Shadowdancers and templars are rivals in game though aren't they?
Continuing from the courier idea topic..
felgand wrote:Ayumi:
It's not a matter of whether the current crop of shadowdancers will suddenly become pk-ravenous cretins and start preying on everybody that walks by...but to open up a system that allows for the plausibility of someone in the future to take advantage of a loophole and go on a mass pkilling spree is not wise. Shadowdancers have their weaknesses, true, but in the same sense their ability to hide at all gives them an exceptional advantage. Especially when only half or less of the available classes in the game even have a means to bring one out of hiding. And of those that do, they have no sure-fire means to do so unless they believe the dancer is already in the room without other nasty creatures in it. While they may not always get off a backstab, they probably have one of the best means to evade capture.
It's also interesting to note that shadowdancers in the not-so-distant-past were considered one of the best guilds for gaining exp while solo'ing. It's quite interesting that folks now are arguing the complete opposite.
I see no reason shadowdancers would begin going on a mass pk spree, the pk rules would remain the same. Nobody would be allowed to walk into vaerlon and kill players. Though players that join in to defend an NPC have joined at their own risk, making the pk completely legal. And if more reason is given to go to graemor then people enter there at their own risk also. It's unlikely brand new players would probably even hear about graemor so no worries about them either?
Yes and about the not-so-distant-past.. earthpriests were around graemor too. When i visited then I saw more people around than I do now. There would be city wars also, but as was stated there is still much you can only do in vaerlon (lockers being #1 that comes to mind), therefore killing vaerlon npc's would be harmful for graemor citizens. Would it be for a templar going around killing graemorians and getting negative graemor rep? no. Because they can forget graemor exists. But that is not so for vaerlon. Besides, wouldn't you templars like some invasion attempts now and then anyway? Must be boring guarding the gates from 5 shadowdancers that wont attack npc's anyway because they rely on the city too much.
I don't even think it should necessarily be easier to travel between vaerlon and graemor either. What I believe would be ideal is that people living in graemor can stay in the graemor area for very long periods of time, and forget vaerlon completely even. The only time the two cities should really come together is during these wars.
And i dont think it's much about the exp either. I imagine shadowdancers have great potential, and hey that backstab, i sure wouldn't want to be on the receiving end.

But one stab is one stab. If you mess that up too bad. It takes more time to kill an aggressive monster also. I'd just feel limited there, I couldnt go around attacking everything equally. And I couldn't see a shadowdancer winning an arena match against a templar :/
It just would be nice if graemor had some more features, unique ones. Unique because if they were similar, there'd be nothing new in graemor to be worth travelling to see. Atherton has its exotic mount shop for example, maybe something similar to that would be good in graemor, which would stock unique graemor only mounts (evil things like manticores? perhaps manticores would be silly, but you get the idea anyway i hope

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I remain hopeful that new guilds and areas will be added to the graemor kingdom, and that would benefit us all in various ways, whatever city we decide to live in. This is also why I am for this even though I live in vaerlon, i would like to go to graemor and spend alot of time there, visit and explore, do new things, but it's just...boring. Not worth the walk that's for sure.
And hey, I might even give it a shot and try to code some stuff myself, but lets face it I'm a terrible writer and my coding is really basic room/item stuff from another basic lp mud, so that option is most likely out
