Bows
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A "composite bow" is one that is made from layers of different material. The most common type was a base of wood, with bone (horn) glued to the side towards the archer and sinew glued to the side towards the target. The bone resists compression, while the sinew resists tension, thus delivering much more force than a normal bow. A "recurve bow" is one which, when un-strung, bends in the *opposite* direction from when it's strung, rather than being straight, like a normal bow. Since a recurve bow is already bent twice as much from its "rest state" as a normal bow, pulling its string requires more force, which means that more force is given to the arrow when it's released. A "compound bow" is similar to a recurve bow, but with a system of pulleys and cams at the end of its limbs. This allows the archer to shoot arrows farther, faster, and with more accuracy. To make a bow, you need the 'bowery' skill. See 'help skill bowery'
NOTE: this data was scoured from old old wiki's datadump. I do not know how accurate it is.
If bow is crafted specifically to some person, it gets a damagebonus (when used by that player), or so they tell me.
Type | Base damange | Stiffness | Balance | Aiming time | Loading time | Durability |
---|---|---|---|---|---|---|
Normal bow | 100% | 100% | 100% | 100% | 100% | 100% |
Recurve bow | 116% | 100% | 33% | 150% | 150% | 92% |
Composite bow | 110% | 129% | 0% | 150% | 250% | 75% |
Compound bow | 130% | 57% | 33% | 150% | 200% | 67% |
Crossbow | 240% | 0% | 100% | 50% | 350% | 92% |
Branches
Type | Accuracy | Speed | Power |
---|---|---|---|
Elm branch | 150% | 150% | 50% |
Ash branch | 125% | 125% | 75% |
Spruce branch | 100% | 100% | 100% |
Juniper branch | 75% | 75% | 125% |
Yew branch | 50% | 75% | 150% |