Difference between revisions of "MK2 stats"

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(Created page with "Short list of what different guilds gain from "Mark 2" aka "MK2" stats. Note that not all guilds have unlocked these yet. (Thu Sep 18 16:37:50 2014) Belannaer <news>: Added...")
 
 
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  (Thu Sep 18 16:37:50 2014) Belannaer <news>: Added 4 new equipment stats. Heroism/spellcraft (melee/caster) generally affects minimum effects of masteries and some specials.
 
  (Thu Sep 18 16:37:50 2014) Belannaer <news>: Added 4 new equipment stats. Heroism/spellcraft (melee/caster) generally affects minimum effects of masteries and some specials.
 
  Ascendancy/dominion (melee/caster) generally allows you to push over the normal boundaries of masteries and some specials. For example in case of mage swarms spellcraft increases
 
  Ascendancy/dominion (melee/caster) generally allows you to push over the normal boundaries of masteries and some specials. For example in case of mage swarms spellcraft increases
  the minimum amount of projectiles casted and dominion increases the potential maximum amount of the projectiles. These new stats cap to 50 like old "new" stats (celerity/thaumaturgy etc.) do.
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  the minimum amount of projectiles cast and dominion increases the potential maximum amount of the projectiles. These new stats cap to 50 like old "new" stats (celerity/thaumaturgy etc.) do.
 
  Can be only found in new items.
 
  Can be only found in new items.
  
  
  
''NOTE: things may have had changes that may or may not be included here, because sometimes when a news-post is made, it does not include the skill/spell/thingy name and it is only referred to (like "previoust post" etc), or sometimes people may miss a News announcement, or search for them with wrong keywords,
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''NOTE: things may have had changes that may or may not be included here, because sometimes when a news-post is made, it does not include the skill/spell/thingy name and it is only referred to (like "previous post" etc), or sometimes people may miss a News announcement, or search for them with wrong keywords,
 
so some stuff might be missing, if so, let me know (Ezenya ingame, send mudmail preferably, or try to get a hold of some moderator for this site ingame).''
 
so some stuff might be missing, if so, let me know (Ezenya ingame, send mudmail preferably, or try to get a hold of some moderator for this site ingame).''
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'''Air priests:'''
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Dominion helps with their offensive spells and adds a proc to them (Not fully in effect yet, only few spells work with this)
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Spellcraft boosts their healing powers and effects.
  
  
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Heroism lowers ep cost of maneuvers including those procced by devising combat maneuvers. It also increases the chance of two-handed strength and scything strikes.  
 
Heroism lowers ep cost of maneuvers including those procced by devising combat maneuvers. It also increases the chance of two-handed strength and scything strikes.  
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Ascendancy increases damage of army maneuvers and gives small chance to perform melee brutalities when wielding weapons two-handed.
 
Ascendancy increases damage of army maneuvers and gives small chance to perform melee brutalities when wielding weapons two-handed.
  
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http://www.icesus.org/Forums/viewtopic.php?t=1881
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https://naga.icesus.org/forum/viewtopic.php?f=1&t=1889
  
http://www.icesus.org/Forums/viewtopic.php?t=1889
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https://naga.icesus.org/forum/viewtopic.php?f=1&t=1881
  
  
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http://www.icesus.org/Forums/viewtopic.php?t=1900
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https://naga.icesus.org/forum/viewtopic.php?f=1&t=1900
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'''Earth priests:'''
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Terces <news>: Guild 'Priests of Earth' got themselves upgraded to year 2022 and now support 'spellcraft' and 'dominion' stats in various
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ways. Rule of thumb being spellcraft helping with supportive magic and dominion helps with damage and critical chance. Along some variance. Effective immediately.
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'''Fire Priests:'''
 
'''Fire Priests:'''
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'''Gaesati:'''
 
'''Gaesati:'''
  
http://www.icesus.org/Forums/viewtopic.php?t=1923
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https://naga.icesus.org/forum/viewtopic.php?f=1&t=1923
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'''Infecti Tyros:'''
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Preliminary support added for dominion & spellcraft:
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Dominion helps them with damage and crits.
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Spellcraft with other stuff, such as probing high resistances, or sp drainage from using defensive disciplines.
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'''Initiates of Temperance'''
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Ascendancy increases the damage of monk maneuvers, and helps with Acupuncture.
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Heroism improves monk runes.
  
  
 
'''Mages of Valkor:'''
 
'''Mages of Valkor:'''
  
http://www.icesus.org/Forums/viewtopic.php?t=1878
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https://naga.icesus.org/forum/viewtopic.php?f=1&t=1878
  
 
Intelligence and spellcraft now has an effect on reducing sp costs of spells for Mages.
 
Intelligence and spellcraft now has an effect on reducing sp costs of spells for Mages.
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'''Rangers:'''
 
'''Rangers:'''
  
http://www.icesus.org/Forums/viewtopic.php?t=1915
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https://naga.icesus.org/forum/viewtopic.php?f=1&t=1915
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'''Shadowdancers:'''
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Ascendancy now lowers in-combat damage reduction for backstab (reduced effect for extra-stabby-stabs), as well as its
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cooldown slightly (both in- and out-of-combat cd).
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Heroism adds damage to Shadow Strike, and improves Shadow barrier (Mainguild only).
  
  
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Ascendancy stat now boosts the current soul collections of dhamphirs.
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Ascendancy and dominion stats both boost dhampir soul collections.
Brelasean branch benefits from both dominion and ascendancy, but so far only in a passive way in some effectivity calculations.
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Dominion now adds to Vibration helix tick numbers, and once you pass a certain treshold in domi, adds to resist penalty.
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Necrosis: Both dominion and ascendancy adds slightly to damage.
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Scions rot-disease-thingy gains bonus to duration and damage from both dominion and ascendancy.
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Clutch of the undeath gains some bonus damage from ascendancy.
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'''Water Priests:'''
 
'''Water Priests:'''
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Spellcraft now increases the amount of spellbinding points you get per each tick from your casting points. It also increases the chance of channeling (not spellbinding) spell specials. And it adds a chance to mana burn your target (if not player) per each tick as an additional effect and chance to mana burn your target when a spellbinding spell finishes (uses the same auto-targetting on opponents as spellbindings if you are for example funneling party member). Chance to gain mana drain from mana burn is also increased by it.
 
Spellcraft now increases the amount of spellbinding points you get per each tick from your casting points. It also increases the chance of channeling (not spellbinding) spell specials. And it adds a chance to mana burn your target (if not player) per each tick as an additional effect and chance to mana burn your target when a spellbinding spell finishes (uses the same auto-targetting on opponents as spellbindings if you are for example funneling party member). Chance to gain mana drain from mana burn is also increased by it.
  
[[category:info]]
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[[category:Player's_Handbook]]

Latest revision as of 09:02, 19 May 2023

Short list of what different guilds gain from "Mark 2" aka "MK2" stats. Note that not all guilds have unlocked these yet.


(Thu Sep 18 16:37:50 2014) Belannaer <news>: Added 4 new equipment stats. Heroism/spellcraft (melee/caster) generally affects minimum effects of masteries and some specials.
Ascendancy/dominion (melee/caster) generally allows you to push over the normal boundaries of masteries and some specials. For example in case of mage swarms spellcraft increases
the minimum amount of projectiles cast and dominion increases the potential maximum amount of the projectiles. These new stats cap to 50 like old "new" stats (celerity/thaumaturgy etc.) do.
Can be only found in new items.


NOTE: things may have had changes that may or may not be included here, because sometimes when a news-post is made, it does not include the skill/spell/thingy name and it is only referred to (like "previous post" etc), or sometimes people may miss a News announcement, or search for them with wrong keywords, so some stuff might be missing, if so, let me know (Ezenya ingame, send mudmail preferably, or try to get a hold of some moderator for this site ingame).


Air priests:

Dominion helps with their offensive spells and adds a proc to them (Not fully in effect yet, only few spells work with this)

Spellcraft boosts their healing powers and effects.


Army of Vaerlon:


Heroism lowers ep cost of maneuvers including those procced by devising combat maneuvers. It also increases the chance of two-handed strength and scything strikes.

Ascendancy increases damage of army maneuvers and gives small chance to perform melee brutalities when wielding weapons two-handed.


Conclave of Sorcerers:


https://naga.icesus.org/forum/viewtopic.php?f=1&t=1889

https://naga.icesus.org/forum/viewtopic.php?f=1&t=1881


Covens:


https://naga.icesus.org/forum/viewtopic.php?f=1&t=1900


Earth priests:

Terces <news>: Guild 'Priests of Earth' got themselves upgraded to year 2022 and now support 'spellcraft' and 'dominion' stats in various

ways. Rule of thumb being spellcraft helping with supportive magic and dominion helps with damage and critical chance. Along some variance. Effective immediately.


Fire Priests:

Heroism lowers the cooldown on martyrdom heal and increases fury gain for firepriests.

Ascendancy can give additional juxtapose copies when throwing for fire priests.

Ascendancy now also makes passionate preaching easier.


Gaesati:

https://naga.icesus.org/forum/viewtopic.php?f=1&t=1923


Infecti Tyros:

Preliminary support added for dominion & spellcraft:

Dominion helps them with damage and crits.

Spellcraft with other stuff, such as probing high resistances, or sp drainage from using defensive disciplines.


Initiates of Temperance

Ascendancy increases the damage of monk maneuvers, and helps with Acupuncture.

Heroism improves monk runes.


Mages of Valkor:

https://naga.icesus.org/forum/viewtopic.php?f=1&t=1878

Intelligence and spellcraft now has an effect on reducing sp costs of spells for Mages.


Rangers:

https://naga.icesus.org/forum/viewtopic.php?f=1&t=1915


Shadowdancers:


Ascendancy now lowers in-combat damage reduction for backstab (reduced effect for extra-stabby-stabs), as well as its cooldown slightly (both in- and out-of-combat cd).

Heroism adds damage to Shadow Strike, and improves Shadow barrier (Mainguild only).


Scions of cursed blood:


Ascendancy and dominion stats both boost dhampir soul collections.

Dominion now adds to Vibration helix tick numbers, and once you pass a certain treshold in domi, adds to resist penalty.

Necrosis: Both dominion and ascendancy adds slightly to damage.

Scions rot-disease-thingy gains bonus to duration and damage from both dominion and ascendancy.

Clutch of the undeath gains some bonus damage from ascendancy.


Water Priests:


Dominion stat now increases blood max for Water priests, increases special effects of spellbinding spells, increases base damage of spellbinding spells and makes auras more powerful. Karmic justice normally scales with the amount of blood you have. Dominion stat now increases the base amount to be at certain level even if you don't actually have that much blood at the moment.


Spellcraft now increases the amount of spellbinding points you get per each tick from your casting points. It also increases the chance of channeling (not spellbinding) spell specials. And it adds a chance to mana burn your target (if not player) per each tick as an additional effect and chance to mana burn your target when a spellbinding spell finishes (uses the same auto-targetting on opponents as spellbindings if you are for example funneling party member). Chance to gain mana drain from mana burn is also increased by it.