Initiates of shadowdancers
Contents
- 1 Guild Structure
- 1.1 Initiates of the Shadowdancers
- 1.2 Children of Shadows
- 1.3 Shadowdancers
- 1.4 Nightbringers
- 1.5 Nighthawks
- 1.6 Death from Darkness
- 1.7 Shadowlords
- 1.8 Guild Commands
- 1.9 Devotion
- 1.10 Guild Events
- 1.11 Guild Quests
- 1.12 Masteries
- 1.13 Guilditem upgrades
- 1.14 Poisons
- 1.15 Other Stuff
- 1.16 Secondary Guild
Guild Structure
Initiates of the Shadowdancers
The first shadowdancer guild. Teaches basic skills and spells and has 10 levels.
* In order to join you need: * Hometown must be Graemor * At least 1M total exp * Race cannot be beholder * Pay 150k (cash) or get leader invitation to join
,--------------------------------------------------. | Levels: 10| Bonus obtained | +--------------------------------------------------+ | 1 | Regeneration Hp: 1 | | | a little amount of dexterity | | 2 | Regeneration Hp: 1 | | | a little amount of dexterity | | 3 | Regeneration Ep: 1 | | | a trifle amount of dexterity | | 4 | a trifle amount of strength | | 5 | a little amount of wisdom | | | Regeneration Sp: 1 | | 6 | Regeneration Hp: 1 | | | a little amount of constitution | | 7 | Regeneration Hp: 2 | | | a trifle amount of constitution | | 8 | Regeneration Ep: 2 | | | a trifle amount of dexterity | | 9 | a little amount of intelligence | | | Regeneration Sp: 1 | | 10 | a trifle amount of dexterity | `--------------------------------------------------' ,---------------------------------+---+---+---+---+---+---+---+---+---+---. | Skill name | 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| +---------------------------------+---+---+---+---+---+---+---+---+---+---+ | block | - | - | - | - | - | - | - | - | 1| 2| | brawling | 3| 8| 15| 19| 27| 35| 42| 48| 55| 60| | camping | - | - | - | - | 1| 2| 3| 5| 7| 9| | concentrated attack | 2| 4| 6| 7| 8| 10| 11| 12| 13| 15| | consider | 4| 8| 15| 18| 22| 24| 29| - | - | - | | dodge | - | - | - | - | - | 2| 3| 5| 7| 9| | double kick | 1| 3| 5| 7| 9| 11| 13| 15| 17| 20| | headbutt | - | - | - | - | - | - | - | - | 4| 8| | herbalism | - | - | 3| 6| 7| 8| 9| 10| 11| 13| | kick | 5| 8| 10| 13| 16| 19| 21| 24| 30| 35| | light armours | 2| 4| 6| 7| 9| 11| 13| 15| 17| 20| | melee | 3| 6| 10| 13| 15| 18| 20| 22| 24| 30| | mix poison | - | - | 2| 6| 7| 8| 9| 10| 11| 13| | offensive | - | - | - | - | - | - | - | 5| 7| 10| | orienteering | 2| 4| 6| 9| 11| 12| 14| 16| 18| 20| | piercing weapons | 2| 4| 7| 9| 11| 13| 15| 18| 22| 24| | plant lore | - | - | 3| 6| 7| 8| 9| 10| 11| 13| | shadow strike | - | - | - | - | - | 4| 7| 10| 14| 16| | swords | - | - | - | - | - | - | - | - | - | 3| | unarmed fighting | 10| 18| 26| 32| 40| 48| 55| 60| 64| 68| `---------------------------------+---+---+---+---+---+---+---+---+---+---' ,---------------------------------+---+---+---+---+---+---+---+---+---+---. | Spell name | 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| +---------------------------------+---+---+---+---+---+---+---+---+---+---+ | identify poison | - | - | - | 5| - | 10| - | 15| 20| 25| | orb of darkness | 10| 20| 30| 90| 50| 60| - | 70| 80| 90| `---------------------------------+---+---+---+---+---+---+---+---+---+---'
Children of Shadows
After completing the initiatehood, the apprentice shadowdancers move on in the training, to the next level called 'Children of Shadows', which is a hard and long process, setting apart worthy and worthless students. In here the students learn the use of various combatstyles and hit styles more efficiently, and also begin learning the dreaded shadowdancer skills : backstab and shadow strike, which in expert hands are most devastating instruments of death.
Maximum level: 10
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
stat: wisdom | - | - | - | - | 1 | - | - | - | - | 1 |
regen: hp | 1 | - | - | - | 1 | - | 1 | - | - | 1 |
stat: constitution | - | 1 | - | - | - | - | 1 | - | 1 | - |
regen: ep | - | - | 1 | - | - | - | - | 1 | - | - |
stat: dexterity | 1 | - | 1 | - | - | - | - | 1 | - | - |
stat: strength | - | - | - | 1 | - | 1 | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
backstab | - | 3 | 6 | 9 | 14 | 17 | 19 | 24 | 27 | 31 |
medium armours | - | - | - | - | - | - | 5 | 7 | 9 | 14 |
plant lore | 15 | 16 | 18 | 20 | 23 | 25 | 27 | 30 | 33 | 35 |
offensive battle strategy | - | - | - | - | - | - | - | 2 | 3 | 5 |
wounding | - | - | - | - | - | 3 | 5 | 9 | 12 | 15 |
accurate | - | 2 | 5 | 10 | 13 | 16 | 19 | 23 | 26 | 30 |
mastery of throwing | - | - | - | - | - | 5 | 10 | 15 | 20 | 25 |
concentrated attack | 18 | 21 | 23 | 25 | 28 | 31 | 34 | 38 | 40 | 42 |
concentrated defence | - | 2 | 4 | 6 | 9 | 11 | 13 | 15 | 17 | 18 |
herbalism | 15 | 16 | 18 | 20 | 23 | 25 | 27 | 30 | 33 | 35 |
throwing | 6 | 12 | 18 | 24 | 30 | 36 | 42 | 48 | 54 | 60 |
headbutt | 13 | 22 | 24 | 28 | 35 | 39 | 43 | 46 | 49 | 52 |
piercing weapons | 26 | 30 | 33 | 35 | 39 | 42 | 46 | 50 | 52 | 54 |
mix poison | 15 | 16 | 18 | 20 | 23 | 25 | 27 | 30 | 33 | 35 |
twin weapons | - | - | - | - | - | - | - | 1 | 2 | 4 |
orienteering | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 37 | 39 | 41 |
move silently | - | - | - | - | - | - | - | 2 | 4 | 6 |
offensive | 14 | 20 | 24 | 26 | 30 | 34 | 37 | 42 | 45 | 47 |
impale | - | - | - | - | - | - | - | 2 | 4 | 8 |
determination | - | - | - | - | - | 5 | 8 | 10 | 12 | 14 |
shadowdancing | - | - | - | - | - | 3 | 6 | 8 | 10 | 13 |
resist exhaustion | - | - | - | - | - | - | - | 1 | 3 | 5 |
shadow strike | 18 | 20 | 21 | 22 | 23 | 25 | 28 | 31 | 33 | 38 |
continuous assault | - | - | - | - | - | - | - | 1 | 2 | 4 |
kick | 42 | 46 | 48 | 50 | 55 | 58 | 62 | 65 | 68 | 71 |
melee | 35 | 42 | 47 | 49 | 55 | 58 | 62 | 65 | 67 | 70 |
thrust | - | - | - | - | - | 5 | 7 | 10 | 14 | 17 |
swords | 5 | 7 | 10 | 12 | 15 | 19 | 21 | 24 | 26 | 30 |
pierce | - | - | - | - | - | 5 | 7 | 10 | 14 | 17 |
weapon parry | - | - | - | - | - | - | 5 | 8 | 12 | 15 |
block | 4 | 6 | 7 | 7 | 8 | 10 | 11 | 12 | 13 | 14 |
double kick | 24 | 26 | 29 | 31 | 33 | 36 | 40 | 43 | 46 | 50 |
contact reflexes | - | - | - | - | - | 3 | 5 | 8 | 11 | 13 |
light armours | 23 | 26 | 27 | 29 | 31 | 34 | 38 | 41 | 43 | 45 |
rituals of darkness | - | - | - | - | - | - | - | 2 | 3 | 5 |
avoid hits | - | 2 | 4 | 6 | 8 | 12 | 15 | 17 | 19 | 20 |
dodge | 11 | 15 | 17 | 19 | 21 | 25 | 28 | 32 | 34 | 36 |
shadow sense | - | - | - | - | - | - | - | 2 | 4 | 6 |
unarmed fighting | 70 | 78 | 85 | 95 | 100 | - | - | - | - | - |
brawling | 63 | 67 | 75 | 80 | 85 | - | - | - | - | - |
camping | 10 | - | - | - | - | - | - | - | - | - |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
true darkness | - | - | - | 3 | 6 | 9 | 12 | 15 | 18 | 20 |
shadow barrier | 5 | 10 | 14 | 16 | 18 | 20 | 23 | 25 | 30 | 35 |
identify poison | 30 | 35 | 40 | 45 | 50 | 55 | 60 | - | - | - |
Shadowdancers
The Shadowdancers are the 'mainguild' in the Shadowdancer guild organization. The joining here requires maximum level in the Children of Shadows and good knowledge of Shadowdancer techniques. In here the newly joined Shadowdancer goes deeper in the knowledge of his previously learnt skills, and even some new secret Shadowdancer masteries are taught here. After completing this training there is a decision to make, whether to join in the offensive Nightbringers, or the defensive Nighthawks, either of them must be chosen, both cannot be joined and that determines the course of the rest of their training.
Maximum level: 6
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6
|
---|---|---|---|---|---|---|
regen: ep | - | - | 1 | - | - | 1 |
stat: constitution | - | - | - | - | - | 1 |
stat: wisdom | - | - | - | - | 1 | - |
regen: sp | - | - | - | 1 | - | - |
stat: strength | - | - | - | 1 | - | - |
stat: dexterity | 1 | 1 | 1 | - | - | - |
regen: hp | - | 1 | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6
|
---|---|---|---|---|---|---|
backstab | 35 | 38 | 42 | 44 | 47 | 50 |
shadowdancing | 21 | 23 | 25 | 27 | 29 | 30 |
medium armours | 19 | 21 | 23 | 24 | 27 | 30 |
resist exhaustion | 9 | 11 | 13 | 15 | 18 | 40 |
plant lore | 40 | 42 | 44 | 45 | 45 | 45 |
offensive battle strategy | 10 | 12 | 14 | 16 | 18 | 50 |
shadow strike | 48 | 50 | 52 | 54 | 55 | 55 |
continuous assault | 10 | 12 | 14 | 17 | 39 | 50 |
wounding | 17 | 19 | 21 | 23 | 24 | 25 |
kick | 75 | 78 | 81 | 85 | 85 | 85 |
accurate | 33 | 35 | 38 | 43 | 46 | 47 |
melee | 73 | 75 | 77 | 80 | 80 | 80 |
thrust | 23 | 25 | 28 | 32 | 44 | 55 |
enhance criticals | 2 | 3 | 5 | 7 | 39 | 50 |
swords | 37 | 40 | 43 | 44 | 57 | 70 |
pierce | 23 | 25 | 28 | 32 | 44 | 55 |
weapon parry | 23 | 25 | 27 | 29 | 30 | 50 |
herbalism | 40 | 42 | 44 | 45 | 45 | 45 |
headbutt | 60 | 63 | 65 | 68 | 69 | 70 |
double kick | 52 | 54 | 56 | 58 | 61 | 65 |
contact reflexes | 14 | 16 | 17 | 19 | 20 | 40 |
piercing weapons | 58 | 61 | 65 | 67 | 69 | 80 |
mix poison | 40 | 42 | 44 | 45 | 45 | 45 |
rituals of darkness | 11 | 13 | 16 | 18 | 19 | 30 |
orienteering | 43 | 45 | 49 | 54 | 58 | 60 |
move silently | 10 | 12 | 15 | 17 | 19 | 20 |
impale | 15 | 20 | 23 | 27 | 39 | 50 |
avoid hits | 23 | 24 | 26 | 28 | 29 | 30 |
dodge | 39 | 40 | 42 | 43 | 44 | 45 |
determination | 16 | 18 | 20 | 23 | 24 | 25 |
shadow sense | 12 | 15 | 18 | 23 | 27 | 40 |
light armours | 49 | 52 | 53 | 54 | 55 | - |
block | 18 | 19 | 20 | - | - | - |
concentrated attack | 44 | 45 | - | - | - | - |
concentrated defence | 20 | 20 | - | - | - | - |
twin weapons | 7 | 10 | - | - | - | - |
offensive | 51 | 50 | - | - | - | - |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6
|
---|---|---|---|---|---|---|
identify poison | 30 | 35 | 38 | 42 | 45 | 50 |
true darkness | 25 | 30 | 32 | 34 | 35 | 30 |
shadow barrier | 37 | 38 | 39 | 40 | 40 | 30 |
[[]] | 40 | |||||
[[]] | 45 | |||||
[[]] | 50 | |||||
[[]] | 55 | |||||
[[]] | 50 | |||||
[[]] | 25 | |||||
[[]] | 85 | |||||
[[]] | 47 | |||||
[[]] | 80 | |||||
[[]] | 55 | |||||
[[]] | 50 | |||||
[[]] | 70 | |||||
[[]] | 55 | |||||
[[]] | 50 | |||||
[[]] | 45 | |||||
[[]] | 70 | |||||
[[]] | 65 | |||||
[[]] | 40 | |||||
[[]] | 80 | |||||
[[]] | 45 | |||||
[[]] | 30 | |||||
[[]] | 60 | |||||
[[]] | 20 | |||||
[[]] | 50 | |||||
[[]] | 30 | |||||
[[]] | 45 | |||||
[[]] | 25 | |||||
[[]] | 40 | |||||
[[]] | - | |||||
[[]] | - | |||||
[[]] | - | |||||
[[]] | - | |||||
[[]] | - | |||||
[[]] | - |
Nightbringers
The Nightbringers are the offensive subguild of the Shadowdancers, designed for those Shadowdancers who wish to advance their knowledge in the more offensive and aggressive ways of fighting. If you decide to specialise in this guild, that is advance past level 10, it prevents you from specialising in the Nighthawks, the defensive part of the Shadowdancers.
Maximum level: 10
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
regen: ep | 1 | - | - | - | - | - | - | - | - | - |
stat: constitution | - | 1 | - | - | - | - | - | - | - | 1 |
stat: dexterity | 1 | - | - | 1 | - | - | 1 | - | - | - |
stat: wisdom | - | - | - | - | - | - | - | 1 | - | - |
stat: strength | 1 | - | 1 | - | - | - | - | - | 1 | - |
regen: hp | - | - | - | - | - | 1 | - | 1 | - | - |
stat: intelligence | - | - | - | - | 1 | - | - | - | - | - |
regen: sp | - | - | - | 1 | - | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
forceful | 34 | 38 | 42 | 42 | 49 | 54 | 54 | 58 | 60 | 60 |
shadow strike | 59 | 63 | 67 | 67 | 71 | 76 | 80 | 80 | 80 | 80 |
continuous assault | 63 | 67 | 71 | 67 | 72 | 80 | 80 | 80 | 80 | 80 |
offensive battle strategy | 44 | 58 | 62 | 62 | 64 | 70 | 70 | 70 | 70 | 70 |
assailing | 14 | 10 | 35 | 41 | 44 | 50 | 55 | 55 | 55 | 55 |
kick | 89 | 92 | 95 | 95 | 100 | 100 | 100 | 100 | 100 | 100 |
melee | 93 | 98 | 99 | 100 | 100 | 100 | 100 | 100 | 100 | 100 |
thrust | 68 | 43 | 55 | 55 | 57 | 58 | 60 | 60 | 60 | 60 |
stunning | 14 | 28 | 32 | 42 | 45 | 50 | 55 | 55 | 55 | 55 |
enhance criticals | 44 | 47 | 50 | 50 | 53 | 56 | 58 | 58 | 60 | 60 |
strike mighty blow | 25 | 39 | 43 | 43 | 48 | 53 | 55 | 55 | 55 | 55 |
swords | 74 | 77 | 80 | 80 | 84 | 88 | 90 | 90 | 90 | 90 |
concentrated attack | 58 | 71 | 84 | 84 | 86 | 90 | 90 | 90 | 90 | 90 |
pierce | 68 | 43 | 55 | 55 | 57 | 58 | 60 | 60 | 60 | 60 |
double kick | 68 | 71 | 74 | 74 | 77 | 79 | 80 | 85 | 90 | 100 |
headbutt | 73 | 78 | 81 | 81 | 84 | 88 | 90 | 95 | 90 | 100 |
piercing weapons | 84 | 87 | 90 | 90 | 93 | 96 | 99 | 99 | 100 | 100 |
twin weapons | 33 | 46 | 59 | 61 | 63 | 65 | 65 | 65 | 65 | 65 |
impale | 58 | 43 | 55 | 55 | 57 | 58 | 60 | 60 | 60 | 60 |
Nighthawks
The Nighthawks are the defensive subguild of the Shadowdancers, and in here the advanced Shadowdancer learns superior defensive skills over the offensive Nightbringers, but also lacks the offensive skills.
Maximum level: 10
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
stat: constitution | 3 | 2 | - | - | - | 1 | - | - | 1 | 1 |
stat: wisdom | - | - | - | - | - | - | - | 1 | - | - |
regen: hp | - | 2 | - | - | - | - | - | 1 | - | - |
stat: dexterity | 3 | - | - | 1 | - | - | 1 | - | - | - |
stat: intelligence | - | - | - | - | 1 | - | - | - | - | - |
regen: sp | - | - | - | 3 | - | - | - | - | - | - |
stat: strength | - | - | 3 | - | - | - | - | - | - | - |
regen: ep | 3 | - | - | - | - | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
block | 35 | 43 | 43 | 46 | 49 | 50 | 55 | 60 | 65 | 77 |
medium armours | 45 | 49 | 50 | 50 | 50 | 50 | 50 | 50 | 50 | 50 |
defensive | 5 | 9 | 14 | 27 | 31 | 35 | 35 | 35 | 35 | 35 |
light armours | 60 | 64 | 66 | 68 | 71 | 75 | 75 | 80 | 85 | 88 |
combat sense | - | 18 | 24 | 27 | 31 | 35 | 35 | 45 | 55 | 66 |
controlled retreat | 15 | 29 | 34 | 37 | 41 | 45 | 45 | 55 | 66 | 77 |
counter-attack | 15 | 29 | 34 | 37 | 41 | 45 | 45 | 55 | 66 | 77 |
defensive battle strategy | 15 | 19 | 25 | 30 | 35 | 40 | 40 | 40 | 45 | 55 |
determination | 28 | 28 | 31 | 34 | 45 | 50 | 55 | 60 | 65 | 77 |
avoid hits | 45 | 38 | 42 | 46 | 49 | 50 | 55 | 60 | 65 | 77 |
dodge | 50 | 53 | 55 | 57 | 60 | 65 | 67 | 69 | 73 | 77 |
concentrated defence | 25 | 38 | 42 | 45 | 48 | 50 | 50 | 55 | 60 | 77 |
weapon parry | 45 | 49 | 53 | 58 | 61 | 65 | 67 | 69 | 73 | 77 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10
|
---|---|---|---|---|---|---|---|---|---|---|
shadow barrier | 45 | 56 | 63 | 67 | 71 | 77 | 82 | 88 | 94 | 100 |
Death from Darkness
The 'Death from Darkness' are the assasin branch of the Shadowdancers, and in here the advanced Shadowdancer learns superior hiding techniques, how to surprise the target, and most of all, to KILL it.
Maximum level: 9
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
|
---|---|---|---|---|---|---|---|---|---|
regen: ep | 3 | - | - | - | 1 | - | - | - | 1 |
stat: dexterity | 1 | - | - | 1 | - | 3 | 1 | - | 2 |
stat: constitution | - | 1 | - | - | - | - | - | - | 1 |
stat: intelligence | - | - | - | - | 1 | - | - | - | 1 |
stat: wisdom | - | - | - | - | - | - | - | 1 | - |
regen: hp | - | 1 | - | - | - | - | - | 3 | - |
regen: sp | - | - | - | 1 | - | - | - | - | - |
stat: strength | - | - | 3 | - | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
|
---|---|---|---|---|---|---|---|---|---|
backstab | 55 | 59 | 63 | 65 | 70 | 72 | 75 | 75 | 100 |
herbalism | 50 | 54 | 60 | 63 | 66 | 69 | 73 | 76 | 100 |
shadowdancing | 34 | 40 | 45 | 49 | 55 | 60 | 63 | 63 | 85 |
resist exhaustion | 25 | 29 | 36 | 42 | 36 | 40 | 44 | 44 | 70 |
plant lore | 50 | 54 | 60 | 63 | 66 | 69 | 73 | 90 | 100 |
tracking | 5 | 14 | 21 | 29 | 38 | 45 | 48 | 60 | 75 |
wounding | 30 | 42 | 54 | 57 | 60 | 63 | 67 | 70 | 75 |
contact reflexes | 22 | 26 | 30 | 34 | 40 | 41 | 43 | 43 | 60 |
mix poison | 50 | 54 | 60 | 63 | 66 | 69 | 73 | 85 | 100 |
find weakness | 5 | 19 | 27 | 39 | 50 | 55 | 63 | 74 | 80 |
rituals of darkness | 28 | 33 | 38 | 44 | 50 | 54 | 59 | 59 | 80 |
move silently | 25 | 32 | 39 | 43 | 50 | 54 | 58 | 58 | 80 |
uncanny adroitness | 16 | 22 | 28 | 34 | 40 | 43 | 55 | 75 | 100 |
shadow sense | 37 | 42 | 47 | 52 | 55 | 62 | 65 | 65 | 85 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
|
---|---|---|---|---|---|---|---|---|---|
identify poison | 70 | 73 | 76 | 78 | 81 | 84 | 87 | 89 | 100 |
true darkness | 48 | 52 | 64 | 68 | 70 | 85 | 90 | 95 | 100 |
Shadowlords
The Shadowlords are for the Shadowdancers who wish to master the ultimate power of the guild.
Maximum level: 5
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
stat: dexterity | 2 | - | - | 1 | 1 |
stat: strength | - | - | 1 | - | 2 |
stat: constitution | - | 1 | - | - | 1 |
regen: sp | - | 3 | - | 2 | - |
regen: hp | - | - | 1 | - | - |
regen: ep | 2 | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
forceful | 65 | 70 | 75 | 80 | 95 |
shadowdancing | 88 | 91 | 94 | 97 | 100 |
shadow strike | - | - | - | - | 100 |
offensive battle strategy | - | - | - | - | 85 |
continuous assault | - | - | - | - | 95 |
wounding | 80 | 85 | - | 80 | 95 |
aiming | 35 | 50 | 55 | 80 | 95 |
strike mighty blow | - | - | - | - | 85 |
enhance criticals | - | - | - | - | 95 |
block | - | - | - | - | 85 |
contact reflexes | - | 75 | 80 | - | 95 |
find weakness | 85 | - | 90 | 95 | 95 |
rituals of darkness | 85 | 90 | 94 | 97 | 100 |
twin weapons | - | - | - | - | 80 |
move silently | 85 | 91 | 94 | 97 | 100 |
impale | 75 | 80 | 80 | 90 | 95 |
avoid hits | - | - | - | - | 85 |
shadow sense | 88 | 90 | 94 | 97 | 100 |
tracking | 80 | 85 | 90 | - | - |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5
|
---|---|---|---|---|---|
identify poison | 65 | 70 | 75 | 80 | 95 |
true darkness | 88 | 91 | 94 | 97 | 100 |
[[]] | - | - | - | - | 100 |
[[]] | - | - | - | - | 85 |
[[]] | - | - | - | - | 95 |
[[]] | 80 | 85 | - | 80 | 95 |
[[]] | 35 | 50 | 55 | 80 | 95 |
[[]] | - | - | - | - | 85 |
[[]] | - | - | - | - | 95 |
[[]] | - | - | - | - | 85 |
[[]] | - | 75 | 80 | - | 95 |
[[]] | 85 | - | 90 | 95 | 95 |
[[]] | 85 | 90 | 94 | 97 | 100 |
[[]] | - | - | - | - | 80 |
[[]] | 85 | 91 | 94 | 97 | 100 |
[[]] | 75 | 80 | 80 | 90 | 95 |
[[]] | - | - | - | - | 85 |
[[]] | 88 | 90 | 94 | 97 | 100 |
[[]] | 80 | 85 | 90 | - | - |
Guild Commands
You have few commands which to use as a Shadowdancer, and they can be activated by typing:
sdcmd <argument>, sd_cmd <argument> or shadowdancer_command <argument>
Possible arguments:
who - you'll see a list of your fellow guild members long - type your own long desc for the guildweapon. dev <player> or devotion <player> - See the devotion which you have attained by slicing corpses. mastery or masteries - see your masteries stats - gives the current stats in your guilditem event - shows you the next runtime of the events. quests - you can see quests of player x, usage 'sdcmd quests [<name>]'. help - This help. 'sdcmd help faq' for FAQ. 'sdcmd help masteries' to get some explanation about masteries. sense <cmd>- Being skilled in shadow sense, you can use it to determine whether or not there are creatures in your surroundings. Use it to 'surroundings' to sense your adjacent rooms or towards any direction.
Devotion
One gets devotion for slicing corpses of mobs they've killed, for participating in guild events and for completing guild quests. Slicing happens automaticly when battle is over. The shadowdancer devotion command shows the amount of devotion in a somewhat non-standard way according to the following key:
. = 1 x = 10 X = 100 # = 1000 @ = 10000 * = 100000 ¤ = 1000000
Devotion effects every aspect of shadowdancers skills and gives nice titles, so players will do wisely to grind it constantly.
Title gain rate: 0k-6k dev: every 1k 6k-20k dev: every 2k 20k-60k dev: every 5k 60k-100k dev: every 10k 100k-300k dev: every 20k 300k-400k dev: every 33k 400k-600k dev: every 100k 600k-1m dev: every 200k 1m+ dev: every 1m
Guild Events
- Vendetta: Kill an NPC in Vaerlon. The dancer who deals the death blow wins the event. Kill stealing rules do not apply.
- Slay: Enter an arena and kill a number of mobs. Mob size is usually proportional to player size and the number of mobs you have to kill is around 15. You have to be online at the beginning of the event in order to be able to enter the rift which takes you to the arena, but you have time until boot to finish the event.
- Manhunt: Use the shadow sense skill to locate and kill mobs in Graemor. The first dancer to kill 5 targets wins the event. Kill stealing rules do not apply. Need at least 3 dancers to start the event.
- Raid: Join a dancer only party (lead by an NPC) to raid a caravan. Gives money exp and devotion, but lowers reputation.
- Stab: Stab a dummy to find out which dancer stabs the hardest. Need at least 3 dancers to start the event.
- Slaughter: Dancer showdown where pvp combat takes place (also some NPCs are thrown in). The last man standing is the winner.
- Prayer: Just stay in the prayer room while the dancer priest does the rituals of darkness. You have to be unidle in order to take part in the event, so just idling in prayer room won't help. This event is very important as the number of players attending effects the overall performance of each guild member until next prayer event.
Guild Quests
Quests are mostly about killing things (challenges) and winning some shadowdancers events. Completing a quest gives some devotion and sometimes improves masteries. Almost all challenges are individual, except for the last 2 (Teitosh and Ceawin), which can be completed in dancer-only parties. Killing Ceawin gets you a nice reward (in addition to devotion and masteries). There is also a sacrifice quest where you can sacrifice items in the prayer room to gain a little bit of devotion and work towards gaining enough sac points to finish the quest which gives a nice reward.
Masteries
- Annihilation: Maximizes damage with backstab. Rumour says that it also improves your chance to do a trible stab.
- Knowledge of inner organs: Improves stabs and shadow strike. Raised by stabbing and shadow striking.
- Assassination: Increases the chance to gain double and triple stabs. Rumour says that it directly affects your chance to do a double stab.
- Swiftness of unveiled movement: Improves chances of stab success without hiding before.
- Anatomy: Improves stabs and shadow strike. Raised by stabbing and shadow striking.
- Geometry of shadows: Improves shadowdancing and move silently.
- Essence of darkness: Improves the effectivity of Shadow barrier. Raises by casting.
- Knowledge of poisons: Improves the amount of reagents you can use for making poisons thus making them more effective. Raised by mixing poisons and using shadow strike to poison.
> (Mon Jul 29 00:40:53 2013) Mumzy <news>: Shadowdancers have managed to utilize their mastery: 'knowledge of inner organs' in conjunction with their deadly Shadow strike ability. > (Tue Jan 8 12:29:02 2013) Belannaer <news>: Backstab now can hit an actual slot instead of generic "back" if the target has suitable slots such as head, neck, torso etc. Chance to do so is based on your anatomy mastery.
Guilditem upgrades
The guild dagger material and quality can be upgraded with some hard earned cash. Prices follow:
Materials
Steel - 19500 Titanium - 324000 Crystal - 99000 Adamantium - 787500 Mithril - 1066500 Iceron - 1209000
Qualities
Poor - 4500 Weak - 19500 Low - 42000 Average - 84000 Good - 196500 High - 461250 Exceptional - 795000
Weapon types
Dagger - 10000 Shortsword - 1000000 Rapier - 3000000
Devotion requirements: 400k for shortsword, 800k for rapier.
Notice that each time you upgrade, you pay the whole cost, so paying to average quality and then high quality will cost 545250 and not 461250.
Poisons
- Poison ingredients can be bought in the guild shop, gathered using the herbalism skill. Some of the more exotic ingredients are dropped from mobs.
- Only shadowdancers (or players with shadowdancers secondary level guilds) can apply shadowdancers poisons.
- It is rumored that maximum number of ingredients in mix poison is 11 or 13
Poison ingredients
Name | Speed | Potency | Amount | |
Barktree oil | negative effect | negative effect | little | |
Blackslice | swift to absorb | adds a little | very little | |
Greyroot | negative effect | poisonous to its core | very little | |
Iceflower | very quick | noticeable effect | very little | |
Mammoth tusk pulver^^1^^ | negative effect | adds a little | very little | |
Mantaroot | swift to absorb | noticeable effect | very little | |
Neurotoxic venom glands^^2^^ | negative effect | negative effect | very little | |
Poison glands | not very quick | poisonous to its core | very little | |
Poisonous stinger | very quick | great effect | very little | |
Purple dahlia petals | swift to absorb | negative effect | little | |
Red mushroom | swift to absorb | great effect | very little | |
Rotten acidic root^^3^^ | negative effect | negative effect | very little | |
Starflower | swift to absorb | negative effect | very little |
^^1^^ - Makes a salve which your melee hits target more vulnerable body parts
^^2^^ - Makes a paralyzing salve which is similar to stun powder
^^3^^ - Makes an acidic salve which is effective against undead
Other Stuff
Cooldowns
- Backstab cooldown is 4 minutes.
* A stabbed monster cannot be hit with combat stabs even after cooldown expires.
- Combat backstab cooldown is 1 minutes.
- Uncany adroitness cooldown is 130-skill% seconds.
- Rituals of Darkness cooldown is once every 24 Hours.
Secondary Guild
Gathering of assassins
Gathering of the assassins are a bunch of people who wish to learn the ways of the Shadowdancers but are not ready or willing to devote themselves completely.
Maximum level: 15
Bonus Matrix
Bonus Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
regen: hp | - | - | 1 | - | 1 | - | - | - | - | - | - | - | - | - | 1 |
stat: dexterity | - | 1 | - | 1 | - | - | - | 1 | - | - | - | 1 | - | 1 | - |
regen: ep | 1 | - | - | - | - | - | 1 | - | 1 | - | - | - | 1 | - | - |
regen: sp | - | - | - | - | - | - | - | - | - | - | 1 | - | - | - | - |
stat: strength | - | - | - | - | - | 1 | - | - | - | 1 | - | - | - | - | - |
Skill Matrix
Skill Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
backstab | - | 17 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
shadowdancing | 5 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
headbutt | 10 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
shadow strike | - | 12 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
mix poison | - | - | - | - | 20 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
kick | 10 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
piercing weapons | 5 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
light armours | 2 | +1 | +1 | +1 | +1 | +1 | +1 | +2 | +2 | +3 | +3 | +3 | +3 | +3 | +3 |
melee | 10 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
move silently | 5 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
impale | - | - | - | - | - | - | - | - | - | - | 10 | +5 | +10 | +5 | +10 |
swords | 5 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +4 | +4 | +5 | +6 | +8 |
shadow sense | - | - | - | - | - | - | - | - | - | - | 20 | +5 | +10 | +5 | +10 |
Spell Matrix
Spell Name | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
orb of darkness | 20 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +5 | +5 | +5 | +5 |
identify poison | - | - | - | - | 20 | +3 | +3 | +3 | +3 | +3 | +6 | +6 | +6 | +9 | +9 |
true darkness | - | - | - | - | - | - | - | - | - | 20 | +6 | +6 | +6 | +9 | +9 |
shadow barrier | 5 | +1 | +1 | +1 | +1 | +2 | +2 | +2 | +2 | +2 | +5 | +5 | +5 | +5 | +5 |
Requirements
- At least at level 50.
- Not member of guild:
* Initiates of Shadowdancers * Templar Initiates