Difference between revisions of "Army of Vaerlon"

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(addes sortable-tag to skill matrises)
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{| class="wikitable"
+
{| class="wikitable "
 
! Bonus Name  
 
! Bonus Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
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{{#get_web_data:url=https://naga.icesus.org/guilds/militia_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
 
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{| class="wikitable"  
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{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
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{{#get_web_data:url=https://naga.icesus.org/guilds/basic_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
 
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{| class="wikitable"  
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{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
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{{#get_web_data:url=https://naga.icesus.org/guilds/light_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10, Level 11=11, Level 12=12, Level 13=13, Level 14=14, Level 15=15}}
 
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{| class="wikitable"  
+
{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
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|}
 
|}
  
=== Skill Matrix ===
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=== Skill Matrix ===
  
 
{{#get_web_data:url=https://naga.icesus.org/guilds/elite_light_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
 
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{| class="wikitable"  
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{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
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{{#get_web_data:url=https://naga.icesus.org/guilds/light_weaponmasters_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
 
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{| class="wikitable"  
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{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10
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{{#get_web_data:url=https://naga.icesus.org/guilds/heavy_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10, Level 11=11, Level 12=12, Level 13=13, Level 14=14, Level 15=15}}
 
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{| class="wikitable"  
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{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
 
! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 !! 13 !! 14 !! 15
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{{#get_web_data:url=https://naga.icesus.org/guilds/elite_heavy_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
 
{{#get_web_data:url=https://naga.icesus.org/guilds/elite_heavy_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
  
{| class="wikitable"  
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{| class="wikitable sortable"  
 
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{{#get_web_data:url=https://naga.icesus.org/guilds/heavy_weaponmasters_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5, Level 6=6, Level 7=7, Level 8=8, Level 9=9, Level 10=10}}
 
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{| class="wikitable"  
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{| class="wikitable sortable"  
 
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{{#get_web_data:url=https://naga.icesus.org/guilds/elite_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5}}
 
{{#get_web_data:url=https://naga.icesus.org/guilds/elite_infantry_skills.csv|format=csv with header|data=Skill Name=Skill, Level 1=1, Level 2=2, Level 3=3, Level 4=4, Level 5=5}}
  
{| class="wikitable"  
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{| class="wikitable sortable"  
 
! Skill Name  
 
! Skill Name  
 
! 1 !! 2 !! 3 !! 4 !! 5
 
! 1 !! 2 !! 3 !! 4 !! 5

Revision as of 13:32, 17 February 2020

The militia of Vaerlon is mainly a guild for those who wish to join parties instead of adventuring alone. The primary strength of the militiamen and -women is in their ability to endure heavy hits while hitting their enemies very hard.

The most important stats for the militia are strength and endurance, not to forget dexterity. Mental powers are not as important, though they too can be useful. The larger races are fairly good for all kinds of careers in the militia.

The bonuses for levels, both stat and regen, are fairly good, so smaller races can be good fighters too. If you have the exp to burn, humans trained in the Militia of Vaerlon are the best leader for any party, due to their excellent leadership capabilities.

The guild is divided into the main guild, Militia of Vaerlon, and several subguilds. The main guild teaches the basics of melee combat, as well as some ranged combat. I suggest that you train, at least for the first ten levels, all the skills you use to as high a level as possible. After that, train if you have the funds, if you are out of money, make a level - or advancement points for the next few levels. In my opinion, it's not worth it to train stats at this point of your career.

In the beginning, the easiest way to fight, especially if you have selected one of the bigger races, is to forget weapons and fight unarmed. This lets you to save some money, and the skills are quite cheap to train. Armour is not very important, though you will want to get some protection fairly soon.

The next step up from the main guild is Basic Infantry of Vaerlon. It teaches you the basics of some of the more advanced combat skills, such as concentrated attack and concentrated defence, as well as basics of almost all the skills you will need later on.

Once the Basic Infantry training is complete, you have two choices. You can either join the Light Infantry of Vaerlon, which is an offensive guild, or the Heavy Infantry of Vaerlon, which is a defensive guild. Heavy Infantry is the definite guild for the so-called 'Eq-tanks'. The choice is up to you, but make it carefully, for it affects the rest of your career quite a bit indeed - of course you can reinc if you change your mind, but that's another matter.

The difference between the guilds is not that great at the first few levels, but the main difference is in the armour skills - Heavy Infantry, naturally teaches the use of heavy and medium armours, while Light Infantry concentrates mainly on light armours.

There is also a third option available at this point, though I would not recommend it to be chosen at this point - but if you feel like it, you can join the Weapon masters of Vaerlon, once you have high enough skills. They can teach you each and every combat style, as well as hitstyle, so a grandmaster of weapons is a very dangerous opponent indeed.

The guild of Weapon masters is best taken after you have some levels in either Heavy of Light Infantry, since the training is quite expensive, and the benefits are not that great without some of the non-weapon skills. You can also ignore the guild until you have completed the Elite Infantry of Vaerlon, but that might not be very wise.

The final stage of the guild is the Elite Infantry of Vaerlon. As the name suggests, once you get there, you can get the best infantry training available to anyone. The most important skills include battle strategies. Those with full training from this guild are almost unstoppable fighting machines, shrugging off wounds that would kill lesser beings while delivering grievous injuries to their opponents.

At advanced levels, the guild requires levels both in Heavy and Light Infantry of Vaerlon, but the skills you can learn here are limited by which one of the two you have completed. No-one can learn all the skills completely, but Elite Infantry of Vaerlon will train you to fair levels in all the skills you will ever need to use.

Guild structure

Army of Vaerlon

The army of Vaerlon was founded during the war against the dark elves, and is still the most important pillar in the army of Valkor. From here the infanteers and members of the reconnaissance squads derive. Now, just after the second war against the evil tides of darkness, the need for young men and women willing to support the army is bigger than ever. In the militia everyone who is not a member of the other main guilds is taught the basic ways of a warrior, so Vaerlon shall never fall into the hands of the enemy. So if you love your city, home and life: Enlist now and maybe you will become a hero in the next attack of the army of darkness.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: hp 2 1 - - - - - 1 - 1
stat: constitution - 1 - - - 1 - 1 - 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1
stat: dexterity 1 - - 1 - - - - 1 -
stat: strength - - 1 - 1 - 1 - 1 -
regen: ep - - 1 - 1 - 1 - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

hammers - 8 17 28 28 35 40 40 45 50
polearms - 8 17 28 28 35 40 40 45 50
slashing weapons 20 25 31 39 43 47 51 54 57 60
melee 25 35 45 55 60 65 70 70 75 75
flails - 8 17 28 28 35 40 40 45 50
spears - 8 17 28 28 - 40 40 45 50
swords - 8 17 28 28 35 40 40 45 50
staves - 8 17 28 28 35 40 40 45 50
concentrated attack - - 2 4 6 8 10 12 12 15
maces - 8 17 28 28 35 40 40 45 50
shields 5 10 15 15 20 22 24 30 40 40
weapon parry 4 5 6 7 8 10 11 12 13 15
concentrated defence - - 2 4 6 8 10 12 12 15
throwing 15 15 15 15 15 15 15 15 15 15
defensive - - - 2 5 8 11 14 17 20
camping 20 20 20 25 25 25 25 25 25 30
bludgeoning weapons 20 25 31 39 43 47 51 54 57 60
strike 25 28 31 34 37 40 43 46 49 55
piercing weapons 20 25 31 39 43 47 51 54 57 60
light armours 4 8 12 16 20 24 28 32 36 40
shield punch - - - - - 5 10 15 20 20
orienteering 5 10 15 20 20 20 20 20 20 20
offensive - - - 2 5 8 11 14 17 20
shield parry 4 5 6 7 8 10 11 12 13 15
dodge 4 5 6 7 8 10 11 12 13 15
determination - - - - - - - - 5 10
axes - 8 17 28 28 35 40 40 45 50


Basic infantry of Vaerlon

The basic infantry will make a killing machine out of you. You will learn to endure pain, eat bad food, and to live with only a little sleep. After you have finished this training you will be proud of yourself, and be an expert in the way of handling all melee weapons.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

stat: wisdom - - - - - - - - - 1
regen: hp 2 - - 1 - - 1 - - 1
stat: strength - - 1 - - 1 - - 1 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1
regen: ep 1 - - - - - - 1 1 -
stat: constitution - 1 - - 1 - 1 1 - -
stat: dexterity - - - - 1 - - - - -
stat: intelligence - - - 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

medium armours 2 4 6 8 10 12 14 16 18 65
wounding - - - - - - - 2 4 6
spears 53 57 60 63 63 67 67 70 70 70
staves 53 57 60 63 63 67 67 70 70 70
concentrated attack 18 20 25 25 30 30 37 40 46 50
pain tolerance - - - - - - - - - 10
concentrated defence 18 20 25 26 29 32 37 41 46 50
defensive 16 20 27 32 37 44 49 53 57 60
strike 53 56 59 62 65 68 71 74 56 80
piercing weapons 63 66 66 70 74 74 77 80 80 80
draw weapon 10 20 30 40 50 60 70 80 90 100
cleave - - - 5 10 14 19 24 30 35
shield punch 27 30 40 45 52 60 65 75 85 100
heavy armours 2 4 6 8 10 12 14 16 18 25
offensive 23 26 29 32 35 38 41 44 47 50
counter-attack - - - 2 3 8 12 15 18 25
controlled retreat - - - - - - - - 6 15
determination 13 16 19 22 25 28 31 34 37 40
hammers - 57 60 63 63 67 67 70 70 70
continuous assault - - - - - 2 5 6 8 15
polearms 52 57 60 63 63 67 67 70 70 70
slashing weapons 63 66 66 70 74 74 77 80 80 80
melee 80 85 90 95 100 100 100 100 100 100
flails 53 57 60 63 63 67 67 70 70 70
thrust - - - 5 10 14 19 24 30 35
stunning - - - - - - - 2 4 6
strike mighty blow - - - - 5 10 15 20 25 30
flail - - - 5 10 14 19 24 30 35
enhance criticals - - - - - - - - 8 15
swords 52 57 60 63 63 67 67 70 70 70
maces 53 57 60 63 63 67 67 70 70 70
shields 50 60 60 60 60 60 60 60 60 60
pierce - - - - - - - - - 5
weapon parry 16 16 18 18 20 22 24 26 28 30
swing - - - - 7 14 21 28 35 40
shield rush - - - 8 12 17 22 28 35 40
bludgeoning weapons 63 66 66 70 74 74 77 80 80 80
find weakness - - - - - 4 9 14 19 25
contact reflexes - - - - - - 2 5 7 10
light armours 42 44 48 50 52 54 56 58 60 65
shield bash - - - - 5 10 15 20 25 30
shield parry 16 16 18 18 20 25 30 35 40 45
dodge 16 16 18 18 20 22 24 26 28 30
injuring - - - - - - - 2 4 6
axes 53 57 60 63 63 67 67 70 70 70


Light infantry of Vaerlon

The light infantry, the main force of the army of Vaerlon. Here you are trained to see battle as more than just mindless slaughter, not like in the brute heavy infantry. You will learn that there are more important things that make up a soldier than just pure force and muscle. You will learn to handle your weapons with skill and become an expert in the art of melee.

Maximum level: 15

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

stat: dexterity - - 1 - 1 - 1 - - 1 - - - 1 1
stat: strength - - - 1 - 1 - - - - - - 1 - 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
regen: hp - 1 - - - - - 2 - - - 2 - - -
stat: constitution - 1 - - - - - - 1 - 1 - - - -
stat: charisma - - - - - - - - 1 - - - - - -
stat: wisdom - - - - - - - 1 - - - - - - -
regen: ep 1 - 1 - 1 - - - - - - - - - -
stat: intelligence - - - 1 - - - - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

medium armours 30 35 40 43 45 50 55 60 60 70 75 78 80 80 80
continuous assault 17 20 22 24 25 30 35 40 40 45 50 55 58 58 70
wounding 28 30 33 35 44 43 45 45 45 48 50 52 55 55 60
thrust 37 40 42 44 45 47 50 55 55 60 63 65 67 67 70
stunning 28 30 35 38 40 42 44 47 47 50 55 60 63 63 70
strike mighty blow 40 42 46 48 50 52 54 57 57 60 62 65 67 67 70
flail 37 39 41 44 45 46 48 50 50 50 52 54 55 55 60
enhance criticals 18 20 24 27 30 34 38 45 50 55 60 65 70 75 80
concentrated attack 51 55 58 60 60 64 68 70 70 74 78 80 82 82 85
pain tolerance +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
weapon parry 33 35 38 40 42 44 46 48 48 50 53 55 57 57 60
pierce 8 10 12 15 20 22 24 28 28 30 33 35 38 38 40
block 5 8 11 14 15 17 20 22 22 25 28 30 33 35 37
two-handed weapons 3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +2 +2 +2 +2 +2
swing 37 40 42 44 45 46 48 53 53 57 60 65 68 68 70
find weakness 26 28 30 33 35 39 41 43 43 50 52 55 57 57 60
contact reflexes 13 18 20 22 25 28 30 34 34 35 40 45 48 48 50
light armours 68 72 75 80 80 85 90 100 100 100 100 100 100 100 100
cleave 37 40 42 45 50 55 60 64 64 68 70 73 75 75 80
shield bash 40 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 70
heavy armours - 28 30 33 35 37 39 51 51 52 54 55 57 57 60
offensive 65 65 68 70 75 78 80 83 83 85 88 90 93 93 100
counter-attack 15 16 16 17 18 18 20 24 24 30 33 35 38 38 38
controlled retreat 15 20 22 24 25 28 31 34 34 37 40 45 48 48 50
dodge 32 35 38 40 40 42 44 46 46 48 50 52 53 53 55
determination 45 48 50 52 55 60 62 64 64 65 68 70 75 75 80
avoid hits 5 8 11 14 17 19 23 25 28 32 35 38 41 46 50
injuring 28 30 32 34 38 42 45 48 51 54 58 62 65 68 70
strike +5 +5 +5 +5 - - - - - - - - - - -


The elite of light infantry of Vaerlon

The elite of light infantry of Vaerlon are the fastest and most effective part of the army. It is known for it's extreme mobility and capability to fast assaults on unsuspecting enemy forces, totally unlike the heavy infantry which serves as the heavy bulk of the army more suitable for defensive operations. Light infantry often operates in small groups that do scouting, espionage and hit and run attacks against opposing forces.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

stat: wisdom - - - - - - - - - 1
regen: hp 2 - - 1 - - 1 - - 1
stat: strength - - 1 - - 1 - - 1 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1
regen: ep 1 - - - - - - 1 1 -
stat: constitution - 1 - - 1 - 1 1 - -
stat: dexterity - - - - 1 - - - - -
stat: intelligence - - - 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

medium armours +2 +2 +2 +2 +2 +1 +1 +1 +1 +1
continuous assault +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
wounding +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
thrust +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
stunning +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
riding +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
strike mighty blow +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
flail +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
enhance criticals +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
etiquette +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
concentrated attack +2 +2 +2 +2 +2 +1 +1 +1 +1 +1
pain tolerance +2 +2 +2 +2 +2 +2 +2 +2 +2 +11
weapon parry +1 +1 +1 +1 +1 +1 +1 +1 +11 +11
pierce +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
block +2 +2 +2 +2 +2 +2 +2 +10 +12 +12
swing +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
magical defences +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
find weakness +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
contact reflexes +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
cleave +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
shield bash +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
controlled retreat +3 +3 +3 +3 +3 +2 +2 +2 +2 +2
shield parry +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
dodge +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
determination +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
avoid hits +2 +2 +2 +2 +2 +2 +2 +2 +12 +17
military tactics +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
injuring +3 +3 +3 +3 +3 +3 +3 +3 +3 +3


Weapon masters of light infantry

Here the elite of light infantry are taught to use large variety of weapons and different combat styles suitable for those weapons. Weapon training given to the light infantry is a lot more throughout than the one given to heavy infantry although they aren't taught to use shields as much the heavy infantry is. Weapon masters of light infantry focus their training on offensive combat styles and battle strategies.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: hp - - - - - - - 2 - 1
stat: strength - - - - 1 1 - - - 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1
stat: dexterity 1 - 1 1 - - - - 1 -
stat: constitution - 1 - - 1 - 1 - - -
regen: ep 1 - - - - 1 - - - -
stat: wisdom - 1 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

slash +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
savage +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
forceful +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
hammers +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
offensive battle strategy +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
assailing +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
polearms +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
pound +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
chop +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
slashing weapons +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
warding +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
accurate +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
flails +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
berserk +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
spears +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
aiming +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
swords +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
staves +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
crush +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
maces +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
two-handed weapons +5 +5 +5 +5 +5 +5 +5 +5 +10 +10
bludgeoning weapons +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
piercing weapons +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
combat sense +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
impale +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
deft +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
axes +3 +3 +3 +3 +3 +3 +3 +3 +3 +3


Heavy infantry of Vaerlon

The heavy infantry, the heroes of the common people, protectors of the innocent, the fear in the hearts of the enemies. Heavy infantry is the tank platoon"

Maximum level: 15

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

stat: dexterity - - 1 - 1 - 1 - - 1 - - - 1 1
stat: strength - - - 1 - 1 - - - - - - 1 - 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
regen: hp - 1 - - - - - 2 - - - 2 - - -
stat: constitution - 1 - - - - - - 1 - 1 - - - -
stat: charisma - - - - - - - - 1 - - - - - -
stat: wisdom - - - - - - - 1 - - - - - - -
regen: ep 1 - 1 - 1 - - - - - - - - - -
stat: intelligence - - - 1 - - - - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

medium armours 30 35 40 43 47 50 53 55 58 60 67 72 78 82 85
continuous assault 17 19 20 21 25 30 34 36 38 40 42 45 46 48 50
wounding 28 28 28 28 30 30 32 32 32 32 32 33 33 33 33
thrust 37 39 39 40 42 42 42 43 44 45 45 45 45 48 50
stunning 28 32 35 35 40 45 50 53 54 58 60 65 65 70 70
strike mighty blow 40 40 41 42 45 46 47 49 50 51 52 53 54 55 60
flail 37 40 40 40 44 45 49 50 50 50 50 50 50 50 50
enhance criticals 18 20 22 22 25 31 35 40 41 43 45 47 48 50 50
pain tolerance +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
weapon parry 33 36 40 42 44 50 60 65 70 75 75 78 83 86 90
pierce 8 10 10 10 15 15 15 17 20 22 22 23 23 25 25
concentrated defence 51 55 60 64 65 70 75 79 80 83 85 88 92 96 100
block 5 10 15 20 25 30 35 40 45 50 60 65 70 75 80
defensive 65 70 73 75 77 80 83 85 90 93 95 98 100 100 100
swing 37 39 39 39 40 40 40 40 40 40 40 40 40 48 50
shield rush - - - 50 60 70 80 90 95 100 100 100 100 100 100
find weakness 26 28 30 30 34 38 40 42 42 42 42 43 43 43 45
contact reflexes 13 18 20 22 25 30 30 35 37 40 40 42 42 42 45
cleave 37 39 40 42 45 47 50 50 52 54 54 54 54 54 54
shield bash 40 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 +3 85
heavy armours 30 35 45 45 47 54 59 64 68 72 77 82 88 92 100
counter-attack 2 8 12 12 15 20 30 35 40 45 50 55 58 60 65
controlled retreat 15 20 25 30 35 40 44 46 50 53 58 63 65 70 75
shield parry 33 36 40 42 44 50 60 65 70 75 75 78 83 86 90
dodge 32 36 40 40 45 50 55 57 58 58 60 63 65 68 70
determination 45 50 54 54 56 59 60 63 64 65 65 67 70 75 80
avoid hits 5 10 15 20 25 30 35 40 45 50 60 65 70 75 80
injuring 28 28 28 30 33 35 35 36 37 39 39 40 40 40 40
strike +5 +5 +5 +5 - - - - - - - - - - -


The elite of heavy infantry of Vaerlon

The elite of heavy infantry of Vaerlon are one of the strongest and toughest soldiers in the whole army. Clad in steel plates from tip to toe and armed with large shields and deadly weaponry these soldiers form the core group of army's strike forces that are unstoppable in assaults and unbending in defence. Being relatively slow to move around in battle many of these soldiers learn to ride and form heavy cavalry which is extremely effective in combat when combined with the tactical knowledge of the army.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

stat: wisdom - - - - - - - - - 1
regen: hp 2 - - 1 - - 1 - - 1
stat: strength - - 1 - - 1 - - 1 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1
regen: ep 1 - - - - - - 1 1 -
stat: constitution - 1 - - 1 - 1 1 - -
stat: dexterity - - - - 1 - - - - -
stat: intelligence - - - 1 - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

medium armours +2 +2 +2 +2 +2 +1 +1 +1 +1 +1
continuous assault +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
wounding +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
thrust +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
stunning +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
riding +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
strike mighty blow +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
flail +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
enhance criticals +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
etiquette +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
concentrated attack +2 +2 +2 +2 +2 +1 +1 +1 +1 +1
pain tolerance +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
weapon parry +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
pierce +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
block +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
swing +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
magical defences +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
find weakness +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
contact reflexes +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
cleave +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
shield bash +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
controlled retreat +3 +3 +3 +3 +3 +2 +2 +2 +2 +2
shield parry +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
dodge +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
determination +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
avoid hits +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
military tactics +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
injuring +3 +3 +3 +3 +3 +3 +3 +3 +3 +3


Weapon masters of heavy infantry

Here the elite of heavy infantry are taught to use a large variety of weapons and different combat styles suitable for those weapons. Although it is not so thorough as the training given to elite light infantry it still teaches many good tricks and styles to fight. Weapon masters of heavy infantry also get more extensive training in using shields and defensive battle strategies and combat styles than the light infantry.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: hp - - - - - - - 2 - 1
stat: strength - - - - 1 1 - - - 1
skill: military discipline 1 1 1 1 1 1 1 1 1 1
stat: dexterity 1 - 1 1 - - - - 1 -
stat: constitution - 1 - - 1 - 1 - - -
regen: ep 1 - - - - 1 - - - -
stat: wisdom - 1 - - - - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

slash +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
savage +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
forceful +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
hammers +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
assailing +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
polearms +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
pound +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
chop +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
slashing weapons +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
warding +8 +8 +8 +8 +8 +8 +8 +8 +8 +8
accurate +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
flails +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
berserk +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
spears +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
aiming +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
swords +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
staves +3 +3 +3 +3 +3 +3 +3 +3 +3 +3
crush +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
maces +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
shields +4 +4 +4 +4 +4 +4 +4 +4 +4 +4
two-handed weapons 10 +10 +10 +10 +10 +10 +10 +10 +10 +10
bludgeoning weapons +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
piercing weapons +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
combat sense +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
defensive battle strategy +5 +5 +5 +5 +5 +5 +5 +5 +5 +5
impale +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
deft +6 +6 +6 +6 +6 +6 +6 +6 +6 +6
axes +3 +3 +3 +3 +3 +3 +3 +3 +3 +3


Officers of the army of Vaerlon

The officers, the pride of the army of Vaerlon. Here you are trained to use your brain instead of your muscles. This guild teaches the secrets of tactical warfare and leadership. And among other things, the etiquette, so you will bring no shame to your unit if you are going to attend the royal court.

Maximum level: 5

Bonus Matrix

Bonus Name 1 2 3 4 5

stat: dexterity - - 1 - 1
regen: hp 1 - - - 1
skill: military discipline 1 1 1 1 1
stat: strength - - - 1 -
stat: charisma - - 1 - -
stat: constitution - 1 - - -
regen: ep 1 - - - -

Skill Matrix

Skill Name 1 2 3 4 5

slash +4 +4 +4 +4 +4
savage +4 +4 +4 +4 +4
forceful +4 +4 +4 +4 +4
continuous assault +2 +2 +2 +2 +2
offensive battle strategy +10 +10 +10 +10 +10
assailing +4 +4 +4 +4 +4
pound +4 +4 +4 +4 +4
chop +4 +4 +4 +4 +4
leadership +14 +14 +14 +14 +14
warding +4 +4 +4 +4 +4
accurate +4 +4 +4 +4 +4
flails +4 +4 +4 +4 +4
berserk +4 +4 +4 +4 +4
aiming +4 +4 +4 +4 +4
etiquette +10 +10 +10 +10 +10
pain tolerance +6 +6 +6 +6 +6
crush +4 +4 +4 +4 +4
pierce +4 +4 +4 +4 +4
magical defences +8 +8 +8 +8 +8
contact reflexes +4 +4 +4 +4 +4
find weakness +4 +4 +4 +4 +4
combat sense +10 +10 +10 +10 +10
shield bash +1 +1 +1 +1 +1
counter-attack +6 +6 +6 +6 +6
impale +4 +4 +4 +4 +4
defensive battle strategy +10 +10 +10 +10 +10
deft +4 +4 +4 +4 +4
sword and board 10 20 30 40 60
military tactics +10 +10 +10 +10 +10

Combat maneuvers

In the beginning of ones career in the militia, everyone is taught some simple combat maneuvers, such as kick and headbutt. While these are effective for their cost, nothing compares to the fabled 'Strike'. Though somewhat slow and difficult, it does tremendous damage, and you have a chance to increase your mastery of Devastating Strike, which enhances your damage output even more.

To get the full potential out of Strike, you need to train quite a few skills, for it can be used in several different ways. The first is to use the Strike simply without any extra arguments - this is fairly easy, but the damage is not very high. The next, and most useful application is to use strike to injure. This increases the damage you do with a successful Strike quite a bit, but it makes it harder to actually score hits. You can also use Strike to stun, which is good against enemies who cast spells, or to wound, if you wish to try to cause bleeding wounds on your enemies. Strike itself, as well as injuring, wounding and stunning are learnable by doing. The skill Strike Mighty Blow enhances your damage with Strike, so train it as high as possible.

The other very good combat maneuver of the Militia of Vaerlon is Shield Rush. It too is learnable by doing, but it requires that you wield a shield. It can cause stuns, and prevent enemies from acting for a few moments. This is a good combat maneuver for the defensive fighters.

Masteries

Technically, the militia has quite a few masteries, but there are only four classes of masteries. The most easy to get mastery is Devastating strike, which greatly enhances your damage with the strike combat maneuver. You can check your masteries with the command army_masteries, which shows your current percentage of all the masteries you know, as well as the percentage you have learned of the next full percent of each mastery.

The second mastery is actually a class of masteries, for each weapon type has its own mastery, Grandmaster of weapontype. Depending on the weapontype, the mastery either stuns or wounds the enemy when it works. Generally, blunt weapons stun, while sharp ones wound.

The third offensive mastery of the militia is battle training. If you are in a party with some other members of the militia, your co-operative skills might enable you to score a few extra strikes every now and then.

The final militia-mastery is the Shieldwall. Unlike the others, it must be actively used, with command army_shieldwall. To use it, there must be at least two members of the militia in a party, and in the front row of the party. When this mastery is used, each one joining the shieldwall gets a bonus to their battle points on defence, while their offence is reduced. This greatly enhances your chances of dodging and parrying attacks, at the very least giving you an opportunity to react, but makes you almost totally ineffective offensively.

Ranks

The next big thing, ranks. Each member of the militia gains rank-points for killing things and participating on army_events. The more rank-points you have, the higher your Rank in army_who will be. The higher the Rank, the better stats your weapon belt will have. However, there is only a limited amount of Ranks available, so you need to get as much rank-points as possible as soon as possible to get a good rank. The army_who-command also shows you how much rank-points you have, compared with the one who hold the position just above you. If you have more than 100% on the column 'Next', you can be fairly sure that you will get a promotion on next reboot; the ranks are only sorted out on reboots. You do not lose any rank when you reinc, but if you have not logged on for more than three days, or you just reinced into militia from a different guild, you are not show on army_who until the next reboot.

Events

At the moment, there are two different army_events. The first is roll-call, which is simply a gathering where Grurg the Conqueror checks who is present, and gives bonuses to the one who gained most rank-points during previous week. The other event is the Horde, in which a band of monsters tries to attack Vaerlon, and they must be killed before they cause too much damage. Both events give you bonus rank-points.

Of weapons and armours

One of the most important decisions anyone in the Militia of Vaerlon will have to make, is the selection of weapons and armours. I suggest that you concentrate on one weapon, and train all the skill required for its efficient use as quickly as possible. In the beginning, bludgeoning weapons are a good choice, for they are quite easy to both use and find. Using bludgeoning weapons also has the advantage that if you use a shield, you already have some basic knowledge of its usage. Once you get a good weapon, either magically enhanced or a high-quality one made of good material, you can either keep going and train new skills, or reincarnate. You can always use the talent compare weapons to find out the differences between two weapons.

Armours are a bit more tricky in Icesus. It might seem that using as heavy armours as possible is the best way to ensure your survival chances. That is true, but heavy armour greatly hinders your combat effectiveness, by reducing your effective strength and dexterity. It still offers, if of good quality and material, very good protection, but if damage is what you seek, light armours are the way. If you are not sure whether you prefer protection or offensive power, you can always use medium armours. Non-hit-slots one should fill with equipment that is magically enchanted, regardless of their armour value. Use the talent compare armours to check which piece or armour gives you the best protection.

Secondary Guild

This secondary guild is separated into two guilds as follows.


Militia of Vaerlon

The city of Vaerlon enlists her citizens into the volunteer militia. The militiamen answer her plead for help during times of great need. Many a siege has been withstood due to militia's wide range of expertise and its precise coordination under the strategic masterminds of the Army. The militia is willing to recruit any citizen of Vaerlon who has some degree of expertise in their own field. The rest just are not the right material.

Maximum level: 10

Bonus Matrix

Bonus Name 1 2 3 4 5 6 7 8 9 10

regen: ep - - - - - 1 - - - 1
skill: military discipline 2 2 2 2 2 2 2 2 2 2
stat: constitution - - 1 - - - - - 1 -
regen: hp - 1 - 1 - - - 1 - -
stat: strength 1 - - - - - 1 - - -
stat: dexterity - - - - 1 - - - - -

Skill Matrix

Skill Name 1 2 3 4 5 6 7 8 9 10

slash 5 10 15 20 25 30 30 30 30 40
medium armours - - - - 5 10 15 20 25 30
offensive battle strategy - - - - 5 10 15 20 25 30
assailing 5 10 15 20 25 30 30 30 30 40
pound 5 10 15 20 25 30 30 30 30 40
accurate 5 10 15 20 25 30 30 30 30 40
spears 15 20 25 30 35 40 45 50 55 70
aiming 5 10 15 20 25 30 30 30 30 40
concentrated attack - - - - 5 10 15 20 25 30
staves 15 20 25 30 35 40 45 50 55 70
concentrated defence - - - - 5 10 15 20 25 30
defensive 5 10 15 20 25 30 30 30 30 30
strike 5 10 15 20 25 30 35 40 45 60
piercing weapons 15 20 25 30 35 40 45 50 55 60
cleave 5 10 15 20 25 30 30 30 30 40
shield punch - - 15 20 25 30 35 40 45 60
heavy armours - - - - - - - 10 20 30
offensive 5 10 15 20 25 30 30 30 30 40
impale 5 10 15 20 25 30 30 30 30 40
determination 2 4 6 8 10 12 14 16 18 20
deft 5 10 15 20 25 30 30 30 30 30
savage 5 10 15 20 25 30 30 30 30 40
forceful 5 10 15 20 25 30 30 30 30 40
hammers 15 20 25 30 35 40 45 50 55 70
continuous assault - - - - 5 10 15 20 25 30
polearms 15 20 25 30 35 40 45 50 55 70
slashing weapons 15 20 25 30 35 40 45 50 55 60
chop 5 10 15 20 25 30 30 30 30 40
warding 5 10 15 20 25 30 30 30 30 30
melee 35 40 45 50 55 60 70 80 90 100
flails 15 20 25 30 35 40 45 50 55 70
thrust 5 10 15 20 25 30 30 30 30 40
berserk 5 10 15 20 25 30 30 30 30 40
enhance criticals - - - - 5 10 15 20 25 30
flail 5 10 15 20 25 30 30 30 30 40
swords 15 20 25 30 35 40 45 50 55 70
maces 15 20 25 30 35 40 45 50 55 70
crush 5 10 15 20 25 30 30 30 30 40
weapon parry 1 2 3 4 5 6 7 8 9 10
shields 15 20 25 30 35 40 45 50 55 70
pierce 5 10 15 20 25 30 30 30 30 40
block 2 4 6 8 10 12 14 16 18 20
swing 5 10 15 20 25 30 30 30 30 40
bludgeoning weapons 15 20 25 30 35 40 45 50 55 60
contact reflexes 1 2 3 4 5 6 7 8 9 10
find weakness - - - - 5 10 15 20 25 30
light armours 10 15 20 25 30 +2 +2 +2 +2 +2
defensive battle strategy - - - - 5 10 15 20 25 30
shield parry 1 2 3 4 5 6 7 8 9 10
dodge - - - - 5 5 5 5 5 10
avoid hits - - - - 5 5 5 5 5 10
axes 15 20 25 30 35 40 45 50 55 70

Requirements

  • At least at level 50.
  • Not member of guild:
  • Army of Vaerlon
  • Gaesati shapeshifters
  • Wilders of Aegic
  • Militia of Graemor
  • Scions of the cursed blood
  • Kingdom: valkor


Reserve officers of Vaerlon

The Reserve Officers of Vaerlon are the backbone of the militia. Without them to keep squads organized and safe, the militia would become routed despite high morale. The most important skill of a Reserve Officer is not that of leadership, but that of staying alive despite being targetted by enemy forces as the obvious leader of the squad. What good would a corpse do as a leader? Any Reserve Officer completing this training is more likely to survive any encounter, as the defensive skills are honed to such a degree that one is able to laugh at the face of danger.

Maximum level: 5

Bonus Matrix

Bonus Name 1 2 3 4 5

regen: hp 1 - - - 1
skill: military discipline 4 4 4 4 4
stat: constitution - - - 1 -
regen: ep - - 1 - -
stat: dexterity - 1 - - -

Skill Matrix

Skill Name 1 2 3 4 5

medium armours +4 +4 +4 +4 +4
continuous assault +2 +1 +2 +1 +2
offensive battle strategy +2 +1 +2 +1 +2
slashing weapons +2 +1 +2 +1 +2
leadership 25 25 25 25 25
warding +4 +4 +4 +4 +4
enhance criticals +2 +1 +2 +1 +2
concentrated attack +2 +1 +2 +1 +2
shields +4 +4 +4 +4 +4
concentrated defence +4 +4 +4 +4 +4
weapon parry +4 +4 +4 +4 +4
block +4 +4 +4 +4 +4
defensive +4 +4 +4 +4 +4
bludgeoning weapons +2 +1 +2 +1 +2
magical defences +4 +4 +4 +4 +4
find weakness +2 +1 +2 +1 +2
piercing weapons +2 +1 +2 +1 +2
contact reflexes +4 +4 +4 +4 +4
light armours +2 +2 +2 +2 +2
combat sense +4 +4 +4 +4 +4
heavy armours +4 +4 +4 +4 +4
counter-attack +4 +4 +4 +4 +4
defensive battle strategy +4 +4 +4 +4 +4
determination +4 +4 +4 +4 +4
shield parry +4 +4 +4 +4 +4
dodge +4 +4 +4 +4 +4
avoid hits +4 +4 +4 +4 +4
deft +4 +4 +4 +4 +4
military tactics 25 25 25 25 25

Requirements

  • Guild: Militia of Vaerlon at level 10