Category:Guilds

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Main Guilds

Army of Vaerlon

The militia is the primary defence of the City of Vaerlon. It is easy to find and thus attracts many of the newcomers to arrive the city. The training itself offers good skills for weapon and armour use.
Located at: West side of the City of Vaerlon
Recommended for: Everyone interested in learning melee tactics

Conclave of sorcerers

Secret society of some of the most powerful magic users in the valley. They are very secretive about their craft and location of their stronghold.
Located at: The entrance is rumoured to be somewhere in the southeastern part of the valley. The exact location of their stronghold is known only to the most senior members of the guild.
Recommended for: Very experienced dark elves, snakemen, trolls, cancuns, chitines, derros or humans. The less experienced members of these races should possess lots of patience if willing to join the guild. Only dark elves are allowed to become masters of the craft.

Coven of the derelict

Coven of the Derelict is a band of vagabond magic-users which are rumoured to posses several different ways of doing magic. Their crafts are quite secretive and only a few know what they actually are able to do. The rumours tell of powerful warlocks that cause great havoc around them and force others to follow their lead. But how much is true in this remains unknown.
Located at: In the middle of a swamp north from Vaerlon.
Recommended for: Everyone interested in bringing death and destruction or is otherwise feeling a bit bored.

Gaesati shapeshifters

Mysterious guild of humans with the ability of taking animal form.
Located at: In the woods, west of Atherton
Recommended for: Players level 15+

Infecti Tyros

Infecti psionicists are a small group of mad men who are rumoured to hold an unbelievable power of mindcraft.
Located at: In a mansion, which used to be an old mental asylum, north of Astug's fishing hut.
Recommended for: Players level 15+

Initiates of shadowdancers

Shadowdancers are a secret society of assassins.
Located at: Graemor
Recommended for: 1M+ of experience required. A good night vision is a plus.

Initiates of temperance

The brotherhood consists of meditating monks who master the art of melee. They wield no weapons and are the true masters of martial arts.
Located at: Far away, near a mountainside in the centre of the Valley
Recommended for: Levels 20+ with a tranquil playing style

Mages of Valkor

Mages are remains of a once-active priesthood of Magic. Since the death of their god they have harnessed the power of remaining magic into offensive use.
Located at: Near the market square in Vaerlon
Recommended for: Every promising magic user

Priests of air

Air priests are adept in using the power of Pthuule to heal and help others. They are often welcomed companions in adventuring parties.
Located at: Temple of Air, City of Vaerlon
Recommended for: Every worshipper of Air

Priests of earth

Earth priests are fervent followers of their deity, Dhubr. They are known to possess power over the living and the death.
Located at: Temple of Earth, City of Graemor
Recommended for: Worshippers of Earth. 1M+ of experience required but having more is recommended.

Priests of fire

Priests of fire are fairly controversial in the eyes of common people and other faiths. Many consider them to be utter madmen who like to burn and destroy everything. Non-believers view fire as an instrument of destruction, a tool to eradicate the living, things and cities leaving nothing but a smoldering ashen wasteland in the wake of it.
Located at: The Grand cathedral of Fire is located in the southeast part of the city of Atherton.
Recommended for: Worshippers of Fire

Priests of water

Water priests are devout followers of the god of Water, Albila. They are specialized in stabilizing the ravaging wild magic in the world by channeling the elemental energies. They also study ways to defend themself and others with both magic and steel.
Located at: Grand temple of Water in Cenedoiss
Recommended for: Every worshipper of Water. 1M+ of experience required but having more is recommended.

Ranger candidates of the elements

Rangers are woodsmen and hunters, possessing nature-related spells and adequate melee skills. They also make excellent archers.
Located at: In the woods, south of the City of Vaerlon
Recommended for: Players level 10+

Scions of the cursed blood

The guild is about half-blooded dhamphirs who use their innate blood abilities on combat for various purposes. There are two branches in the guild; Ilyuktyev bloodline which uses their natural weapons in combat similarly to gaesati or monks meaning they will not need any weapon. They also employ variety of magical diseases to lay waste on their enemies. Swaizzone bloodline on the other hand is all about swordmanship and becoming the greatest swordman in the existence. They can use their weapon two-handed or one-handed which ever you choose to be better for yourself. Both of these ways have their own benefits.
Located at: There is a dark servant near the entrance of the Old Graemor which can guide you forward.
Recommended for: Various

Templars

Templars are holy knights fighting against chaos. They posses unique abilities to cast spells of any element. They uphold law and justice in Vaerlon.
Located at: Temple of All Elements, City of Vaerlon
Recommended for: Every human, elf, dwarf thri-kreen and centaur is welcomed to join.

Miscellaneous