Difference between revisions of "Battlefields"
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[[File:Battlefields 2.0 sneak peek.png|left|none]] | [[File:Battlefields 2.0 sneak peek.png|left|none]] | ||
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− | Features | + | =Features= |
* Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force. | * Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force. | ||
* Also other units visible on battlefields (not just the lonely @). | * Also other units visible on battlefields (not just the lonely @). |
Revision as of 00:14, 29 February 2020
Battlefields 2.0 is in making.
Features
- Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force.
- Also other units visible on battlefields (not just the lonely @).
- The whole battlefield is shown at once in a tabletop manner.
- Turn based squad level (X-com like) gameplay. Think of controlling more than one party at the same time for common goal.
- Tournament ladder based campaign play: skirmishes, minor victories, major victories.
- Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories -> acquiring provinces.
- Supports kingdoms/allegiances and mainguilds (different units available based on these factors)
- Trade units with other players or form powerful alliances.