;  N   &lt;br /&gt;
     ~^~                                                            `  `'  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
                                                                           &lt;br /&gt;
Command 'spheres' will display you the current status of lens network of each sphere. A 'sphere' is a shorthand for a celestial body - be it a moon or a planet. We know currently of seven celestial bodies: The Sun, Infernus, Aegic, Aythzilla, Lhundaer, Sorcerus and Chto.&lt;br /&gt;
&lt;br /&gt;
As it turns out, ours was not the first civilization. Those who were before us, are nowhere to be found, and we know of them only from what they have left behind. &lt;br /&gt;
&lt;br /&gt;
The first evidence comes with the discovery of countless tunnels constructed under the surface of each sphere, each individual network of tunnels being powered by a single artifact made of mysterious silvery metal, which is hidden deep underground and some of them are guarded by legions of powerful undead we haven't seen on Aegic before. &lt;br /&gt;
&lt;br /&gt;
We call these precursory artifacts 'lenses'. Each individual network of tunnels is home to a single lens. This assembly of networks of tunnels spans across the entire sphere to form a protective casing of an inhuman scale, by extracting and focusing the raw elemental power from the corresponding celestial body's core, into a cohesive, protective and complete energy shielding around the sphere.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this protective shielding has a side effect: It is dirty, and radiates elemental energy to outside of the sphere. While other spheres than Aegic have the system described above, to absorb this energy, Aegic doesn't.&lt;br /&gt;
&lt;br /&gt;
These networks of lenses are responsible for producing a phenomenon we now know as Magic Weather. The effects of Magic Weather are global and while they are sometimes useful, they are as often harmful.&lt;br /&gt;
&lt;br /&gt;
We now know that once an individual lens on any sphere is destroyed, it will cause this protective shielding of the corresponding sphere to lose some amount of its focus. By destroying multiple lenses in a manner that leads below a certain threshold, will result in a catastrophic collapse of the entire shielding, which will collapse Magic Weather for that specific element everywhere.&lt;br /&gt;
&lt;br /&gt;
However, the builders of this system were not stupid. It was clear to them that future civilizations will attempt to destroy this system, one way or another. Therefore, the legions of undead, like ants in an ant nest, have been cursed to keep this system operational, and they will keep re-building any destroyed lenses. Even if the undead are killed, they will eventually crawl back together, piece by piece, to fix what is damaged and make sure the lens of their 'home' network will be re-activated as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
This means any downtime of Magic Weather is just for a period of weeks - until these dark denizens have re-built enough lenses to re-establish their precursory protection.&lt;br /&gt;
&lt;br /&gt;
Realize also these networks are ancient. Some of them have collapsed so badly the lens cannot be found anymore because access to it has been severed off by a permanently collapsed corridor. These tunnel networks are called dead ends. There are always some amount of dead ends on any given sphere, but they are a minority. For example, if the sphere has e.g. ten tunnel networks, maybe two of them are dead ends.&lt;br /&gt;
&lt;br /&gt;
Should you wind up in a dead end network, there are no warnings. It is not told to you as disclaimer before you enter the tunnel network. The realization will eventually creep on you as things are not advancing anywhere. At some point you have to decide whether you keep trying or declare a dead end, turn back and head back to surface. You can still accomplish your task but you need to select a different lens installation.&lt;br /&gt;
&lt;br /&gt;
However, even in case of dead end networks, the undead will, with time, repair their home. But this process could take weeks if not months.&lt;br /&gt;
&lt;br /&gt;
[[ Category:Commands ]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Spheres&amp;diff=4700</id>
		<title>Spheres</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Spheres&amp;diff=4700"/>
		<updated>2020-06-23T20:44:42Z</updated>

		<summary type="html">&lt;p&gt;Cyto: Created page with &amp;quot;&amp;lt;pre&amp;gt;                                  ,_,_______                                                          ,_gum#&amp;amp;Q#q8WT#BM##BM#Ng,_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
                                 ,_,_______                                &lt;br /&gt;
                         ,_gum#&amp;amp;Q#q8WT#BM##BM#Ng,_                         &lt;br /&gt;
                     __gM#W#q&amp;amp;QQ&amp;amp;kENN&amp;amp;NKMNN&amp;amp;M#BK&amp;amp;&amp;amp;M&amp;amp;a_                     &lt;br /&gt;
                  _gBDNBd#j#DNN@NB#M#MMMNK#@BMMM@#&amp;amp;MNQ#L_                  &lt;br /&gt;
                ypBKNM#MFb&amp;amp;##p&amp;amp;NyERMDM#MMMHRB&amp;amp;&amp;amp;BN#E^Y@BB#p,                &lt;br /&gt;
              jM##NNM&amp;amp;#msqp@MNMMNQ#Q&amp;amp;Q#B$MRM#W#A&amp;amp;N&amp;amp;r@gBH#NMWg              &lt;br /&gt;
            xBN@&amp;amp;NM8RZMM8K@&amp;amp;M@U?K&amp;amp;N8B#Qbg#ME&amp;amp;N@@QMQmQMM#NMM#MQ,            &lt;br /&gt;
           #&amp;amp;4B##N&amp;amp;a,75*Gry&amp;amp;MW#MRB&amp;amp;K&amp;amp;&amp;amp;EZE,   4MNNNQE#MB#NBRQDM#g           &lt;br /&gt;
         ,M8BMDM&amp;amp;NM#(y&amp;amp;D6 OMEp###MNN#&amp;amp;M&amp;amp;'9qz}jmgR#M#~#QNMM&amp;amp;M&amp;amp;XDM#,         &lt;br /&gt;
        ]D&amp;amp;MMM##@N@53MMM8kzZMN&amp;amp;MMD@QNb' *##&amp;amp;B#N##KR*,1gDWKMMB@@7WQx        &lt;br /&gt;
       JB$E&amp;amp;'#M#Bg@]Q#M8N#m~#QN&amp;amp;MpN&amp;amp;V :gMNQ$M28D#MDQ%]WZKM#x1W8VZQBL       &lt;br /&gt;
      jMM#K&amp;amp;MV&amp;amp;ms~ b9#ANNMm}r@&amp;amp;M&amp;amp;~M  M1R8#BWN-GGhMMG*SV#WB$#'@#X WN&amp;amp;&amp;amp;      &lt;br /&gt;
     JQ##D#KmR&amp;amp;N# ##pj749N&amp;amp;  Q&amp;amp;DK   :$#@#&amp;amp;#G# :~BEWp# %QGV~~~##1 #MMQg     &lt;br /&gt;
    .MMb&amp;amp;&amp;amp;Q#(QM4`#dE#Ix-    ) S:~ ^/%K#M4Q&amp;amp;E= @EE@9#&amp;amp; MC#&amp;amp; N#@MS ~MTB@,    &lt;br /&gt;
    AKrMNQQWt3G ~#&amp;amp;QNMQ1S          9S48Q@*e&amp;amp;  xN#FQNR %C# zMNEFz  @N&amp;amp;MQ    &lt;br /&gt;
   jEMRH~3ZQ     #MGK!T1~           9mN&amp;amp;J-     ~MMwF9  (  ,MD!^}  #N&amp;amp; Nc   &lt;br /&gt;
   MGMMr        --rX$(~~            -$          -- ^^ -    ^      ^$k M&amp;amp;   &lt;br /&gt;
   tr&amp;amp;^~^     - ~                       -          ~     -         7&amp;amp;  N   &lt;br /&gt;
     ~^~                                                            `  `'  &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
                                                                           &lt;br /&gt;
Command 'spheres' will display you the current status of lens towers located on various spheres. A 'sphere' is a shorthand for a celestial body - be it a moon or a planet. We know currently of seven celestial bodies: The Sun, Infernus, Aegic, Aythzilla, Lhundaer, Sorcerus and Chto.&lt;br /&gt;
&lt;br /&gt;
As it turns out, ours was not the first civilization. Those who were before us, are nowhere to be found, and we know of them only from what they have left behind. &lt;br /&gt;
&lt;br /&gt;
The first evidence comes with the discovery of countless tunnels constructed under the surface of each sphere, each individual network of tunnels being powered by a single artifact made of mysterious silvery metal, which is hidden deep underground and some of them are guarded by legions of powerful undead we haven't seen on Aegic before. &lt;br /&gt;
&lt;br /&gt;
We call these precursory artifacts 'lenses'. Each individual network of tunnels is home to a single lens. This assembly of networks of tunnels spans across the entire sphere to form a protective casing of inhuman scale, by extracting and focusing the raw elemental power from the corresponding celestial body's core, into a cohesive, protective and complete energy shielding around the sphere.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this protective shielding has a side effect: It is dirty, and radiates elemental energy to outside of the sphere. While other spheres than Aegic have the system described above, to absorb this energy, Aegic doesn't.&lt;br /&gt;
&lt;br /&gt;
These networks of lenses are responsible for producing a phenomenon we now know as Magic Weather. The effects of Magic Weather are global and while they are sometimes useful, they are as often harmful.&lt;br /&gt;
&lt;br /&gt;
We now know that once an individual lens has been destroyed on a given sphere, this will cause this protective sphere to lose some amount of its focus. By destroying multiple lenses in a manner that leads below a certain threshold, will result in a catastrophic collapse of the entire shielding, which will collapse Magic Weather for that specific element everywhere.&lt;br /&gt;
&lt;br /&gt;
However, the builders of this system were not stupid. It was clear to them that future civilizations will attempt to destroy this system, one way or another. Therefore, the legions of undead, like ants in an ant nest, have been cursed to keep this system operational, and keep building and re-building any destroyed lenses. Even if the undead are killed, they will eventually crawl back together, piece by piece, to fix what is damaged and make sure the lens of their 'home' network will be re-activated as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
This means any downtime of Magic Weather is just for a period of weeks - until these dark denizens have re-built enough lenses to re-establish their precursory protection.&lt;br /&gt;
&lt;br /&gt;
[[ Category:Commands ]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4699</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4699"/>
		<updated>2020-06-21T20:00:19Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We use a web-based tool called Mantis for reporting bugs, typos, ideas and issues.&lt;br /&gt;
&lt;br /&gt;
Mantis can be found from [https://naga.icesus.org/mantis here]:&lt;br /&gt;
&amp;lt;pre&amp;gt;http://naga.icesus.org/mantis&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use Mantis, you have to create an account which you can do by clicking on the above link.&lt;br /&gt;
&lt;br /&gt;
Create an user to Mantis with the same name as your Icesus character (e.g. if my Icesus character's name is Cyto, I create an account named 'cyto' to Mantis). &lt;br /&gt;
&lt;br /&gt;
Once your Mantis user is created, a confirmation mail is sent to your email address.&lt;br /&gt;
&lt;br /&gt;
However, as our server is not a 100% trusted email sender, some email services such as google might block our mails (some do not, e.g. outlook receives them just fine). We are working on getting our mail server into more trusted.&lt;br /&gt;
&lt;br /&gt;
If the confirmation mail doesn't arrive to your inbox within a minute or so, paste this the line below to Icesus and wizards will be alerted to confirm your user account.&lt;br /&gt;
&amp;lt;pre&amp;gt;accounts I want my Mantis account activated.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you get a reply from a wizard containing your password, your account is active. Most of the time it should take just a few hours, depending on how active wizards are.&lt;br /&gt;
&lt;br /&gt;
Below you will find instructions on how to create a bug reports, typo reports, idea suggestions and issues in a way that they have the best chances of getting processed and done.&lt;br /&gt;
&lt;br /&gt;
All report types below require you to login to Mantis first and clicking on &amp;quot;report issue&amp;quot; as your very first thing:&lt;br /&gt;
[[File:Report issue.png|none]]&lt;br /&gt;
&lt;br /&gt;
= Creating a bug report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''bug'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the bug happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the bug is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the bug is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the bug (if you want your bug report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the bug once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your bug report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: just a little aesthetic tune please.&lt;br /&gt;
** &amp;quot;minor&amp;quot;: the bug bothers a little, and mainly only you, in a very specific situation which doesn't affect gameplay or create abuse holes.&lt;br /&gt;
** &amp;quot;major&amp;quot;: the bug bothers you quite a lot, but mainly only you, in generic situations which can affect your gameplay and also your fellow players' gameplay.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: you did this and game crashed. Very serious bug and almost always earns you PDF if caught by your report.&lt;br /&gt;
** &amp;quot;block&amp;quot;: this bug bothers you a lot and is almost ruining your gameplay experience (almost because if it did, you wouldn't be reporting bugs right?). These bugs will be prioritized to the highest priority, but don't use this severity in vain. As in if there are people who are reporting only blocker bugs, and others are not bothered by it at all, there might be a problem with the people who do that, not in the game.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in bug reporting. Only wizards can set this on a bug. It means it has been screened by a wizard and he has concluded that it is not a bug, rather a feature.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in bug reporting at all.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on bugs. Leave this to wizards who screen the bugs and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that is bugging.'''&lt;br /&gt;
* Summary: Write a short one-liner about the bug, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the bug as you like. Don't write how you managed to make it happen (it comes next). Write what the bug is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the bug. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a typo report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''typo'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the typo happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the typo is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the typo is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the typo (if you want your typo report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the typo once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity: '''text'''&lt;br /&gt;
* Select priority: '''Please do not set priority on typos. Leave this to wizards who screen the typos and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that contains the typo.'''&lt;br /&gt;
* Summary: Write a short one-liner about the typo, which is search friendly (meaning other players who ponder about the same typo can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the typo as you like. Don't write how you managed to make it happen (it comes next). Write what the typo is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the typo. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a new idea =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''idea'''&lt;br /&gt;
* Select reproducibility: Choose any option you like, it doesn't matter.&lt;br /&gt;
* Select severity: How important do you think this feature would be for the whole of Icesus? Use same guidelines as in bug reporting.&lt;br /&gt;
* Select priority: '''Please do not set priority on ideas. Leave this to wizards who screen the ideas and then prioritize them in order of implementation.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who agree who is going to do this feature.'''&lt;br /&gt;
* Summary: Write a short one-liner about the idea, which is search friendly (meaning other players who ponder about the same idea can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the idea as you like. Don't write about technical aspects of the idea, just what the idea is about.&lt;br /&gt;
* Steps to reproduce: Here, write more technical description of the idea. Feel free to include logs and auxiliary files to help get the image. If the idea description is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating an issue =&lt;br /&gt;
&lt;br /&gt;
Issue is a formal proceeding for approaching the administration when you have encountered a situation (issue) in which you feel the administration should intervene. These situations occur most commonly in regard to player killing (see 'help player killing') and losing equipment (see 'help reimburse').&lt;br /&gt;
&lt;br /&gt;
There are several requirements an issue-report must fulfill to be qualified for investigation by the administration. The issue-report must include at least the following information concerning the arisen situation:&lt;br /&gt;
&lt;br /&gt;
# exact time, duration and location&lt;br /&gt;
# names of all relevant characters&lt;br /&gt;
# detailed description of the situation and the contribution of each relevant character&lt;br /&gt;
# quotations of all relevant discussions relating to the situation&lt;br /&gt;
# a claim for reimbursement and/or retribution&lt;br /&gt;
# legal basis for the claim (e.g. references to the relevant rules or help files)&lt;br /&gt;
&lt;br /&gt;
If the issue fails to meet the aforementioned requirements, the administration may dismiss the issue without further investigating the facts and circumstances of the case.&lt;br /&gt;
&lt;br /&gt;
Issues directed at other characters (&amp;quot;issue add &amp;lt;player&amp;gt;&amp;quot;) will be forwarded to the concerned defendant. The defendant shall provide a thorough statement of defence. The statement must include well-founded rebuttal of all claims put forth by the complainant. Failing to provide such defence the administration may give judgment without further investigating the facts and circumstances and thus constitute judgment on the issue-report alone.&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''issue'''&lt;br /&gt;
* Select reproducibility: Choose any you like, doesn't matter&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your issue report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: maybe just a reminder is enough&lt;br /&gt;
** &amp;quot;minor&amp;quot;: there was an infraction or violation of rules which should come with sanctions, but not too severe.&lt;br /&gt;
** &amp;quot;major&amp;quot;: there was a major infraction or violation of rules which should come with major sanctions. Robotting and multiplaying fall here. Chance of earning PDF here.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: '''please do not use this severity in reporting issues.'''&lt;br /&gt;
** &amp;quot;block&amp;quot;: this is about an abuse of a bug or some infringement of great magnitude, which has brought monetary or other rewards to a player or a group of players (even worse). This is a major accusation and will be dealt with the most meticulous investigation and harshest penalties. This will always bring PDF to the reporter, if the issue is deemed valid.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on issues. Leave this to wizards who screen the issues and then prioritize them in order of prosecution.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is the best person to handle this.'''&lt;br /&gt;
* Summary: Write a short one-liner about the issue, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the issue as you like, according to the description of what issue means above. Remember, you need all six points mentioned in that description to have an issue.&lt;br /&gt;
* Steps to reproduce: Here, write how the infraction happened technically and how you managed to catch it. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues, but understanding the sensitivity of some cases private is OK as well.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4698</id>
		<title>Mantis</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Mantis&amp;diff=4698"/>
		<updated>2020-06-21T20:00:09Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We use a web-based tool called Mantis for reporting bugs, typos, ideas and issues.&lt;br /&gt;
&lt;br /&gt;
Mantis can be found from [http://naga.icesus.org/mantis here]:&lt;br /&gt;
&amp;lt;pre&amp;gt;http://naga.icesus.org/mantis&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use Mantis, you have to create an account which you can do by clicking on the above link.&lt;br /&gt;
&lt;br /&gt;
Create an user to Mantis with the same name as your Icesus character (e.g. if my Icesus character's name is Cyto, I create an account named 'cyto' to Mantis). &lt;br /&gt;
&lt;br /&gt;
Once your Mantis user is created, a confirmation mail is sent to your email address.&lt;br /&gt;
&lt;br /&gt;
However, as our server is not a 100% trusted email sender, some email services such as google might block our mails (some do not, e.g. outlook receives them just fine). We are working on getting our mail server into more trusted.&lt;br /&gt;
&lt;br /&gt;
If the confirmation mail doesn't arrive to your inbox within a minute or so, paste this the line below to Icesus and wizards will be alerted to confirm your user account.&lt;br /&gt;
&amp;lt;pre&amp;gt;accounts I want my Mantis account activated.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you get a reply from a wizard containing your password, your account is active. Most of the time it should take just a few hours, depending on how active wizards are.&lt;br /&gt;
&lt;br /&gt;
Below you will find instructions on how to create a bug reports, typo reports, idea suggestions and issues in a way that they have the best chances of getting processed and done.&lt;br /&gt;
&lt;br /&gt;
All report types below require you to login to Mantis first and clicking on &amp;quot;report issue&amp;quot; as your very first thing:&lt;br /&gt;
[[File:Report issue.png|none]]&lt;br /&gt;
&lt;br /&gt;
= Creating a bug report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''bug'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the bug happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the bug is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the bug is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the bug (if you want your bug report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the bug once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your bug report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: just a little aesthetic tune please.&lt;br /&gt;
** &amp;quot;minor&amp;quot;: the bug bothers a little, and mainly only you, in a very specific situation which doesn't affect gameplay or create abuse holes.&lt;br /&gt;
** &amp;quot;major&amp;quot;: the bug bothers you quite a lot, but mainly only you, in generic situations which can affect your gameplay and also your fellow players' gameplay.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: you did this and game crashed. Very serious bug and almost always earns you PDF if caught by your report.&lt;br /&gt;
** &amp;quot;block&amp;quot;: this bug bothers you a lot and is almost ruining your gameplay experience (almost because if it did, you wouldn't be reporting bugs right?). These bugs will be prioritized to the highest priority, but don't use this severity in vain. As in if there are people who are reporting only blocker bugs, and others are not bothered by it at all, there might be a problem with the people who do that, not in the game.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in bug reporting. Only wizards can set this on a bug. It means it has been screened by a wizard and he has concluded that it is not a bug, rather a feature.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in bug reporting at all.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on bugs. Leave this to wizards who screen the bugs and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that is bugging.'''&lt;br /&gt;
* Summary: Write a short one-liner about the bug, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the bug as you like. Don't write how you managed to make it happen (it comes next). Write what the bug is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the bug. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a typo report =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''typo'''&lt;br /&gt;
* Select reproducibility: &lt;br /&gt;
** &amp;quot;always&amp;quot; if the typo happens each and every time you do something.&lt;br /&gt;
** &amp;quot;sometimes&amp;quot; if the typo is harder to catch and happens only sometimes.&lt;br /&gt;
** &amp;quot;random&amp;quot; if the typo is hard to catch; happens only randomly.&lt;br /&gt;
** &amp;quot;have not tried&amp;quot; if you haven't tried reproducing the typo (if you want your typo report to be forgotten, use this)&lt;br /&gt;
** &amp;quot;unable to reproduce&amp;quot; if you caught the typo once, but have not been able to catch it twice, or it is extremely hard to catch. Note that sometimes it might be just a glitch or a fluke and there might not even be a bug.&lt;br /&gt;
* Select severity: '''text'''&lt;br /&gt;
* Select priority: '''Please do not set priority on typos. Leave this to wizards who screen the typos and then prioritize them in order of fixing.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is responsible for the part of the code that contains the typo.'''&lt;br /&gt;
* Summary: Write a short one-liner about the typo, which is search friendly (meaning other players who ponder about the same typo can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the typo as you like. Don't write how you managed to make it happen (it comes next). Write what the typo is about.&lt;br /&gt;
* Steps to reproduce: Here, write how you managed to come across the typo. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating a new idea =&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''idea'''&lt;br /&gt;
* Select reproducibility: Choose any option you like, it doesn't matter.&lt;br /&gt;
* Select severity: How important do you think this feature would be for the whole of Icesus? Use same guidelines as in bug reporting.&lt;br /&gt;
* Select priority: '''Please do not set priority on ideas. Leave this to wizards who screen the ideas and then prioritize them in order of implementation.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who agree who is going to do this feature.'''&lt;br /&gt;
* Summary: Write a short one-liner about the idea, which is search friendly (meaning other players who ponder about the same idea can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the idea as you like. Don't write about technical aspects of the idea, just what the idea is about.&lt;br /&gt;
* Steps to reproduce: Here, write more technical description of the idea. Feel free to include logs and auxiliary files to help get the image. If the idea description is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues.&lt;br /&gt;
&lt;br /&gt;
= Creating an issue =&lt;br /&gt;
&lt;br /&gt;
Issue is a formal proceeding for approaching the administration when you have encountered a situation (issue) in which you feel the administration should intervene. These situations occur most commonly in regard to player killing (see 'help player killing') and losing equipment (see 'help reimburse').&lt;br /&gt;
&lt;br /&gt;
There are several requirements an issue-report must fulfill to be qualified for investigation by the administration. The issue-report must include at least the following information concerning the arisen situation:&lt;br /&gt;
&lt;br /&gt;
# exact time, duration and location&lt;br /&gt;
# names of all relevant characters&lt;br /&gt;
# detailed description of the situation and the contribution of each relevant character&lt;br /&gt;
# quotations of all relevant discussions relating to the situation&lt;br /&gt;
# a claim for reimbursement and/or retribution&lt;br /&gt;
# legal basis for the claim (e.g. references to the relevant rules or help files)&lt;br /&gt;
&lt;br /&gt;
If the issue fails to meet the aforementioned requirements, the administration may dismiss the issue without further investigating the facts and circumstances of the case.&lt;br /&gt;
&lt;br /&gt;
Issues directed at other characters (&amp;quot;issue add &amp;lt;player&amp;gt;&amp;quot;) will be forwarded to the concerned defendant. The defendant shall provide a thorough statement of defence. The statement must include well-founded rebuttal of all claims put forth by the complainant. Failing to provide such defence the administration may give judgment without further investigating the facts and circumstances and thus constitute judgment on the issue-report alone.&lt;br /&gt;
&lt;br /&gt;
Enter issue details as follows:&lt;br /&gt;
* Select Category: '''issue'''&lt;br /&gt;
* Select reproducibility: Choose any you like, doesn't matter&lt;br /&gt;
* Select severity:&lt;br /&gt;
** &amp;quot;trivial&amp;quot;: doesn't matter much, almost at all, just a FYI sort of thing (if you want your issue report to be almost forgotten, use this)&lt;br /&gt;
** &amp;quot;tweak&amp;quot;: maybe just a reminder is enough&lt;br /&gt;
** &amp;quot;minor&amp;quot;: there was an infraction or violation of rules which should come with sanctions, but not too severe.&lt;br /&gt;
** &amp;quot;major&amp;quot;: there was a major infraction or violation of rules which should come with major sanctions. Robotting and multiplaying fall here. Chance of earning PDF here.&lt;br /&gt;
** &amp;quot;crash&amp;quot;: '''please do not use this severity in reporting issues.'''&lt;br /&gt;
** &amp;quot;block&amp;quot;: this is about an abuse of a bug or some infringement of great magnitude, which has brought monetary or other rewards to a player or a group of players (even worse). This is a major accusation and will be dealt with the most meticulous investigation and harshest penalties. This will always bring PDF to the reporter, if the issue is deemed valid.&lt;br /&gt;
** &amp;quot;feature&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
** &amp;quot;text&amp;quot;: '''please do not use this severity in issue reporting.'''&lt;br /&gt;
* Select priority: '''Please do not set priority on issues. Leave this to wizards who screen the issues and then prioritize them in order of prosecution.'''&lt;br /&gt;
* Assign to: '''You shouldn't set this. Leave this to wizards who know who is the best person to handle this.'''&lt;br /&gt;
* Summary: Write a short one-liner about the issue, which is search friendly (meaning other players who ponder about the same issue can search for these generic words and find if a ticket on it already exists).&lt;br /&gt;
* Description: Write as long description about the issue as you like, according to the description of what issue means above. Remember, you need all six points mentioned in that description to have an issue.&lt;br /&gt;
* Steps to reproduce: Here, write how the infraction happened technically and how you managed to catch it. Feel free to include log snippets. If the log is going to be HUGE, please use &amp;quot;upload file&amp;quot; a little more down.&lt;br /&gt;
* Additional information: Anything else you would like to report about this which isn't quite possible using the above fields.&lt;br /&gt;
* View status: Do you want this issue to be handled privately, or do you want it to be seen by everyone. Latter is preferred as it prevents creation of duplicate issues, but understanding the sensitivity of some cases private is OK as well.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Lhundaer&amp;diff=4697</id>
		<title>Lhundaer</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Lhundaer&amp;diff=4697"/>
		<updated>2020-06-21T16:46:56Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lhundaer map.png|1500px|frameless|center|Surface map of Lhundaer.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental Air.&lt;br /&gt;
&lt;br /&gt;
A huge gas world, massive gravity.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: -171° Celsius (-288° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Lhundaer:&lt;br /&gt;
* Acid is in likeness of water, air is not water.&lt;br /&gt;
* Poison is in likeness of water, air is not water.&lt;br /&gt;
* Beings of air will take psionic damage as any other as long as the elemental form is intelligent.&lt;br /&gt;
* Air is opposite of earth, and phenomena of physical world will cause effect on it.&lt;br /&gt;
* Warmth transfers through air without difficulties.&lt;br /&gt;
* Cold transfers through air without difficulties.&lt;br /&gt;
* The environment is beaten by torrential lightning storms.&lt;br /&gt;
* Beings of air are affected by magical phenomena.&lt;br /&gt;
* Sound travels through air and disrupts it.&lt;br /&gt;
* The environment is made of air.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Chto&amp;diff=4696</id>
		<title>Chto</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Chto&amp;diff=4696"/>
		<updated>2020-06-21T16:46:40Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chto map.png|1500px|frameless|center|Surface map of Chto.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental of negative void.&lt;br /&gt;
&lt;br /&gt;
Cold, airless, dark.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: -236° Celsius (-393° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Chto:&lt;br /&gt;
* Acid does not care about magical qualities.&lt;br /&gt;
* Poison does not care about magical qualities.&lt;br /&gt;
* There is no reason to why negative void would not affect psionic damage as long as the elemental form is intelligent.&lt;br /&gt;
* Corporeal beings of elemental negative void are affected by physical damage as anything else.&lt;br /&gt;
* Fire does not care about magical qualities.&lt;br /&gt;
* The environment is extremely cold.&lt;br /&gt;
* Lightning does not care about magical qualities.&lt;br /&gt;
* Negative void is highly resistant to magic.&lt;br /&gt;
* The environment has no atmosphere in which sound would travel.&lt;br /&gt;
* The environment has no atmosphere in which it's inhabitants would breath.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Sorcerus&amp;diff=4695</id>
		<title>Sorcerus</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Sorcerus&amp;diff=4695"/>
		<updated>2020-06-21T16:46:30Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerus map.png|1500px|frameless|center|Surface map of Sorcerus.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental of positive void.&lt;br /&gt;
&lt;br /&gt;
Cold, airless, barren.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: -215° Celsius (-356° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Sorcerus:&lt;br /&gt;
* Acid does not care about magical qualities.&lt;br /&gt;
* Poison does not care about magical qualities.&lt;br /&gt;
* Beings of high magic are damaged by anti-magical phenomena.&lt;br /&gt;
* Corporeal beings of elemental magic are affected by physical damage as anything else.&lt;br /&gt;
* Fire does not care about magical qualities.&lt;br /&gt;
* The environment is extremely cold.&lt;br /&gt;
* Lightning does not care about magical qualities.&lt;br /&gt;
* Beings of magic are affected by magical phenomena.&lt;br /&gt;
* The environment has no atmosphere in which sound would travel.&lt;br /&gt;
* The environment has no atmosphere in which it's inhabitants would breath.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Infernus&amp;diff=4694</id>
		<title>Infernus</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Infernus&amp;diff=4694"/>
		<updated>2020-06-21T16:46:20Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Infernus map.png|1500px|frameless|center|Surface map of Infernus.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental Fire.&lt;br /&gt;
&lt;br /&gt;
Hot, arid, cloudy, boiling ocean, unbreathably thick atmosphere.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: 840.2° Celsius (1544.4° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Infernus:&lt;br /&gt;
* The sphere is beaten by heavy acid rains.&lt;br /&gt;
* Poisons will not heal by burning away.&lt;br /&gt;
* There is no reason to why psionic would not affect elemental fire given that the elemental form is intelligent.&lt;br /&gt;
* Corporeal beings of elemental fire are affected by physical damage as anything else.&lt;br /&gt;
* Fire is augmented by fire.&lt;br /&gt;
* Cold can put out fires.&lt;br /&gt;
* The sphere is beaten by torrential lightning storms.&lt;br /&gt;
* There is no reason to why magical would not affect elemental fire given that the elemental form does not contain anti-magical properties.&lt;br /&gt;
* Sonic is air, blowing air on fire makes it burn brighter.&lt;br /&gt;
* If fire is beridden of air, it will extinguish.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Aqueous&amp;diff=4693</id>
		<title>Aqueous</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Aqueous&amp;diff=4693"/>
		<updated>2020-06-21T16:46:09Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aqueous map.png|1500px|frameless|center|Surface map of Aqueous.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental Water.&lt;br /&gt;
&lt;br /&gt;
A vast ocean, cool, breathable.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: 11.9° Celsius (53.5° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Aqueous:&lt;br /&gt;
* Acid is diluted by water.&lt;br /&gt;
* Poisons are diluted by water.&lt;br /&gt;
* There is no reason to why psionic would not affect elemental water given that the elemental form is intelligent.&lt;br /&gt;
* While physical is earth, water is a malleable variation of it.&lt;br /&gt;
* Fire is put out by water.&lt;br /&gt;
* Cold will freeze water.&lt;br /&gt;
* Lightning will travel through water without difficulty.&lt;br /&gt;
* There is no reason to why magical would not affect elemental water given that the elemental form does not contain anti-magical properties.&lt;br /&gt;
* Water is capable of slowing down sound.&lt;br /&gt;
* Water is often seen as opposite of air, but in truth, for example, the fish breath water.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Aythzilla&amp;diff=4692</id>
		<title>Aythzilla</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Aythzilla&amp;diff=4692"/>
		<updated>2020-06-21T16:45:54Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Aythzilla map.png|1500px|frameless|center|Surface map of Aythzilla.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental Earth.&lt;br /&gt;
&lt;br /&gt;
Cold, icy, arid, cloudless, unbreathably thin atmosphere&lt;br /&gt;
&lt;br /&gt;
Surface temperature: -82.8° Celsius (-117.0° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Aythzilla:&lt;br /&gt;
* Acid is capable of eating away earth. Think of how potent acid reacts with iron.&lt;br /&gt;
* Poisons run their course in corporeal bodies and corporeal bodies are in likeness of earth.&lt;br /&gt;
* There is no reason to why psionic would not affect elemental earth given that the elemental form is intelligent.&lt;br /&gt;
* Physical forms are in likeness of earth, physical IS earth.&lt;br /&gt;
* Think of how furnaces are made of stone.&lt;br /&gt;
* Think of how stones are covered in deep frost.&lt;br /&gt;
* Lightning strikes from the clouds and is grounded by earth.&lt;br /&gt;
* There is no reason to why magical would not affect elemental earth given that the elemental form does not contain anti-magical properties.&lt;br /&gt;
* Think of a someone screaming aloud in a dungeon made of stone, under the earth.&lt;br /&gt;
* Earth cannot be choked, as in being buried under the earth.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Chto&amp;diff=4691</id>
		<title>Chto</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Chto&amp;diff=4691"/>
		<updated>2020-06-21T16:31:28Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Chto map.png|1400px|frameless|center|Surface map of Chto.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental of negative void.&lt;br /&gt;
&lt;br /&gt;
Cold, airless, dark.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: -236° Celsius (-393° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Chto:&lt;br /&gt;
* Acid does not care about magical qualities.&lt;br /&gt;
* Poison does not care about magical qualities.&lt;br /&gt;
* There is no reason to why negative void would not affect psionic damage as long as the elemental form is intelligent.&lt;br /&gt;
* Corporeal beings of elemental negative void are affected by physical damage as anything else.&lt;br /&gt;
* Fire does not care about magical qualities.&lt;br /&gt;
* The environment is extremely cold.&lt;br /&gt;
* Lightning does not care about magical qualities.&lt;br /&gt;
* Negative void is highly resistant to magic.&lt;br /&gt;
* The environment has no atmosphere in which sound would travel.&lt;br /&gt;
* The environment has no atmosphere in which it's inhabitants would breath.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=File:Chto_map.png&amp;diff=4690</id>
		<title>File:Chto map.png</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=File:Chto_map.png&amp;diff=4690"/>
		<updated>2020-06-21T16:31:01Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Surface map of Chto.&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
	<entry>
		<id>https://naga.icesus.org/wiki/index.php?title=Sorcerus&amp;diff=4689</id>
		<title>Sorcerus</title>
		<link rel="alternate" type="text/html" href="https://naga.icesus.org/wiki/index.php?title=Sorcerus&amp;diff=4689"/>
		<updated>2020-06-21T16:30:36Z</updated>

		<summary type="html">&lt;p&gt;Cyto: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sorcerus map.png|1400px|frameless|center|Surface map of Sorcerus.]]&lt;br /&gt;
&lt;br /&gt;
A sphere representing elemental of positive void.&lt;br /&gt;
&lt;br /&gt;
Cold, airless, barren.&lt;br /&gt;
&lt;br /&gt;
Surface temperature: -215° Celsius (-356° Fahrenheit)&lt;br /&gt;
&lt;br /&gt;
The following words as spoken by Mages of Valkor describe characteristics which are peculiar to all native inhabitants of Sorcerus:&lt;br /&gt;
* Acid does not care about magical qualities.&lt;br /&gt;
* Poison does not care about magical qualities.&lt;br /&gt;
* Beings of high magic are damaged by anti-magical phenomena.&lt;br /&gt;
* Corporeal beings of elemental magic are affected by physical damage as anything else.&lt;br /&gt;
* Fire does not care about magical qualities.&lt;br /&gt;
* The environment is extremely cold.&lt;br /&gt;
* Lightning does not care about magical qualities.&lt;br /&gt;
* Beings of magic are affected by magical phenomena.&lt;br /&gt;
* The environment has no atmosphere in which sound would travel.&lt;br /&gt;
* The environment has no atmosphere in which it's inhabitants would breath.&lt;br /&gt;
&lt;br /&gt;
It is a major factor in [[magic weather|magic weather]].&lt;br /&gt;
&lt;br /&gt;
[[category:worldbook]][[category:celestial]]&lt;/div&gt;</summary>
		<author><name>Cyto</name></author>
		
	</entry>
</feed>