Difference between revisions of "Overrun"
								
								Jump to navigation
				Jump to search
				
				
							
								
							
		m  | 
				|||
| Line 7: | Line 7: | ||
When charging into battle a warrior can overrun his opponent by trampling  | When charging into battle a warrior can overrun his opponent by trampling  | ||
| − | him, knocking him aside, or simply passing by. The warrior can then circle  | + | him, knocking him aside, or simply passing by.    | 
| + | |||
| + | The warrior can then circle  | ||
and charge again.  | and charge again.  | ||
Latest revision as of 17:07, 14 September 2020
Affiliated stats:
       Primary: strength
     Secondary: dexterity
      Tertiary: wisdom
This skill is automatically in use.
When charging into battle a warrior can overrun his opponent by trampling him, knocking him aside, or simply passing by.
The warrior can then circle and charge again.
Warriors skilled in 'overrun' will find that immediately after a charge they can remove themselves from battle more quickly.