Difference between revisions of "Battlefields"

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* Also other units visible on battlefields (not just the lonely @).
 
* Also other units visible on battlefields (not just the lonely @).
 
* The whole battlefield is shown at once in a tabletop manner so you won't miss any action.
 
* The whole battlefield is shown at once in a tabletop manner so you won't miss any action.
* Turn based squad level (X-com like) gameplay. Think of controlling more than one party at the same time for common goal.
+
* Turn based, squad and platoon level (somewhat X-com like) gameplay. Think of controlling more than one party at the same time for common goal.
 
* Tournament ladder based campaign play: skirmishes, minor victories, major victories.
 
* Tournament ladder based campaign play: skirmishes, minor victories, major victories.
 
* Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories -> acquiring provinces.
 
* Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories -> acquiring provinces.
 
* Supports different mainguilds and kingdoms/allegiances.
 
* Supports different mainguilds and kingdoms/allegiances.
 +
* Your units save from battle to another, enabling tuning, improving and maybe trading of your forces outside of battle.
 
[[Category:Commands]]
 
[[Category:Commands]]

Revision as of 00:17, 29 February 2020

Battlefields 2.0 is in making.

Battlefields 2.0 sneak peek.png


Features

  • Line of sight, direct and indirect fire, terrain height differences. In above screenshot the enemy is in the north, but it is not seen by selected friendly force.
  • Also other units visible on battlefields (not just the lonely @).
  • The whole battlefield is shown at once in a tabletop manner so you won't miss any action.
  • Turn based, squad and platoon level (somewhat X-com like) gameplay. Think of controlling more than one party at the same time for common goal.
  • Tournament ladder based campaign play: skirmishes, minor victories, major victories.
  • Skirmish level matches are newbie (budget) friendly and possible without provinces. It is possible to advance from skirmishes to minor victories, from minor victories to major victories -> acquiring provinces.
  • Supports different mainguilds and kingdoms/allegiances.
  • Your units save from battle to another, enabling tuning, improving and maybe trading of your forces outside of battle.