Difference between revisions of "Bows"

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(added "bow types" from old old wiki datadump)
(removed bow types, making new page for it)
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==Bow types==
 
 
'''NOTE: this data was scoured from old old wiki's datadump. I do not know how accurate it is.'''
 
{| border="1" cellpadding="2"
 
!width="125"|Type
 
!width="125"|Base damange
 
!width="125"|Stiffness
 
!width="125"|Balance
 
!width="125"|Aiming time
 
!width="125"|Loading time
 
!width="125"|Durability
 
|-
 
|Normal bow          || 100%      || 100%    || 100%  || 100%  || 100%    ||    100%
 
|-
 
|Recurve bow        ||    116%  ||  100%  ||  33% ||  150%  ||  150%  ||    92%
 
|-
 
|Composite bow      ||    110%  ||  129%  ||  0%  ||  150%  ||  250%  ||    75%
 
|-
 
|Compound bow        ||    130%  ||    57%  ||  33% ||  150%  ||  200%  ||    67%
 
|-
 
|Crossbow            ||    240%  ||    0%  ||  100% ||  50%  ||  350%  ||    92%
 
|}
 
  
  

Revision as of 19:23, 5 September 2020

A "composite bow" is one that is made from layers of different
material. The most common type was a base of wood, with bone (horn)
glued to the side towards the archer and sinew glued to the side
towards the target. The bone resists compression, while the sinew
resists tension, thus delivering much more force than a normal bow.

A "recurve bow" is one which, when un-strung, bends in the *opposite*
direction from when it's strung, rather than being straight, like a
normal bow. Since a recurve bow is already bent twice as much from
its "rest state" as a normal bow, pulling its string requires more
force, which means that more force is given to the arrow when it's
released.

A "compound bow" is similar to a recurve bow, but with a system of
pulleys and cams at the end of its limbs. This allows the archer to
shoot arrows farther, faster, and with more accuracy.

To make a bow, you need the 'bowery' skill.  See 'help skill bowery'