breg wrote:Even you, artic, wanted to see some improvement in the guild, even though you don't want to change anything anymore (i wonder why...)
Well , why dont artic want to change the guild
I was part of a guild once upon a time that was deemed unbalanced and was recoded. I lost all my masteries and the most fun guild i ever played. Now i got shadowdancer masteries at around 30-60% and my devotion is around the level of players around the level 60's (just because i have invested huge amounts of time in this guild), and finally i have invested loads of mithril into my guild weapon upgrade (yes some might argue that money is super easy to make in this game, but its not easy for me). Now if re-coding the guild means that i loose all of those things, than id rather suffer the sucky melee damage than have a re-code.
Things that i think are the most wrong with the shadowdancer melee damage is the low efect that skills have on the damage. As a army brute i didnt even know anything about the hit style skills like 'pierce' and 'thrust' and although as a shadowdancer i got decent skills in these hit styles i still make less damage than a brute. Fast, dexterous and skilled sounds all nice, but it seems a dumb brute is still better in combat just because of his two hand axe and medium stength. Also what is wrong is that the high amount of dex does not help dodge almost at all. A warrior with similar dodge skill but very very low dex (trained his str and con) can dodge just as well. And the darkness help nothing at all. Should logically make the shadowdancer harder to spot with all the darkness swirling about him and yet still all monsters can just see you perfectly enough to rip out your heart.
And i agree with the statement that daggers are not fast enough to compensate for the low damage they do. Not even in the hands of well trained dagger user and not even after upgradng your dagger to uber-high-end materials.
Suggestions:
Make dex affect dodge more.
Make high darkness make monsters miss more.
Make daggers (or only shadowdancer with a dancer-only skill) hit faster.
Make the skills 'stunning' and 'wounding' work more often and work on normal/critical melee hits not just stabs.
Oh and also a _funny_ (in the bad way) skill is 'Enhance criticals'. At least criticals with my deft dextirity and upgraded dagger are the sad kind of funny.