Difference between revisions of "Aiming"
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(Created page with " Affiliated stats: Primary: dexterity Secondary: strength Tertiary: intelligence This skill is automatically in use. This skill is automatically in use...") |
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Primary: dexterity | Primary: dexterity | ||
Secondary: strength | Secondary: strength | ||
− | Tertiary: | + | Tertiary: constitution |
This skill is automatically in use. | This skill is automatically in use. | ||
+ | The combat style aiming strives for hitting the opponent, but only when it | ||
+ | is feasible to concentrate purely on that. The flexibility of this style | ||
+ | allows you to score a lot more hits, also increasing the speed and power of | ||
+ | your attacks very slightly, but leaving your defence somewhat impaired. | ||
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+ | At 100% skill it changes: | ||
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+ | Weapon's hit speed by +5% | ||
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+ | Weapon's hit chance by +10% | ||
+ | |||
+ | Hit damage by +5% | ||
+ | |||
+ | Parry and dodge chance by -20% | ||
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[[category:skills]] | [[category:skills]] |
Latest revision as of 13:16, 14 May 2019
Affiliated stats:
Primary: dexterity Secondary: strength Tertiary: constitution
This skill is automatically in use.
The combat style aiming strives for hitting the opponent, but only when it is feasible to concentrate purely on that. The flexibility of this style allows you to score a lot more hits, also increasing the speed and power of your attacks very slightly, but leaving your defence somewhat impaired.
At 100% skill it changes:
Weapon's hit speed by +5%
Weapon's hit chance by +10%
Hit damage by +5%
Parry and dodge chance by -20%