A simple (and expensive) solution to the housing-problem

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thakkrad
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A simple (and expensive) solution to the housing-problem

Post by thakkrad »

If our current houses could be enlarged, the extras might actually be sold someday, or at least the extra rooms could be sold/rented. This would also reduce the amount of cash floating around, perhaps making it actually valuable again. My suggestion for the price of the extra rooms would be one million times the current number of rooms in the house, in silver.
etadan
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Moo

Post by etadan »

Income tax would make money valuable again, the question is, do we realy want that?
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stalker
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Housing

Post by stalker »

The shortage of houses has been noted. There's a few problems with just adding new ones, though not saying that new houses could not be added:

1) Profiteering on real estate: If a player could buy a house for say 1M with their current market price being around 10-20M, it would be very profitable to sell the house for immediate profits for say 5M. The new house would rapidly be consumed by the wealthy few and the prices'd level again at 10-20M. By enlarging the current house I'd reckon there would not be any immediate reason for players owning several houses to sell their smaller ones :?: .

2) Long-time growth: Houses are created manually by a wizard, and it is quite a static and uneconomic way in terms of time usage. The province system has been designed years and years ago, but I still hope one day it'll see daylight, for it would allow dynamic creation of houses and housing thus removing the problems described in this and the previous point.

If the aforementioned fears are, for some reason, unfounded, I wouldn't think there'd be any certain reason for not adding houses. This, however, isn't for me to decide. :)
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lemi
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Post by lemi »

houses? where are the houses?
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tanstai
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Post by tanstai »

More houses should make others less valuable. Restrict ownership to ONE house per person...that should also change the market value, since you can't buy up entire neighborhoods just to make you even richer.

Tanstai...who would love to have a house! :D
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zohlor
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Houses

Post by zohlor »

There are different sized houses so restricting them is a very bad idea. Besides, if you're in Graemor it's kinda lame to own
your only house in Vaerlon.
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ndarr
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Post by ndarr »

sure you can own multiple houses... but you'd have to pay some extra for each house you own..

e.g.
I own a house in vaerlon and have paid something for it.. But after that I still would have to pay some kind of fee monthly or?? and this sum would rise based on the amount of houses you own..

Thus If I should want a second house in graemor I can buy it ofcourse, but the sum i'd have to pay would rise a lot too aswell.. And to make my point clear, house is an investment, in real life few of us own many houses and when they do, they still would have to pay something for it.. or get someone in there and rent the house.. 8)
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tanstai
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Post by tanstai »

But then you end up with the same problem, the rich stay rich. As soon as new houses are made available, the rich by them ALL up, leaving the poor and the newbies again homeless.

Size is a great idea, should be able to buy a 'basic house'. 3rooms 1br, ok view... :wink:

You could also charge different amounts based on 'property value' for buying a house...so you could buy one, fix it up, and the value goes up, sell it, and move to a 'cheaper' neighborhood.

Then upgrade with time and cost: 1mil to have a room built on, or whatever. Could even make it so the 'engineers' could build rooms onto peoples houses(or another guild). Have rooms 'bidded' on by others.

At any rate, 1person, 1house. You don't NEED more than one. Just like you only get ONE character... I'm not against selling the one you own, and buying a new one though. :D

Tanstai
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lemi
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Post by lemi »

another guild like the.. master artesans?
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tanstai
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Post by tanstai »

Or another feature of the 'engineer' branch of the epriests.

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maruxus
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Post by maruxus »

As epriest stands for earth priest, I doubt they would have much to do with building a wooden house...so unless I'm mistaken about them being wood it'd pretty much have to be the artisans.
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tanstai
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Post by tanstai »

Well, wood comes from trees, trees do grow out of the earth...and you've got all the woodsy, earthy, type stuff going on there. Tree's get a lot of their nutrients from the soil....

Also, who says you have to live in a "wood" house. It could be carved out of rock (caves), made of mud (like adobe), you could encourage a tree to bend/warp/grow in a way to provide shelter...

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maruxus
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Post by maruxus »

Now you're just makin stuff up, all the houses are in housing complexes in cities :wink:
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tanstai
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Post by tanstai »

No wonder there's a shortage!!!! lol

Of course I'm making stuff up...it is a fantasy world after all...well...and trees really do grow from the earth...and that's where wood comes from... :?

Might be time to head for bed.... :|

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rixa
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Post by rixa »

As Zohlor said. The problem with 1 house solution is if you live in Graemor and your house is in Vaerlon or other way. And also that Graemor is pkill free zone...

And there is this reputation thing too. Usually graemorians have poor Vaerlon reputation and some vaerlonians poor Graemor reputation (like me).

Not nice to be killed by guard when trying to enter your own house.

Btw. I have one house and access to another one :shock:
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