New healing spell?
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- atreus
- Supporting Member 2006
- Posts: 29
- Joined: Tue Mar 30, 2004 19:13 pm
- Location: Hellsinki. Funland.
- Contact:
New healing spell?
Just occurred to me... probably a result of some cosmic particle passing through my brains or something...
It could be nice to have a healing spell that wouldn't just heal a player or all players in the room once when cast but, that would slowly keep healing and draining the healer's sp for as long as it's maintained or, the healer runs out of sp. So, the idea would be pretty much the same as with unstable dimensional rift, except that the player would maintain a healing effect instead of a rift.
Any thoughts on that?
.atr.
It could be nice to have a healing spell that wouldn't just heal a player or all players in the room once when cast but, that would slowly keep healing and draining the healer's sp for as long as it's maintained or, the healer runs out of sp. So, the idea would be pretty much the same as with unstable dimensional rift, except that the player would maintain a healing effect instead of a rift.
Any thoughts on that?
.atr.
.psychedelicious.
Healing Spell
Speaking of new healing spells, how about some clerical type cantrips. VERY minor healing, and probably only able to be cast out of combat.
- odovacar
- Supporting Member 2013
- Posts: 87
- Joined: Tue Mar 30, 2004 01:53 am
- Location: Tel-Aviv, Israel
While at it, why not add some melee talent? Like kill everything with a single blow.
I think you're missing the whole guild point here. If you've been feeling a little uncomfortable with the amount of damage you get during combat, form a party, get a healer, or improve your con/armours.
Casters cast and tanks.. bleed. Mixing between these two facts will only cause a mess, in my opinion.
Cheers
Odo
I think you're missing the whole guild point here. If you've been feeling a little uncomfortable with the amount of damage you get during combat, form a party, get a healer, or improve your con/armours.
Casters cast and tanks.. bleed. Mixing between these two facts will only cause a mess, in my opinion.
Cheers
Odo
Before you criticize someone, you should walk a mile in their shoes. That way, when you criticize them, you're a mile away and you have their shoes.
Healing Spell
The point of making it out of combat only was that it can't replace a-priests. And all casters can melee, they may suck at it but they can do it. A few minor spells gives everybody the chance to use those sp that everybody has but not everybody uses, unless you want to learn Floating Disc (which is more useful in my opinion than a spell which can only heal a few percent or speed up normal healing) or Floating Letters (which is almost completely useless). And cantrips aren't exactly reliable.
Re: New healing spell?
Basically the idea would be the same as with healing smokes. Honestly, I don't see great need for a new set of healing spells.atreus wrote:It could be nice to have a healing spell that wouldn't just heal a player or all players in the room once when cast but, that would slowly keep healing and draining the healer's sp for as long as it's maintained or, the healer runs out of sp.
Icesus Administration
I've spent a lot of time playing in the air priest guild, and I can say that they don't need any more healing spells. In my opinion they manage very well with the spell 'collection' they have right now.
Air priests are the only guild capable of healing others at the moment (except ranger's good berry -spell), so if you need healing ask for an air priest, not for a cantrip.
Yours truly,
Mudley
Air priests are the only guild capable of healing others at the moment (except ranger's good berry -spell), so if you need healing ask for an air priest, not for a cantrip.
Yours truly,
Mudley